thumb
km0 2 years ago
parent 87bc6da281
commit df6e4705e0

3
.gitignore vendored

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/static/img
/static/html
/static/video

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# IMPORT
import os
from flask import Flask, render_template, request, url_for, redirect, jsonify, abort, send_from_directory
import markdown
import frontmatter
from datetime import datetime
# FUNCTIONS
def list_files(folder, remove_ext=False):
''' Read all the functions in a folder '''
names = []
for entry in os.scandir(folder):
# add to the list only proper files
if entry.is_file(follow_symlinks=False):
# remove the extension from the filename
n = os.path.splitext(entry.name)[0]
if remove_ext:
n = entry.name
names.append(n)
return names
def list_folders(folder):
''' Return all the folders in a folder '''
names = []
for entry in os.scandir(folder):
# add to the list only proper files
if not entry.name.startswith('.') and entry.is_dir():
# remove the extension from the filename
names.append(entry.name)
return names
def get_md_contents(filename, directory='./contents'):
''' Return contents from a filename as frontmatter handler '''
with open(f"{directory}/{filename}", "r") as f:
metadata, content = frontmatter.parse(f.read())
html_content = markdown.markdown(content, extensions=['markdown.extensions.attr_list','markdown.extensions.codehilite','markdown.extensions.fenced_code'])
return metadata, html_content
# FLASK APP
base_url = "~kamo"
projects = 'projects'
# create flask application
app = Flask(__name__,
static_url_path=f'/soupboat/{base_url}/static',
static_folder=f'/soupboat/{base_url}/static')
# Markdown(app, extensions=['extra'])
# app.jinja_env.extend(jinja2_highlight_cssclass = 'codehilite')
# add the base_url variable to all the flask templates
@app.context_processor
def set_base_url():
return dict(base_url=base_url)
# Homepage
@app.route(f"/{base_url}/")
def home_page():
# get the basic info of the website from the /contents/home.md file
meta, content = get_md_contents("home.md")
projects_list = []
for project in list_folders("./projects"):
project_info = get_md_contents("documentation.md",
f"./{projects}/{project}")[0]
project_date = datetime.strptime(project_info['date'], '%d/%m/%Y')
project_info['date'] = datetime.strftime(project_date, '%d %b, %y')
project_info['categories'].sort()
project_info['slug'] = project
projects_list.append(project_info)
projects_list.sort(reverse=True, key=lambda project: datetime.strptime(
project['date'], '%d %b, %y'))
# get the list of the projects, the functions, and the corpora
home = {
**meta,
"content": content,
"projects": projects_list
}
return render_template("home.html", **home)
# For generic pages we can include a common template and change only the contents
@app.route(f"/{base_url}/<slug>/")
def dynamic_page(slug=None):
# meta is a dictionary that contains all the attributes in the markdown file (ex: title, description, soup, etc)
# content is the body of the md file aka the text content
# in this way we can access those frontmatter attributes in jinja simply using the variables title, description, soup, etc
meta, content = get_md_contents(f"{slug}.md")
return render_template("page.html", **meta, content=content)
# Single project
@app.route(f"/{base_url}/projects/<project>/")
def p_info(project=None):
meta, content = get_md_contents("documentation.md",
f"./{projects}/{project}")
template = 'project.html'
if 'template' in meta:
template = meta['template']
return render_template(template, **meta, content=content)
@app.route(f'/{base_url}/projects/<project>/<path:filename>')
def sendStaticFiles(project, filename):
return send_from_directory(app.root_path + f'/projects/{project}/', filename, conditional=True)
# RUN
app.run(port="3132")

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>⛵ Lifeboats - 09.28.2021</title>
<link rel="stylesheet" href="../global.css" />
<link rel="stylesheet" href="style.css" />
<script src="start.js" defer></script>
</head>
<body>
<div class="contents">
<h1 class="title">Text Traversing</h1>
<div class="meta">
Cara + Mitsa + Emma + Famo <br />
<a href="https://pad.xpub.nl/p/SP16_2809">@Special Issue 09.28.2021</a>
<a href=".." class="back">back</a>
</div>
<div class="intro">
<h2>Text Traversing</h2>
<ul>
<li>
--> Which texts will you traverse? will you make a "quote landscape" from
the different texts brought today or stay with one single text?
</li>
<li>
--> Identify patterns / gather observations / draw the relations between the
words/paragraphs/sounds
</li>
<li>
--> What are markers of orientation you would like to set for this text?
</li>
<li>--> Where should the reader turn?</li>
<li>
--> What are the rhythms in the text and how can they be
amplified/interrupted/multiplied?
</li>
<li>--> Make a score or a diagram or a script to be performed out loud</li>
</ul>
</div>
<div class="process">
What if we could use some excerpts from all of what we are reading now as lifeboats
in a sea of text? An attempt to play around with the continous permutations between
contents and contexts.
<h2>
Aviation is the same as seafaring, <br />
its the science of getting lost
</h2>
<p>
Italian is a pretty sad case <br />
Greece and Cyprus are all a lie <br />
Let us smash some straight assholes
</p>
<p>
The isolation module has an air of sadness <br />
Wait a second, because I lose you all the time <br />
It is impossible to separate the software from the human
</p>
<p>
Many things disappear in the sea <br />
The sirens are taken for wonders <br />
“Who is doing the talking?,” he asks—“At least two voices”
</p>
<p>
The cat is too clean to want to be human. <br />
Charge the space with your own memory <br />
But is it Heaven or Las Vegas?
</p>
<p>
Listen carefully for the voices inside the code and the voices inside your mind
<br />
Everyday Im so eager to see that red-haired girl on the monitor <br />
Shame on the worker shame on the slave
</p>
<p>
The archive protects the software analyst <br />
The map is not the territory <br />
Where do I feel at home?
</p>
<button id="reset">Reset</button>
</div>
<div class="demo">
<div class="background" id="background">
Humans have always lived in a hybrid environment surrounded by artificial and
natural objects. The artificial and the natural are not two separate realms, nor
are artificial objects simply instruments with which to conquer the natural;
instead, they constitute a dynamic system that conditions human experience and
existence. And precisely because the artificial is constantly developing toward
greater concretization, it demands constant reflection on its singular
historical condition. The milieu in which we live has also changed. Videotapes
have been replaced by YouTube videos, and dinner invitations are no longer
issued through letters, less and less by telephone calls and e- mails, but more
often by Facebook event invitations. These objects are basically data, sharable
and controllable; they can be made visible or invisible through the
configuration of the system. This book proposes to conduct an investigation of
these digital objects. The reader may already have different ideas of what a
digital object is, for example, a bug, a virus, a hardware component, a gadget,
a piece of code, a bunch of binary numbers. To allow for a more focused
investigation, I will limit the scope of this book to data. By digital objects,
I mean objects that take shape on a screen or hide in the back end of a computer
program, composed of data and metadata regulated by structures or schemas.
Metadata literally means data about data. Schemas are structures that give
semantic and functional meaning to the metadata; in computation, they are also
called ontologies— a word that has immediate associations with philosophy.
</div>
</div>
<div class="hidden">
<div class="stanza">
<span class="quote">Italian is a pretty sad case</span>
<span class="quote">Greece and Cyprus are all a lie</span>
<span class="quote">Let us smash some straight assholes</span>
</div>
<div class="stanza">
<span class="quote">The isolation module has an air of sadness</span>
<span class="quote">Wait a second, because I lose you all the time</span>
<span class="quote"
>It is impossible to separate the software from the human
</span>
</div>
<div class="stanza">
<span class="quote">Many things disappear in the sea</span>
<span class="quote">The sirens are taken for wonders</span>
<span class="quote"
>“Who is doing the talking?,” he asks—“At least two voices”
</span>
</div>
<div class="stanza">
<span class="quote">The cat is too clean to want to be human.</span>
<span class="quote">Charge the space with your own memory</span>
<span class="quote">But is it Heaven or Las Vegas?</span>
</div>
<div class="stanza">
<span class="quote">
Listen carefully for the voices inside the code and the voices inside your
mind
</span>
<span class="quote"
>Everyday Im so eager to see that red-haired girl on the monitor
</span>
<span class="quote">Shame on the worker shame on the slave</span>
</div>
<div class="stanza">
<span class="quote">The archive protects the software analyst</span>
<span class="quote">The map is not the territory</span>
<span class="quote">Where do I feel at home?</span>
</div>
</div>
</div>
</body>
</html>

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let background = document.getElementById("background");
let stanze = document.getElementsByClassName("stanza");
let reset = document.getElementById("reset");
reset.addEventListener("click", (e) => {
quotes = getQuotes();
lifeboat = lifeboats();
offset = Math.floor((Math.random() * background.innerHTML.length) / 2);
});
let sea = background.innerHTML;
let quotes = getQuotes();
let lifeboat = lifeboats();
let offset = 0;
setInterval(() => moveText(), 100);
function getQuotes() {
let stanza = stanze[Math.floor(Math.random() * stanze.length)];
return stanza.getElementsByClassName("quote");
}
function lifeboats() {
let boats = "";
Array.from(quotes).forEach((quote) => {
boats += quote.outerHTML;
});
return boats;
}
function moveText() {
let text = sea.slice(0, offset) + lifeboat + sea.slice(offset);
background.innerHTML = text;
offset++;
}

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html,
body {
margin: 0;
font-size: 1.125rem;
line-height: 1.4;
}
.title {
text-align: center;
margin-top: 32px;
margin-bottom: 0;
}
.meta {
text-align: center;
margin-bottom: 32px;
}
.contents {
padding: 0 32px;
}
.contents > * {
max-width: 800px;
margin: 0 auto;
}
.intro {
background-color: tomato;
border-radius: 16px;
padding: 16px;
margin: 16px auto;
}
.intro h2 {
margin-top: 0;
margin-bottom: 16px;
font-weight: normal;
}
.process h2,
.process p {
text-align: center;
}
ul {
margin: 0;
padding: 0;
list-style: none;
}
li + li {
margin-top: 1em;
}
a {
color: tomato;
}
a::after {
content: "⤴";
}
.process {
margin: 32px auto;
}
.demo {
margin: 0 auto;
max-width: 1200px;
margin-top: 32px;
font-size: 1.5rem;
}
#reset {
display: block;
margin: 0 auto;
border: none;
background: none;
text-align: center;
font-size: 1.125rem;
color: tomato;
text-decoration: underline wavy tomato 2px;
cursor: pointer;
transition: width 10s ease-out;
width: 100px;
}
#reset:hover {
width: 400px;
}
.background {
color: currentColor;
margin: 32px;
line-height: 1.6;
text-align: justify;
word-break: break-all;
}
.quote {
background-color: white;
color: tomato;
padding: 0 0.3em;
border-radius: 1em;
}
.hidden {
display: none;
}

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html {
font-size: 2rem;
}
.text {
text-align: justify;
max-width: 60ch;
margin: 50px auto;
}
span::after {
content: " ";
}
.text1 {
color: red;
}
.text2 {
color: blue;
}

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Violence lands. Hundreds of troops break into a city. At that moment the city starts recording its pain. Bodies are torn and punctured. Inhabitants memorise the assault in stutters and fragments refracted by trauma. Before the Internet is switched off, thousands of phone cameras light up. People risk their lives to record the hell surrounding them. As they frantically call and text each other, their communication erupts into hundreds of star-shaped networks. Others throw signals into the void of social media and encrypted messaging, hoping they will be picked up by someone. Meanwhile, the environment captures traces. Unpaved ground registers the tracks of long columns of armoured vehicles. Leaves on vegetation receive the soot of their exhaust while the soil absorbs and retains the identifying chemicals released by banned ammunition. The broken concrete of shattered homes records the hammering collision of projectiles. Pillars of smoke and debris are sucked up into the atmosphere, rising until they mix with the clouds, anchoring this strange weather at the places the bombs hit

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import nltk
from nltk.tokenize import word_tokenize
# open two text files as text1 and text2
with open('./rosas.txt', 'r') as result1:
text1 = result1.read()
with open('./unthought.txt', 'r') as result2:
text2 = result2.read()
# HTML TOKENIZER (word + span)
# return a list of tag from a text
# each item in the list is transformed into a html <span> tag,
# with the class defined by the text_class argument
#
# es: to_html('Lorem ipsum dolor', 'test')
# return
# [
# "<span class='test'>Lorem</span>",
# "<span class='test'>ipsum</span>",
# "<span class='test'>dolor</span>"
# ]
def to_html(text, text_class):
text_html = []
text_list = word_tokenize(text)
for word in text_list:
text_html += ['<span class="' + text_class + '">' + word + '</span>']
return text_html
# WEAVER
# weave two texts following a pattern structured as a string of A and B
# es: ABABAAAABBBB
# the repetition argument specifies how many times the pattern is repeated
# the start1 and start2 arguments specify the starting point in the texts' array
# it returns a string
def weave(text1, text2, pattern, repetition, start1=0, start2=0):
embroidery = ''
text1_cursor = start1
text2_cursor = start2
repeated_pattern = pattern * repetition
for choice in repeated_pattern:
if choice == 'A':
embroidery += text1[text1_cursor]
text1_cursor += 1
if choice == 'B':
embroidery += text2[text2_cursor]
text2_cursor += 1
return embroidery
# DEMO
text_a = to_html(text1, 'text1')
text_b = to_html(text2, 'text2')
text_embroidery = weave(text_a, text_b, 'AAAABBBBABABAAABBB', 16)
# BASIC HTML5 boilerplate
html_boilerplate = '''
<!DOCTYPE html >
<html lang="en" >
<head >
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title > Document </title >
<link rel="stylesheet" href="style.css" />
</head >
<body >
<div class= "text">
{{{contents}}}
</div>
</body>
</html>
'''
# the {{{contents}}} line will be replaced with our text_embroidery
html_out = html_boilerplate.replace('{{{contents}}}', text_embroidery)
# Write the results in the index.html file
with open('result.html', 'w') as index:
index.write(html_out)

File diff suppressed because one or more lines are too long

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This publication is the initial result of a research project that began
in 2010 when Anne Teresa De Keersmaeker addressed the following question
to me . I paraphrase: I am reviving my four early works in which I myself
will dance for the last time . Is this an occasion to write these choreographies down? Fase, Four Movements to the Music of Steve Reich (1982) ,
Rosas danst Rosas (1983) , Elena's Aria (1984) , and Bartok/Mikrokosmos
(originally called Mikrokosmos, 1 987) were to be performed in a row for
the first time . The series formed under the title "Early Works" was going
to enable a reflective insight into four distinctive directions in the
development of choreography in a large oeuvre. Fase was De Keersmaeker ' s
first programmatic statement of formal-abstract choreography to the music
of a composer who will return several times in her oeuvre; Rosas danst
Rosas confirmed a rigorous structural approach to choreographic composition as well as dramaturgical development with solely choreographic
means and gave rise to a new dance idiom and style known as Rosas;
Elena's Aria pointed to the theatrical strain of composing words close
to movement and uncovered choreographic structure in the absence of
music; the choreography to Bart6k' s String Quartet No. 4 reasserted the
choreographer' s conunitment to classical music, a case of dexterous intertwining of distinct compositional principles of music and dance which
is nowadays becoming rather exceptional . These four works introduce four
lines that run through more than forty choreographies De Keersmaeker has
made to this day .

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html {
font-size: 2rem;
}
.text {
text-align: justify;
max-width: 60ch;
margin: 50px auto;
}
span::after {
content: " ";
}
.text1 {
color: red;
}
.text2 {
color: blue;
}

@ -1 +0,0 @@
Violence lands. Hundreds of troops break into a city. At that moment the city starts recording its pain. Bodies are torn and punctured. Inhabitants memorise the assault in stutters and fragments refracted by trauma. Before the Internet is switched off, thousands of phone cameras light up. People risk their lives to record the hell surrounding them. As they frantically call and text each other, their communication erupts into hundreds of star-shaped networks. Others throw signals into the void of social media and encrypted messaging, hoping they will be picked up by someone. Meanwhile, the environment captures traces. Unpaved ground registers the tracks of long columns of armoured vehicles. Leaves on vegetation receive the soot of their exhaust while the soil absorbs and retains the identifying chemicals released by banned ammunition. The broken concrete of shattered homes records the hammering collision of projectiles. Pillars of smoke and debris are sucked up into the atmosphere, rising until they mix with the clouds, anchoring this strange weather at the places the bombs hit

@ -1,88 +0,0 @@
import nltk
from nltk.tokenize import word_tokenize
# open two text files as text1 and text2
with open('./rosas.txt', 'r') as result1:
text1 = result1.read()
with open('./unthought.txt', 'r') as result2:
text2 = result2.read()
# HTML TOKENIZER (word + span)
# return a list of tag from a text
# each item in the list is transformed into a html <span> tag,
# with the class defined by the text_class argument
#
# es: to_html('Lorem ipsum dolor', 'test')
# return
# [
# "<span class='test'>Lorem</span>",
# "<span class='test'>ipsum</span>",
# "<span class='test'>dolor</span>"
# ]
def to_html(text, text_class):
text_html = []
text_list = word_tokenize(text)
for word in text_list:
text_html += ['<span class="' + text_class + '">' + word + '</span>']
return text_html
# WEAVER
# weave two texts following a pattern structured as a string of A and B
# es: ABABAAAABBBB
# the repetition argument specifies how many times the pattern is repeated
# the start1 and start2 arguments specify the starting point in the texts' array
# it returns a string
def weave(text1, text2, pattern, repetition, start1=0, start2=0):
embroidery = ''
text1_cursor = start1
text2_cursor = start2
repeated_pattern = pattern * repetition
for choice in repeated_pattern:
if choice == 'A':
embroidery += text1[text1_cursor]
text1_cursor += 1
if choice == 'B':
embroidery += text2[text2_cursor]
text2_cursor += 1
return embroidery
# DEMO
text_a = to_html(text1, 'text1')
text_b = to_html(text2, 'text2')
text_embroidery = weave(text_a, text_b, 'AAAABBBBABABAAABBB', 16)
# BASIC HTML5 boilerplate
html_boilerplate = '''
<!DOCTYPE html >
<html lang="en" >
<head >
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title > Document </title >
<link rel="stylesheet" href="style.css" />
</head >
<body >
<div class= "text">
{{{contents}}}
</div>
</body>
</html>
'''
# the {{{contents}}} line will be replaced with our text_embroidery
html_out = html_boilerplate.replace('{{{contents}}}', text_embroidery)
# Write the results in the index.html file
with open('result.html', 'w') as index:
index.write(html_out)

@ -1,286 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Weaving - 05-10-2021</title>
<link rel="stylesheet" href="../global.css" />
<link rel="stylesheet" href="style.css" />
<script src="https://cdn.jsdelivr.net/gh/google/code-prettify@master/loader/run_prettify.js"></script>
</head>
<body>
<div class="contents">
<h1 class="title">Text Weaving</h1>
<div class="meta">
Jian + Emma + Camo <br />
<a href="https://pad.xpub.nl/p/SP16_0510">@Prototyping 05.10.2021</a>
<a href=".." class="back">back</a>
</div>
<div class="intro">
<h2>Slow Processing</h2>
<ul>
<li>
~ if nltk is a form of mapping language, vltk is a form of mapping language
from a particular vantage point
</li>
<li>
~ pick a text or a collection of texts from the pad from last week or the
one of this week
</li>
<li>
~ choose a linguistic pattern to apply over the text, for example: all
verbs, every third word of a sentence, the 50 most used words, collocations
you observe, words with multiple meanings, x of y, question marks etc. the
processing can be both manual or automatic.
</li>
<li>~ what is the output?</li>
</ul>
</div>
<div class="process">
Weave two texts, like warp and weft <br />
<a href="https://pad.xpub.nl/p/replacing_cats">link to the pad</a> <br />
<a href="https://git.xpub.nl/kamo/text_weaving">link to the repo</a>
<p>
word1 word2 word3 WORD1 WORD2 WORD3 <br />
word1 WORD1 word2 WORD2 word3 WORD3
</p>
<p>
Code is made of essentialy 2 functions:
<ul>
<li>1. the former is for splitting a text into a list of elements (atm it splits the txt in single words, but could be made to work with phrases or even chapters). With this function we process two texts for the second function.</li>
<li>2. the latter takes the two arrays and a pattern structured as a string alternating A and B es: 'ABAB', 'AAABBB'.</li>
</ul>
</p>
<pre class="prettyprint">
<code>
# 1. HTML TOKENIZER (word + span)
# return a list of tag from a text
# each item in the list is transformed into a html < span> tag,
# with the class defined by the text_class argument
#
# es: to_html('Lorem ipsum dolor', 'test')
# return
# [
# "< span class='test'>Lorem</ span>",
# "< span class='test'>ipsum</ span>",
# "< span class='test'>dolor</ span>"
# ]
def to_html(text, text_class):
text_html = []
text_list = word_tokenize(text)
for word in text_list:
text_html += ['< span class="' + text_class + '">' + word + '</ span>']
return text_html
# 2. WEAVER
# weave two texts following a pattern structured as a string of A and B
# es: ABABAAAABBBB
# the repetition argument specifies how many times the pattern is repeated
# the start1 and start2 arguments specify the starting point in the texts' array
# it returns a string
def weave(text1, text2, pattern, repetition, start1=0, start2=0):
embroidery = ''
text1_cursor = start1
text2_cursor = start2
repeated_pattern = pattern * repetition
for choice in repeated_pattern:
if choice == 'A':
embroidery += text1[text1_cursor]
text1_cursor += 1
if choice == 'B':
embroidery += text2[text2_cursor]
text2_cursor += 1
return embroidery
# DEMO
text_a = to_html('Lorem ipsum dolor', 'text1')
text_b = to_html('Sit amet pariatur magna', 'text2')
text_embroidery = weave(text_a, text_b, 'ABBAB', 1)
# BASIC HTML5 boilerplate
html_boilerplate = '''
< !DOCTYPE html >
< html lang="en" >
< head >
< meta charset="UTF-8" />
< meta http-equiv="X-UA-Compatible" content="IE=edge" />
< meta name="viewport" content="width=device-width, initial-scale=1.0" />
< title > Document </ title >
< link rel="stylesheet" href="style.css" />
< /head >
< body >
< div class= "text">
{{{contents}}}
< /div>
< /body>
< /html>
'''
# the {{{contents}}} line will be replaced with our text_embroidery
html_out = html_boilerplate.replace('{{{contents}}}', text_embroidery)
print(html_out)
</code>
</pre>
<h2 class='demo'>Demo</h2>
Starting from a excerpts of <a href="https://www.rosas.be/nl/publications/425-a-choreographer-s-score-fase-rosas-danst-rosas-elena-s-aria-bartok">A Choreographers Score: Fase, Rosas danst Rosas, Elenas Aria, Bartók</a> and <a href="https://www.versobooks.com/books/3801-investigative-aesthetics">Investigative Aesthetics</a> with the pattern <span class='text1'>AAAA</span><span class='text2'>BBBB</span><span class='text1'>A</span><span class='text2'>B</span><span class='text1'>A</span><span class='text2'>B</span><span class='text1'>AAA</span><span class='text2'>BBB</span> the result is:
<div class="result">
<span class="text1">This</span><span class="text1">publication</span
><span class="text1">is</span><span class="text1">the</span
><span class="text2">Violence</span><span class="text2">lands</span
><span class="text2">.</span><span class="text2">Hundreds</span
><span class="text1">initial</span><span class="text2">of</span
><span class="text1">result</span><span class="text2">troops</span
><span class="text1">of</span><span class="text1">a</span
><span class="text1">research</span><span class="text2">break</span
><span class="text2">into</span><span class="text2">a</span
><span class="text1">project</span><span class="text1">that</span
><span class="text1">began</span><span class="text1">in</span
><span class="text2">city</span><span class="text2">.</span><span class="text2">At</span
><span class="text2">that</span><span class="text1">2010</span
><span class="text2">moment</span><span class="text1">when</span
><span class="text2">the</span><span class="text1">Anne</span
><span class="text1">Teresa</span><span class="text1">De</span
><span class="text2">city</span><span class="text2">starts</span
><span class="text2">recording</span><span class="text1">Keersmaeker</span
><span class="text1">addressed</span><span class="text1">the</span
><span class="text1">following</span><span class="text2">its</span
><span class="text2">pain</span><span class="text2">.</span
><span class="text2">Bodies</span><span class="text1">question</span
><span class="text2">are</span><span class="text1">to</span
><span class="text2">torn</span><span class="text1">me</span><span class="text1">.</span
><span class="text1">I</span><span class="text2">and</span
><span class="text2">punctured</span><span class="text2">.</span
><span class="text1">paraphrase</span><span class="text1">:</span
><span class="text1">I</span><span class="text1">am</span
><span class="text2">Inhabitants</span><span class="text2">memorise</span
><span class="text2">the</span><span class="text2">assault</span
><span class="text1">reviving</span><span class="text2">in</span
><span class="text1">my</span><span class="text2">stutters</span
><span class="text1">four</span><span class="text1">early</span
><span class="text1">works</span><span class="text2">and</span
><span class="text2">fragments</span><span class="text2">refracted</span
><span class="text1">in</span><span class="text1">which</span
><span class="text1">I</span><span class="text1">myself</span
><span class="text2">by</span><span class="text2">trauma</span
><span class="text2">.</span><span class="text2">Before</span
><span class="text1">will</span><span class="text2">the</span
><span class="text1">dance</span><span class="text2">Internet</span
><span class="text1">for</span><span class="text1">the</span
><span class="text1">last</span><span class="text2">is</span
><span class="text2">switched</span><span class="text2">off</span
><span class="text1">time</span><span class="text1">.</span><span class="text1">Is</span
><span class="text1">this</span><span class="text2">,</span
><span class="text2">thousands</span><span class="text2">of</span
><span class="text2">phone</span><span class="text1">an</span
><span class="text2">cameras</span><span class="text1">occasion</span
><span class="text2">light</span><span class="text1">to</span
><span class="text1">write</span><span class="text1">these</span
><span class="text2">up</span><span class="text2">.</span
><span class="text2">People</span><span class="text1">choreographies</span
><span class="text1">down</span><span class="text1">?</span
><span class="text1">Fase</span><span class="text2">risk</span
><span class="text2">their</span><span class="text2">lives</span
><span class="text2">to</span><span class="text1">,</span
><span class="text2">record</span><span class="text1">Four</span
><span class="text2">the</span><span class="text1">Movements</span
><span class="text1">to</span><span class="text1">the</span
><span class="text2">hell</span><span class="text2">surrounding</span
><span class="text2">them</span><span class="text1">Music</span
><span class="text1">of</span><span class="text1">Steve</span
><span class="text1">Reich</span><span class="text2">.</span
><span class="text2">As</span><span class="text2">they</span
><span class="text2">frantically</span><span class="text1">(</span
><span class="text2">call</span><span class="text1">1982</span
><span class="text2">and</span><span class="text1">)</span><span class="text1">,</span
><span class="text1">Rosas</span><span class="text2">text</span
><span class="text2">each</span><span class="text2">other</span
><span class="text1">danst</span><span class="text1">Rosas</span
><span class="text1">(</span><span class="text1">1983</span><span class="text2">,</span
><span class="text2">their</span><span class="text2">communication</span
><span class="text2">erupts</span><span class="text1">)</span
><span class="text2">into</span><span class="text1">,</span
><span class="text2">hundreds</span><span class="text1">Elena</span
><span class="text1">'s</span><span class="text1">Aria</span
><span class="text2">of</span><span class="text2">star-shaped</span
><span class="text2">networks</span><span class="text1">(</span
><span class="text1">1984</span><span class="text1">)</span><span class="text1">,</span
><span class="text2">.</span><span class="text2">Others</span
><span class="text2">throw</span><span class="text2">signals</span
><span class="text1">and</span><span class="text2">into</span
><span class="text1">Bartok/Mikrokosmos</span><span class="text2">the</span
><span class="text1">(</span><span class="text1">originally</span
><span class="text1">called</span><span class="text2">void</span
><span class="text2">of</span><span class="text2">social</span
><span class="text1">Mikrokosmos</span><span class="text1">,</span
><span class="text1">1</span><span class="text1">987</span
><span class="text2">media</span><span class="text2">and</span
><span class="text2">encrypted</span><span class="text2">messaging</span
><span class="text1">)</span><span class="text2">,</span><span class="text1">were</span
><span class="text2">hoping</span><span class="text1">to</span
><span class="text1">be</span><span class="text1">performed</span
><span class="text2">they</span><span class="text2">will</span
><span class="text2">be</span><span class="text1">in</span><span class="text1">a</span
><span class="text1">row</span><span class="text1">for</span
><span class="text2">picked</span><span class="text2">up</span
><span class="text2">by</span><span class="text2">someone</span
><span class="text1">the</span><span class="text2">.</span
><span class="text1">first</span><span class="text2">Meanwhile</span
><span class="text1">time</span><span class="text1">.</span
><span class="text1">The</span><span class="text2">,</span><span class="text2">the</span
><span class="text2">environment</span><span class="text1">series</span
><span class="text1">formed</span><span class="text1">under</span
><span class="text1">the</span><span class="text2">captures</span
><span class="text2">traces</span><span class="text2">.</span
><span class="text2">Unpaved</span><span class="text1">title</span
><span class="text2">ground</span><span class="text1">``</span
><span class="text2">registers</span><span class="text1">Early</span
><span class="text1">Works</span><span class="text1">''</span
><span class="text2">the</span><span class="text2">tracks</span
><span class="text2">of</span><span class="text1">was</span
><span class="text1">going</span><span class="text1">to</span
><span class="text1">enable</span><span class="text2">long</span
><span class="text2">columns</span><span class="text2">of</span
><span class="text2">armoured</span><span class="text1">a</span
><span class="text2">vehicles</span><span class="text1">reflective</span
><span class="text2">.</span><span class="text1">insight</span
><span class="text1">into</span><span class="text1">four</span
><span class="text2">Leaves</span><span class="text2">on</span
><span class="text2">vegetation</span><span class="text1">distinctive</span
><span class="text1">directions</span><span class="text1">in</span
><span class="text1">the</span><span class="text2">receive</span
><span class="text2">the</span><span class="text2">soot</span
><span class="text2">of</span><span class="text1">development</span
><span class="text2">their</span><span class="text1">of</span
><span class="text2">exhaust</span><span class="text1">choreography</span
><span class="text1">in</span><span class="text1">a</span
><span class="text2">while</span><span class="text2">the</span
><span class="text2">soil</span><span class="text1">large</span
><span class="text1">oeuvre</span><span class="text1">.</span
><span class="text1">Fase</span><span class="text2">absorbs</span
><span class="text2">and</span><span class="text2">retains</span
><span class="text2">the</span><span class="text1">was</span
><span class="text2">identifying</span><span class="text1">De</span
><span class="text2">chemicals</span><span class="text1">Keersmaeker</span
><span class="text1">'</span><span class="text1">s</span
><span class="text2">released</span><span class="text2">by</span
><span class="text2">banned</span>
</div>
</div>
</div>
</body>
</html>

