From 2f8a94e5116d89ac50991d574dcf7ecd52f19799 Mon Sep 17 00:00:00 2001 From: Francesco Luzzana Date: Sun, 4 Dec 2022 14:28:34 +0100 Subject: [PATCH] txt cc --- cc.md | 42 ++++++++++++++++++++++-------------------- 1 file changed, 22 insertions(+), 20 deletions(-) diff --git a/cc.md b/cc.md index 0180e34..7b3eea1 100644 --- a/cc.md +++ b/cc.md @@ -17,33 +17,34 @@ It's providing a point of view and a perspective to look at the world, before at Using the simulation as a writing machine we can articulate these CC with some benefits: 1. Suspension of judgment - Within the scope of the simulation it's not necessary to label good or bad choices. - (That would have been the case for a machine learning writing device, for example) - One character could decide one morning to write their own operative system from scratch using Red Stone circuits in Minecraft, and it would be fine. - Due to the nature of the process, even the most absurd starting point it's a valid and powerful narrative device. - In this way it becomes easier to explore marginal cases, improbabilities, and non-conform situations. + + Within the scope of the simulation it's not necessary to label good or bad choices. + (That would have been the case for a machine learning writing device, for example) + One character could decide one morning to write their own operative system from scratch using Red Stone circuits in Minecraft, and it would be fine. + Due to the nature of the process, even the most absurd starting point it's a valid and powerful narrative device. + In this way it becomes easier to explore marginal cases, improbabilities, and non-conform situations. + 2. Discrete temporality - A simulation does not happen all at once, instead it is a process that evolves through time. - This happens in both discrete steps and long-term iterations. - Discrete steps can be further subdivided, with the possibility of magnifying details. - Discrete steps can be grouped together, that results in the ability of zooming in and out a story. + + A simulation does not happen all at once, instead it is a process that evolves through time. + This happens in both discrete steps and long-term iterations. + Discrete steps can be further subdivided, with the possibility of magnifying details. + Discrete steps can be grouped together, that results in the ability of zooming in and out a story. 3. Partiality - Partecipants entangle gradually, and do not come as a monolithic block. - They can be imagined as lines: merging together and branching away, tying and loosening knots, preserving memories. (Ingold) - This leads to multi-facets characters, where not all the elements needs to interact with each other all the time. (Haraway) -4. Orientation - Zooming out from the particular, we get a glimpse of a more gradient and diffuse process. - A subtle sense of direction emerge through (simulated) randomness. - (By design) this simulation sees software as a mean to orientate these trajectory. - How does certain programming languages facilitate certain ways of thinking, and totally block some others? + Partecipants entangle gradually, and do not come as a monolithic block. + They can be imagined as lines: merging together and branching away, tying and loosening knots, preserving memories. (Ingold) + This leads to multi-facets characters, where not all the elements needs to interact with each other all the time. (Haraway) -This procedure helps us to think about software as cultural object. Something "deeply woven into contemporary life –economically, culturally, creatively, politically– in manners both obvious and nearly invisible." (Software Studies, 2009), and not just as technical tool existing in a vacuum. +4. Orientation ---- + Zooming out from the particular, we get a glimpse of a more gradient and diffuse process. + A subtle sense of direction emerge through (simulated) randomness. + (By design) this simulation sees software as a mean to orientate these trajectory. + How does certain programming languages facilitate certain ways of thinking, and totally block some others? -software contingencies +This procedure helps us to think about software as cultural object. Something "deeply woven into contemporary life –economically, culturally, creatively, politically– in manners both obvious and nearly invisible." (Software Studies, 2009), and not just as technical tool existing in a vacuum. ``` ------+. @@ -55,6 +56,7 @@ software contingencies `+------+ ``` +Software Contingencies the simulation first we need things to simulate: