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km0 2 years ago
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cc.md

@ -17,23 +17,28 @@ It's providing a point of view and a perspective to look at the world, before at
Using the simulation as a writing machine we can articulate these CC with some benefits: Using the simulation as a writing machine we can articulate these CC with some benefits:
1. Suspension of judgment 1. Suspension of judgment
Within the scope of the simulation it's not necessary to label good or bad choices. Within the scope of the simulation it's not necessary to label good or bad choices.
(That would have been the case for a machine learning writing device, for example) (That would have been the case for a machine learning writing device, for example)
One character could decide one morning to write their own operative system from scratch using Red Stone circuits in Minecraft, and it would be fine. One character could decide one morning to write their own operative system from scratch using Red Stone circuits in Minecraft, and it would be fine.
Due to the nature of the process, even the most absurd starting point it's a valid and powerful narrative device. Due to the nature of the process, even the most absurd starting point it's a valid and powerful narrative device.
In this way it becomes easier to explore marginal cases, improbabilities, and non-conform situations. In this way it becomes easier to explore marginal cases, improbabilities, and non-conform situations.
2. Discrete temporality 2. Discrete temporality
A simulation does not happen all at once, instead it is a process that evolves through time. A simulation does not happen all at once, instead it is a process that evolves through time.
This happens in both discrete steps and long-term iterations. This happens in both discrete steps and long-term iterations.
Discrete steps can be further subdivided, with the possibility of magnifying details. Discrete steps can be further subdivided, with the possibility of magnifying details.
Discrete steps can be grouped together, that results in the ability of zooming in and out a story. Discrete steps can be grouped together, that results in the ability of zooming in and out a story.
3. Partiality 3. Partiality
Partecipants entangle gradually, and do not come as a monolithic block. Partecipants entangle gradually, and do not come as a monolithic block.
They can be imagined as lines: merging together and branching away, tying and loosening knots, preserving memories. (Ingold) They can be imagined as lines: merging together and branching away, tying and loosening knots, preserving memories. (Ingold)
This leads to multi-facets characters, where not all the elements needs to interact with each other all the time. (Haraway) This leads to multi-facets characters, where not all the elements needs to interact with each other all the time. (Haraway)
4. Orientation 4. Orientation
Zooming out from the particular, we get a glimpse of a more gradient and diffuse process. Zooming out from the particular, we get a glimpse of a more gradient and diffuse process.
A subtle sense of direction emerge through (simulated) randomness. A subtle sense of direction emerge through (simulated) randomness.
(By design) this simulation sees software as a mean to orientate these trajectory. (By design) this simulation sees software as a mean to orientate these trajectory.
@ -41,10 +46,6 @@ Using the simulation as a writing machine we can articulate these CC with some b
This procedure helps us to think about software as cultural object. Something "deeply woven into contemporary life economically, culturally, creatively, politically in manners both obvious and nearly invisible." (Software Studies, 2009), and not just as technical tool existing in a vacuum. This procedure helps us to think about software as cultural object. Something "deeply woven into contemporary life economically, culturally, creatively, politically in manners both obvious and nearly invisible." (Software Studies, 2009), and not just as technical tool existing in a vacuum.
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software contingencies
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@ -55,6 +56,7 @@ software contingencies
`+------+ `+------+
``` ```
Software Contingencies
the simulation the simulation
first we need things to simulate: first we need things to simulate:

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