@ -1,87 +0,0 @@
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body {
margin: 0;
font-size: 1.125rem;
line-height: 1.4;
}
.title {
text-align: center;
margin-top: 32px;
margin-bottom: 0;
}
.meta {
text-align: center;
margin-bottom: 32px;
}
.contents {
max-width: 800px;
margin: 0 auto;
padding: 0 32px;
}
.intro {
background-color: tomato;
border-radius: 16px;
padding: 16px;
}
h2 {
margin-top: 0;
margin-bottom: 16px;
font-weight: normal;
}
ul {
margin: 0;
padding: 0;
list-style: none;
}
li + li {
margin-top: 1em;
}
a {
color: tomato;
}
a::after {
content: "⤴";
}
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margin: 32px auto;
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pre.prettyprint {
padding: 8px !important;
font-size: 14px;
white-space: pre-wrap;
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margin: 16px auto;
width: 100%;
text-align: justify;
padding: 8px;
border: 2px dotted currentColor;
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@ -1,149 +0,0 @@
text,author,image,tag
since we are exposed to several topics relates to orientation / disorientation / editing / so we could help(?) the readers to navigate different texts ,yellow,,"navigation, orientation"
(accessibility),gray,,accessibility
bridges between different registers,lime,,addressing
(also consider how you have been doing this already).,sky,,
disruption  ( make you aware of the materiality of the text) / it isn't just a voice in your head / / people being able to interact from different directions,acqua,,"disruption, materiality, orientation"
break down the hierarchy of text and language,acqua,,"hierarchy, addressing"
(also through forms of reading/reading templates/formats),violet,,"materiality, forms"
the reader can navigate through the reader we are creating,acqua,image,navigation
what are we trying to communicate?,acqua,,purpose
"reader = navigation of readers, layers on layers, different voices inside the text, easy/different types of experiences, to access in different ways to the content/texts/language",acqua,,"addressing, accessibility, plurality"
Use really well known texts,acqua,,source
(like a pop song),yellow,,popular
", we could disrupt these texts and find a way to record and accumulate everyone's experience",acqua,,"disruption, aggregation"
"if you make a footprint, someone can follow the footprint and it can become a road",acqua,,navigation
" >>> ""Navigation is, above all, a synthetic operation. First, its the ongoing mediation of intentionality with the contingency of unknown or accidental events. Navigation is not destination, but it is not entirely divorced from destination either. Its a movement of inclination requiring markers of orientation."" (Orientation in a Big World...)",green,,"navigation, orientation"
some disruption can be overlapped some of them can be a unique experience,acqua,,"disruption, experience"
interesting to see different roads,acqua,,exploration
overlapping different paths __DRAW__(Chae will add some drawings,yellow,,plurality
Alex would love to join),light gray,,participation
<3,green,,positivity
there are different modes of reading,acqua,,plurality
(and different modes of address),gray,,plurality
Divers/inclusive topics go in hand with formats,violet,,"accessibility, inclusivity"
The reader should have an introduction / editorial,gray,,"accessibility, inclusivity"
Ideas:,none,none,title
we want the text to be performative,acqua,,performative
we create the terms of readership,red,,fruition
"** choose not intellectual texts to also have something popular, trying to make it !!!accessible!!! to everyone ",acqua,,"popular, academic, addressing"
reading and writing each other's experiences,violet,,"performative, experience"
(poetry <3),light gray,,"positivity, poetry"
Make sth accessible that is normally not accessible to everyone,red,,"accessibility, addressing"
(we can use intellectual text and make it accessible and more personal),yellow,,"addressing, accessibility"
something relatable as a starting point,green,,addressing
"connecting the ""easy"" texts to the ""serious"" ones, to see where they match,",acqua,,"popular, addressing"
(comparing that way different ways of addressing),gray,,exploration
"mapping a train of thoughts that are present / / part of us, our culture, our lives, but that haven't been traced yet, things we all know but never really connected",acqua,,"addressing, poetry, relation"
SUBJECT:,red,,purpose
how we are reading as a group?,acqua,,"performance, plurality"
collective act of reading,orange,,"plurality, performance"
exquisite corpse,green,,"plurality, performance"
<3,violet,,positivity
-disruption of text - realising the materiality of text,light gray,,"disruption, materiality"
-connection between inputs - how the reader navigates,light gray,,"relation, navigation"
"-generate new content - lighter, fun, exercising, poetic, popular (be more inclusive), balance, everyone could relate, accessibility  ",light gray,,"addressing, popular, inclusivity, accessibility"
-not only texts,light gray,,source
YES,yellow,,positivity
please,green,,positivity
"""UNLESS WE CALL EVERYTHING A TEXT!""",red,,source
a reader where you don't only just read,green,,"performative, source"
-different reading experiences,light gray,,"performative, experience, exploration"
-a common topic or purpose,light gray,,source
-everyone to bring knowledge to our reader; to share knowledge (situated knowledges),blue,,"addressing, accessibility, knowledge"
situated ,yellow,,"addressing, knowledge"
knowledge ,orange,,"addressing, knowledge"
Donna Haraway,yellow,,"addressing, knowledge, people"
<3,orange,,positivity
<3333,red,,"positivity, lot of"
(?spelling?),yellow,,source
-aggregation of public,orange,,"addressing, accessibility, experience"
-reading as a mesh - or - text as a mesh ,orange,,"source, materiality"
<3,yellow,,positivity
demystify the text,gray,,"source, accessibility"
<3,yellow,,positivity
"(culture access can be a rabbit hole, maybe what we are doing is kind of flipping and playing w that idea?)",light green,,culture
"we want the text to be performative, we create the terms of readership",light blue,,"editorial, methods"
"( position, making decisions ex. what type of texts we will use?)",yellow,,"editorial, methods"
Criteria for content,beige,,editorial
I like the slogan positions making decisions ha ha,grass green,,editorial
ADRESSED ,lila,,"title, methods"
"
1>Accessible (multiple layers of accessibility: Physical, contextual, intelligible, linguistically, visually, etc)",lila,,accessibility
2>Performative,lila,,"navigation, editorial"
3> Multiplayer,orange,,navigation
4> Navigation: readers can navigate through the reader choosing their own path?,pastel blue,,navigation
"5>ever-evolving ""product""?",just blue,,"editorial, methods"
yes pls,orange,,"agreeing, positivity"
> no finite shape? ,lila,,format
"when the public uses it, it changes? ooooooo si (a text changes everytime you read it --> interpretations)",pastel blue,,"format, navigation"
So we want it to be participative?,red,,"editorial, navigation"
it could be nice. ,orange,,"positivity, cheering up"
"thank you, BUT?",just blue,,hesitation
__LOL__ ,yellow,,"positivity, cheering up"
but maybe maybe maybe could be a mesh of partecipative,orange,,hesitation
(this word is great),lila,,"positivity, cheering up"
is this a word joke i don't get? or is there just a spelling mistake hahaha,red,,hesitation
" i wouldn't say dependant, more like fed by, that, as we already said, can leads to different results/interpretations?",just blue,,editorial
maybe partecipation could be seen as a thriving of our contents. like you leave the onions in the cellar and after 1 month they are a nice plantsssss oppssss,orange,,"navigation, editorial"
___LOL___,just blue,,"positivity, cheering up"
text as a seed,orange,,methods
text gardening / grow a text,green ,,methods
I water a text.,red,,methods
text grows/turns into something else when you water it ,light green,,methods
"maybe a finite object so we don't need people to ""finish"" it, but when they start using it, the next user will find something different from the one before and so on?",just blue,,"navigation, editorial"
like a toolkit ,grass green,,methods
(lov e this word),just blue,,agreeing
+1+1+1+1,orange,,"agreeing, participation"
but also a platform (NLTK),grass green,,"navigation, editorial"
as a sandbox,orange,,"navigation, editorial"
"SOUP & BOAT AT THE SAME TIME, you can eat it but also use it to navigate 😏😏😏😏😏",grass green,,methods
USE METHODS YOU ARE ALREADY USING!!! (in prototyping &c),bb blue,,"methods, prototyping"
use methods you don't understand,sea foam,,"methods, comprehension"
 cast a spell,clementine,,spell
DIFFERENT EXPERIENCES  in the same reader ,sky blue,,"experience, different but same"
"Remixing texts, ",raspberry,,"remix, text"
hijack narratives,bubblegum,,"hijack, text"
hacking texts,sea foam,,"hijack, text"
recontextualise texts,raspberry,,"recontextualize, text"
 <3 ,fog,,"emoji, positivity"
agency of the reader and agency of the readers,clementine,,"agency, reader"
 (https://en.wikipedia.org/wiki/Hopscotch_(Cortázar_novel),bubblegum,,reference
"give the reader the POWER TO DECIDE, ",sky blue,,"reader, power, decision"
to decide = to orientate :'),moss green,,"decision, orientation"
make people get their own experience from the same starting point,sky blue,,"experience, position"
"authority vs popularity: it could be interesting to also work on the way different texts circulate and their specific formats like f.e. highbrow text have bibliography, rap songs don't, etc ",lime green,,"authority, popularity, circulation, format"
fake bibliography and made up references eheh ahah nagarestani cites spondgebob,clementine,,"fake, references"
marcel broodthaers-museum department of eagles (a museum with only authoritarian labels and with no objects),dentist blue,,authtority
<3,lime green,,"emoji, positivity"
what makes a text intellectual and what makes a text popular?,dentist blue,,"text, intellect, popularity"
it's fine not to understand everything,sky blue,,comprehension
<3,bubblegum,,"emoji, positivity"
<3,sea foam,,"emoji, positivity"
<3,fog,,"emoji, positivity"
<3 Maybe we should just try to NOT understand a single thing? LOL,raspberry,,"emoji, positivity"
not EVERYTHING has to be accessible ------> but maybe accessible in every person's way? ,sky blue,,"accessibility, personal"
 sometimes the path to access something is harsh but necessary ? ?? ?,clementine,,"path, accesibility, hardship, necessity"
" maybe everyone needs different ways to access stuff, but we give for granted that everyone has the same knowledge/capabilities/experience (exemple: at school, not eeryone learns in the same way, and having a strincted way of teaching might not be the right method for every kid)",sky blue,,"accessibility, experience"
a text changes everytime you read it,sky blue,,"text, change"
 --> interpretations,lime green,,comprehension
squeeze into someone's ,sky blue,,intervention
intimacy,lime green,,familiarity
____SEXALERT___,sky blue,,warning
😏,lime green,,"emoji, inside joke"
hahaha,raspberry,,reaction
 and attention span,lime green,,
(k),raspberry,,
"putting the reader in context, putting ourselves in context, ",sky blue,,
Once I read an interview I think it was Murakami saying that if he could make it to a reader's bedroom and have that connection with someone that reads him in a room in a city wherever and whenever that might be enough.,honeydew,,
"+as a person who is still struggling reading text in English, to processing the horrifying/English text into something that I can easily read and be part of the group and participate was really empowering
ex) to be not to be text : I don't really understand the whole text so I just get rid of everything and just leave ""to + verb"" and it was really fun/understandable/poetic and empowering",lemon,,
yessss giving up on understanding the text and giving value to it in the sense of the disconnected bits that we understand can also be indeed empowering and poetic in a way ,lime green,,
!! connect to disconnect,sea foam,,
"ongoing annotation device like:
if im reading and i dont understand i can put a note and someone can reply ecc ecc ecc so the text becomes something populated by the readerssss",clementine,,
 ---> this also creates a layering of comments and other texts in different times/moments (text as time-lapse),lime green,,
 yes yes yes pls,clementine,,
chance-based reading / i-ching ,sea foam,,
 wow!!! python is xxi century i ching,clementine,,
<- facts,sea foam,,
1 text author image tag
2 since we are exposed to several topics relates to orientation / disorientation / editing / so we could help(?) the readers to navigate different texts yellow navigation, orientation
3 (accessibility) gray accessibility
4 bridges between different registers lime addressing
5 (also consider how you have been doing this already). sky
6 disruption  ( make you aware of the materiality of the text) / it isn't just a voice in your head / / people being able to interact from different directions acqua disruption, materiality, orientation
7 break down the hierarchy of text and language acqua hierarchy, addressing
8 (also through forms of reading/reading templates/formats) violet materiality, forms
9 the reader can navigate through the reader we are creating acqua image navigation
10 what are we trying to communicate? acqua purpose
11 reader = navigation of readers, layers on layers, different voices inside the text, easy/different types of experiences, to access in different ways to the content/texts/language acqua addressing, accessibility, plurality
12 Use really well known texts acqua source
13 (like a pop song) yellow popular
14 , we could disrupt these texts and find a way to record and accumulate everyone's experience acqua disruption, aggregation
15 if you make a footprint, someone can follow the footprint and it can become a road acqua navigation
16 >>> "Navigation is, above all, a synthetic operation. First, it’s the ongoing mediation of intentionality with the contingency of unknown or accidental events. Navigation is not destination, but it is not entirely divorced from destination either. It’s a movement of inclination requiring markers of orientation." (Orientation in a Big World...) green navigation, orientation
17 some disruption can be overlapped some of them can be a unique experience acqua disruption, experience
18 interesting to see different roads acqua exploration
19 overlapping different paths __DRAW__(Chae will add some drawings yellow plurality
20 Alex would love to join) light gray participation
21 <3 green positivity
22 there are different modes of reading acqua plurality
23 (and different modes of address) gray plurality
24 Divers/inclusive topics go in hand with formats violet accessibility, inclusivity
25 The reader should have an introduction / editorial gray accessibility, inclusivity
26 Ideas: none none title
27 we want the text to be performative acqua performative
28 we create the terms of readership red fruition
29 ** choose not intellectual texts to also have something popular, trying to make it !!!accessible!!! to everyone  acqua popular, academic, addressing
30 reading and writing each other's experiences violet performative, experience
31 (poetry <3) light gray positivity, poetry
32 Make sth accessible that is normally not accessible to everyone red accessibility, addressing
33 (we can use intellectual text and make it accessible and more personal) yellow addressing, accessibility
34 something relatable as a starting point green addressing
35 connecting the "easy" texts to the "serious" ones, to see where they match, acqua popular, addressing
36 (comparing that way different ways of addressing) gray exploration
37 mapping a train of thoughts that are present / / part of us, our culture, our lives, but that haven't been traced yet, things we all know but never really connected acqua addressing, poetry, relation
38 SUBJECT: red purpose
39 how we are reading as a group? acqua performance, plurality
40 collective act of reading orange plurality, performance
41 exquisite corpse green plurality, performance
42 <3 violet positivity
43 -disruption of text - realising the materiality of text light gray disruption, materiality
44 -connection between inputs - how the reader navigates light gray relation, navigation
45 -generate new content - lighter, fun, exercising, poetic, popular (be more inclusive), balance, everyone could relate, accessibility   light gray addressing, popular, inclusivity, accessibility
46 -not only texts light gray source
47 YES yellow positivity
48 please green positivity
49 "UNLESS WE CALL EVERYTHING A TEXT!" red source
50 a reader where you don't only just read green performative, source
51 -different reading experiences light gray performative, experience, exploration
52 -a common topic or purpose light gray source
53 -everyone to bring knowledge to our reader; to share knowledge (situated knowledges) blue addressing, accessibility, knowledge
54 situated yellow addressing, knowledge
55 knowledge orange addressing, knowledge
56 Donna Haraway yellow addressing, knowledge, people
57 <3 orange positivity
58 <3333 red positivity, lot of
59 (?spelling?) yellow source
60 -aggregation of public orange addressing, accessibility, experience
61 -reading as a mesh - or - text as a mesh  orange source, materiality
62 <3 yellow positivity
63 demystify the text gray source, accessibility
64 <3 yellow positivity
65 (culture access can be a rabbit hole, maybe what we are doing is kind of flipping and playing w that idea?) light green culture
66 we want the text to be performative, we create the terms of readership light blue editorial, methods
67 ( position, making decisions ex. what type of texts we will use?) yellow editorial, methods
68 Criteria for content beige editorial
69 I like the slogan positions making decisions ha ha grass green editorial
70 ADRESSED lila title, methods
71 1>Accessible (multiple layers of accessibility: Physical, contextual, intelligible, linguistically, visually, etc) lila accessibility
72 2>Performative lila navigation, editorial
73 3> Multiplayer orange navigation
74 4> Navigation: readers can navigate through the reader choosing their own path? pastel blue navigation
75 5>ever-evolving "product"? just blue editorial, methods
76 yes pls orange agreeing, positivity
77 > no finite shape? lila format
78 when the public uses it, it changes? ooooooo si (a text changes everytime you read it --> interpretations) pastel blue format, navigation
79 So we want it to be participative? red editorial, navigation
80 it could be nice. orange positivity, cheering up
81 thank you, BUT? just blue hesitation
82 __LOL__ yellow positivity, cheering up
83 but maybe maybe maybe could be a mesh of partecipative orange hesitation
84 (this word is great) lila positivity, cheering up
85 is this a word joke i don't get? or is there just a spelling mistake hahaha red hesitation
86 i wouldn't say dependant, more like fed by, that, as we already said, can leads to different results/interpretations? just blue editorial
87 maybe partecipation could be seen as a thriving of our contents. like you leave the onions in the cellar and after 1 month they are a nice plantsssss oppssss orange navigation, editorial
88 ___LOL___ just blue positivity, cheering up
89 text as a seed orange methods
90 text gardening / grow a text green methods
91 I water a text. red methods
92 text grows/turns into something else when you water it light green methods
93 maybe a finite object so we don't need people to "finish" it, but when they start using it, the next user will find something different from the one before and so on? just blue navigation, editorial
94 like a toolkit grass green methods
95 (lov e this word) just blue agreeing
96 +1+1+1+1 orange agreeing, participation
97 but also a platform (NLTK) grass green navigation, editorial
98 as a sandbox orange navigation, editorial
99 SOUP & BOAT AT THE SAME TIME, you can eat it but also use it to navigate 😏😏😏😏😏 grass green methods
100 USE METHODS YOU ARE ALREADY USING!!! (in prototyping &c) bb blue methods, prototyping
101 use methods you don't understand sea foam methods, comprehension
102 cast a spell clementine spell
103 DIFFERENT EXPERIENCES  in the same reader  sky blue experience, different but same
104 Remixing texts,  raspberry remix, text
105 hijack narratives bubblegum hijack, text
106 hacking texts sea foam hijack, text
107 recontextualise texts raspberry recontextualize, text
108 <3  fog emoji, positivity
109 agency of the reader and agency of the readers clementine agency, reader
110 (https://en.wikipedia.org/wiki/Hopscotch_(Cortázar_novel) bubblegum reference
111 give the reader the POWER TO DECIDE,  sky blue reader, power, decision
112 to decide = to orientate :') moss green decision, orientation
113 make people get their own experience from the same starting point sky blue experience, position
114 authority vs popularity: it could be interesting to also work on the way different texts circulate and their specific formats like f.e. highbrow text have bibliography, rap songs don't, etc  lime green authority, popularity, circulation, format
115 fake bibliography and made up references eheh ahah nagarestani cites spondgebob clementine fake, references
116 marcel broodthaers-museum department of eagles (a museum with only authoritarian labels and with no objects) dentist blue authtority
117 <3 lime green emoji, positivity
118 what makes a text intellectual and what makes a text popular? dentist blue text, intellect, popularity
119 it's fine not to understand everything sky blue comprehension
120 <3 bubblegum emoji, positivity
121 <3 sea foam emoji, positivity
122 <3 fog emoji, positivity
123 <3 Maybe we should just try to NOT understand a single thing? LOL raspberry emoji, positivity
124 not EVERYTHING has to be accessible ------> but maybe accessible in every person's way?  sky blue accessibility, personal
125 sometimes the path to access something is harsh but necessary ? ?? ? clementine path, accesibility, hardship, necessity
126  maybe everyone needs different ways to access stuff, but we give for granted that everyone has the same knowledge/capabilities/experience (exemple: at school, not eeryone learns in the same way, and having a strincted way of teaching might not be the right method for every kid) sky blue accessibility, experience
127 a text changes everytime you read it sky blue text, change
128 --> interpretations lime green comprehension
129 squeeze into someone's  sky blue intervention
130 intimacy lime green familiarity
131 ____SEXALERT___ sky blue warning
132 😏 lime green emoji, inside joke
133 hahaha raspberry reaction
134 and attention span lime green
135 (k) raspberry
136 putting the reader in context, putting ourselves in context,  sky blue
137 Once I read an interview I think it was Murakami saying that if he could make it to a reader's bedroom and have that connection with someone that reads him in a room in a city wherever and whenever that might be enough. honeydew
138 +as a person who is still struggling reading text in English, to processing the horrifying/English text into something that I can easily read and be part of the group and participate was really empowering ex) to be not to be text : I don't really understand the whole text so I just get rid of everything and just leave "to + verb" and it was really fun/understandable/poetic and empowering lemon
139 yessss giving up on understanding the text and giving value to it in the sense of the disconnected bits that we understand can also be indeed empowering and poetic in a way  lime green
140 !! connect to disconnect sea foam
141 ongoing annotation device like: if im reading and i dont understand i can put a note and someone can reply ecc ecc ecc so the text becomes something populated by the readerssss clementine
142 ---> this also creates a layering of comments and other texts in different times/moments (text as time-lapse) lime green
143 yes yes yes pls clementine
144 chance-based reading / i-ching  sea foam
145 wow!!! python is xxi century i ching clementine
146 <- facts sea foam

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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Mix of Sauces (chat_pad) - 06-10-2021</title>
<link rel="stylesheet" href="../global.css" />
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<body>
<div class="contents">
<h1 class="title">Mix of Sauces</h1>
<div class="meta">
Al + Supi + Camo <br />
<a href="https://pad.xpub.nl/p/SP16_0510">@Reading Writing Research 06.10.2021</a>
<a href=".." class="back">back</a>
</div>
<div class="intro">
<h2>Reader Prototyping</h2>
<ul>
<li>
~ take suggested methods, use something we already used already - work on it,
elaborate, don't exclude what we've been doing with Manetta, Michael and
Cristina
</li>
<li>
~ go in smaller groups/individually and make a prototype - network of texts,
something visual, reworking of something and what it can be a sensible way
to explain to people
</li>
<li>
~ come together at 15:30? and we share what we've done - talk about how can
we stitch it together to make a 'reader'.
</li>
</ul>
</div>
<div class="process">
<h2>Aggregating different things ~ output: chat form</h2>
<h3>Demo (web)</h3>
super work in progress → <a href="./chat.html" target="__blank">Chat___a____pad</a>
<h3>Demo (vvvv)</h3>
<video src="./documentation.mp4" autoplay loop></video>
<h3>Levels:</h3>
<p>
<ul>
<li>🏸 1 touch the inputs,</li>
<li>🏸 2 overlap/merge them a bit</li>
<li>🏸 3 mesh them completely</li>
</ul>
</p>
<h3>Process:</h3>
<p>
<ul>
<li>
🏏 take an academic text and turn it into a chat - translating into vernacular;
</li>
<li>🏏 simplify the text</li>
<li>🏏 break it into chats</li>
<li>🏏 illustrate some bits</li>
</ul>
Starting from a difficult but relatable text: our
<a href="https://pad.xpub.nl/p/SP16_0510">multi voiced pad</a> of the day. <br>
Parsed here:
<a href="https://cryptpad.fr/sheet/#/2/sheet/edit/N5uOS8x5Nu28ZiXPSk+kF-um/">Spreadsheet ghost</a>
</p>
<h3>Rules to manipulate text:</h3>
<ul>
<li>🏑 table of contents - shorts contents - tag them</li>
<li>🏑 turn into chat bubbles</li>
<li>🏑 illustrate a few</li>
</ul>
<h3>Rules of text simplification (as ⛳objective⛳ as possible):</h3>
<ul>
<li>🏓 simple sentences</li>
<li>🏓 on point</li>
<li>🏓 short paragraphs and short chapter</li>
<li>🏓 title on each paragraph</li>
<li>🏓 text could become image caption/illustrate chapters/graphs?</li>
<li>🏓 page number</li>
<li>🏓 navigation (table of contents)</li>
</ul>
</div>
</div>
</body>
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reference:
https://pad.xpub.nl/p/mix_of_sauces
original text
https://pad.xpub.nl/p/SP_16_0610
chat archive
https://cryptpad.fr/sheet/#/3/sheet/edit/16a0948f1c482b711c81808a853ff566/
in order to make Generative Baloon.vl works you need to download vvvv gamma !
https://visualprogramming.net/

