- "In RPG games the Mimic is a monster that appears as a treasure chest."
- "When a player tries to interact with it in order to get the contents of the chest it reveals its true nature and attacks her."
- "The name of the Mimic come from its act of mimesis: this creature is like a predator that disguises itself in order to sneak up on its prey."
- "A treasure chest in a game can be seen as a temporary safe zone because it interrupts the flow of incoming threats by offering a reward to the player."
- "The Mimic endangers this temporary safe zone and breaks a kind of contract between the player and the game."
- "The treasure chest is transformed in a risky russian roulette, that inoculates danger in the safe zones of a narration."
- "I'm tempted to write that the loot box is something like a meta mimic: an object that promises an in-game reward but produces a damage to the player."
- "What's more is that this damage is inflicted in the real world not to the player but to the person."
- "What's then the difference between a loot box and a Mimic?"
- "'The murderous history of loot box' is a text in which the word 'mimic' has been replaced with 'loot box'. You can find the original article on www.pcgamer.com"
- The murderous history of loot boxes
- type: mimic-colophon
original: original text
@ -139,19 +156,7 @@ contents:
- These things are everywhere if you really look.
- In other words, stay suspicious, because it’s probably a loot box.
- Afterword
- "In RPG games the Mimic is a monster that appears as a treasure chest."
- "When a player tries to interact with it in order to get the contents of the chest it reveals its true nature and attacks her."
- "The name of the Mimic come from its act of mimesis: this creature is like a predator that disguises itself in order to sneak up on its prey."
- "A treasure chest in a game can be seen as a temporary safe zone because it interrupts the flow of incoming threats by offering a reward to the player."
- "The Mimic endangers this temporary safe zone and breaks a kind of contract between the player and the game."
- "The treasure chest is transformed in a risky russian roulette, that inoculates danger in the safe zones of a narration."
- "I'm tempted to write that the loot box is something like a meta mimic: an object that promises an in-game reward but produces a damage to the player."
- "What's more is that this damage is inflicted in the real world not to the player but to the person."
- "What's then the difference between a loot box and a Mimic?"
- "The murderous history of loot box is a text in which the word mimic is been replaced with loot box. You can find the original article on www.pcgamer.com"