diff --git a/what-is-a-loot-box/contents.md b/what-is-a-loot-box/contents.md index a97e914..79d38e7 100644 --- a/what-is-a-loot-box/contents.md +++ b/what-is-a-loot-box/contents.md @@ -2,7 +2,6 @@ title: What is a loot box? credits: XPUB contents: - - A closed box with objects inside. - A loot box is a digital or physical box. - A loot box is a virtual box inside video games containing randomized items. @@ -47,8 +46,8 @@ contents: - It keeps the players hooked to the game by using an element of surprise. - The player never knows what is inside of it. - Surprise that comes with consequences. - - - Reward. + + - Reward. - Immediate reward. - The immediate reward makes it fun, the risk comes with pleasure. - Loot box derives from the loot, a bunch of goodies that you can get as a reward after you conquer a super boss or level up. @@ -67,7 +66,7 @@ contents: - Excitement. - Desire. - Disappointment. - + - Even if you don't get exactly what you wish for, you will get something, and you feel somehow rewarded. - It's collectible. - Incremental rewards. @@ -92,7 +91,7 @@ contents: - It puts you in a condition for purchasing without thinking too much. - Its timespan is similar to the discount periods or Black Friday. - Looking under the hood. - - Time constraint or the lack thereof: how does this contribute to the risk/pleasure/adrenaline rush that comes with every loot box unlocking experience? + - "Time constraint or the lack thereof: how does this contribute to the risk/pleasure/adrenaline rush that comes with every loot box unlocking experience?" - A trigger for addictive behaviour. - A loot box is a gambling mechanism, exploitative by design, that promises immediate in-game rewards to the player. - The rewards of the loot box can affect both the gameplay and the social environment around the game. @@ -112,7 +111,7 @@ contents: - It shifts the dynamics in the game. - It provides you with collectibles or power-ups that make you progress inside the game. - A temporalized tool for the distribution and management of resources. - + - Exploitation. - The potentially endless collection creates artificial needs. - Exploitative fun. @@ -131,7 +130,7 @@ contents: - Social pressure. - How does exposing the inner workings and real motives of the loot box affect the players' behavior and decision making? - + - Individual engagement. - A personalized 1 to 1 interaction. - 1 to machine interaction.