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id;author;city;text;tag;
7392142605;Newmarket york region;toronto;It was hard to try and stop and talk to you as Yonge St;interaction;
7392142605;Newmarket york region;toronto;If you do read these I would like to talk to you;interaction;
7391965442;Parkdale city of toronto;toronto;I was walking behind you on the way to the fruit market;intro;
7391965442;Parkdale city of toronto;toronto;what did you pick up that I commented on? you were wearing blue jeans and hard not to notice no bra;more;
7391065464;Ontario city of toronto;toronto;I am looking for Karen Mitchell that lived in Ajax back in the 90s;interaction;
7390587001;Markland city of toronto;toronto;You were playing tennis but the person you were Playing with wasnt really interested and being nice;intro;
7390221230;Don Mills Station city of toronto;toronto;We looked at each other for few times near the escalator;interaction;
7379986424;"Leslieville, Toronto city of toronto";toronto;I saw you in line at the Service Ontario on Leslie and Lakeshore on Friday;intro;
7379986424;"Leslieville;Toronto city of toronto";toronto;I saw you in line at the Service Ontario on Leslie and Lakeshore on Friday;description;
7379986424;"Leslieville, Toronto city of toronto";toronto;I saw you take off your mask to take your photo;description;
7379986424;"Leslieville, Toronto city of toronto";toronto;I really wanted to say hello;afterthought;
7389728877;Ossington city of toronto;toronto;I think you were carrying a lunch boxcooler;afterthought;
7389728877;Ossington city of toronto;toronto;we exchanged some words;more;
7389183809;Bloor-Yonge city of toronto;toronto;I was on my bike at Bloor;intro;
7389183809;Bloor-Yonge city of toronto;toronto;and I turned around;more;
7389183809;Bloor-Yonge city of toronto;toronto;Just wanted to apologize for bailing on that conversation so quick;afterthought;
7388823431;city of toronto;toronto;You were sitting behind me at the game on Friday October 1st;intro;
7388823431;city of toronto;toronto;You were wearing a baby blue jersey and have the nicest blue eyes I've ever seen;intro;
7388823431;city of toronto;toronto;Would love to talk more; about Italian relief pitchers and hopefully catch a playoff game with you;interaction;
7388368654;Dundas/lansdowne city of toronto;toronto;We smiled at each other behind our masks in the store;interaction;
7388352009;Keele & Grandravine city of toronto;toronto;I wanted to stay to longer and wait for you to say hi;afterthought;
7385930780;Toronto city of toronto;toronto;Total longshot…looking for Paula McRoberts who went to Morse St or Queen A in the 60s;interaction;
7384187529;sunnyside beach near Roncesvalles city of toronto;toronto;You were riding your bike there and I was walking towards the bridge;intro;
7384187529;sunnyside beach near Roncesvalles city of toronto;toronto;You turned your bike around and started riding towards me and tried talking to me;interaction;
7384187529;sunnyside beach near Roncesvalles city of toronto;toronto;You turned your bike around and started riding towards me and tried talking to me;more;
7384187529;sunnyside beach near Roncesvalles city of toronto;toronto;I was a bit startled and scared and told you I was going home;more;
7384187529;sunnyside beach near Roncesvalles city of toronto;toronto;I wish I would have talked to you and have thought about it a lot since;interaction;
7383712311;Bathurst/New Westminister Plaza city of toronto;toronto;I saw you go in to Organic Garage for a bit of shopping;intro;
7383712311;Bathurst/New Westminister Plaza city of toronto;toronto;I saw you go in to Organic Garage for a bit of shopping;description;
7383223759;Oshawa durham region;toronto;We just talked for a while;interaction;
7383223759;Oshawa durham region;toronto;you were very upset and wanted to know how to forget;afterthought;
7383223759;Oshawa durham region;toronto;I'd love to talk more; please message and I can see how you're doing;interaction;
7382384372;Toronto city of toronto;toronto;or what I shared with you that I am extremely passionate about;interaction;
7382384372;Toronto city of toronto;toronto;or what I shared with you that I am extremely passionate about;more;
7382256657;mississauga;toronto;If you see this Nayan ? (I think that's the name I heard);afterthought;
7382151049;Liberty Village city of toronto;toronto;I think you (m) were wearing either dark green pants and a navy shirt or the opposite of that;afterthought;
7382151049;Liberty Village city of toronto;toronto;you looked youngish;interaction;
7382151049;Liberty Village city of toronto;toronto;I just wanted to say thank you again;afterthought;
7382151049;Liberty Village city of toronto;toronto;I wanted you to know I got home in time for my interview;afterthought;
7381969105;Bathurst & Steeles city of toronto;toronto;A&W shared two smokes & waved goodbye;interaction;
7381969105;Bathurst & Steeles city of toronto;toronto;A&W shared two smokes & waved goodbye;more;
7381917478;Sherbourne Station - Toronto city of toronto;toronto;You told me you're just returning from London;more;
7381794579;city of toronto;toronto;You were walking south on woodbine when we crossed paths;intro;
7381794579;city of toronto;toronto;Maybe its an east end thing but I was surprised when you smiled back;interaction;
7381390197;Toronto city of toronto;toronto;Tell me where I told you where I use to live so I know it was you;more;
7381355833;down town Toronto city of toronto;toronto;the sun was setting around 7:30pmYou looked like Lee Pace in black shorts and a blue sweater with your two scruffy looking dogs;description;
7381355833;down town Toronto city of toronto;toronto;the sun was setting around 7:30pmYou looked like Lee Pace in black shorts and a blue sweater with your two scruffy looking dogs;interaction;
7381355833;down town Toronto city of toronto;toronto;I was in black spandex;intro;
7381355833;down town Toronto city of toronto;toronto;I think I might have stared at you a little long;interaction;
7381355833;down town Toronto city of toronto;toronto;I think I might have stared at you a little long;afterthought;
7381355833;down town Toronto city of toronto;toronto;I can't stop thinking about what other physical activities we could get up to;more;
7380442488;Toronto city of toronto;toronto;you have beautiful eyes and we also talked about Starbucks;interaction;
7380363262;Bathurst & New Westminster in Thornhill city of toronto;toronto;I was driving in my SUV and passed you in the plaza when you were heading to Starbucks;intro;
7380363262;Bathurst & New Westminster in Thornhill city of toronto;toronto;I was late for work;intro;
7380360699;Ajax durham region;toronto;You were wearing a pretty black dress at petsmart with your mom and gave me some advice on what to buy for my dog;intro;
7380287962;Mississauga mississauga;toronto;I completely forgot to get your digits in the high we were in;afterthought;
7380050759;city of toronto;toronto;We smiled at each other a few times before I had to cross the street yesterday afternoon I think youre cute;interaction;
7380050759;city of toronto;toronto;We smiled at each other a few times before I had to cross the street yesterday afternoon I think youre cute;afterthought;
7379593265;mississauga;toronto;You were the beautiful girl riding your bike north on Hurontario;intro;
7379593265;mississauga;toronto;We exchanged a couple of glances and hope we can talk more;;interaction;
7379593265;mississauga;toronto;We exchanged a couple of glances and hope we can talk more;;more;
7379398378;Pickering durham region;toronto;To the cute girl who found money and returned it to the owner;more;
7378160965;Vaughan / Woodbridge york region;toronto;I got beside you at the light told you about your light and we had a short chat;more;
7378160965;Vaughan / Woodbridge york region;toronto;I cant stop thinking about you maybe just grab a coffee one day or chat I remember your plate so respond with that so I know its you Covid boring this may not be so boring;more;
7376729136;TORONTO city of toronto;toronto;You were wearing a tank top and shorts;intro;
7376729136;TORONTO city of toronto;toronto;I really wanted to talk some more;;interaction;
7376729136;TORONTO city of toronto;toronto;I really wanted to talk some more;;afterthought;
7375765288;Mississauga mississauga;toronto;She saw me I didn't had mask and I was covering my face with my t;description;
7374845251;501J Queen city of toronto;toronto;talked about the books we're reading and other things;interaction;
7374845251;501J Queen city of toronto;toronto;reply with the name of the book you were reading;description;
7373966430;Mississauga mississauga;toronto;I was working out with a hat (Male) on Sun Aug 29th around 5ish pm;intro;
7373270597;Toronto city of toronto;toronto;You smiled and it was a beautiful smile;interaction;
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<link rel="stylesheet" href="style.css" />
</head>
<body>
<img src="shoes.jpg" alt="still from a shoes shop in russia" />
<div class="episode">
<h2>#1</h2>
<div class="container">
<p>
The smell of new cheap shoes <br />
The sound of russian in the background <br />
People leaving untidy items around holding other shops' bags while checking shoes
with the other hand <br />
wearing too many clothes but outside it's cold, not worth it to take off the
jacket<br />
and hold it an employee shows a customer some high leather boots assortment of
waterproof padded jackets in different colors<br />
long&just washed high quality russian girls' hair
</p>
<p>
Red head woman, indecisive <br />
Sales woman, nonchalantly wearing her face-mask right below nose <br />
There is 50% sales on a selection of items<br />
Small girl shopping for a new pair of shoes, school is starting in a few days<br />
Young woman just entered, she is not planning to buy anything<br />
But she seems like she will, easy target <br />
Her friend is exhausted, she will wait sitted on the bench till she takes a
decision<br />
Red head is still in the store <br />
Girl sitted on the bench is only checking pairs within her arm reach <br />
Possible target audience of the shop: small girls, young girls, older women <br />
Girl sitted on the bench received a text message
</p>
<p>
The pattern on the floor tiles sets the stage for new sales offer: <br />
-50% on some shiny new boots. <br />
Yet kids are not intrested: <br/>
they prefer to bounce from red tile to red tile <br/>
in order to spin the speed of shoes shopping. <br />
A woman is not shure of buy a pair of shoes. <br />
She focuses on the materials and the quality of construction. <br />
She weighs the price and how renowed the firm is. <br />
Then she puts the pair back on the shelf. <br />
An old lady picks it up again. <br />
She feels observed. <br />
She feels not confident about her opinions about these shoes. <br />
She peeps other people choices, considering other pairs of shoes. <br />
She strolls through the shop. <br />
Then returns to the initial ones.
</p>
</div>
</div>
<img src="barber.jpg" alt="still from a barber shop in france" />
<div class="episode">
<h2>#2</h2>
<div class="container">
<p>
Noisy space <br />
Blow dryer is on <br />
Face-mask seem required but the heat under is unbearable <br />
A man doesn't seem to have much to do <br />
He is chatty <br />
Chatting to a girl sitting <br />
He doesn't sit, I find it pretty annoying <br />
Just sit if you are talking for so long!!! <br />
The man crosses and un-crosses his legs, seem nervous <br />
Is he nervous because of the sitted girl? <br />
I would say so <br />
WHY DON'T YOU SIT <br />
I can't see the sitted girl's face at all <br />
A standing man, turning his back to the camera is talking to a sitted pair of leg
<br />
I bet the hairdresser is also bothered by him <br />
She is eying his reflection in the mirror <br />
Her crossed legs on the armchair has not un-crossed, shows how tensed he makes her
feel <br />
Dude just sit!
</p>
<p>
The smell of shampoo and cleanness <br />
The mysterious crossed legs from a girl which we are not able to see more<br />
Is the guy standing next to her bending over to kiss her? <br />
The deafening sound of the hairdryer <br />
The feel of hot air on your neck<br />
THe reflection of the hairdresser in the mirror behind<br />
The feel of expectation - how am I gonna look? - for sure it was worth the money.<br />
The cold, slippery touch of these fake leather seats.<br />
The standarization of clothing items such as the square pattern shirt, the denim
jeans he wears or the black sneakers and black leggins she wears<br />
AH! new customer, new hairdresser in frame.<br />
He sits, she starts washing his hair.<br />
I wonder when was the last time I went to the hairdresser.<br />
Should I get a haircut myself
</p>
<p>
Try to focus on the floor tiles, once again. <br />
And think to the worker that has put them in place. <br />
Hey, you did a great job under the seats in front of the mirrors, why you messed up
everything on the other side of the room? <br />
Now there is a guy standing on this feng-shui-wraking-four-tiles-inlays, trying to pickup a girl. <br />
She's hidden from our point of view and we just see a pair of legs. <br />
You can see how the barber is listening to their conversation, <br />
Hidden among the noise of a red blowdrier. <br />
She seems to focus on the blond hairs she's drying but that's just a cover. <br />
The guy is insicure. <br />
He relies more on the infrastructure of the barbershop than on his own body. <br />
He tries to seem cool and steady, and then two other people enter the barbershop.<br />
Or better: they were outside our field of view. <br />
One is a barber, the other one a hair owner.<br />
</p>
</div>
</div>
<img src="cows.jpg" alt="still from a cow stable" />
<div class="episode">
<h2>#3</h2>
<div class="container">
<p>
One cow seem to be full of milk<br />
Her milk sack just lies on the hay like a full bag of marbles<br />
She got up, wonder how<br />
Are they slow or is the camera lagging?<br />
Nodding left and right<br />
They seem lost in a space that yet hosts them since months<br />
Common just cheer up<br />
A younger cow is approaching<br />
She has more white than brown, makes her look even younger, as if her pattern wasn't
yet finished<br />
How would it feel to be inside a cow stomach?<br />
Warm, dark, and silent<br />
Agitation in the stable!<br />
One seem especially lazy<br />
Hay is wet<br />
A farmer passed by<br />
The lazy one got up<br />
I feel your pressure sister<br />
Like when a manager comes and checks you at work
</p>
<p>
Unknown number of cows in an unknown-sized farm<br />
Two cows in frame, three bits of cows coming out of the frame.<br />
The realisation that whatever you might be doing or busy with, these cows are
there.<br />
The realisation that whatever you might be busy with is somehow more fun than being
a cow?<br />
The cow has some hay on top. Who put it there? How could it fall there? did it get
stuck somehow <br />
Two new pattern cows come in the frame.<br />
New gang? did they know each other already? Do they care about being brown or
patterned?<br />
What is out of the frame? Wondering about that and the sound we cannot hear.<br />
Is it cold? well probably, its in Augsburg.<br />
The cows melt in the background, such a rich brown palette. <br />
EH Human in frame. quickly, crossed the frame in diagonal and left through the upper
right corner.
</p>
<p>
How do you define a group of cows? <br />
A flock of cows?<br />
A storm of cows?<br />
A crowd of cows?<br />
A family of cows?<br />
A team of cows?<br />
A herd of cows?<br />
A drove of cows?<br />
I will just call them by their name.<br />
From this aerial point of view you can recognize flora, in the right bottom corner
of the view<br />
Luca, relaxed in the left corner, with a concern on her rear right leg,<br />
Notalie enter the stage, followed by Sofia. <br />
Natalie is mooing about the haircut the farmer did to her.<br />
Her black&white pattern should have been taken more in consideration during the grooming.<br />
Sofia agrees, but then turns away from Natalie.<br />
(I see some not-so-hidden envy here)<br />
It happens when you keep so many gracious gracing animals in a such small place.
</p>
</div>
</div>
<div class="episode outro">
<h1 class="title">Cam Transcript</h1>
<div class="meta">
Kimberley + Carmen + Kamo <br />
<a href="https://pad.xpub.nl/p/SP16_1210"> SI16 - with Cristina and Manetta</a>
<a href=".." class="back">back</a>
</div>
<div class="intro">
<h2> Video Transcribing</h2>
<ul>
<li>In groups of 2-3:</li>
<li>1. Decide on a video to transcribe (max 10 min)</li>
<li>
2. If you can't decide on one, take 3-5 minutes to think about a subject of everyday
knowledge that is particular to a location/group. Record yourself telling the story
</li>
<li>3. Transcribe individually either the video or your own recording</li>
<li>4. Compare the transcriptions</li>
</ul>
</div>
</div>
</body>
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---
title: Trimester 1 + 2
css: recap.css
cover: recap/cover.jpg
cover_alt: dinosaurs
---
## SI16 - Learning How To Walk While Catwalking
Our Special Issue is a toolkit to mess around with language: from its standard taxonomies and tags, to its modes of organizing information and its shaping knowledge. With these tools we want to legitimize failures and amatorial practices by proposing a more vernacular understanding of language. In this Special Issue 16, We approach the text as a texture, a malleable clay tablet, a space for foreign input and extensive modifications, for cut-up and for collage, for collective agency and participation. Not a surface but a volume, in which the text is not only text, but a shared space. We work to sort out several meanings from the same text. We intend to blur our roles as authors, users and public because this is an act of collective world building.
### Contribution
I contributed on the overall [structure](/soupboat/~kamo/projects/si16-structure-proposal/), the [backend](/soupboat/~kamo/projects/si16-backend/) and the [frontend](/soupboat/~kamo/projects/si16-frontend-design/) ![frontend](/soupboat/~kamo/static/img/si16-frontend/Snippet%20Research.jpg), and the [visual identity](https://www.are.na/si16-visual-identity). The [Concrete Label](https://pad.xpub.nl/p/AGAINST_FILTERING) project started with Supi to annotate concrete poetry to create vernacular corpora ![concrete labels](https://i.pinimg.com/originals/9a/12/3c/9a123c7d889520fa01fd4b07a7becdbd.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/a/aa/Labeling.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/7/7f/Label_1.jpg) became the [Annotation Compass](/soupboat/~kamo/projects/annotation-compass/) ![anotation compass](/soupboat/~kamo/static/img/recap/compass.png), a tool to annotate images collectively.
We managed to achieve a lot: a distribuited API, a familiar CMS based on Jupiter Notebooks ![jupit](/soupboat/~kamo/static/img/recap/jupiter.jpg), a coherent environment with room for [customization](/soupboat/si16/projects/annotation-compass/rejection_map/), and a shared understanding of a complex topic ![anotation compass](/soupboat/~kamo/static/img/recap/api.jpg). I tried to document these processes both in the soupboat and directly in the code ![git](/soupboat/~kamo/static/img/recap/git.jpg).
## SI17 This Box Found You For A Reason7
Dear Player, I found you for a reason. Welcome to my productive space. Here play meets work. Time is ordered in unusual ways and patterns unravel. Together, we mess with the boundaries between leisure and labour. How are your boundaries? Maybe you shouldnt go to work tomorrow. But could you really follow your own schedule? Would you be more productive if you chose when to work?
### Contribution
The iterations of the work and the ideas were a lot, and the time passed on the readings was really effective to generate thoughts about the [relations within the public](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-multi-player/), the [jigsaw puzzle as a form of encryption ](https://hub.xpub.nl/soupboat/~kamo/projects/chaotic-evil-puzzles/) of our contents, the loot box as a [decorator or skin](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-decorator/) for other pubblications, [ways to seal](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](https://hub.xpub.nl/soupboat/~kamo/static/img/seals1.jpg) the boot lox instead of opening it, or ways to hack its inner [temporality](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) ![temporality](/soupboat/~kamo/static/img/recap/temporality.jpg).
When we entered the production phase I worked with Mitsa, Supi and Erica as part of the team 1, in charge of the contents of the boot lox. We approached the different contents with the idea of a common ground such as the [post-it](https://pad.xpub.nl/p/post-it). ![post-it identity](https://hub.xpub.nl/soupboat/~kamo/static/img/post-it/orange-katamari.svg) We worked with a surface to [gather the contents](https://git.xpub.nl/kamo/post-it-contents) ![post it contents](/soupboat/~kamo/static/img/recap/contents.png) and with another one to [generate the results](https://git.xpub.nl/kamo/postit) ![post flask](/soupboat/~kamo/static/img/recap/post-flask.png) ![post flask](/soupboat/~kamo/static/img/recap/post-flask-2.png).
With the help of the group I also managed to give value to things I did such as the xquisite branch ![xbranch](/soupboat/~kamo/static/img/recap/xquisite.jpg) ![xbranch](/soupboat/~kamo/static/img/recap/xquisite-2.jpg) and the mimic-loot box research ![mimic](/soupboat/~kamo/static/img/recap/mimic.jpg), that ultimately ended as contents in the final pubblication.

@ -0,0 +1,70 @@
---
title: appunti x brera
description: proto slide
css: brera.css
---
## Ricerca
Ciao io mi chiamo FRANCESCO e la mia passione è sviluppare _software site specific_, cioè: che rispondono alla forma delle comunità in cui emergono. In questo modo è possibile generare relazioni e strumenti slegati dalle specifiche imposte dall'industria.
Il mio background è: vario (musica, video, animazione, graphic design, web design, programmazione, danza, ) e questo è il motivo per cui il mio portfolio è: altrettanto vario.
Ciò che accomuna i lavori è un approccio infrastrutturale: ogni progetto è anche il modo per avviare un discorso sul tipo di strumenti e interfacce che quella particolare situazione richiede o offre.
A un certo punto questo metodo diventa anche una riflessione sull'ecologia del software: come scegliamo i nostri strumenti? Cosa implica usare un'applicazione, un linguaggio, una tecnologia rispetto ad un'altra? Che relazioni si creano tra sviluppatore e utente, tra artista e pubblico? Ecc.
## Pratica
Strategie per affrontare la complessità contemporanea:
### rappresentare → intuizione e sintesi
- interfacce per accedere alla complessità,
- forme intuitive contro forme razionali,
- sintesi contro semplificazione,
### documentare → narrazione situata
- distanza critica tra il mondo e i mezzi usati per documentarlo.
- un approccio che slega il reale dal fotorealistico (decolonizzare l'immagine?)
### abitare → esplorazione epistemologica
- esplorare una condizione dall'interno per rinegoziarne i limiti e il possibile
- accettare la complicità coi problemi e farne un punto di forza
## Lavori
### Object Oriented Choreography
È una performance collaborativa: danzatrice nel VR interagisce con il pubblico.
Concept: Affrontare l'informazione digitale attraverso diversi tipi di intelligenza: corpo e parola. Costruire un modello in scala delle piattaforme digitali contemporanee e usarlo come dispositivo drammaturgico.
![ooc @bg](/soupboat/~kamo/static/img/brera/ooc-bg.png)
![ooc @romaeuropa](/soupboat/~kamo/static/img/brera/ooc.jpg)
Sviluppo: tesi, Triennale, RomaEuropa, futuro
Materiali: foto, video, UI, schemi, testo
### Un \* Salta
- Ricerca per un internet locale
- Progetto e Viaggio in senegal
- Pubblicazione e riflessioni
### Frana Futura
Ricerche per un documentario 3D che mette in relazione la condizione idrogeologica ligure e le realtà che la abitano.
![frana futura slice](/soupboat/~kamo/static/img/brera/ff-1.jpg)
![frana futura gruppo del sale](/soupboat/~kamo/static/img/brera/ff-sale.jpg)
### XPUB
- Relazione tra sistemi complessi e ambienti in cui vengono sviluppati
- Temi
- metodi

@ -0,0 +1,14 @@
---
title: Documentation workout
description: hello this is a log of francesco
---
Hello these are some logs from kamo. I like to develop software to inhabit complexity with visual and performative outcomes. You can find here a lot of works in progress and some finished projects. My resolution for these 2 years is to get good in documenting things I do.
So this is basically workout.
Ciao
## TO DO##
- Dark mood
- Fix chat reader

