diff --git a/mimic/contents.md b/mimic/contents.md index eac71df..b5728e3 100644 --- a/mimic/contents.md +++ b/mimic/contents.md @@ -1,7 +1,24 @@ --- -title: mimic +title: The murderous history of loot boxes credits: Austin Wood contents: + + - Foreword + - "In RPG games the Mimic is a monster that appears as a treasure chest." + - "When a player tries to interact with it in order to get the contents of the chest it reveals its true nature and attacks her." + - "The name of the Mimic come from its act of mimesis: this creature is like a predator that disguises itself in order to sneak up on its prey." + - "A treasure chest in a game can be seen as a temporary safe zone because it interrupts the flow of incoming threats by offering a reward to the player." + - "The Mimic endangers this temporary safe zone and breaks a kind of contract between the player and the game." + - "The treasure chest is transformed in a risky russian roulette, that inoculates danger in the safe zones of a narration." + + - "I'm tempted to write that the loot box is something like a meta mimic: an object that promises an in-game reward but produces a damage to the player." + - "What's more is that this damage is inflicted in the real world not to the player but to the person." + - "What's then the difference between a loot box and a Mimic?" + + - "'The murderous history of loot box' is a text in which the word 'mimic' has been replaced with 'loot box'. You can find the original article on www.pcgamer.com" + + + - The murderous history of loot boxes - type: mimic-colophon original: original text @@ -139,19 +156,7 @@ contents: - These things are everywhere if you really look. - In other words, stay suspicious, because it’s probably a loot box. - - Afterword - - "In RPG games the Mimic is a monster that appears as a treasure chest." - - "When a player tries to interact with it in order to get the contents of the chest it reveals its true nature and attacks her." - - "The name of the Mimic come from its act of mimesis: this creature is like a predator that disguises itself in order to sneak up on its prey." - - "A treasure chest in a game can be seen as a temporary safe zone because it interrupts the flow of incoming threats by offering a reward to the player." - - "The Mimic endangers this temporary safe zone and breaks a kind of contract between the player and the game." - - "The treasure chest is transformed in a risky russian roulette, that inoculates danger in the safe zones of a narration." - - - "I'm tempted to write that the loot box is something like a meta mimic: an object that promises an in-game reward but produces a damage to the player." - - "What's more is that this damage is inflicted in the real world not to the player but to the person." - - "What's then the difference between a loot box and a Mimic?" - - "The murderous history of loot box is a text in which the word mimic is been replaced with loot box. You can find the original article on www.pcgamer.com" --- TODO: images