what is a loot box

orange
km0 3 years ago
parent becd98f5e4
commit 5562e4a673

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title: What is a loot box? title: What is a loot box?
credits: XPUB credits: XPUB
contents: contents:
- A closed box with objects inside. - A closed box with objects inside.
- A loot box is a digital or physical box. - A loot box is a digital or physical box.
- A loot box is a virtual box inside video games containing randomized items. - A loot box is a virtual box inside video games containing randomized items.
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- It keeps the players hooked to the game by using an element of surprise. - It keeps the players hooked to the game by using an element of surprise.
- The player never knows what is inside of it. - The player never knows what is inside of it.
- Surprise that comes with consequences. - Surprise that comes with consequences.
- Reward. - Reward.
- Immediate reward. - Immediate reward.
- The immediate reward makes it fun, the risk comes with pleasure. - The immediate reward makes it fun, the risk comes with pleasure.
- Loot box derives from the loot, a bunch of goodies that you can get as a reward after you conquer a super boss or level up. - Loot box derives from the loot, a bunch of goodies that you can get as a reward after you conquer a super boss or level up.
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- Excitement. - Excitement.
- Desire. - Desire.
- Disappointment. - Disappointment.
- Even if you don't get exactly what you wish for, you will get something, and you feel somehow rewarded. - Even if you don't get exactly what you wish for, you will get something, and you feel somehow rewarded.
- It's collectible. - It's collectible.
- Incremental rewards. - Incremental rewards.
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- It puts you in a condition for purchasing without thinking too much. - It puts you in a condition for purchasing without thinking too much.
- Its timespan is similar to the discount periods or Black Friday. - Its timespan is similar to the discount periods or Black Friday.
- Looking under the hood. - Looking under the hood.
- Time constraint or the lack thereof: how does this contribute to the risk/pleasure/adrenaline rush that comes with every loot box unlocking experience? - "Time constraint or the lack thereof: how does this contribute to the risk/pleasure/adrenaline rush that comes with every loot box unlocking experience?"
- A trigger for addictive behaviour. - A trigger for addictive behaviour.
- A loot box is a gambling mechanism, exploitative by design, that promises immediate in-game rewards to the player. - A loot box is a gambling mechanism, exploitative by design, that promises immediate in-game rewards to the player.
- The rewards of the loot box can affect both the gameplay and the social environment around the game. - The rewards of the loot box can affect both the gameplay and the social environment around the game.
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- It shifts the dynamics in the game. - It shifts the dynamics in the game.
- It provides you with collectibles or power-ups that make you progress inside the game. - It provides you with collectibles or power-ups that make you progress inside the game.
- A temporalized tool for the distribution and management of resources. - A temporalized tool for the distribution and management of resources.
- Exploitation. - Exploitation.
- The potentially endless collection creates artificial needs. - The potentially endless collection creates artificial needs.
- Exploitative fun. - Exploitative fun.
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- Social pressure. - Social pressure.
- How does exposing the inner workings and real motives of the loot box affect the players' behavior and decision making? - How does exposing the inner workings and real motives of the loot box affect the players' behavior and decision making?
- Individual engagement. - Individual engagement.
- A personalized 1 to 1 interaction. - A personalized 1 to 1 interaction.
- 1 to machine interaction. - 1 to machine interaction.

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