@ -0,0 +1,105 @@
---
title: Transcript of my assessment from the future
css: recap.css
cover: recap/cover.jpg
cover_alt: dinosaurs
---
## Hello
This months in XPUB were a lot of fun. At the beginning I was terrorized because of the moving, new people, new places, different language, so probably to cope with the stress I had an initial outburst of energies. Now I'm trying to stay calm.
## Purpose
Lately I've been interested in programming. Probably because it's a playful way to interact with reality starting from abstraction. Something like theory but with instant and tangible outputs. Something like incantation or psychokinesis.
I'm into the development of site-specific software. Codes that inhabit and interact with a community. Coding as a form of care. Programming as a way to facilitate _agency-on_ and _comprehension-of_ complex systems. I'm learning how to approach complexity as an environment. How a work can be complex without forcing the result being complicated.
## Methods
I like to propose ideas to the group. Sometimes the idea [does not deliver](/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](/soupboat/~kamo/static/img/test-3d.jpg), sometimes it lands but the results are [catastrophic](/soupboat/~kamo/projects/si16-structure-proposal/) ![si16 api](/soupboat/~kamo/static/img/recap/si16-api.jpg), sometimes the outcomes are [unexpected](/soupboat/~kamo/projects/annotation-compass/) ![annotation compass](/soupboat/~kamo/static/img/recap/annotation compass.jpg), and sometimes they [unexpectedly work](/soupboat/padliography/) ![padliography](/soupboat/~kamo/static/img/recap/padliography.jpg).
My main interest is the ecology around these ideas. How it can be enriched and transformed by different voices, and the kind of play and space that it offers. I'm trying to shift from _developing crazy things_ to _developing meaningful things_. Meaningful especially in relation to the environment and the other people involved in the process. To be meaningful an idea should stands on its own, but functioning as a starting point, more than a finite result.
I get easily _bored-of_ or _carried-away-by_ my train of thoughts, so I need to rely on others. That's why I always collaborate with someone else and rarely do things alone.
## Outputs
### Warm up
During the first month every day was a fest and we developed everything that came to our mind. To have the Soupboat felt empowering. A place to call home in the internet. ![cms00](/soupboat/~kamo/static/img/recap/cms00.jpg) ![cms01](/soupboat/~kamo/static/img/recap/cms01.jpg) Not really a critical approach maybe, but an ecstatic condition.
Together with Erica we tried to develop a [shared cookbook](/soupboat/soup-gen/) ![soup gen](/soupboat/~kamo/static/img/recap/soup-gen-1.jpg) ![soup gen](/soupboat/~kamo/static/img/recap/soup-gen-2.jpg), then a [birthday cards collector](/soupboat/b-say/) ![birth day cards](/soupboat/~kamo/static/img/recap/bsay.png) to spawn best wishes in the Soupboat homepage at each birthday, some prototypes for the [karaoke as a form of republishing](/soupboat/k-pub/) ![k-pub](/soupboat/~kamo/static/img/recap/kpub.jpg), a way to track all [our pads](/soupboat/padliography/) ![padliography](/soupboat/~kamo/static/img/recap/padliography.jpg) through the media wiki API.
During the group exercise I collaborated to the [text lifeboats](/soupboat/~kamo/static/html/lifeboats/) ![lifeboats](/soupboat/~kamo/static/img/recap/lifeboats.gif) and different ways to [weave](/soupboat/~kamo/static/html/weaving/) texts together ![weaving](/soupboat/~kamo/static/img/recap/weaving.png) to generate new meanings, transforming a complex writings into an [abstract chat](/soupboat/~kamo/static/html/chat-reader/chat.html) ![chat reader](/soupboat/~kamo/static/img/recap/chat-reader.png), and the [insecam livestream transcription](/soupboat/~kamo/static/html/cam-transcript/) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/shoes.jpg) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/barber.jpg) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/cows.jpg).
### SI16
I like what we did for the SI16. The concept of using an API as a form of pubblishing was [mindblowing](/soupboat/~kamo/projects/api-worldbuilding/). The approach proposed during the prototyping sessions was extremely stimulating, even if sometimes frightening to [rewind](/soupboat/~kamo/projects/si16-API-express-prototype/) and [rewind](/soupboat/~kamo/projects/si16-API-strapi-nuxt-prototype/) and [redo](/soupboat/~kamo/projects/si16-backend/) things differently ![backend prototypes](/soupboat/~kamo/static/img/api_bikes.jpg). I feel sorry if at some point I pushed for something that someone perceived as a failure. I get that it's a matter of perspective: from my point of view what's important is the process and the ways we work together, while for someone else a concrete outcome is more important. I need to keep in mind that both sides are legit and valid.
I contributed on the overall [structure](/soupboat/~kamo/projects/si16-structure-proposal/), the [backend](/soupboat/~kamo/projects/si16-backend/) and the [frontend](/soupboat/~kamo/projects/si16-frontend-design/) ![frontend](/soupboat/~kamo/static/img/si16-frontend/Snippet%20Research.jpg), and the [visual identity](https://www.are.na/si16-visual-identity). The [Concrete Label](https://pad.xpub.nl/p/AGAINST_FILTERING) project started with Supi to annotate concrete poetry to create vernacular corpora ![concrete labels](https://i.pinimg.com/originals/9a/12/3c/9a123c7d889520fa01fd4b07a7becdbd.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/a/aa/Labeling.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/7/7f/Label_1.jpg) became the [Annotation Compass](/soupboat/~kamo/projects/annotation-compass/) ![anotation compass](/soupboat/~kamo/static/img/recap/compass.png), a tool to annotate images collectively.
We managed to achieve a lot: a distribuited API, a familiar CMS based on Jupiter Notebooks ![jupit](/soupboat/~kamo/static/img/recap/jupiter.jpg), a coherent environment with room for [customization](/soupboat/si16/projects/annotation-compass/rejection_map/), and a shared understanding of a complex topic ![anotation compass](/soupboat/~kamo/static/img/recap/api.jpg). I tried to document these processes both in the soupboat and directly in the code ![git](/soupboat/~kamo/static/img/recap/git.jpg). This required a lot of effort since I've always had a bad relation with documentation, probably because I'm an over-analitical-critical-shy person.
We failed in finishing things. The event-mode of the website as well as the API key circulation remain a draft. The workload was crazy, especially considered the technical difficulty of the overall project that led to unbalanced shares of work.
### Slow down
After the winter break we slowed down, and spent more time studying the special issue's materials. Together with Erica, Mitsa, Chae, and Alex we read through all the text together. The ideology excercise with [noise canceling headphones](https://pad.xpub.nl/p/noice_cancelling_devices_turns_off_also_your_inner), the [critical karaoke](https://hub.xpub.nl/soupboat/postit/generate/karaoke) about gamification ![karaoke](https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/8/8d/Karaoke-final-5.jpg/1200px-Karaoke-final-5.jpg), the katamari fanfiction ![katamari](/soupboat/~kamo/static/img/recap/katamari.jpg), the [replace('mimic','loot box')](https://hub.xpub.nl/soupboat/postit/generate/mimic) research ![mimic](https://hub.xpub.nl/soupboat/~kamo/static/img/The_Mimic.png), and the gravitational approach to mapping the theme of gamification ![gravity](https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/7/73/Map_monetization.jpg/450px-Map_monetization.jpg) were all results of a moment with more critical focus on the contents and less on technical experiments.
At the beginning of the accademic year we applied to Room for Sound with the k-pub karaoke project, but timing and covid messed up with our plans, and in february after a couple of day of residency we decided to step back in order to focus more on less things. ![k-pub](/soupboat/~kamo/static/img/recap/karaoke2.jpg) Room for Sound understood our needs and proposed us to retry later on this year.
The plan now is to continue working on the karaoke format as a moment in which different forms of public meet each others: ![kara](https://hub.xpub.nl/soupboat/~kamo/static/img/k-pub/karaoke_recipe.png) there is a text and writing aspect, a musical and sonic one, it's a collective and personal performative moment, and it's something already present in the collective imaginary. So it could be a good generative device.
### SI17
The process of SI17 was much more mindful than the previous one. As a group we put a lot of effort into the facilitation and organization of the work. The tired but cheering way we arrived at the launch is a sign of success.
The iterations of the work and the ideas were a lot, and the time passed on the readings was really effective to generate thoughts about the [relations within the public](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-multi-player/), the [jigsaw puzzle as a form of encryption ](https://hub.xpub.nl/soupboat/~kamo/projects/chaotic-evil-puzzles/) of our contents, the loot box as a [decorator or skin](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-decorator/) for other pubblications, [ways to seal](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](https://hub.xpub.nl/soupboat/~kamo/static/img/seals1.jpg) the boot lox instead of opening it, or ways to hack its inner [temporality](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) ![temporality](/soupboat/~kamo/static/img/recap/temporality.jpg).
When we entered the production phase I worked with Mitsa, Supi and Erica as part of the team 1, in charge of the contents of the boot lox. We approached the different contents with the idea of a common ground such as the [post-it](https://pad.xpub.nl/p/post-it). ![post-it identity](https://hub.xpub.nl/soupboat/~kamo/static/img/post-it/orange-katamari.svg) We worked with a surface to [gather the contents](https://git.xpub.nl/kamo/post-it-contents) ![post it contents](/soupboat/~kamo/static/img/recap/contents.png) and with another one to [generate the results](https://git.xpub.nl/kamo/postit) ![post flask](/soupboat/~kamo/static/img/recap/post-flask.png) ![post flask](/soupboat/~kamo/static/img/recap/post-flask-2.png). When Supi said that the way we worked made her rethink inDesign I was happy. Even if the perceived workload at some point was insane (tell me more about the blurred line between leisure and labor), the overall experience was super great, and we managed to work well together with a common pace.
Things went wrong only in the last days before sending the print, when we didn't manage to share the work in a fair way. To me this was a great loss since it was the main stake of the entire process. We had several reflections about this and then managed to recover the group morale working together on the website.
To keep things simple is difficult, but important. At the end I think the issue website ![issue 17 website](/soupboat/~kamo/static/img/recap/issue17.jpg) is great, since we did it altogether. It's not a problem if it's not technically interesting or flexible or modular or what else. I accepted that there are other parameters to create value and meaning. With the help of the group I also managed to give value to things I did such as the xquisite branch ![xbranch](/soupboat/~kamo/static/img/recap/xquisite.jpg) ![xbranch](/soupboat/~kamo/static/img/recap/xquisite-2.jpg) and the mimic-loot box research ![mimic](/soupboat/~kamo/static/img/recap/mimic.jpg), that ultimately ended as contents in the final pubblication.
Some moments were super hard: a certain Monday during spring break we should have decided on something to move on, but every proposal was rejected. It was really difficult, especially since there were valid ideas on the table. ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/100-boxes.jpg) ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/catchy-puzzles.jpg) ![puzzle](https://hub.xpub.nl/soupboat/~grgr/static/img/jigmix.png) ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/xchange-puzzle.jpg) Usually I'm not really attached to my proposals and I'm always ready to give up to something in favor of something else. What I find really difficult it's to give up to something without a real alternative.
## Further developing interests
<!-- I spent last year researching how different forms of intelligence (language, body, intuition, logic) can interact with complex (technological) systems. I would like to continue whit this using the tools and protocols I'm learning here at XPUB.
I would like to research more about emotional intelligence for example, especially when it comes to the forms of care that we are using during meetings or working sessions. How do they interact and influence our creative process and outcomes? Can we embed forms of care into software development? Can this help us approaching complexity with a wider emotional palette and more sensibility? -->
- How different forms of intelligence can interact with complexity (language, body, intuition, logic, emotion)
- Coding as a form of care instead of control
- Design pattern (OOP)
- Learn how to play the accordion.
<!-- usefull links
16
/soupboat/soup-gen/
/soupboat/k-pub/
/soupboat/padliography/
/soupboat/~kamo/projects/concrete-label/
/soupboat/si16/annotation-compass/
/soupboat/~kamo/projects/si16-backend/
17
/soupboat/xquisite/
/soupboat/~kamo/projects/chaotic-evil-puzzles/
/soupboat/postit/
-->

@ -0,0 +1,33 @@
---
title: test highlight
---
```json
{
"image": "filename.jpg",
"position": {"x": 12, "y": 97},
"size": {"width": 43, "height": 18},
"text": "Content of the annotation",
"timestamp": "Wed, 01 Dec 2021 14:04:00 GMT",
"userID": 123456789
}
```
```css
.highlight .kn { color: #fb660a; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #fb660a } /* Keyword.Pseudo */
.highlight .kr { color: #fb660a; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #cdcaa9; font-weight: bold } /* Keyword.Type */
.highlight .ld { color: #ffffff } /* Literal.Date */
.highlight .m { color: #0086f7; font-weight: bold } /* Literal.Number */
.highlight .s { color: #0086d2 } /* Literal.String */
.highlight .na { color: #ff0086; font-weight: bold } /* Name.Attribute */
.highlight .nb { color: #ffffff } /* Name.Builtin */
.highlight .nc { color: #ffffff } /* Name.Class */
.highlight .no { color: #0086d2 } /* Name.Constant */
```
```python
def repeat(text, times):
return (text * times)
```

@ -0,0 +1,155 @@
---
title: TMTTI
---
## Take me to the internet
Visual design & coding fundamentals
Workshop for Masters Degree in Communication for International Relations (MICRI) students at IULM University
From April 26 to May 17, 2022
20 hours remote workshop
### Instructor
Manuel Ehrenfeld
me@manuelehrenfeld.info
Assistant
Francesco Luzzana
### Description
During this workshop we will explore novel digital aesthetics and narrative formats for online publications. Participants will research and co-design a series of articles exploring the different kinds of narrations Internat generates around relevant and urgent topic such as the environmental crisis.
### Method
Through an iterative process of hands-on exercises, readings and discussions, participants will develop the socio-technical awareness necessary to critically orientate and navigate the opportunities and constraints of the digital space.
### Learning outcomes
By the end of the workshop participants will:
- Be familiar with a range of design practices, UX/UI patterns and understand basic web terminology.
- Explore novel digital aesthetics and narrative formats.
- Participate in the creation of a digital publication.
### Topics
- Understanding the post-digital landscape.
- Making another web: from hand-made to brutalist websites.
- New tools: On finding resources and inspiration.
- Collective curation strategies.
- Alternative Content Management Systems.
### Tools
- [Visual studio code](https://code.visualstudio.com)
- [Figma](https://www.figma.com)
- [are.na](are.na)
### Readings and resources
- [Performing the Feed - Paul Soulellis](https://soulellis.com/writing/nov2017/)
- [Too much world - Is the internet dead? - Hito Steyerl](https://www.e-flux.com/journal/49/60004/too-much-world-is-the-internet-dead/)
# Proposal
## The Bestiary of the Internet
_A Bestiary of the Internet seeks to capture this precise moment when the information and reality merge and mesh into one new hybrid body. What happens when technologies and their unintended consequences become so ubiquitous that it is difficult to define what is “real” or not? What does it mean to live in a hybrid environment made of organic and digital matter? What new specimens are currently populating our devices at the beginning of the 21st century?_
Versioning from [Bestiary of the Anthropocene](https://www.onomatopee.net/exhibition/bestiary_of-_the_antropocene/)
A lexicon on internet narratives: each contribution focuses on the same topic but from a different format: IG_story, TikTok_lip-sync, Twitter_thread, Twitch_stream, Youtube_video, Medium_article, Substack_newsletter, etc. In this way specific yet broad issues such as the environmental crisis can be explored from multiple points of view, while at the same time navigating the wide spectrum of digital narratives.
While it is not a remedy, internet for sure is a remediator: it takes every traditional media and digests it into new forms. This crossbreading of informations gives birth to a complex reality. One of the most challenging aspect of our time is to _orientate ourselves in_ and _build meaning out_ of this post-digital landscape.
Hence a guide to navigate this web. From the idea of medieval bestiaries and the hyper-stimulated visual culture of today, this issue of Networked Magazine works as a lens through the different reflections of information and culture. How do we choose reliable sources when scrolling the updates? How can we spot fake news and clickbaits in the age of digital journalism? Where to land some context around this sea of user-generated contents?
#TODO: WRITE last paragraph about reposting and republishing, curation vs aggregation of contents, screenshot documentary
## Timetable
Iterative process: 3x times the same thing, but with more and more focus and building up.
### from our side: preparation week
- Research and design mockups for the Bestiary of the Internet
- Think and select the main topic, if necesary
### 26th April:
First iteration: presentation and contents mockup.
Focus on interests and intuitions.
Morning:
Introduction, portfolio, previous issues.
Presentation and Figma mockup of the Bestiary of the Internet.
Afternoon:
Compiling together the list of formats to investigate.
(starting from IG_story, TikTok_lip-sync, Twitter_thread, Twitch_stream, Youtube_video, Medium_article, Substack_newsletter)
Individual or couple exercise: each group picks a format and gather material.
Outcome:
Using Figma for multiplayer work and the idea of screenshooting as documentary practice, the outcome of the first day is a rough aggregation of visual contents.
Each group brings at least 10~15 screenshots of the picked format.
They are displayed in the same space (Figma), quick round of presention of the findings.
Homework: refine findings.
Write a short report starting from these questions:
- What's the context around these sources and formats?
- How and where do your contents interact with the public discourse?
- How do those contents interact with other formats and how they are perceived?
- How to distinguish between meaningfull and non meaningfull sources?
Each group adjusts their findings based on the report.
### from our side: during the 2 weeks inbetween
- Second round design and working prototype of the Bestiary
- Are.na as alternative CMS
- Design with Screenshot in mind
### 9th May
Second iteration: from contents to articles.
Focus on contents and sources.
Morning:
Check-in and presentation of the report and materials from each group.
Presentation of the working prototype.
Are.na as CMS.
Afternoon:
Each group uploads the findings on Are.na. Each contribution uses the report to organize the structure of the channel.
Besides screenshots, each channel is enriched with other texts, links and references.
Individual tutorial with the groups.
Outcomes:
Using Are.na as a networked CMS, the contents are polished and organized in a critical way.
The outcome of the second iteration is an online-not-yet-published version of the Bestiary.
Homework: adjust contents with the design.
Each one bring an index proposal.
(How to order and organize the contributions in the final outcome)
### from our side: during the week inbetween
- Adjust design and prototype
### 17th May
Third iteration: polishing and publishing.
Focus on aesthetics and narrations.
Morning:
Deciding on the index and adjusting the order on Are.na
Individual tutorial for final adjustments and polishing.
Afternoon:
Individual tutorial for final adjustments and polishing.
Publishing and presentation round on the online version.
Outcomes: pubblication of the issue!

@ -0,0 +1,30 @@
---
title: Trimester 1 + 2
css: recap.css
cover: recap/cover.jpg
cover_alt: dinosaurs
---
## SI16 - Learning How To Walk While Catwalking
Our Special Issue is a toolkit to mess around with language: from its standard taxonomies and tags, to its modes of organizing information and its shaping knowledge. With these tools we want to legitimize failures and amatorial practices by proposing a more vernacular understanding of language. In this Special Issue 16, We approach the text as a texture, a malleable clay tablet, a space for foreign input and extensive modifications, for cut-up and for collage, for collective agency and participation. Not a surface but a volume, in which the text is not only text, but a shared space. We work to sort out several meanings from the same text. We intend to blur our roles as authors, users and public because this is an act of collective world building.
### Contribution
I contributed on the overall [structure](/soupboat/~kamo/projects/si16-structure-proposal/), the [backend](/soupboat/~kamo/projects/si16-backend/) and the [frontend](/soupboat/~kamo/projects/si16-frontend-design/) ![frontend](/soupboat/~kamo/static/img/si16-frontend/Snippet%20Research.jpg), and the [visual identity](https://www.are.na/si16-visual-identity). The [Concrete Label](https://pad.xpub.nl/p/AGAINST_FILTERING) project started with Supi to annotate concrete poetry to create vernacular corpora ![concrete labels](https://i.pinimg.com/originals/9a/12/3c/9a123c7d889520fa01fd4b07a7becdbd.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/a/aa/Labeling.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/7/7f/Label_1.jpg) became the [Annotation Compass](/soupboat/~kamo/projects/annotation-compass/) ![anotation compass](/soupboat/~kamo/static/img/recap/compass.png), a tool to annotate images collectively.
We managed to achieve a lot: a distribuited API, a familiar CMS based on Jupiter Notebooks ![jupit](/soupboat/~kamo/static/img/recap/jupiter.jpg), a coherent environment with room for [customization](/soupboat/si16/projects/annotation-compass/rejection_map/), and a shared understanding of a complex topic ![anotation compass](/soupboat/~kamo/static/img/recap/api.jpg). I tried to document these processes both in the soupboat and directly in the code ![git](/soupboat/~kamo/static/img/recap/git.jpg).
## SI17 This Box Found You For A Reason7
Dear Player, I found you for a reason. Welcome to my productive space. Here play meets work. Time is ordered in unusual ways and patterns unravel. Together, we mess with the boundaries between leisure and labour. How are your boundaries? Maybe you shouldnt go to work tomorrow. But could you really follow your own schedule? Would you be more productive if you chose when to work?
### Contribution
The iterations of the work and the ideas were a lot, and the time passed on the readings was really effective to generate thoughts about the [relations within the public](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-multi-player/), the [jigsaw puzzle as a form of encryption ](https://hub.xpub.nl/soupboat/~kamo/projects/chaotic-evil-puzzles/) of our contents, the loot box as a [decorator or skin](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-decorator/) for other pubblications, [ways to seal](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](https://hub.xpub.nl/soupboat/~kamo/static/img/seals1.jpg) the boot lox instead of opening it, or ways to hack its inner [temporality](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) ![temporality](/soupboat/~kamo/static/img/recap/temporality.jpg).
When we entered the production phase I worked with Mitsa, Supi and Erica as part of the team 1, in charge of the contents of the boot lox. We approached the different contents with the idea of a common ground such as the [post-it](https://pad.xpub.nl/p/post-it). ![post-it identity](https://hub.xpub.nl/soupboat/~kamo/static/img/post-it/orange-katamari.svg) We worked with a surface to [gather the contents](https://git.xpub.nl/kamo/post-it-contents) ![post it contents](/soupboat/~kamo/static/img/recap/contents.png) and with another one to [generate the results](https://git.xpub.nl/kamo/postit) ![post flask](/soupboat/~kamo/static/img/recap/post-flask.png) ![post flask](/soupboat/~kamo/static/img/recap/post-flask-2.png).
With the help of the group I also managed to give value to things I did such as the xquisite branch ![xbranch](/soupboat/~kamo/static/img/recap/xquisite.jpg) ![xbranch](/soupboat/~kamo/static/img/recap/xquisite-2.jpg) and the mimic-loot box research ![mimic](/soupboat/~kamo/static/img/recap/mimic.jpg), that ultimately ended as contents in the final pubblication.

@ -0,0 +1,70 @@
---
title: appunti x brera
description: proto slide
css: brera.css
---
## Ricerca
Ciao io mi chiamo FRANCESCO e la mia passione è sviluppare _software site specific_, cioè: che rispondono alla forma delle comunità in cui emergono. In questo modo è possibile generare relazioni e strumenti slegati dalle specifiche imposte dall'industria.
Il mio background è: vario (musica, video, animazione, graphic design, web design, programmazione, danza, ) e questo è il motivo per cui il mio portfolio è: altrettanto vario.
Ciò che accomuna i lavori è un approccio infrastrutturale: ogni progetto è anche il modo per avviare un discorso sul tipo di strumenti e interfacce che quella particolare situazione richiede o offre.
A un certo punto questo metodo diventa anche una riflessione sull'ecologia del software: come scegliamo i nostri strumenti? Cosa implica usare un'applicazione, un linguaggio, una tecnologia rispetto ad un'altra? Che relazioni si creano tra sviluppatore e utente, tra artista e pubblico? Ecc.
## Pratica
Strategie per affrontare la complessità contemporanea:
### rappresentare → intuizione e sintesi
- interfacce per accedere alla complessità,
- forme intuitive contro forme razionali,
- sintesi contro semplificazione,
### documentare → narrazione situata
- distanza critica tra il mondo e i mezzi usati per documentarlo.
- un approccio che slega il reale dal fotorealistico (decolonizzare l'immagine?)
### abitare → esplorazione epistemologica
- esplorare una condizione dall'interno per rinegoziarne i limiti e il possibile
- accettare la complicità coi problemi e farne un punto di forza
## Lavori
### Object Oriented Choreography
È una performance collaborativa: danzatrice nel VR interagisce con il pubblico.
Concept: Affrontare l'informazione digitale attraverso diversi tipi di intelligenza: corpo e parola. Costruire un modello in scala delle piattaforme digitali contemporanee e usarlo come dispositivo drammaturgico.
![ooc @bg](/soupboat/~kamo/static/img/brera/ooc-bg.png)
![ooc @romaeuropa](/soupboat/~kamo/static/img/brera/ooc.jpg)
Sviluppo: tesi, Triennale, RomaEuropa, futuro
Materiali: foto, video, UI, schemi, testo
### Un \* Salta
- Ricerca per un internet locale
- Progetto e Viaggio in senegal
- Pubblicazione e riflessioni
### Frana Futura
Ricerche per un documentario 3D che mette in relazione la condizione idrogeologica ligure e le realtà che la abitano.
![frana futura slice](/soupboat/~kamo/static/img/brera/ff-1.jpg)
![frana futura gruppo del sale](/soupboat/~kamo/static/img/brera/ff-sale.jpg)
### XPUB
- Relazione tra sistemi complessi e ambienti in cui vengono sviluppati
- Temi
- metodi

@ -0,0 +1,14 @@
---
title: Documentation workout
description: hello this is a log of francesco
---
Hello these are some logs from kamo. I like to develop software to inhabit complexity with visual and performative outcomes. You can find here a lot of works in progress and some finished projects. My resolution for these 2 years is to get good in documenting things I do.
So this is basically workout.
Ciao
## TO DO##
- Dark mood
- Fix chat reader

@ -0,0 +1,105 @@
---
title: Transcript of my assessment from the future
css: recap.css
cover: recap/cover.jpg
cover_alt: dinosaurs
---
## Hello
This months in XPUB were a lot of fun. At the beginning I was terrorized because of the moving, new people, new places, different language, so probably to cope with the stress I had an initial outburst of energies. Now I'm trying to stay calm.
## Purpose
Lately I've been interested in programming. Probably because it's a playful way to interact with reality starting from abstraction. Something like theory but with instant and tangible outputs. Something like incantation or psychokinesis.
I'm into the development of site-specific software. Codes that inhabit and interact with a community. Coding as a form of care. Programming as a way to facilitate _agency-on_ and _comprehension-of_ complex systems. I'm learning how to approach complexity as an environment. How a work can be complex without forcing the result being complicated.
## Methods
I like to propose ideas to the group. Sometimes the idea [does not deliver](/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](/soupboat/~kamo/static/img/test-3d.jpg), sometimes it lands but the results are [catastrophic](/soupboat/~kamo/projects/si16-structure-proposal/) ![si16 api](/soupboat/~kamo/static/img/recap/si16-api.jpg), sometimes the outcomes are [unexpected](/soupboat/~kamo/projects/annotation-compass/) ![annotation compass](/soupboat/~kamo/static/img/recap/annotation compass.jpg), and sometimes they [unexpectedly work](/soupboat/padliography/) ![padliography](/soupboat/~kamo/static/img/recap/padliography.jpg).
My main interest is the ecology around these ideas. How it can be enriched and transformed by different voices, and the kind of play and space that it offers. I'm trying to shift from _developing crazy things_ to _developing meaningful things_. Meaningful especially in relation to the environment and the other people involved in the process. To be meaningful an idea should stands on its own, but functioning as a starting point, more than a finite result.
I get easily _bored-of_ or _carried-away-by_ my train of thoughts, so I need to rely on others. That's why I always collaborate with someone else and rarely do things alone.
## Outputs
### Warm up
During the first month every day was a fest and we developed everything that came to our mind. To have the Soupboat felt empowering. A place to call home in the internet. ![cms00](/soupboat/~kamo/static/img/recap/cms00.jpg) ![cms01](/soupboat/~kamo/static/img/recap/cms01.jpg) Not really a critical approach maybe, but an ecstatic condition.
Together with Erica we tried to develop a [shared cookbook](/soupboat/soup-gen/) ![soup gen](/soupboat/~kamo/static/img/recap/soup-gen-1.jpg) ![soup gen](/soupboat/~kamo/static/img/recap/soup-gen-2.jpg), then a [birthday cards collector](/soupboat/b-say/) ![birth day cards](/soupboat/~kamo/static/img/recap/bsay.png) to spawn best wishes in the Soupboat homepage at each birthday, some prototypes for the [karaoke as a form of republishing](/soupboat/k-pub/) ![k-pub](/soupboat/~kamo/static/img/recap/kpub.jpg), a way to track all [our pads](/soupboat/padliography/) ![padliography](/soupboat/~kamo/static/img/recap/padliography.jpg) through the media wiki API.
During the group exercise I collaborated to the [text lifeboats](/soupboat/~kamo/static/html/lifeboats/) ![lifeboats](/soupboat/~kamo/static/img/recap/lifeboats.gif) and different ways to [weave](/soupboat/~kamo/static/html/weaving/) texts together ![weaving](/soupboat/~kamo/static/img/recap/weaving.png) to generate new meanings, transforming a complex writings into an [abstract chat](/soupboat/~kamo/static/html/chat-reader/chat.html) ![chat reader](/soupboat/~kamo/static/img/recap/chat-reader.png), and the [insecam livestream transcription](/soupboat/~kamo/static/html/cam-transcript/) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/shoes.jpg) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/barber.jpg) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/cows.jpg).
### SI16
I like what we did for the SI16. The concept of using an API as a form of pubblishing was [mindblowing](/soupboat/~kamo/projects/api-worldbuilding/). The approach proposed during the prototyping sessions was extremely stimulating, even if sometimes frightening to [rewind](/soupboat/~kamo/projects/si16-API-express-prototype/) and [rewind](/soupboat/~kamo/projects/si16-API-strapi-nuxt-prototype/) and [redo](/soupboat/~kamo/projects/si16-backend/) things differently ![backend prototypes](/soupboat/~kamo/static/img/api_bikes.jpg). I feel sorry if at some point I pushed for something that someone perceived as a failure. I get that it's a matter of perspective: from my point of view what's important is the process and the ways we work together, while for someone else a concrete outcome is more important. I need to keep in mind that both sides are legit and valid.
I contributed on the overall [structure](/soupboat/~kamo/projects/si16-structure-proposal/), the [backend](/soupboat/~kamo/projects/si16-backend/) and the [frontend](/soupboat/~kamo/projects/si16-frontend-design/) ![frontend](/soupboat/~kamo/static/img/si16-frontend/Snippet%20Research.jpg), and the [visual identity](https://www.are.na/si16-visual-identity). The [Concrete Label](https://pad.xpub.nl/p/AGAINST_FILTERING) project started with Supi to annotate concrete poetry to create vernacular corpora ![concrete labels](https://i.pinimg.com/originals/9a/12/3c/9a123c7d889520fa01fd4b07a7becdbd.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/a/aa/Labeling.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/7/7f/Label_1.jpg) became the [Annotation Compass](/soupboat/~kamo/projects/annotation-compass/) ![anotation compass](/soupboat/~kamo/static/img/recap/compass.png), a tool to annotate images collectively.
We managed to achieve a lot: a distribuited API, a familiar CMS based on Jupiter Notebooks ![jupit](/soupboat/~kamo/static/img/recap/jupiter.jpg), a coherent environment with room for [customization](/soupboat/si16/projects/annotation-compass/rejection_map/), and a shared understanding of a complex topic ![anotation compass](/soupboat/~kamo/static/img/recap/api.jpg). I tried to document these processes both in the soupboat and directly in the code ![git](/soupboat/~kamo/static/img/recap/git.jpg). This required a lot of effort since I've always had a bad relation with documentation, probably because I'm an over-analitical-critical-shy person.
We failed in finishing things. The event-mode of the website as well as the API key circulation remain a draft. The workload was crazy, especially considered the technical difficulty of the overall project that led to unbalanced shares of work.
### Slow down
After the winter break we slowed down, and spent more time studying the special issue's materials. Together with Erica, Mitsa, Chae, and Alex we read through all the text together. The ideology excercise with [noise canceling headphones](https://pad.xpub.nl/p/noice_cancelling_devices_turns_off_also_your_inner), the [critical karaoke](https://hub.xpub.nl/soupboat/postit/generate/karaoke) about gamification ![karaoke](https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/8/8d/Karaoke-final-5.jpg/1200px-Karaoke-final-5.jpg), the katamari fanfiction ![katamari](/soupboat/~kamo/static/img/recap/katamari.jpg), the [replace('mimic','loot box')](https://hub.xpub.nl/soupboat/postit/generate/mimic) research ![mimic](https://hub.xpub.nl/soupboat/~kamo/static/img/The_Mimic.png), and the gravitational approach to mapping the theme of gamification ![gravity](https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/7/73/Map_monetization.jpg/450px-Map_monetization.jpg) were all results of a moment with more critical focus on the contents and less on technical experiments.
At the beginning of the accademic year we applied to Room for Sound with the k-pub karaoke project, but timing and covid messed up with our plans, and in february after a couple of day of residency we decided to step back in order to focus more on less things. ![k-pub](/soupboat/~kamo/static/img/recap/karaoke2.jpg) Room for Sound understood our needs and proposed us to retry later on this year.
The plan now is to continue working on the karaoke format as a moment in which different forms of public meet each others: ![kara](https://hub.xpub.nl/soupboat/~kamo/static/img/k-pub/karaoke_recipe.png) there is a text and writing aspect, a musical and sonic one, it's a collective and personal performative moment, and it's something already present in the collective imaginary. So it could be a good generative device.
### SI17
The process of SI17 was much more mindful than the previous one. As a group we put a lot of effort into the facilitation and organization of the work. The tired but cheering way we arrived at the launch is a sign of success.
The iterations of the work and the ideas were a lot, and the time passed on the readings was really effective to generate thoughts about the [relations within the public](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-multi-player/), the [jigsaw puzzle as a form of encryption ](https://hub.xpub.nl/soupboat/~kamo/projects/chaotic-evil-puzzles/) of our contents, the loot box as a [decorator or skin](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-decorator/) for other pubblications, [ways to seal](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](https://hub.xpub.nl/soupboat/~kamo/static/img/seals1.jpg) the boot lox instead of opening it, or ways to hack its inner [temporality](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) ![temporality](/soupboat/~kamo/static/img/recap/temporality.jpg).
When we entered the production phase I worked with Mitsa, Supi and Erica as part of the team 1, in charge of the contents of the boot lox. We approached the different contents with the idea of a common ground such as the [post-it](https://pad.xpub.nl/p/post-it). ![post-it identity](https://hub.xpub.nl/soupboat/~kamo/static/img/post-it/orange-katamari.svg) We worked with a surface to [gather the contents](https://git.xpub.nl/kamo/post-it-contents) ![post it contents](/soupboat/~kamo/static/img/recap/contents.png) and with another one to [generate the results](https://git.xpub.nl/kamo/postit) ![post flask](/soupboat/~kamo/static/img/recap/post-flask.png) ![post flask](/soupboat/~kamo/static/img/recap/post-flask-2.png). When Supi said that the way we worked made her rethink inDesign I was happy. Even if the perceived workload at some point was insane (tell me more about the blurred line between leisure and labor), the overall experience was super great, and we managed to work well together with a common pace.
Things went wrong only in the last days before sending the print, when we didn't manage to share the work in a fair way. To me this was a great loss since it was the main stake of the entire process. We had several reflections about this and then managed to recover the group morale working together on the website.
To keep things simple is difficult, but important. At the end I think the issue website ![issue 17 website](/soupboat/~kamo/static/img/recap/issue17.jpg) is great, since we did it altogether. It's not a problem if it's not technically interesting or flexible or modular or what else. I accepted that there are other parameters to create value and meaning. With the help of the group I also managed to give value to things I did such as the xquisite branch ![xbranch](/soupboat/~kamo/static/img/recap/xquisite.jpg) ![xbranch](/soupboat/~kamo/static/img/recap/xquisite-2.jpg) and the mimic-loot box research ![mimic](/soupboat/~kamo/static/img/recap/mimic.jpg), that ultimately ended as contents in the final pubblication.
Some moments were super hard: a certain Monday during spring break we should have decided on something to move on, but every proposal was rejected. It was really difficult, especially since there were valid ideas on the table. ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/100-boxes.jpg) ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/catchy-puzzles.jpg) ![puzzle](https://hub.xpub.nl/soupboat/~grgr/static/img/jigmix.png) ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/xchange-puzzle.jpg) Usually I'm not really attached to my proposals and I'm always ready to give up to something in favor of something else. What I find really difficult it's to give up to something without a real alternative.
## Further developing interests
<!-- I spent last year researching how different forms of intelligence (language, body, intuition, logic) can interact with complex (technological) systems. I would like to continue whit this using the tools and protocols I'm learning here at XPUB.
I would like to research more about emotional intelligence for example, especially when it comes to the forms of care that we are using during meetings or working sessions. How do they interact and influence our creative process and outcomes? Can we embed forms of care into software development? Can this help us approaching complexity with a wider emotional palette and more sensibility? -->
- How different forms of intelligence can interact with complexity (language, body, intuition, logic, emotion)
- Coding as a form of care instead of control
- Design pattern (OOP)
- Learn how to play the accordion.
<!-- usefull links
16
/soupboat/soup-gen/
/soupboat/k-pub/
/soupboat/padliography/
/soupboat/~kamo/projects/concrete-label/
/soupboat/si16/annotation-compass/
/soupboat/~kamo/projects/si16-backend/
17
/soupboat/xquisite/
/soupboat/~kamo/projects/chaotic-evil-puzzles/
/soupboat/postit/
-->

@ -0,0 +1,33 @@
---
title: test highlight
---
```json
{
"image": "filename.jpg",
"position": {"x": 12, "y": 97},
"size": {"width": 43, "height": 18},
"text": "Content of the annotation",
"timestamp": "Wed, 01 Dec 2021 14:04:00 GMT",
"userID": 123456789
}
```
```css
.highlight .kn { color: #fb660a; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #fb660a } /* Keyword.Pseudo */
.highlight .kr { color: #fb660a; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #cdcaa9; font-weight: bold } /* Keyword.Type */
.highlight .ld { color: #ffffff } /* Literal.Date */
.highlight .m { color: #0086f7; font-weight: bold } /* Literal.Number */
.highlight .s { color: #0086d2 } /* Literal.String */
.highlight .na { color: #ff0086; font-weight: bold } /* Name.Attribute */
.highlight .nb { color: #ffffff } /* Name.Builtin */
.highlight .nc { color: #ffffff } /* Name.Class */
.highlight .no { color: #0086d2 } /* Name.Constant */
```
```python
def repeat(text, times):
return (text * times)
```

@ -0,0 +1,155 @@
---
title: TMTTI
---
## Take me to the internet
Visual design & coding fundamentals
Workshop for Masters Degree in Communication for International Relations (MICRI) students at IULM University
From April 26 to May 17, 2022
20 hours remote workshop
### Instructor
Manuel Ehrenfeld
me@manuelehrenfeld.info
Assistant
Francesco Luzzana
### Description
During this workshop we will explore novel digital aesthetics and narrative formats for online publications. Participants will research and co-design a series of articles exploring the different kinds of narrations Internat generates around relevant and urgent topic such as the environmental crisis.
### Method
Through an iterative process of hands-on exercises, readings and discussions, participants will develop the socio-technical awareness necessary to critically orientate and navigate the opportunities and constraints of the digital space.
### Learning outcomes
By the end of the workshop participants will:
- Be familiar with a range of design practices, UX/UI patterns and understand basic web terminology.
- Explore novel digital aesthetics and narrative formats.
- Participate in the creation of a digital publication.
### Topics
- Understanding the post-digital landscape.
- Making another web: from hand-made to brutalist websites.
- New tools: On finding resources and inspiration.
- Collective curation strategies.
- Alternative Content Management Systems.
### Tools
- [Visual studio code](https://code.visualstudio.com)
- [Figma](https://www.figma.com)
- [are.na](are.na)
### Readings and resources
- [Performing the Feed - Paul Soulellis](https://soulellis.com/writing/nov2017/)
- [Too much world - Is the internet dead? - Hito Steyerl](https://www.e-flux.com/journal/49/60004/too-much-world-is-the-internet-dead/)
# Proposal
## The Bestiary of the Internet
_A Bestiary of the Internet seeks to capture this precise moment when the information and reality merge and mesh into one new hybrid body. What happens when technologies and their unintended consequences become so ubiquitous that it is difficult to define what is “real” or not? What does it mean to live in a hybrid environment made of organic and digital matter? What new specimens are currently populating our devices at the beginning of the 21st century?_
Versioning from [Bestiary of the Anthropocene](https://www.onomatopee.net/exhibition/bestiary_of-_the_antropocene/)
A lexicon on internet narratives: each contribution focuses on the same topic but from a different format: IG_story, TikTok_lip-sync, Twitter_thread, Twitch_stream, Youtube_video, Medium_article, Substack_newsletter, etc. In this way specific yet broad issues such as the environmental crisis can be explored from multiple points of view, while at the same time navigating the wide spectrum of digital narratives.
While it is not a remedy, internet for sure is a remediator: it takes every traditional media and digests it into new forms. This crossbreading of informations gives birth to a complex reality. One of the most challenging aspect of our time is to _orientate ourselves in_ and _build meaning out_ of this post-digital landscape.
Hence a guide to navigate this web. From the idea of medieval bestiaries and the hyper-stimulated visual culture of today, this issue of Networked Magazine works as a lens through the different reflections of information and culture. How do we choose reliable sources when scrolling the updates? How can we spot fake news and clickbaits in the age of digital journalism? Where to land some context around this sea of user-generated contents?
#TODO: WRITE last paragraph about reposting and republishing, curation vs aggregation of contents, screenshot documentary
## Timetable
Iterative process: 3x times the same thing, but with more and more focus and building up.
### from our side: preparation week
- Research and design mockups for the Bestiary of the Internet
- Think and select the main topic, if necesary
### 26th April:
First iteration: presentation and contents mockup.
Focus on interests and intuitions.
Morning:
Introduction, portfolio, previous issues.
Presentation and Figma mockup of the Bestiary of the Internet.
Afternoon:
Compiling together the list of formats to investigate.
(starting from IG_story, TikTok_lip-sync, Twitter_thread, Twitch_stream, Youtube_video, Medium_article, Substack_newsletter)
Individual or couple exercise: each group picks a format and gather material.
Outcome:
Using Figma for multiplayer work and the idea of screenshooting as documentary practice, the outcome of the first day is a rough aggregation of visual contents.
Each group brings at least 10~15 screenshots of the picked format.
They are displayed in the same space (Figma), quick round of presention of the findings.
Homework: refine findings.
Write a short report starting from these questions:
- What's the context around these sources and formats?
- How and where do your contents interact with the public discourse?
- How do those contents interact with other formats and how they are perceived?
- How to distinguish between meaningfull and non meaningfull sources?
Each group adjusts their findings based on the report.
### from our side: during the 2 weeks inbetween
- Second round design and working prototype of the Bestiary
- Are.na as alternative CMS
- Design with Screenshot in mind
### 9th May
Second iteration: from contents to articles.
Focus on contents and sources.
Morning:
Check-in and presentation of the report and materials from each group.
Presentation of the working prototype.
Are.na as CMS.
Afternoon:
Each group uploads the findings on Are.na. Each contribution uses the report to organize the structure of the channel.
Besides screenshots, each channel is enriched with other texts, links and references.
Individual tutorial with the groups.
Outcomes:
Using Are.na as a networked CMS, the contents are polished and organized in a critical way.
The outcome of the second iteration is an online-not-yet-published version of the Bestiary.
Homework: adjust contents with the design.
Each one bring an index proposal.
(How to order and organize the contributions in the final outcome)
### from our side: during the week inbetween
- Adjust design and prototype
### 17th May
Third iteration: polishing and publishing.
Focus on aesthetics and narrations.
Morning:
Deciding on the index and adjusting the order on Are.na
Individual tutorial for final adjustments and polishing.
Afternoon:
Individual tutorial for final adjustments and polishing.
Publishing and presentation round on the online version.
Outcomes: pubblication of the issue!

@ -0,0 +1,122 @@
# IMPORT
import os
from flask import Flask, render_template, request, url_for, redirect, jsonify, abort, send_from_directory
import markdown
import frontmatter
from datetime import datetime
# FUNCTIONS
def list_files(folder, remove_ext=False):
''' Read all the functions in a folder '''
names = []
for entry in os.scandir(folder):
# add to the list only proper files
if entry.is_file(follow_symlinks=False):
# remove the extension from the filename
n = os.path.splitext(entry.name)[0]
if remove_ext:
n = entry.name
names.append(n)
return names
def list_folders(folder):
''' Return all the folders in a folder '''
names = []
for entry in os.scandir(folder):
# add to the list only proper files
if not entry.name.startswith('.') and entry.is_dir():
# remove the extension from the filename
names.append(entry.name)
return names
def get_md_contents(filename, directory='./contents'):
''' Return contents from a filename as frontmatter handler '''
with open(f"{directory}/{filename}", "r") as f:
metadata, content = frontmatter.parse(f.read())
html_content = markdown.markdown(content, extensions=['markdown.extensions.attr_list','markdown.extensions.codehilite','markdown.extensions.fenced_code'])
return metadata, html_content
# FLASK APP
base_url = "~kamo"
projects = 'projects'
# create flask application
app = Flask(__name__,
static_url_path=f'/soupboat/{base_url}/static',
static_folder=f'/soupboat/{base_url}/static')
# Markdown(app, extensions=['extra'])
# app.jinja_env.extend(jinja2_highlight_cssclass = 'codehilite')
# add the base_url variable to all the flask templates
@app.context_processor
def set_base_url():
return dict(base_url=base_url)
# Homepage
@app.route(f"/{base_url}/")
def home_page():
# get the basic info of the website from the /contents/home.md file
meta, content = get_md_contents("home.md")
projects_list = []
for project in list_folders("./projects"):
project_info = get_md_contents("documentation.md",
f"./{projects}/{project}")[0]
project_date = datetime.strptime(project_info['date'], '%d/%m/%Y')
project_info['date'] = datetime.strftime(project_date, '%d %b, %y')
project_info['categories'].sort()
project_info['slug'] = project
projects_list.append(project_info)
projects_list.sort(reverse=True, key=lambda project: datetime.strptime(
project['date'], '%d %b, %y'))
# get the list of the projects, the functions, and the corpora
home = {
**meta,
"content": content,
"projects": projects_list
}
return render_template("home.html", **home)
# For generic pages we can include a common template and change only the contents
@app.route(f"/{base_url}/<slug>/")
def dynamic_page(slug=None):
# meta is a dictionary that contains all the attributes in the markdown file (ex: title, description, soup, etc)
# content is the body of the md file aka the text content
# in this way we can access those frontmatter attributes in jinja simply using the variables title, description, soup, etc
meta, content = get_md_contents(f"{slug}.md")
return render_template("page.html", **meta, content=content)
# Single project
@app.route(f"/{base_url}/projects/<project>/")
def p_info(project=None):
meta, content = get_md_contents("documentation.md",
f"./{projects}/{project}")
template = 'project.html'
if 'template' in meta:
template = meta['template']
return render_template(template, **meta, content=content)
@app.route(f'/{base_url}/projects/<project>/<path:filename>')
def sendStaticFiles(project, filename):
return send_from_directory(app.root_path + f'/projects/{project}/', filename, conditional=True)
# RUN
app.run(port="3132")

@ -1,11 +0,0 @@
@font-face {
font-family: "Ortica";
font-weight: bold;
src: url("./Ortica-Bold.woff2") format("woff2"), url("./Ortica-Bold.woff") format("woff");
}
@font-face {
font-family: "Ortica";
font-weight: normal;
src: url("./Ortica-Light.woff2") format("woff2"), url("./Ortica-Light.woff") format("woff");
}

@ -1,36 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Kamo</title>
<link rel="stylesheet" href="global.css" />
<link rel="stylesheet" href="style.css" />
<script src="name.js" defer></script>
<script src="cms.js" defer></script>
</head>
<body>
<h1 class="title">probably hungry</h1>
<div class="info">
hello this is a log of francesco also and only known as
<span id="name-space">kamo</span>
<a href=".." class="back">back to the soupboat</a>
</div>
<table id="table">
<!-- <tr>
<td class="title"><a href="05-10-2021-weaving/">Text Weaving</a></td>
<td class="links">
<a href="https://git.xpub.nl/kamo/text_weaving">git</a>
</td>
<td class="categories">
<span class="tag">Python</span>
<span class="tag">NLTK</span>
<span class="tag">Text</span>
</td>
<td class="date">10-05-2021</td>
</tr> -->
</table>
</body>
</html>

@ -1,36 +0,0 @@
const nameSpace = document.getElementById("name-space");
const list = [
"kamo",
"sumo",
"camo",
"gamo",
"fra",
"salamino",
"zuppetta",
"soup eater",
"soul eater",
"sound eater",
"k",
"eheheh",
"🗿",
"🐡",
"fridge haunter",
"fridge hunter",
"fridge terror",
"niiiice",
"slice",
"BUT",
];
function randomName() {
return list[Math.floor(Math.random() * list.length)];
}
setInterval(() => {
nameSpace.innerHTML = randomName();
nameSpace.classList.add("rotate");
setTimeout(() => {
nameSpace.classList.remove("rotate");
}, 5000);
}, 5000);

@ -0,0 +1,128 @@
---
title: Annotation Compass
description: A tool for gathering situated impressions in order to create individual, vernacular and poetic readings of various inputs
date: 10/12/2021
cover:
url: /soupboat/si16/annotation-compass/
git: https://git.xpub.nl/kamo/collecting-labels
pad: https://pad.xpub.nl/p/sunday
links:
- url: https://hub.xpub.nl/soupboat/selection-process/
title: wip presentation
categories:
- Web
- SI16
- Label
- Tool
---
This project is a multiplayer branch of the Concrete Label tool, developed in the context of the SI16 &&& is a super collaboration with Supi, Jian, Kim, Alex, and Emma. The description is a porting of the documentation that you can find along with the various showcases on the [SI16 website](https://hub.xpub.nl/soupboat/si16/projects/annotation-compass/).
How do we bring multi-vocality in the work of annotation? The Annotation Compass builds composites from aggregated vernacular impressions, rich of their subjectivity and situatedness. It is the outcome of a three months journey questioning the relationship between vernacular languages and natural language processing tools.
## First Experiments
### The living-room
![Supi's livingroom](/soupboat/~kamo/static/img/map_description_H.jpg)
For this experiment, four of us were gathered in a living-room.
- Number of participants: 4
- Location: Supi's living room
- Aim: Map out each participant's impressions of the living room.
- Material: The living room's floor plan, InDesign, computers.....
- Time-frame: 5 minutes
- Instructions: individually annotate the floor plan with impressions of the living room
After removing the floor plan and looking at the subjective annotations of this experiment, we observed that each outcome forms another 'space'. Each person's set of annotations brings a unique perspective of the living room , an 'individual map'. We then layered the individual maps and the compilation resulted in a vernacular picture of the space. This alternative understanding of the space can only be given to a reader through those descriptions.
### Still from Michael Snow's Wavelength
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/3/3e/Selection_process_2.png)
The same method was applied to the photograph of a room. Each of us used a different set of coloured sticky notes and took 5 minutes to physically annotate the picture on the same surface. The picture was then removed from the background, resulting in a similar outcome as the experiment described above.
From these observations, our interest on subjective annotations that could flow in a common understanding of an image grew. As a tool to collect situated impressions, we elaborated the idea of the Annotation Compass.
On a given surface, such as an image, the tool facilitates the collection of annotations and their coordinates from various users simultaneously. These annotations represent individual knowledges and perspectives in regards to the given surface.
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/3/32/Selection_process_3.png)
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/2/2b/Selection_process_4.png)
## Instructions
To use this tool, let's consider the "host" any person interested in gathering annotation on a specific image; and the "guest" any person invited by the host to annotate the image.
### Process for the host
1. upload an image
2. add a text to explain the context of the image or to give instructions and helpful advice to the guests
3. send link to guests and invite them to annotate
4. download a json-file or text-file that contains the collected data that was gathered so far
5. try the different functions of SI16 to filter the collected dat
### Process for the guest
1. open the link sent by the host
2. read the information attached to the image by the host
3. use the cursor to select a specific area that you want to annotate
4. write and insert your annotation(s)a
## The data
The Tool not only archives the annotations, but also additional meta-data that can be helpful to analyze the outcome. The collected data is stored in a "json-file" that comes as a list of labels. In each label, one can find the file name of the annotated image, the coordinates of the annotation, the dimension of the annotation 'box', the annotation itself, the index number of the annotation and a user identification:
```json
{
"image": "filename.jpg",
"position": {"x": 12, "y": 97},
"size": {"width": 43, "height": 18},
"text": "Content of the annotation",
"timestamp": "Wed, 01 Dec 2021 14:04:00 GMT",
"userID": 123456789
}
```
- `image`: a reference to the filename of the image
- `position`: x and y coordinates given in percentage, relative to the top left corner of the image
- `size`: width and height given in percentage, relative to the size of the image
- `text`: the text content of the label
- `timestamp`: the moment in which the label was uploaded
- `userID`: a random generated id to keep track of the autorship of the labels
__for the future:__ at some point could be intresting to something like a `components` property, in order to make the tool more flexible and open to plugin or integration. Ideally this property is a list of components, and each one can add some kind of info or metadata for specific usecases, without the need to rewrite all the code to make room for that.
The outcome provided by the Annotation Compass is ever-changing: whenever an individual adds an annotation, the data grows.
After applying the tool to different projects we observed that the collected data can offer a reflexion on the so called "objective": It provides individual perceptions and builds a common experience by including a multiplicity of impressions rather than one objective definition. In conclusion, the Tool can be used to provide alternative ways to define images, images of space, texts, and anything else annotatable.
## Possible applications of the tool:
- Ask individuals to annotate the space they are in at the moment.
- Ask individuals to annotate a space from memory.
- Ask individuals to annotate imaginary spaces. (e.g. a space from a dream, a fictional space they know from a novel, a place that exists but they never went …)
- Ask individuals to annotate a space before and after they went for the first time.
- Invite individuals to a space and ask them to annotate it as a performative act that is situated not only in space but also time.
- Ask individuals to annotate a space whenever they want (unlimited access).
- Ask individuals to annotate a public space.
- Ask individuals to annotate a whole city, country, continent …
- Ask individuals to annotate a private space.
- Ask individuals to annotate an indoor space (bedroom, library, central station, theatre …)
- Ask individuals to annotate an outdoor space (park, market place, beach …)
- Ask specific groups to annotate a space (queer, teenagers, people with disabilities, immigrants …)
- Ask individuals to annotate specific things, e.g. emotions, colors, surfaces, light …
- Ask individuals to only use specific glyphs (e.g. ! ? and ) or emojis to annotate the space to include those not confident using words.
- Encourage individuals to use their mother tongue / slang / informal language to annotate a space.
- Ask only one individual to give many annotations of a space over time (daily diary, yearly check-in …)
- Ask individuals to annotate different spaces (e.g. their own living rooms)
- Ask individuals to annotate a space without using a standard map but rather an empty sheet as a starting point.
- Ask individuals to annotate a space without using a standard map but rather an individual map or vernacular map as a starting point.
- Ask individuals to annotate a space without using a standard map but rather a photograph of a space as a starting point.
- Ask individuals to annotate a space in real life (e.g. using sticky notes, writing on plexiglass, interview) and use the tool to insert the data afterwards.
- annotate a photograph (portrait, scene, landscape …)
- annotate a painting
- annotate a text
- annotate a song/sound
- misusing the tool

@ -0,0 +1,128 @@
---
title: Annotation Compass
description: A tool for gathering situated impressions in order to create individual, vernacular and poetic readings of various inputs
date: 10/12/2021
cover:
url: /soupboat/si16/annotation-compass/
git: https://git.xpub.nl/kamo/collecting-labels
pad: https://pad.xpub.nl/p/sunday
links:
- url: https://hub.xpub.nl/soupboat/selection-process/
title: wip presentation
categories:
- Web
- SI16
- Label
- Tool
---
This project is a multiplayer branch of the Concrete Label tool, developed in the context of the SI16 &&& is a super collaboration with Supi, Jian, Kim, Alex, and Emma. The description is a porting of the documentation that you can find along with the various showcases on the [SI16 website](https://hub.xpub.nl/soupboat/si16/projects/annotation-compass/).
How do we bring multi-vocality in the work of annotation? The Annotation Compass builds composites from aggregated vernacular impressions, rich of their subjectivity and situatedness. It is the outcome of a three months journey questioning the relationship between vernacular languages and natural language processing tools.
## First Experiments
### The living-room
![Supi's livingroom](/soupboat/~kamo/static/img/map_description_H.jpg)
For this experiment, four of us were gathered in a living-room.
- Number of participants: 4
- Location: Supi's living room
- Aim: Map out each participant's impressions of the living room.
- Material: The living room's floor plan, InDesign, computers.....
- Time-frame: 5 minutes
- Instructions: individually annotate the floor plan with impressions of the living room
After removing the floor plan and looking at the subjective annotations of this experiment, we observed that each outcome forms another 'space'. Each person's set of annotations brings a unique perspective of the living room , an 'individual map'. We then layered the individual maps and the compilation resulted in a vernacular picture of the space. This alternative understanding of the space can only be given to a reader through those descriptions.
### Still from Michael Snow's Wavelength
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/3/3e/Selection_process_2.png)
The same method was applied to the photograph of a room. Each of us used a different set of coloured sticky notes and took 5 minutes to physically annotate the picture on the same surface. The picture was then removed from the background, resulting in a similar outcome as the experiment described above.
From these observations, our interest on subjective annotations that could flow in a common understanding of an image grew. As a tool to collect situated impressions, we elaborated the idea of the Annotation Compass.
On a given surface, such as an image, the tool facilitates the collection of annotations and their coordinates from various users simultaneously. These annotations represent individual knowledges and perspectives in regards to the given surface.
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/3/32/Selection_process_3.png)
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/2/2b/Selection_process_4.png)
## Instructions
To use this tool, let's consider the "host" any person interested in gathering annotation on a specific image; and the "guest" any person invited by the host to annotate the image.
### Process for the host
1. upload an image
2. add a text to explain the context of the image or to give instructions and helpful advice to the guests
3. send link to guests and invite them to annotate
4. download a json-file or text-file that contains the collected data that was gathered so far
5. try the different functions of SI16 to filter the collected dat
### Process for the guest
1. open the link sent by the host
2. read the information attached to the image by the host
3. use the cursor to select a specific area that you want to annotate
4. write and insert your annotation(s)a
## The data
The Tool not only archives the annotations, but also additional meta-data that can be helpful to analyze the outcome. The collected data is stored in a "json-file" that comes as a list of labels. In each label, one can find the file name of the annotated image, the coordinates of the annotation, the dimension of the annotation 'box', the annotation itself, the index number of the annotation and a user identification:
```json
{
"image": "filename.jpg",
"position": {"x": 12, "y": 97},
"size": {"width": 43, "height": 18},
"text": "Content of the annotation",
"timestamp": "Wed, 01 Dec 2021 14:04:00 GMT",
"userID": 123456789
}
```
- `image`: a reference to the filename of the image
- `position`: x and y coordinates given in percentage, relative to the top left corner of the image
- `size`: width and height given in percentage, relative to the size of the image
- `text`: the text content of the label
- `timestamp`: the moment in which the label was uploaded
- `userID`: a random generated id to keep track of the autorship of the labels
__for the future:__ at some point could be intresting to something like a `components` property, in order to make the tool more flexible and open to plugin or integration. Ideally this property is a list of components, and each one can add some kind of info or metadata for specific usecases, without the need to rewrite all the code to make room for that.
The outcome provided by the Annotation Compass is ever-changing: whenever an individual adds an annotation, the data grows.
After applying the tool to different projects we observed that the collected data can offer a reflexion on the so called "objective": It provides individual perceptions and builds a common experience by including a multiplicity of impressions rather than one objective definition. In conclusion, the Tool can be used to provide alternative ways to define images, images of space, texts, and anything else annotatable.
## Possible applications of the tool:
- Ask individuals to annotate the space they are in at the moment.
- Ask individuals to annotate a space from memory.
- Ask individuals to annotate imaginary spaces. (e.g. a space from a dream, a fictional space they know from a novel, a place that exists but they never went …)
- Ask individuals to annotate a space before and after they went for the first time.
- Invite individuals to a space and ask them to annotate it as a performative act that is situated not only in space but also time.
- Ask individuals to annotate a space whenever they want (unlimited access).
- Ask individuals to annotate a public space.
- Ask individuals to annotate a whole city, country, continent …
- Ask individuals to annotate a private space.
- Ask individuals to annotate an indoor space (bedroom, library, central station, theatre …)
- Ask individuals to annotate an outdoor space (park, market place, beach …)
- Ask specific groups to annotate a space (queer, teenagers, people with disabilities, immigrants …)
- Ask individuals to annotate specific things, e.g. emotions, colors, surfaces, light …
- Ask individuals to only use specific glyphs (e.g. ! ? and ) or emojis to annotate the space to include those not confident using words.
- Encourage individuals to use their mother tongue / slang / informal language to annotate a space.
- Ask only one individual to give many annotations of a space over time (daily diary, yearly check-in …)
- Ask individuals to annotate different spaces (e.g. their own living rooms)
- Ask individuals to annotate a space without using a standard map but rather an empty sheet as a starting point.
- Ask individuals to annotate a space without using a standard map but rather an individual map or vernacular map as a starting point.
- Ask individuals to annotate a space without using a standard map but rather a photograph of a space as a starting point.
- Ask individuals to annotate a space in real life (e.g. using sticky notes, writing on plexiglass, interview) and use the tool to insert the data afterwards.
- annotate a photograph (portrait, scene, landscape …)
- annotate a painting
- annotate a text
- annotate a song/sound
- misusing the tool

@ -0,0 +1,100 @@
---
title: Chimeric API
description: What Can API Learn from Poetics and World-building?
categories:
- API
cover: chimera.jpg
cover_alt: a chimera
date: 10/11/2021
---
_An original essay from Tiger Dingsun in which the terms graphic design are replaced with API. Read the original text here: [Chimeric Worlding](https://tdingsun.github.io/worlding/)_
![Phylogenetic diagrams](/soupboat/~kamo/static/img/title-img.png)
_Various frameworks for phylogenetic diagrams right-to-left rectangular layout (A), bottom-up rectangular layout (B), top-down rectangular layout (Dendrogram) (C), rotated rectangular layout (D), bottom-up slanted layout (E), top-down slanted layout (Cladogram) (F), circular layout (G), circular inward layout (H and I)._
## Introduction
I think Ill start with that tired question of whether API development is authorship.
I turn to contemporary discourse in translation theory, where there is the idea that translation is an act of authorship, as the translator inevitably has to make countless decisions in creating the translation. There is no such thing as a perfect translation, no such thing as the platonic copy of a text. The point of a translation isnt, and cant be, perfect imitation. Instead, the point is to give new life and new meaning to an original text.
Insofar as API development is fundamentally structured around the act of intersemiotic translation, then, it follows that API development is authorship.
So this question of “are designers authors” isnt actually that interesting, and also probably isnt actually the locus of the feelings around this debate.. Afterall, copywriters also author texts, but often they author texts in service of a brand. The anxiety of the developer doesnt come from ruminating over whether or not what they do is considered authorship; it comes from feeling as though their entire field is stuck between being an artform and a service industry.
What I am interested in, beyond this revelation that design is authorship, is in what kinds of texts we are creating, and in the potentials of developing a sense of poetics in API development. Poetics how a texts different elements come together and produce certain effects onto the reader sounds a lot like what developers are already concerned with, but thinking about API development production through these terms in an under-explored avenue for API development beyond pure functionalism. In particular, I am interested in the poetics, the frameworks, and the tropes used by literatures like poetry or speculative fiction in order to engage their readers with worlds with their own internal systems of logic worlds which relate to ours, but also lie within a field of hybridity and contradiction. Can API development do this too? My goal is to outline a methodology for developers to think of their practice as worldbuilding, and to consider the potentials and poetics that lie in such an endeavor.
## API development and Poetics
![Arab Apocalypse](/soupboat/~kamo/static/img/adnan.gif)
_Excerpt from Etel Adnan's The Arab Apocalypse_
There are already many things that the field of API development and poetry share. Poetry seeks to make new meaning through novel configurations of elements (words) from an already established system (language). API development, being related to the organization and presentation of information, can also be seen as making meaning through novel configuration of various elements, which are not just limited to language and text, but also might include images, symbolic meaning, and visual culture writ large. Poetry, more so than other literatures, is concerned not only with the denotative meaning of words, but also the meaning that arises from the aesthetic quality of words (things like phonaesthetics, sound symbolism, rhyme, metre). In dealing with typography, developers are also interested in both the denotative meaning and aesthetic qualities of a text they are working with. Both have a playful relationship to structure, sometimes adhering to, and sometimes breaking, form.
However, one thing that API development does not often do, that poetry does, is making a world, to provide a rich context for their work that reaches towards the poetic, the fantastical, the improbable, the mythological. This is extremely worthwhile for developers to pursue, because worldbuilding allows for the potential for narratives to sprawl out nonlinearly. It invites a non-teleological reading (reading without a prescribed goal) of the text, (or image, or whatever the object of API development is) and offers a point of resistance against API developments primary function as lubricant for the smooth flow of capital (be it economic, or otherwise), which relies on a singular, totalizing interpretation of the world.
## A Methodology for Worldbuilding
![Diagram from Jacques Maritain's Creative Intuition in Art and Poetry](/soupboat/~kamo/static/img/maritain.jpg)
_Diagram from Jacques Maritain's Creative Intuition in Art and Poetry_
The ways in which poets develop their own sense of poetics varies, but in general one could describe it as a complex interaction between systems of cultural and historic signifiers and a poets own idiosyncratic, hermeneutic system of symbols, images, and other poetic devices, as well as their own logic of how those symbols relate to one another. After all, I would imagine that most poets want their texts to be somewhat understandable by their audience. By combining signifiers that are already familiar to their audience with more personal narratives, images, and symbols, the poet creates entry points into the more untranslatable parts of their psyche. This is related to what the artist Ian Cheng might call worlding. Cheng writes on his website,
_“Worlding [is] a vital practice to help us navigate darkness, maintain agency despite indeterminacy, and appreciate the multitude of Worlds we can choose to live in and create. Whether you are creating art, games, institutions, religions, or life itself: LIVE TO WORLD AND WORLD TO LIVE!”_
He further writes in another blog post:
_We could say a World is something like a gated garden. A World has borders. A World has laws. A World has values. A World has dysfunction. A World can grow up. A World has members who live in it. A World gives its members permission to act differently than outside of it. A World incentivizes its members to keep it alive, often with the pleasures of its dysfunction. A World counts certain actions inside it as relevant and meaningful. A World undergoes reformations and disruptions. A World has mythic figures. A World is a container for all the possible stories of itself. A World manifests evidence of itself in its members, emissaries, symbols, tangible artifacts, and media, yet it is always something more._
Whats most interesting to me here is this interplay between constraints and possibilities. Poets constrain their work using various structures, but also build upon and selectively break apart those structures by incorporating their own idiosyncratic use of language. Through offering both references to (perhaps multiple) systems of shared references and collective knowledge and one's own personal frameworks, poets create new worlds from this combination of different shared frameworks for interpreting reality and the poets own personal reality, worlds that the audience is able to semi-inhabit, and explore over time.
![Thoughts, Language, Culture](/soupboat/~kamo/static/img/thoughts.png)
_Diagram of the relationship between Thought, Language, and Culture from Ariel Vázquez Carranza's essay What is Language for Sociolinguists?_
This suggests a methodology that might be of use to developers. Although creating novel structures and novel logics to govern our making necessarily limits any semiotic elements that have to adhere to these structures, these structures also imply the existence of an expandable world within which that logic holds true. The key here is this combination of “internal” and “external” (of which there may be many, which may contradict each other) systems of meaning. This is one way to view the way poets develop their own sense of poetics—how the different elements of a text all fit together, and produce both linguistic and extralinguistic (sensorial? synesthetic?) effects onto the reader. developers, too, can develop their own visual language in the same way that a poet might develop any number of poetic frameworks through which to interpret reality, by fitting together multiple external and internal systems of meaning. We are already adept at invoking widely shared, conventional systems of meaning in order to make our work function on the basis of clarity, but it is also possible for clarity to exist simultaneously with another, murkier kind of effect that comes from fortifying conventional logic with a developers own internal logic.
![Chimera](/soupboat/~kamo/static/img/chimera.jpg)
_The mythological chimera_
I might call this methodology “chimeric worlding”, to emphasize the fact that these worlds, which developers and their audience cohabitate through their work, are cobbled together from the DNA of various other worlds, and are richer because of this multiplicity. And I choose this word “chimeric” not only for its meaning in the biological sense, i.e., “composed of material (such as DNA or polypeptide) from more than one organism”, but also for its more metaphorical sense: “1) existing only as the product of unchecked imagination, fantastically visionary or improbable, 2) given to fantastic schemes.” (Merriam-Webster)
Under the methodology of chimeric worlding, there is a call for epistemic disobedience, as the decolonial theorist Walter Mignolo calls it, for we all operate under symbolic systems of oppression. As developers we have the ability to take those pervasive systems and strip them for parts, combining them with other, more marginalized knowledge. We can take what has been deemed esoterica or folk, and give them equal importance with conventional structures of knowledge, this so-called rationality or common sense that has been naturalized. So much of what is considered good or correct or legible design comes from these naturalized conventions. Part of this methodology of “chimeric worlding” involves the possibility of co-opting the aesthetics of structuralism, while recognizing its inherent arbitrariness, and to see that this arbitrariness is in fact emancipatory, and enables us to layer multiple logics and systems of knowledge. Theres an opportunity here to mine history and culture of various frameworks as inspiration for organizing content, and for developing ones own individualized visual language. (Responsibly, of course, but here is where I might invoke my identity as a queer designer of color operating in the Western world, to say that I am interested in co-opting white knowledge as well as utilizing structures from my own culture. This is why, for example, I am interested in both Taoist cosmology, as well as the aesthetics and lore of Christian mythology, even though I have absolutely zero cultural connection to Christianity).
## Demons, Folklore, and Speculative Fiction
![Vampire Weekend](/soupboat/~kamo/static/img/vampire_weekend.jpg)
_Art direction for Vampire Weekend's album Father of the Bride, featuring a re-interpreted Tree of the Sephiroth from Judaic Mysticism_
“Chimeric worlding” also has a relationship to sacred geometry, to numerology, to mandalas, magic circles, to cosmologies, to mythos. There are all of these old frameworks of graphically organizing the universe and all that it contains, and how it all functions. One form of “chimeric worlding” might be for developers to draw visual and compositional inspiration from mysticism. Consider the five elements used in many traditional Chinese practices to explain various phenomena. Consider the four humors, used in medieval Western European theories of anatomy.
![Sigils](/soupboat/~kamo/static/img/2.png)
_Worldbuilding Sigils for the 72 Demons in the Ars Goetia_
Consider, for example, the Ars Goetia, that Western medieval taxonomy of 72 demons. Each of these 72 demons were associated with their own sigil, and they obviously werent called developers back then, but some developer had to create these sigils, these compositions of line, circles, and crosses. By associating this system of sigils with an already existing lore around demonic organizational hierarchy, this designer is able to connect their (somewhat arbitrary) designs with the existing Western eschatological tradition, loading whatever they are making with the invitation for the audience to step into a world where texts and graphic symbols operate under some hidden logic, and have greater power than in conventional reality.
![HxH](/soupboat/~kamo/static/img/nen.jpeg)
_An explanation of the power system in the anime series Hunter x Hunter, which is extremely specific to the world of the series, yet still based in historico-religious ideas of 'aura' or 'qi'._
Sci-fi and fantasy writers have been doing this sort of thing for a while now, to create worlds that are new and yet related to ours. It has also been commonly troped in many anime franchises. “chimeric worlding” also definitely owes a lot to the genre of magical realism, especially in the way that magical realism often operates through epistemic disobedience, by disrupting conventional logic and reasoning. Many of these narratives operate under fictional structures and power systems that draw from various cultural, historical, and religious/spiritual/mystical frameworks, while combining that with other logics and inventions that expand upon those already existing frameworks, in order to flesh out the world in which their narratives play out.
![Digimon](/soupboat/~kamo/static/img/digimon.png)
_12 Digimon based off of the 12 animals in the Chinese Zodiac. There are also 7 Digimon based off of the Seven Deadly Sins._
More literally, this relationship between fictional worlds and broader culture and history is evident in the fact that much of worldbuilding heavily references various world mythologies, folktales and religions (everything from Thor in the Marvel Cinematic Universe to vampires and werewolves in the Twilight franchise), but in a way that flattens it and makes it more malleable. Its like secularized mysticism, or playful mythos. And what is mythos, if not narrative and epistemological frameworks for understanding the world? But this play with culture also happens at various levels of abstraction. For example, elemental systems (like in Pokemon, or Naruto, or Avatar the Last Airbender) originate from any number of different theories of the atomic makeup of matter (the four classical elements of fire, water, earth, air, the 5 elemental system in East Asia of fire, water, earth, metal, wood). The taxonomic system in Digimon comes from a more recent, technological framework of relationships between data, viruses, and vaccines. In Full Metal Alchemist, which establishes a magic system based on multiple historical-cultural definitions of alchemy, the antagonists are organized around the seven deadly sins from Christian philosophy. Other examples include references to tarot cards (Cardcaptor Sakura, Persona 4, Shin Megami Tensei), chakras (Naruto), different musical genres (Trolls World Tour), taxonomies of virtues, personality traits, or emotions (Digimon again, and even the Pixar movie Inside Out), divisions of labor in a dystopian imagining of society (Hunger Games, plus a slew of other YA dystopian series) or different theories of the relationship between mind, body, and soul (too many to count).
There are all of these ways that writers expand a world through its lore, and the great thing about that is that building up a lore suggests the existence of even more lore, that just happens to have not yet been made explicit to the audience, and is open to speculation. This is the kind of thing that fuels fandom. What if developers could create worlds capable of garnering fan theories, multiple interpretations, and wild reimaginings? It would mean a depth of engagement with API development beyond the singular goal of clarity and communication.
## Expanding the Limits of API development
![Culture](/soupboat/~kamo/static/img/4.png)
If developers only rely on a set of conventions and references that are legible to the dominant culture, then they will inevitably just create things that are meant to be consumed as efficiently as possible, and nothing else. However, if designers only relied on a personal set of symbols and signifiers that are only meaningful to them, their work will be completely useless to others. The field of API development is oriented towards the public, and therein lies its strength. But it can be easy to forget that a public is made of individuals, and it can be hard to create things that both offer up entry points for the audience, and broadly opens up a field of interpretation. “chimeric worlding” helps the developer maintain cohesion in their body of work without feeling one-note. Because if the developer develops a rich, hybridized, internal logic through which their body of work functions, even without explicitly explaining that logic, the audience is able to slowly piece that together, and excavate the lore of the world that is created.
![Culture](/soupboat/~kamo/static/img/5.png)
_Worldbuilding Poetry and speculative fiction already do this. developers can, too.)_
It bears clarifying, that this methodology is not one that tells you to throw away all structure, to throw away all of your legacy Western European API development education and sensibilities. It is a methodology that tells you to provincialize that education, to appropriate and reconfigure it as parts of new hybrids, and to consider it just one tool out of many possible tools, one structure out of many possible structures. This methodology is not one that is anti-structure. It is just pro- multivarious and contradictory and ambiguous and poetic structures.
As an analogy, I might say that this methodology is not one that says to make and then ultimately break the grid. Because the truth is, I, and most other developers, like grids. So instead of breaking the grid, I want to make the grid my own, to claim its aesthetics for myself, and to imbue the grid itself with rich layers of connotative meaning and custom logics. The “chimeric worlding version of a grid is a grid that binds itself to the texts and images that lay on top of it, wrapping around it and becoming the bones of a world. And the audience doesnt necessarily have to understand it all. The paradox is that clarity can, in fact, co-exist with poetic ambiguity and the openness of interpretation. Legibility can co-exist with illegibility. This ambiguous structure (or perhaps structural ambiguity?) signals to the audience that there is a world here, and that it is worth engaging with, and even if they can only catch a glimpse at first, there are hidden depths to discover.

@ -0,0 +1,100 @@
---
title: Chimeric API
description: What Can API Learn from Poetics and World-building?
categories:
- API
cover: chimera.jpg
cover_alt: a chimera
date: 10/11/2021
---
_An original essay from Tiger Dingsun in which the terms graphic design are replaced with API. Read the original text here: [Chimeric Worlding](https://tdingsun.github.io/worlding/)_
![Phylogenetic diagrams](/soupboat/~kamo/static/img/title-img.png)
_Various frameworks for phylogenetic diagrams right-to-left rectangular layout (A), bottom-up rectangular layout (B), top-down rectangular layout (Dendrogram) (C), rotated rectangular layout (D), bottom-up slanted layout (E), top-down slanted layout (Cladogram) (F), circular layout (G), circular inward layout (H and I)._
## Introduction
I think Ill start with that tired question of whether API development is authorship.
I turn to contemporary discourse in translation theory, where there is the idea that translation is an act of authorship, as the translator inevitably has to make countless decisions in creating the translation. There is no such thing as a perfect translation, no such thing as the platonic copy of a text. The point of a translation isnt, and cant be, perfect imitation. Instead, the point is to give new life and new meaning to an original text.
Insofar as API development is fundamentally structured around the act of intersemiotic translation, then, it follows that API development is authorship.
So this question of “are designers authors” isnt actually that interesting, and also probably isnt actually the locus of the feelings around this debate.. Afterall, copywriters also author texts, but often they author texts in service of a brand. The anxiety of the developer doesnt come from ruminating over whether or not what they do is considered authorship; it comes from feeling as though their entire field is stuck between being an artform and a service industry.
What I am interested in, beyond this revelation that design is authorship, is in what kinds of texts we are creating, and in the potentials of developing a sense of poetics in API development. Poetics how a texts different elements come together and produce certain effects onto the reader sounds a lot like what developers are already concerned with, but thinking about API development production through these terms in an under-explored avenue for API development beyond pure functionalism. In particular, I am interested in the poetics, the frameworks, and the tropes used by literatures like poetry or speculative fiction in order to engage their readers with worlds with their own internal systems of logic worlds which relate to ours, but also lie within a field of hybridity and contradiction. Can API development do this too? My goal is to outline a methodology for developers to think of their practice as worldbuilding, and to consider the potentials and poetics that lie in such an endeavor.
## API development and Poetics
![Arab Apocalypse](/soupboat/~kamo/static/img/adnan.gif)
_Excerpt from Etel Adnan's The Arab Apocalypse_
There are already many things that the field of API development and poetry share. Poetry seeks to make new meaning through novel configurations of elements (words) from an already established system (language). API development, being related to the organization and presentation of information, can also be seen as making meaning through novel configuration of various elements, which are not just limited to language and text, but also might include images, symbolic meaning, and visual culture writ large. Poetry, more so than other literatures, is concerned not only with the denotative meaning of words, but also the meaning that arises from the aesthetic quality of words (things like phonaesthetics, sound symbolism, rhyme, metre). In dealing with typography, developers are also interested in both the denotative meaning and aesthetic qualities of a text they are working with. Both have a playful relationship to structure, sometimes adhering to, and sometimes breaking, form.
However, one thing that API development does not often do, that poetry does, is making a world, to provide a rich context for their work that reaches towards the poetic, the fantastical, the improbable, the mythological. This is extremely worthwhile for developers to pursue, because worldbuilding allows for the potential for narratives to sprawl out nonlinearly. It invites a non-teleological reading (reading without a prescribed goal) of the text, (or image, or whatever the object of API development is) and offers a point of resistance against API developments primary function as lubricant for the smooth flow of capital (be it economic, or otherwise), which relies on a singular, totalizing interpretation of the world.
## A Methodology for Worldbuilding
![Diagram from Jacques Maritain's Creative Intuition in Art and Poetry](/soupboat/~kamo/static/img/maritain.jpg)
_Diagram from Jacques Maritain's Creative Intuition in Art and Poetry_
The ways in which poets develop their own sense of poetics varies, but in general one could describe it as a complex interaction between systems of cultural and historic signifiers and a poets own idiosyncratic, hermeneutic system of symbols, images, and other poetic devices, as well as their own logic of how those symbols relate to one another. After all, I would imagine that most poets want their texts to be somewhat understandable by their audience. By combining signifiers that are already familiar to their audience with more personal narratives, images, and symbols, the poet creates entry points into the more untranslatable parts of their psyche. This is related to what the artist Ian Cheng might call worlding. Cheng writes on his website,
_“Worlding [is] a vital practice to help us navigate darkness, maintain agency despite indeterminacy, and appreciate the multitude of Worlds we can choose to live in and create. Whether you are creating art, games, institutions, religions, or life itself: LIVE TO WORLD AND WORLD TO LIVE!”_
He further writes in another blog post:
_We could say a World is something like a gated garden. A World has borders. A World has laws. A World has values. A World has dysfunction. A World can grow up. A World has members who live in it. A World gives its members permission to act differently than outside of it. A World incentivizes its members to keep it alive, often with the pleasures of its dysfunction. A World counts certain actions inside it as relevant and meaningful. A World undergoes reformations and disruptions. A World has mythic figures. A World is a container for all the possible stories of itself. A World manifests evidence of itself in its members, emissaries, symbols, tangible artifacts, and media, yet it is always something more._
Whats most interesting to me here is this interplay between constraints and possibilities. Poets constrain their work using various structures, but also build upon and selectively break apart those structures by incorporating their own idiosyncratic use of language. Through offering both references to (perhaps multiple) systems of shared references and collective knowledge and one's own personal frameworks, poets create new worlds from this combination of different shared frameworks for interpreting reality and the poets own personal reality, worlds that the audience is able to semi-inhabit, and explore over time.
![Thoughts, Language, Culture](/soupboat/~kamo/static/img/thoughts.png)
_Diagram of the relationship between Thought, Language, and Culture from Ariel Vázquez Carranza's essay What is Language for Sociolinguists?_
This suggests a methodology that might be of use to developers. Although creating novel structures and novel logics to govern our making necessarily limits any semiotic elements that have to adhere to these structures, these structures also imply the existence of an expandable world within which that logic holds true. The key here is this combination of “internal” and “external” (of which there may be many, which may contradict each other) systems of meaning. This is one way to view the way poets develop their own sense of poetics—how the different elements of a text all fit together, and produce both linguistic and extralinguistic (sensorial? synesthetic?) effects onto the reader. developers, too, can develop their own visual language in the same way that a poet might develop any number of poetic frameworks through which to interpret reality, by fitting together multiple external and internal systems of meaning. We are already adept at invoking widely shared, conventional systems of meaning in order to make our work function on the basis of clarity, but it is also possible for clarity to exist simultaneously with another, murkier kind of effect that comes from fortifying conventional logic with a developers own internal logic.
![Chimera](/soupboat/~kamo/static/img/chimera.jpg)
_The mythological chimera_
I might call this methodology “chimeric worlding”, to emphasize the fact that these worlds, which developers and their audience cohabitate through their work, are cobbled together from the DNA of various other worlds, and are richer because of this multiplicity. And I choose this word “chimeric” not only for its meaning in the biological sense, i.e., “composed of material (such as DNA or polypeptide) from more than one organism”, but also for its more metaphorical sense: “1) existing only as the product of unchecked imagination, fantastically visionary or improbable, 2) given to fantastic schemes.” (Merriam-Webster)
Under the methodology of chimeric worlding, there is a call for epistemic disobedience, as the decolonial theorist Walter Mignolo calls it, for we all operate under symbolic systems of oppression. As developers we have the ability to take those pervasive systems and strip them for parts, combining them with other, more marginalized knowledge. We can take what has been deemed esoterica or folk, and give them equal importance with conventional structures of knowledge, this so-called rationality or common sense that has been naturalized. So much of what is considered good or correct or legible design comes from these naturalized conventions. Part of this methodology of “chimeric worlding” involves the possibility of co-opting the aesthetics of structuralism, while recognizing its inherent arbitrariness, and to see that this arbitrariness is in fact emancipatory, and enables us to layer multiple logics and systems of knowledge. Theres an opportunity here to mine history and culture of various frameworks as inspiration for organizing content, and for developing ones own individualized visual language. (Responsibly, of course, but here is where I might invoke my identity as a queer designer of color operating in the Western world, to say that I am interested in co-opting white knowledge as well as utilizing structures from my own culture. This is why, for example, I am interested in both Taoist cosmology, as well as the aesthetics and lore of Christian mythology, even though I have absolutely zero cultural connection to Christianity).
## Demons, Folklore, and Speculative Fiction
![Vampire Weekend](/soupboat/~kamo/static/img/vampire_weekend.jpg)
_Art direction for Vampire Weekend's album Father of the Bride, featuring a re-interpreted Tree of the Sephiroth from Judaic Mysticism_
“Chimeric worlding” also has a relationship to sacred geometry, to numerology, to mandalas, magic circles, to cosmologies, to mythos. There are all of these old frameworks of graphically organizing the universe and all that it contains, and how it all functions. One form of “chimeric worlding” might be for developers to draw visual and compositional inspiration from mysticism. Consider the five elements used in many traditional Chinese practices to explain various phenomena. Consider the four humors, used in medieval Western European theories of anatomy.
![Sigils](/soupboat/~kamo/static/img/2.png)
_Worldbuilding Sigils for the 72 Demons in the Ars Goetia_
Consider, for example, the Ars Goetia, that Western medieval taxonomy of 72 demons. Each of these 72 demons were associated with their own sigil, and they obviously werent called developers back then, but some developer had to create these sigils, these compositions of line, circles, and crosses. By associating this system of sigils with an already existing lore around demonic organizational hierarchy, this designer is able to connect their (somewhat arbitrary) designs with the existing Western eschatological tradition, loading whatever they are making with the invitation for the audience to step into a world where texts and graphic symbols operate under some hidden logic, and have greater power than in conventional reality.
![HxH](/soupboat/~kamo/static/img/nen.jpeg)
_An explanation of the power system in the anime series Hunter x Hunter, which is extremely specific to the world of the series, yet still based in historico-religious ideas of 'aura' or 'qi'._
Sci-fi and fantasy writers have been doing this sort of thing for a while now, to create worlds that are new and yet related to ours. It has also been commonly troped in many anime franchises. “chimeric worlding” also definitely owes a lot to the genre of magical realism, especially in the way that magical realism often operates through epistemic disobedience, by disrupting conventional logic and reasoning. Many of these narratives operate under fictional structures and power systems that draw from various cultural, historical, and religious/spiritual/mystical frameworks, while combining that with other logics and inventions that expand upon those already existing frameworks, in order to flesh out the world in which their narratives play out.
![Digimon](/soupboat/~kamo/static/img/digimon.png)
_12 Digimon based off of the 12 animals in the Chinese Zodiac. There are also 7 Digimon based off of the Seven Deadly Sins._
More literally, this relationship between fictional worlds and broader culture and history is evident in the fact that much of worldbuilding heavily references various world mythologies, folktales and religions (everything from Thor in the Marvel Cinematic Universe to vampires and werewolves in the Twilight franchise), but in a way that flattens it and makes it more malleable. Its like secularized mysticism, or playful mythos. And what is mythos, if not narrative and epistemological frameworks for understanding the world? But this play with culture also happens at various levels of abstraction. For example, elemental systems (like in Pokemon, or Naruto, or Avatar the Last Airbender) originate from any number of different theories of the atomic makeup of matter (the four classical elements of fire, water, earth, air, the 5 elemental system in East Asia of fire, water, earth, metal, wood). The taxonomic system in Digimon comes from a more recent, technological framework of relationships between data, viruses, and vaccines. In Full Metal Alchemist, which establishes a magic system based on multiple historical-cultural definitions of alchemy, the antagonists are organized around the seven deadly sins from Christian philosophy. Other examples include references to tarot cards (Cardcaptor Sakura, Persona 4, Shin Megami Tensei), chakras (Naruto), different musical genres (Trolls World Tour), taxonomies of virtues, personality traits, or emotions (Digimon again, and even the Pixar movie Inside Out), divisions of labor in a dystopian imagining of society (Hunger Games, plus a slew of other YA dystopian series) or different theories of the relationship between mind, body, and soul (too many to count).
There are all of these ways that writers expand a world through its lore, and the great thing about that is that building up a lore suggests the existence of even more lore, that just happens to have not yet been made explicit to the audience, and is open to speculation. This is the kind of thing that fuels fandom. What if developers could create worlds capable of garnering fan theories, multiple interpretations, and wild reimaginings? It would mean a depth of engagement with API development beyond the singular goal of clarity and communication.
## Expanding the Limits of API development
![Culture](/soupboat/~kamo/static/img/4.png)
If developers only rely on a set of conventions and references that are legible to the dominant culture, then they will inevitably just create things that are meant to be consumed as efficiently as possible, and nothing else. However, if designers only relied on a personal set of symbols and signifiers that are only meaningful to them, their work will be completely useless to others. The field of API development is oriented towards the public, and therein lies its strength. But it can be easy to forget that a public is made of individuals, and it can be hard to create things that both offer up entry points for the audience, and broadly opens up a field of interpretation. “chimeric worlding” helps the developer maintain cohesion in their body of work without feeling one-note. Because if the developer develops a rich, hybridized, internal logic through which their body of work functions, even without explicitly explaining that logic, the audience is able to slowly piece that together, and excavate the lore of the world that is created.
![Culture](/soupboat/~kamo/static/img/5.png)
_Worldbuilding Poetry and speculative fiction already do this. developers can, too.)_
It bears clarifying, that this methodology is not one that tells you to throw away all structure, to throw away all of your legacy Western European API development education and sensibilities. It is a methodology that tells you to provincialize that education, to appropriate and reconfigure it as parts of new hybrids, and to consider it just one tool out of many possible tools, one structure out of many possible structures. This methodology is not one that is anti-structure. It is just pro- multivarious and contradictory and ambiguous and poetic structures.
As an analogy, I might say that this methodology is not one that says to make and then ultimately break the grid. Because the truth is, I, and most other developers, like grids. So instead of breaking the grid, I want to make the grid my own, to claim its aesthetics for myself, and to imbue the grid itself with rich layers of connotative meaning and custom logics. The “chimeric worlding version of a grid is a grid that binds itself to the texts and images that lay on top of it, wrapping around it and becoming the bones of a world. And the audience doesnt necessarily have to understand it all. The paradox is that clarity can, in fact, co-exist with poetic ambiguity and the openness of interpretation. Legibility can co-exist with illegibility. This ambiguous structure (or perhaps structural ambiguity?) signals to the audience that there is a world here, and that it is worth engaging with, and even if they can only catch a glimpse at first, there are hidden depths to discover.

@ -0,0 +1,25 @@
---
title: Cam Transcript
date: 12/10/2021
pad: https://pad.xpub.nl/p/cam-stranscript
project: cam-transcript
description: 10 minutes transcription from Insecam webcams
categories:
- Text
- Video
---
## Video Transcribing
[SI16 - with Cristina and Manetta](https://pad.xpub.nl/p/SP16_1210)
In groups of 2-3:
1. Decide a video to transcribe (max 10 min)
2. If you can't decide on one, take 3-5 minutes to think about a subject of everyday knowledge that is particular to a location/group. Record yourself telling the story
3. Transcribe individually either the video or your own recording
4. Compare the transcriptions
fun with Kimberley + Carmen

@ -0,0 +1,25 @@
---
title: Cam Transcript
date: 12/10/2021
pad: https://pad.xpub.nl/p/cam-stranscript
project: cam-transcript
description: 10 minutes transcription from Insecam webcams
categories:
- Text
- Video
---
## Video Transcribing
[SI16 - with Cristina and Manetta](https://pad.xpub.nl/p/SP16_1210)
In groups of 2-3:
1. Decide a video to transcribe (max 10 min)
2. If you can't decide on one, take 3-5 minutes to think about a subject of everyday knowledge that is particular to a location/group. Record yourself telling the story
3. Transcribe individually either the video or your own recording
4. Compare the transcriptions
fun with Kimberley + Carmen

@ -0,0 +1,31 @@
---
title: Chameleon RRPG 🦎
description: A Random Role Play Game to inject micro scripted actions in daily life
date: 01/03/2022
categories:
- Games
cover: KecleonCelestialStorm122.jpg
cover_alt: The chameleon pokemon named Keckleon
template: cards.html
cards:
- KecleonCelestialStorm122.jpg
- KecleonLostThunder161.jpg
- KecleonLostThunder162.jpg
css: cards.css
---
The game requires a social context and can be played by any number of players.
Each player is a chameleon that mimetize from the others. the chameleon hidden awaits for its prey: usuallly a random insect.
At the beginning of the game each chameleon is assigned with a random insect: a secret simple action to be done with a certain degree of absurd (provide examples)
If the chameleon manages to catch its insect without being noticed from the others the game continue.
When all the chameleons have eaten they win together.
If a chameleon finds out that another one is eating, it moves faster its sticky tongue to steal the prey. he win, but everyone else loose and the game ends.
If the chameleon who tried to steal the instect was wrong and the other was not eating but just mimetizing as always, the latter is hit by the sticky tongue in one eye, and the game continues.
To facilitate the mimecy and the secrecy the chameleons have developed a simple website from which each participant could receive an insect, and notify when it eats it. when everyone have notified their lunch the website ring and give an award to everyone

@ -0,0 +1,32 @@
---
title: Chameleon RRPG 🦎
description: A Random Role Play Game to inject micro scripted actions in daily life
date: 01/03/2022
categories:
- Games
cover: KecleonCelestialStorm122.jpg
cover_alt: The chameleon pokemon named Keckleon
template: cards.html
cards:
- KecleonCelestialStorm122.jpg
- KecleonLostThunder161.jpg
- KecleonLostThunder162.jpg
css: cards.css
---
The game requires a social context and can be played by any number of players.
Each player is a chameleon that mimetize from the others. the chameleon hidden awaits for its prey: usuallly a random insect.
At the beginning of the game each chameleon is assigned with a random insect: a secret simple action to be done with a certain degree of absurd (provide examples)
If the chameleon manages to catch its insect without being noticed from the others the game continue.
When all the chameleons have eaten they win together.
If a chameleon finds out that another one is eating, it moves faster its sticky tongue to steal the prey. he win, but everyone else loose and the game ends.
If the chameleon who tried to steal the instect was wrong and the other was not eating but just mimetizing as always, the latter is hit by the sticky tongue in one eye, and the game continues.
To facilitate the mimecy and the secrecy the chameleons have developed a simple website from which each participant could receive an insect, and notify when it eats it. when everyone have notified their lunch the website ring and give an award to everyone

@ -0,0 +1,193 @@
---
title: Chaotic evil puzzles
description: Jigsaw puzzle as a form of encryption of our SI17
date: 18/02/2022
cover: 91AC-jbMPsL._AC_SL1500_.jpg
cover_alt: white japanes jigsaw puzzle
git: https://git.xpub.nl/kamo/chaospuzzles
categories:
- Proposal
- SI17
- Games
---
## There are 100 lot boxes with 100 different jigsaw puzzles of 100 pieces.*
![100 boxes compose the face of aymeric if seen from a precise point of view](https://hub.xpub.nl/soupboat/~kamo/static/img/100-boxes.jpg)
_\* (exact quantities to be defined)_
## The picture on each puzzles is a content related to our experiments, games and researches for the SI17
![sample of contents for the puzzles](https://hub.xpub.nl/soupboat/~kamo/static/img/catchy-puzzles.jpg)
Each puzzle is an A2 sized image displaying the works we did during this trimester, designed in a way that can be interesting for the players to buy it, even for the sake of doing a jigsaw puzzle itself.
_f.e. A puzzle could be the rules for an RPG; or the map of a bitsy game with some critical texts about gamification; a generated maze, a fan fiction, the glossary, the list of one sentence games, etc._
In other words, the collection of puzzles will be a sort of inventory of our research framed in the form of jigsaw.
## The pieces are scattered through all the loot boxes, in a way that each one contains parts of multiple puzzles.
![shuffle of the jiigsaw pieces](https://hub.xpub.nl/soupboat/~grgr/static/img/jigmix.png)
This could be done in a meaningful way: the idea is not to have total random pieces, but legible fragments from each content.
## When players buy the loot box they can compose the puzzle, but the result is a patchwork of different images.
![in each loot box there is a patchwork of different puzzles](https://hub.xpub.nl/soupboat/~grgr/static/img/patchworks.png)
If the puzzles have different images but the same pieces pattern, each loot box can have a complete puzzle, but with mixed pieces. In this way we can avoid the frustration that having an incomplete jigsaw puzzle could cause.
## On the website of SI17 the players can upload their fragments, and compose together an online version to complete all the jigsaw puzzles.
![demo web interface](https://hub.xpub.nl/soupboat/~kamo/static/img/puzzle-web.jpg)
We can numerate or identify each piece of the puzzles with a code. This could be done when we generate the pattern of the puzzle with Python 👀. To upload a fragment of puzzle, the player is required to insert the code of the pieces, and maybe take a picture. In this way we can be sure that only who has the fragment can insert it online.
## Optional feature: users can upload pictures of their fragments and we could have a collective documentation of the work.
![demo upload pictures](https://hub.xpub.nl/soupboat/~kamo/static/img/share-puzzle.jpg)
_This is not unpaid work, it's participation_
Nice feature for the website could be that you can see the digital version of the puzzle, but on mouse :hover we could show the pictures from the public. A puzzle of photos of puzzles. This could be challenging but funny to develop.
## On the website of SI17 there is a community section for exchanging the fragments and complete the puzzle
![demo xchange puzzle fragments](https://hub.xpub.nl/soupboat/~kamo/static/img/xchange-puzzle.jpg)
The community section with users and exchange etc could be tricky, but we can stay as simple as possible and do it with Flask. The exchange section should exclude by design the speculation on the pieces or money. A fragment for a fragment.
## On the website of SI17 the public can access to the experiments, games and researches as well
![demo other contents on the website](https://hub.xpub.nl/soupboat/~grgr/static/img/lootbweb.png)
In this way we can provide access to the contents such as the bitsy games, the karaoke video, the ruleset of our games, the reading list, etc.
### Risk / Benefit assessment
PROS
+ simple to make
+ accessible because it's a well known game
+ a lot of design
+ not to much code
+ use what we already have
+ interesting interaction with the public
+ performative element ready for the launch
+ multiple temporalities (individual puzzle, contents, shared puzzles)
+ world building
CONS:
- not an API 👀
- i don't like puzzles
- people mught not appreciate the fact of missing parts of their puzzle, but we're here to subvert it, and contents will be available online anyways
### Bonus: summary workflow
![production](https://hub.xpub.nl/soupboat/~kamo/static/img/puzzle-production.jpg)
The process to make the puzzles could be easy as design - print - cut - shuffle - package, nothing more (+ website)
![box](https://hub.xpub.nl/soupboat/~grgr/static/img/puzzle-box.jpg)
The loot box could provide a context and the instruction of the game, as well as the link to the website.
## Scenario
Mapping the chaotic evil puzzles in the through the different scenari
### of the form
_scenario 1: The lootbox is a physical box that contains something_
Fragments of several puzzles.
### of the feature
_scenario 7: The items in the loot-box are complementary and it is necessary to connect with other loot-box owners in order to assemble the pieces together._
There is a single player aspect and there is a collaborative aspect. These two components could be mediated by an online platform, such as the online shared puzzles, but could also work offline if people just combine the pieces of their loot boxes.
### of the contents
_scenario 2: The loot box is a collection of the prototyped games (and researches!) we did so far curated in some kind of form_
The jigsaw puzzle is just a form of encryption of our contents. A shared surface in which we can publish really different things such as a fan fiction, a board game, a link to a video karaoke or a videogame, an essay, the characters of a roleplaying game, etc.
_scenario 3: The loot box is a collection of mini-games + an ultimate game that has to be performed with other players that purcahsed the LB_
There are several layers of playability and access:
1. to solve the fragments (single player jigsaw)
2. to access the contents (games, texts, etc. )
3. to combine the fragments (ultimate multiplayer game, re-distribuition of the loot boxes contents)
_scenario 6: The lootbox contains a series of jigsaw puzzles but their pieces are scattered through all the boxes and there is a platform online where you can see the missing tiles._
Nothing to declare.
## Prototype (look at git!)
This is a rough prototype for generating ready-to-print jigsaw puzzles as well as a way to track their completion in a shared platform.
The idea is to have several puzzles and mix their pieces, in a way that invites the players to collaborate in order to solve them.
This prototype covers two aspects of the process: the first is to split an image into pieces, tracking every piece with an ID and store the relation between adjacent tiles. The second concerns the online platform, and it is a Flask application that permits to upload cluster of pieces in order to share them with the other players and unlocking the full puzzle.
### To install the project:
1. Clone the repo
2. Create a virtual environment
```
$ python3 -m venv venv
```
3. Activate the virtual environment
```
$ . venv/bin/activate
```
4. Install the dependencies
```
$ pip install -e .
```
5. Set the environmental variables for flask
```
$ export FLASK_APP=flaskr
$ export FLASK_ENV=development
$ flask run
```
6. The Flask application will be accessible on your browser at `localhost:5000`. If you try to navigate there you will see a blank page. This is because we need to generate some puzzles to display.
### Generating the contents
The first thing to do then is to run the `split.py` script:
```
python3 chaospuzzles/split.py
```
This will take the Katamari demo picture from `static/img` and will split it in tiles. The tiles will be used to compose the clusters when a player upload it online. In this way we can be super flexible in the randomization / distribuition of the pieces.
You can tweak the parameters at the end of the split.py file. This is temporary, later on it would be nice to have an interface to prepare the puzzle.
### Completing the puzzles
If you reload the website, you will see a link pointing to the Katamari page. Here we will find an empty frame, and a form to insert new pieces.
Try it! You can find the IDs for the pieces in the `chaospuzzles/puzzles/katamari/katamari_retro.png` image. This is the picture generated in order to be printed behind the puzzle and let every piece to have a unique ID.
By design an valid cluster is a group of adjacent pieces.
Keep in mind that this is a wip and rough prototype so everything need to be polished a lot. We count on your imagination to fill the lack of design, UI and UX here. Imagination is the best modern feature of 2022!
Thanks and see you sun ☀️
## memos
- play with quantities and distribuition of pieces (1 piece only, large groups, variations, etc)
- play with puzzle pattern: alternative to the mainstream shape of the tiles
- pieces naming system
- And then the aim is to exchange pieces or something and rebuild the original puzzles? (can this be a critical approach?) (does this make sense only if there are as many puzzles as loot boxes?)
- short term puzzles (link to multimedia contents, puzzle shards)
- long term puzzles (hidden messages, 1 word in each puzzles and a secret sentence)
- size and quantity
- The jigsaw puzzles results should be secret? There would be much more mistery. Can we reveal only during the launch, but not on the loot boxes? Maybe is a compromise, but maybe is not necessary. Should we reveal them only in the website meanwhile they are completed? Could be.
- [Generate Jigsaw Puzzle with python](https://github.com/jkenlooper/piecemaker)
- [How To Laser Cut a Jigsaw Puzzle](https://www.youtube.com/watch?v=xqhOrY8unn4)
- [Jigsaw puzzle generator](https://draradech.github.io/jigsaw/index.html)
- [Fractlal Jigsaw](https://proceduraljigsaw.github.io/Fractalpuzzlejs/)

@ -0,0 +1,193 @@
---
title: Chaotic evil puzzles
description: Jigsaw puzzle as a form of encryption of our SI17
date: 18/02/2022
cover: 91AC-jbMPsL._AC_SL1500_.jpg
cover_alt: white japanes jigsaw puzzle
git: https://git.xpub.nl/kamo/chaospuzzles
categories:
- Proposal
- SI17
- Games
---
## There are 100 lot boxes with 100 different jigsaw puzzles of 100 pieces.*
![100 boxes compose the face of aymeric if seen from a precise point of view](https://hub.xpub.nl/soupboat/~kamo/static/img/100-boxes.jpg)
_\* (exact quantities to be defined)_
## The picture on each puzzles is a content related to our experiments, games and researches for the SI17
![sample of contents for the puzzles](https://hub.xpub.nl/soupboat/~kamo/static/img/catchy-puzzles.jpg)
Each puzzle is an A2 sized image displaying the works we did during this trimester, designed in a way that can be interesting for the players to buy it, even for the sake of doing a jigsaw puzzle itself.
_f.e. A puzzle could be the rules for an RPG; or the map of a bitsy game with some critical texts about gamification; a generated maze, a fan fiction, the glossary, the list of one sentence games, etc._
In other words, the collection of puzzles will be a sort of inventory of our research framed in the form of jigsaw.
## The pieces are scattered through all the loot boxes, in a way that each one contains parts of multiple puzzles.
![shuffle of the jiigsaw pieces](https://hub.xpub.nl/soupboat/~grgr/static/img/jigmix.png)
This could be done in a meaningful way: the idea is not to have total random pieces, but legible fragments from each content.
## When players buy the loot box they can compose the puzzle, but the result is a patchwork of different images.
![in each loot box there is a patchwork of different puzzles](https://hub.xpub.nl/soupboat/~grgr/static/img/patchworks.png)
If the puzzles have different images but the same pieces pattern, each loot box can have a complete puzzle, but with mixed pieces. In this way we can avoid the frustration that having an incomplete jigsaw puzzle could cause.
## On the website of SI17 the players can upload their fragments, and compose together an online version to complete all the jigsaw puzzles.
![demo web interface](https://hub.xpub.nl/soupboat/~kamo/static/img/puzzle-web.jpg)
We can numerate or identify each piece of the puzzles with a code. This could be done when we generate the pattern of the puzzle with Python 👀. To upload a fragment of puzzle, the player is required to insert the code of the pieces, and maybe take a picture. In this way we can be sure that only who has the fragment can insert it online.
## Optional feature: users can upload pictures of their fragments and we could have a collective documentation of the work.
![demo upload pictures](https://hub.xpub.nl/soupboat/~kamo/static/img/share-puzzle.jpg)
_This is not unpaid work, it's participation_
Nice feature for the website could be that you can see the digital version of the puzzle, but on mouse :hover we could show the pictures from the public. A puzzle of photos of puzzles. This could be challenging but funny to develop.
## On the website of SI17 there is a community section for exchanging the fragments and complete the puzzle
![demo xchange puzzle fragments](https://hub.xpub.nl/soupboat/~kamo/static/img/xchange-puzzle.jpg)
The community section with users and exchange etc could be tricky, but we can stay as simple as possible and do it with Flask. The exchange section should exclude by design the speculation on the pieces or money. A fragment for a fragment.
## On the website of SI17 the public can access to the experiments, games and researches as well
![demo other contents on the website](https://hub.xpub.nl/soupboat/~grgr/static/img/lootbweb.png)
In this way we can provide access to the contents such as the bitsy games, the karaoke video, the ruleset of our games, the reading list, etc.
### Risk / Benefit assessment
PROS
+ simple to make
+ accessible because it's a well known game
+ a lot of design
+ not to much code
+ use what we already have
+ interesting interaction with the public
+ performative element ready for the launch
+ multiple temporalities (individual puzzle, contents, shared puzzles)
+ world building
CONS:
- not an API 👀
- i don't like puzzles
- people mught not appreciate the fact of missing parts of their puzzle, but we're here to subvert it, and contents will be available online anyways
### Bonus: summary workflow
![production](https://hub.xpub.nl/soupboat/~kamo/static/img/puzzle-production.jpg)
The process to make the puzzles could be easy as design - print - cut - shuffle - package, nothing more (+ website)
![box](https://hub.xpub.nl/soupboat/~grgr/static/img/puzzle-box.jpg)
The loot box could provide a context and the instruction of the game, as well as the link to the website.
## Scenario
Mapping the chaotic evil puzzles in the through the different scenari
### of the form
_scenario 1: The lootbox is a physical box that contains something_
Fragments of several puzzles.
### of the feature
_scenario 7: The items in the loot-box are complementary and it is necessary to connect with other loot-box owners in order to assemble the pieces together._
There is a single player aspect and there is a collaborative aspect. These two components could be mediated by an online platform, such as the online shared puzzles, but could also work offline if people just combine the pieces of their loot boxes.
### of the contents
_scenario 2: The loot box is a collection of the prototyped games (and researches!) we did so far curated in some kind of form_
The jigsaw puzzle is just a form of encryption of our contents. A shared surface in which we can publish really different things such as a fan fiction, a board game, a link to a video karaoke or a videogame, an essay, the characters of a roleplaying game, etc.
_scenario 3: The loot box is a collection of mini-games + an ultimate game that has to be performed with other players that purcahsed the LB_
There are several layers of playability and access:
1. to solve the fragments (single player jigsaw)
2. to access the contents (games, texts, etc. )
3. to combine the fragments (ultimate multiplayer game, re-distribuition of the loot boxes contents)
_scenario 6: The lootbox contains a series of jigsaw puzzles but their pieces are scattered through all the boxes and there is a platform online where you can see the missing tiles._
Nothing to declare.
## Prototype (look at git!)
This is a rough prototype for generating ready-to-print jigsaw puzzles as well as a way to track their completion in a shared platform.
The idea is to have several puzzles and mix their pieces, in a way that invites the players to collaborate in order to solve them.
This prototype covers two aspects of the process: the first is to split an image into pieces, tracking every piece with an ID and store the relation between adjacent tiles. The second concerns the online platform, and it is a Flask application that permits to upload cluster of pieces in order to share them with the other players and unlocking the full puzzle.
### To install the project:
1. Clone the repo
2. Create a virtual environment
```
$ python3 -m venv venv
```
3. Activate the virtual environment
```
$ . venv/bin/activate
```
4. Install the dependencies
```
$ pip install -e .
```
5. Set the environmental variables for flask
```
$ export FLASK_APP=flaskr
$ export FLASK_ENV=development
$ flask run
```
6. The Flask application will be accessible on your browser at `localhost:5000`. If you try to navigate there you will see a blank page. This is because we need to generate some puzzles to display.
### Generating the contents
The first thing to do then is to run the `split.py` script:
```
python3 chaospuzzles/split.py
```
This will take the Katamari demo picture from `static/img` and will split it in tiles. The tiles will be used to compose the clusters when a player upload it online. In this way we can be super flexible in the randomization / distribuition of the pieces.
You can tweak the parameters at the end of the split.py file. This is temporary, later on it would be nice to have an interface to prepare the puzzle.
### Completing the puzzles
If you reload the website, you will see a link pointing to the Katamari page. Here we will find an empty frame, and a form to insert new pieces.
Try it! You can find the IDs for the pieces in the `chaospuzzles/puzzles/katamari/katamari_retro.png` image. This is the picture generated in order to be printed behind the puzzle and let every piece to have a unique ID.
By design an valid cluster is a group of adjacent pieces.
Keep in mind that this is a wip and rough prototype so everything need to be polished a lot. We count on your imagination to fill the lack of design, UI and UX here. Imagination is the best modern feature of 2022!
Thanks and see you sun ☀️
## memos
- play with quantities and distribuition of pieces (1 piece only, large groups, variations, etc)
- play with puzzle pattern: alternative to the mainstream shape of the tiles
- pieces naming system
- And then the aim is to exchange pieces or something and rebuild the original puzzles? (can this be a critical approach?) (does this make sense only if there are as many puzzles as loot boxes?)
- short term puzzles (link to multimedia contents, puzzle shards)
- long term puzzles (hidden messages, 1 word in each puzzles and a secret sentence)
- size and quantity
- The jigsaw puzzles results should be secret? There would be much more mistery. Can we reveal only during the launch, but not on the loot boxes? Maybe is a compromise, but maybe is not necessary. Should we reveal them only in the website meanwhile they are completed? Could be.
- [Generate Jigsaw Puzzle with python](https://github.com/jkenlooper/piecemaker)
- [How To Laser Cut a Jigsaw Puzzle](https://www.youtube.com/watch?v=xqhOrY8unn4)
- [Jigsaw puzzle generator](https://draradech.github.io/jigsaw/index.html)
- [Fractlal Jigsaw](https://proceduraljigsaw.github.io/Fractalpuzzlejs/)

@ -0,0 +1 @@
Subproject commit 1c992bfd6afd8a533927a8ba54e678123c175fd8

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---
title: Chat Reader
description: Transform a text (ok no, actually a CSV file) into a chat
date: 06/10/2021
project: chat-reader
git: https://git.xpub.nl/kamo/chat-reader
pad: https://pad.xpub.nl/p/SP16_0510
categories:
- JS
- Chat
- Text
---
## Reader Prototyping
- take suggested methods, use something we already used already - work on it, elaborate, don't exclude what we've been doing with Manetta, Michael and Cristina go in smaller groups/individually and make a prototype - network of texts,
- something visual, reworking of something and what it can be a sensible way to explain to people
- come together at 15:30? and we share what we've done - talk about how can we stitch it together to make a reader
## Aggregating different things ~ output: chat form
### Levels
- 🏸 1 touch the inputs
- 🏸 2 overlap/merge them a bit
- 🏸 3 mesh them completely
### Process
- 🏏 take an academic text and turn it into a chat - translating into vernacular;
- 🏏 simplify the text
- 🏏 break it into chats
- 🏏 illustrate some bits
Starting from a difficult but relatable text: our [multi voiced pad](https://pad.xpub.nl/p/SP16_0510) of the day.
Parsed here: [Spreadsheet ghost](https://cryptpad.fr/sheet/#/2/sheet/edit/N5uOS8x5Nu28ZiXPSk+kF-um/)
### Rules to manipulate text:
- 🏑 table of contents - shorts contents - tag them
- 🏑 turn into chat bubbles
- 🏑 illustrate a few
### Rules of text simplification (as ⛳️ objective ⛳️ as possible):
- 🏓 simple sentences
- 🏓 on point
- 🏓 short paragraphs and short chapter
- 🏓 title on each paragraph
- 🏓 text could become image caption/illustrate chapters/graphs?
- 🏓 page number
- 🏓 navigation (table of contents)
### Demo online: [Chat_a_pad](/soupboat/~kamo/static/html/chat-reader/chat.html)
### Demo offline:
<video src="/soupboat/~kamo/static/video/chat_reader.mp4" autoplay loop></video>

@ -0,0 +1,58 @@
---
title: Chat Reader
description: Transform a text (ok no, actually a CSV file) into a chat
date: 06/10/2021
project: chat-reader
git: https://git.xpub.nl/kamo/chat-reader
pad: https://pad.xpub.nl/p/SP16_0510
categories:
- JS
- Chat
- Text
---
## Reader Prototyping
- take suggested methods, use something we already used already - work on it, elaborate, don't exclude what we've been doing with Manetta, Michael and Cristina go in smaller groups/individually and make a prototype - network of texts,
- something visual, reworking of something and what it can be a sensible way to explain to people
- come together at 15:30? and we share what we've done - talk about how can we stitch it together to make a reader
## Aggregating different things ~ output: chat form
### Levels
- 🏸 1 touch the inputs
- 🏸 2 overlap/merge them a bit
- 🏸 3 mesh them completely
### Process
- 🏏 take an academic text and turn it into a chat - translating into vernacular;
- 🏏 simplify the text
- 🏏 break it into chats
- 🏏 illustrate some bits
Starting from a difficult but relatable text: our [multi voiced pad](https://pad.xpub.nl/p/SP16_0510) of the day.
Parsed here: [Spreadsheet ghost](https://cryptpad.fr/sheet/#/2/sheet/edit/N5uOS8x5Nu28ZiXPSk+kF-um/)
### Rules to manipulate text:
- 🏑 table of contents - shorts contents - tag them
- 🏑 turn into chat bubbles
- 🏑 illustrate a few
### Rules of text simplification (as ⛳️ objective ⛳️ as possible):
- 🏓 simple sentences
- 🏓 on point
- 🏓 short paragraphs and short chapter
- 🏓 title on each paragraph
- 🏓 text could become image caption/illustrate chapters/graphs?
- 🏓 page number
- 🏓 navigation (table of contents)
### Demo online: [Chat_a_pad](/soupboat/~kamo/static/html/chat-reader/chat.html)
### Demo offline:
<video src="/soupboat/~kamo/static/video/chat_reader.mp4" autoplay loop></video>

@ -0,0 +1,51 @@
---
title: Soupboat CMS 00
description: Micro JSON→HTML CMS for the first trimester
cover: cms00.jpg
cover_alt: Notebook drawing of a dog saying dog and a Microsoft clipper saying pig with ancient hieroglyphs
date: 24/12/2021
git: https://git.xpub.nl/kamo/kamo-soupbato
project: cms00
categories:
- CMS
- JS
---
## A micro CMS
During the first weeks at XPUB I spent some time trying to figure out how to archive and log the various projects going on. I felt to do it here in the Soupboat, because it's more flexible and playful than the wiki, that remains of course the source of truth and the future-proof archiving system etc. etc. 👹👺
After the second page though I was already ultra annoyed by the fact of rewriting or copy-pasting the HTML from a page to the other to keep at least a bit of style and structure and add contents manually. I wrote then a bit of code to have a default page and then used a JSON file filled with a list of projects. The script traversed this list and created a table with the basic informations about each one.
The model for a project was something like that:
```json
{
"title": "Text Weaving",
"date": "Oct 5, 2021",
"url": "10-05-2021-weaving/",
"git": "https://git.xpub.nl/kamo/text_weaving",
"pad": "https://pad.xpub.nl/p/replacing_cats",
"links": [
{
"url": "",
"title": "",
}
],
"categories": [
"Python",
"NLTK",
"Text"
]
},
```
Each proj has a title, a date, an URL to a dedicated page. Then a list of links: the git repository for sharing the source code and the pad, that are the two most common types of link, and then a list of generic other links, each one composed by an URL and a title. There is also a list of categories, in order to give some hints about the project.
The dedicated page for a project could have been something somewhere in the Soupboat, or a subfolder in my personal folder.
The structure of the whole thing was: an `index.html` page with a `cms.js` script and a `cms.json` file. (Such imagination in these filenames). Then a `style.css` and a `global.css` for sharing the style with the various projects.
Not really a revolutionary CMS but a starting point. Ah ah
I'm writing this while im migrating everything into a flask based one, that will use more or less the same structure we developed for the SI16! Really happy with it. Good night

@ -0,0 +1,51 @@
---
title: Soupboat CMS 00
description: Micro JSON→HTML CMS for the first trimester
cover: cms00.jpg
cover_alt: Notebook drawing of a dog saying dog and a Microsoft clipper saying pig with ancient hieroglyphs
date: 24/12/2021
git: https://git.xpub.nl/kamo/kamo-soupbato
project: cms00
categories:
- CMS
- JS
---
## A micro CMS
During the first weeks at XPUB I spent some time trying to figure out how to archive and log the various projects going on. I felt to do it here in the Soupboat, because it's more flexible and playful than the wiki, that remains of course the source of truth and the future-proof archiving system etc. etc. 👹👺
After the second page though I was already ultra annoyed by the fact of rewriting or copy-pasting the HTML from a page to the other to keep at least a bit of style and structure and add contents manually. I wrote then a bit of code to have a default page and then used a JSON file filled with a list of projects. The script traversed this list and created a table with the basic informations about each one.
The model for a project was something like that:
```json
{
"title": "Text Weaving",
"date": "Oct 5, 2021",
"url": "10-05-2021-weaving/",
"git": "https://git.xpub.nl/kamo/text_weaving",
"pad": "https://pad.xpub.nl/p/replacing_cats",
"links": [
{
"url": "",
"title": "",
}
],
"categories": [
"Python",
"NLTK",
"Text"
]
},
```
Each proj has a title, a date, an URL to a dedicated page. Then a list of links: the git repository for sharing the source code and the pad, that are the two most common types of link, and then a list of generic other links, each one composed by an URL and a title. There is also a list of categories, in order to give some hints about the project.
The dedicated page for a project could have been something somewhere in the Soupboat, or a subfolder in my personal folder.
The structure of the whole thing was: an `index.html` page with a `cms.js` script and a `cms.json` file. (Such imagination in these filenames). Then a `style.css` and a `global.css` for sharing the style with the various projects.
Not really a revolutionary CMS but a starting point. Ah ah
I'm writing this while im migrating everything into a flask based one, that will use more or less the same structure we developed for the SI16! Really happy with it. Good night

@ -0,0 +1,21 @@
---
title: Concrete 🎏 Label
date: 01/11/2021
description: A tool for annotating visual contents
git: https://git.xpub.nl/kamo/concrete-label
pad: https://pad.xpub.nl/p/AGAINST_FILTERING
categories:
- Web
- Text
- Label
- Tool
---
How could computer read concrete & visual poetry? How does computer navigate through text objects in which layout and graphical elements play a fundamental role?
With this tool you can upload an image and then annotate it spatially. In doing so you generate a transcription of the image that keeps track of the order of your annotations (and so the visual path you take when reading the image), as well as their position and size.
Neither the image nor the labels nor the transcription will be uploaded online. Everything happen in your browser.
__a join research with Supi 👹👺__

@ -0,0 +1,21 @@
---
title: Concrete 🎏 Label
date: 01/11/2021
description: A tool for annotating visual contents
git: https://git.xpub.nl/kamo/concrete-label
pad: https://pad.xpub.nl/p/AGAINST_FILTERING
categories:
- Web
- Text
- Label
- Tool
---
How could computer read concrete & visual poetry? How does computer navigate through text objects in which layout and graphical elements play a fundamental role?
With this tool you can upload an image and then annotate it spatially. In doing so you generate a transcription of the image that keeps track of the order of your annotations (and so the visual path you take when reading the image), as well as their position and size.
Neither the image nor the labels nor the transcription will be uploaded online. Everything happen in your browser.
__a join research with Supi 👹👺__

@ -0,0 +1,76 @@
---
title: 🎵 K-PUB
date: 21/10/2021
url: /soupboat/k-pub/
description: Karaoke as a mean of republishing
git: https://git.xpub.nl/grgr/k-pub
categories:
- Event
- vvvv
- Text
- Long Term
---
## Karaoke as a mean of republishing
The idea is easy: take some songs, take some texts, and merge them through the logic of karaoke.
For our first issue we want to work with Simon Weil's diaries as text material and Franco Battiato's songs as musical starting point.
Using a popular and performative device such as karaoke we want to join different voices. Not only the ones from the people singing, but also from all the different authors that participate in this event: the writer of texts, the composer of musical bases and the musicians that will perform them.
This project started as a joke and eventually growed because we saw a lot of potential in it.
![karaoke recipe](/soupboat/~kamo/static/img/k-pub/karaoke_recipe.png)
## Christmas Update
Ok we got the room of the little Room for Sound at WdkA: nice.
So here is a list of things we need and a list of things to do:
### TODO:
- text from simone weil
- select excerpts
- excerpts to lyrics
- audio from franco battiato
- select songs
- find or write midi files
- sound design
- performance mode
- visual
- finish setup record mode (excerpts → lyrics)
- setup playback mode
- design
- development
- performance
- call musicians
- space setup
- technical setup
- comunication
- documentation
- pubblication
- residency
- daily contents to be published on their radio (readings, log, musical experiemnts...)
### workflow for 1 song:
1. select text excerpts
2. select song
3. song to midi
1. if there is already a midi: cleanup: split and join tracks meaningfully
2. if not: song transcription
4. karaoke recording
1. input: midi song, text excerpts
2. process: performative conversion, excerpt to lyrics tool
3. output: karaoke midi song with text track
5. karaoke performance
1. input: karaoke midi song
2. output: karaoke text, karaoke midi
1. midi → text, display the text for singin along
2. midi → audio, for live playing and real time sound design of the song
3. midi → visual, for live visual effects
### people we need:
- musician (at least 1 to start with) (micalis? gambas? others?)
- visual (open call? or we can do it on our own for this)
- event logic & logistic (chae? gersande? etc? if anyone wants to take care of the setup it would be super cool)
- documentation (pinto? carmen? etc?)

@ -0,0 +1,76 @@
---
title: 🎵 K-PUB
date: 21/10/2021
url: /soupboat/k-pub/
description: Karaoke as a mean of republishing
git: https://git.xpub.nl/grgr/k-pub
categories:
- Event
- vvvv
- Text
- Long Term
---
## Karaoke as a mean of republishing
The idea is easy: take some songs, take some texts, and merge them through the logic of karaoke.
For our first issue we want to work with Simon Weil's diaries as text material and Franco Battiato's songs as musical starting point.
Using a popular and performative device such as karaoke we want to join different voices. Not only the ones from the people singing, but also from all the different authors that participate in this event: the writer of texts, the composer of musical bases and the musicians that will perform them.
This project started as a joke and eventually growed because we saw a lot of potential in it.
![karaoke recipe](/soupboat/~kamo/static/img/k-pub/karaoke_recipe.png)
## Christmas Update
Ok we got the room of the little Room for Sound at WdkA: nice.
So here is a list of things we need and a list of things to do:
### TODO:
- text from simone weil
- select excerpts
- excerpts to lyrics
- audio from franco battiato
- select songs
- find or write midi files
- sound design
- performance mode
- visual
- finish setup record mode (excerpts → lyrics)
- setup playback mode
- design
- development
- performance
- call musicians
- space setup
- technical setup
- comunication
- documentation
- pubblication
- residency
- daily contents to be published on their radio (readings, log, musical experiemnts...)
### workflow for 1 song:
1. select text excerpts
2. select song
3. song to midi
1. if there is already a midi: cleanup: split and join tracks meaningfully
2. if not: song transcription
4. karaoke recording
1. input: midi song, text excerpts
2. process: performative conversion, excerpt to lyrics tool
3. output: karaoke midi song with text track
5. karaoke performance
1. input: karaoke midi song
2. output: karaoke text, karaoke midi
1. midi → text, display the text for singin along
2. midi → audio, for live playing and real time sound design of the song
3. midi → visual, for live visual effects
### people we need:
- musician (at least 1 to start with) (micalis? gambas? others?)
- visual (open call? or we can do it on our own for this)
- event logic & logistic (chae? gersande? etc? if anyone wants to take care of the setup it would be super cool)
- documentation (pinto? carmen? etc?)

@ -0,0 +1,24 @@
---
title: A Katamari Fanfiction
description: What's left when you roll on everything?
date: 09/02/2022
pad: https://pad.xpub.nl/p/katamari-fanfiction
link:
- title: Ideology
url: https://pad.xpub.nl/p/katamari-damacy
project: katamari
cover: frog.png
cover_alt: 3d frog from katamari
categories:
- SI17
- Games
- Text
---
## Modding narrative
`After lunch we will be writing fanfic based on the games you played and analysed this week!` Lidia said this.
We played Katamari Damacy this week → We wrote a fan faction about it → We approached the fanfiction with empathyzing with the most inanimate things of the game → So we focused on the prince and the objects of the game → We left the King of all Cosmos in the backgroud, since he talks already a lot in the original game. → Suggested soundtrack for the reading: [katamari OST](https://www.youtube.com/watch?v=QAA6hq9RL-4)
Fun fictious with Mitsa and Erica

@ -0,0 +1,79 @@
{
"cells": [
{
"cell_type": "code",
"execution_count": 7,
"id": "ba7a2054-5b27-46e7-aad7-14d0fe1d7a00",
"metadata": {},
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"hello book \n",
"hello book hello shelves \n",
"hello book hello shelves hello supermarket \n",
"hello book hello shelves hello supermarket hello street \n",
"hello book hello shelves hello supermarket hello street hello car \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello \n"
]
}
],
"source": [
"text = \"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello\"\n",
"things = text.split('hello')\n",
"output = ''\n",
"for thing in things[1:]:\n",
" output = output + f'hello {thing.strip()} '\n",
" print(output)"
]
},
{
"cell_type": "code",
"execution_count": null,
"id": "35b17264-b530-4a19-ad5d-e3027fcee1dd",
"metadata": {},
"outputs": [],
"source": []
}
],
"metadata": {
"kernelspec": {
"display_name": "Python 3 (ipykernel)",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.7.3"
}
},
"nbformat": 4,
"nbformat_minor": 5
}

@ -0,0 +1,24 @@
---
title: A Katamari Fanfiction
description: What's left when you roll on everything?
date: 09/02/2022
pad: https://pad.xpub.nl/p/katamari-fanfiction
link:
- title: Ideology
url: https://pad.xpub.nl/p/katamari-damacy
project: katamari
cover: frog.png
cover_alt: 3d frog from katamari
categories:
- SI17
- Games
- Text
---
## Modding narrative
`After lunch we will be writing fanfic based on the games you played and analysed this week!` Lidia said this.
We played Katamari Damacy this week → We wrote a fan faction about it → We approached the fanfiction with empathyzing with the most inanimate things of the game → So we focused on the prince and the objects of the game → We left the King of all Cosmos in the backgroud, since he talks already a lot in the original game. → Suggested soundtrack for the reading: [katamari OST](https://www.youtube.com/watch?v=QAA6hq9RL-4)
Fun fictious with Mitsa and Erica

@ -0,0 +1,218 @@
{
"cells": [
{
"cell_type": "code",
"execution_count": 8,
"id": "ba7a2054-5b27-46e7-aad7-14d0fe1d7a00",
"metadata": {},
"outputs": [],
"source": [
"def katamari(text, separator='hello'):\n",
" things = text.split(separator)\n",
" output = ''\n",
" for thing in things[1:]:\n",
" output = output + f'hello {thing.strip()} '\n",
" print(output)"
]
},
{
"cell_type": "code",
"execution_count": 9,
"id": "35b17264-b530-4a19-ad5d-e3027fcee1dd",
"metadata": {},
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"hello moon \n",
"hello moon hello earth \n",
"hello moon hello earth hello rings of saturn \n",
"hello moon hello earth hello rings of saturn hello orbital elements \n",
"hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars \n",
"hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way \n",
"hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars \n",
"hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars \n",
"hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack \n",
"hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba \n",
"hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba hello calimba \n",
"hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba hello calimba hello mazinga \n"
]
}
],
"source": [
"katamari('hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba hello calimba hello mazinga')"
]
},
{
"cell_type": "code",
"execution_count": 10,
"id": "1752882a-1226-4408-9deb-fc2e31321412",
"metadata": {},
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"hello book \n",
"hello book hello shelves \n",
"hello book hello shelves hello supermarket \n",
"hello book hello shelves hello supermarket hello street \n",
"hello book hello shelves hello supermarket hello street hello car \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello \n"
]
}
],
"source": [
"katamari('hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello')"
]
},
{
"cell_type": "code",
"execution_count": 11,
"id": "97c2a743-263b-49da-9632-70e80918e72d",
"metadata": {},
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"hello king \n",
"hello king hello queen \n",
"hello king hello queen hello prince \n",
"hello king hello queen hello prince hello \n"
]
}
],
"source": [
"katamari('hello king hello queen hello prince hello')"
]
},
{
"cell_type": "code",
"execution_count": 12,
"id": "d0b7860a-e65b-4f5a-b532-e61df1145742",
"metadata": {},
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"hello frog \n",
"hello frog hello giraffe \n",
"hello frog hello giraffe hello lipstick \n",
"hello frog hello giraffe hello lipstick hello rubber \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach hello whale \n",
"hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach hello whale hello waves \n"
]
}
],
"source": [
"katamari('hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach hello whale hello waves')"
]
},
{
"cell_type": "code",
"execution_count": 13,
"id": "5e0d5cfb-a9df-4337-ac4c-523d93250841",
"metadata": {},
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"hello book \n",
"hello book hello shelves \n",
"hello book hello shelves hello supermarket \n",
"hello book hello shelves hello supermarket hello street \n",
"hello book hello shelves hello supermarket hello street hello car \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello \n"
]
}
],
"source": [
"katamari('hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello')"
]
},
{
"cell_type": "code",
"execution_count": null,
"id": "825a8878-cbcf-4cfa-b7e3-fa9ed0cd71fc",
"metadata": {},
"outputs": [],
"source": []
}
],
"metadata": {
"kernelspec": {
"display_name": "Python 3 (ipykernel)",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.7.3"
}
},
"nbformat": 4,
"nbformat_minor": 5
}

@ -0,0 +1,27 @@
---
title: Text ⛵ Lifeboats
description: What if we could use some excerpts from all of what we are reading now as lifeboats in a sea of text?
date: 28/09/2021
project: lifeboats
pad: https://pad.xpub.nl/p/collab_week3
categories:
- JS
- Text
---
## Text Traversing
- Which texts will you traverse? will you make a "quote landscape" from
the different texts brought today or stay with one single text?
- Identify patterns / gather observations / draw the relations between the
words/paragraphs/sounds
- What are markers of orientation you would like to set for this text?
- Where should the reader turn?
- What are the rhythms in the text and how can they be amplified/interrupted/multiplied?
- Make a score or a diagram or a script to be performed out loud
## Process
What if we could use some excerpts from all of what we are reading now as lifeboats
in a sea of text? An attempt to play around with the continous permutations between
contents and contexts.

@ -0,0 +1,27 @@
---
title: Text ⛵ Lifeboats
description: What if we could use some excerpts from all of what we are reading now as lifeboats in a sea of text?
date: 28/09/2021
project: lifeboats
pad: https://pad.xpub.nl/p/collab_week3
categories:
- JS
- Text
---
## Text Traversing
- Which texts will you traverse? will you make a "quote landscape" from
the different texts brought today or stay with one single text?
- Identify patterns / gather observations / draw the relations between the
words/paragraphs/sounds
- What are markers of orientation you would like to set for this text?
- Where should the reader turn?
- What are the rhythms in the text and how can they be amplified/interrupted/multiplied?
- Make a score or a diagram or a script to be performed out loud
## Process
What if we could use some excerpts from all of what we are reading now as lifeboats
in a sea of text? An attempt to play around with the continous permutations between
contents and contexts.

@ -0,0 +1,24 @@
---
title: Deciduous Time Everlasting Internet
description: Design the lifespan of a website
date: 01/04/2022
categories:
- Workshop
- Web
url: https://hub.xpub.nl/soupboat/constr/lifespan/
cover: clock.jpg
cover_alt: reflected clock in the xpub studio
---
## Design with constraints
Together with Carmen we approached the workshop of [Raphaël Bastide](https://raphaelbastide.com/) working on the lifespan of a website. The idea was to create a website that disappears, an online space that the user can visit only once. Scarcity against the refresh.
We used some pictures of clocks as main contents. I wrote a [simple tool](https://hub.xpub.nl/soupboat/constr/lifespan/transform.html) to help us centering the photos on the center of each clock in the web page. Then we stacked every image on top of each other. This pile of clocks disappears in front of the user, almost exploding at the end.
Then the website it's gone.
Lifspan: 10s on each browser.
It was nice until it lasted.
See the other super nice results from the workshop [here](https://hub.xpub.nl/soupboat/constr/)

@ -0,0 +1,24 @@
---
title: Deciduous Time Everlasting Internet
description: Design the lifespan of a website
date: 01/04/2022
categories:
- Workshop
- Web
url: https://hub.xpub.nl/soupboat/constr/lifespan/
cover: clock.jpg
cover_alt: reflected clock in the xpub studio
---
## Design with constraints
Together with Carmen we approached the workshop of [Raphaël Bastide](https://raphaelbastide.com/) working on the lifespan of a website. The idea was to create a website that disappears, an online space that the user can visit only once. Scarcity against the refresh.
We used some pictures of clocks as main contents. I wrote a [simple tool](https://hub.xpub.nl/soupboat/constr/lifespan/transform.html) to help us centering the photos on the center of each clock in the web page. Then we stacked every image on top of each other. This pile of clocks disappears in front of the user, almost exploding at the end.
Then the website it's gone.
Lifspan: 10s on each browser.
It was nice until it lasted.
See the other super nice results from the workshop [here](https://hub.xpub.nl/soupboat/constr/)

@ -0,0 +1,107 @@
---
title: Loot Box as a Decorator
date: 11/02/2022
description: Hermit crab in the book store
cover: 080.png
cover_alt: A Slowbro, notoriously slow pokemon
categories:
- SI17
- Games
- Research
---
## 3 intuitions come together
Right now:
1. A _loot box_ within a context as such: a book store
2. A _loot box_ within a temporality
3. A _loot box_ with different kinds of public
Over me 🦶🦶 🥁 🦵🦵 📀----
### Context
A _lolt box_ accellerates and forces the mechanics of an environment. In some games it can speed up some tedious process, in other it offers a specific special instant rewarding. Our _loot bbx_ inhabits a book store, or more in general a cultural space. In which ways can we hack through the normal functioning of such place? At a certain point today I thought: _ah, we could fill it with the last page of every books in Page Not Found_, just to say something about the presumed shortcuts that the _loat box_ promises to the player. The idea is kinda fun, but then what? So maybe no.
### Temporality
A couple of days ago I wrote some notes about the temporality of the _loto box_. In 1 sentence the idea is: if the _lot bx_ is a mechanism of instant rewarding, we could hijack and inflate its tempo and then fill it with our contents. Instead of opening in 30 seconds, the _loot bocs_ takes one hour. Meanwhile we can deliver our messages.
Today I read _Play like a feminist_ by _Shira Chess_ and guess what: there's an entire part about the temporality of leisure → 🤯
There is something really important we should keep in mind: we are aiming to a public that is etherogeneous. The intersectional approach that Chess advocates it's a reminder that we can inflate the temporality of the _loot biusch_, but not everyone will have access to it. So we need to think at both the limits of this spectrum, and put them in a meaningful relation.
### Public
As said: our public could be complex. For sure there will be some ultra publishing nerd that will sip all our soup and will be happy with it, but isn't 1 of our goals to reach also the world outside XPUB? _Chess_ in her book writes about micro temporality, little timespans carved between work shifts or commutes. She has a point when writes that with smartphones leisure time is more affordable and is detached from the rigid tempo of labour.
## Decorator
Combining these three aspects the question is: can we create a relation between who can spend an hour at PNF waiting for the _loot bosx_ and who cannot?
Enter the _boot lox_ as a decorator.
A decorator is something that adorn something else. In Python and object-oriented programming in general is also a name of a design pattern that adds some functionality to other functions. We used it already also with Flask! A _oobt olx_ as a decorator means that we could attach it to other pubblication at PNF. Something like an hermit crab inside other shells or that spiky things that bites the tail of a Slowpoke.
### The setup
1. The physical decorator, that is a digital manufactured object produced on demand
2. A catalogue of books that can be decorated
3. A website with a digital loot box
### The process
1. As a part of the research we compose a bibliography that is also a statement i.e: _away from the cis white west guys gang_. This bibliography could be site specific for PNF or the other places we will distribute our SI17. We should choose to sell our pubblication in book stores or spaces that want to host this bibliography in their inventory. In this way we can use our SI17 as a device to reclaim space for marginal and subaltern voices.
2. The decorator inhabits this bibliography. It is presented as a special offer in which you can buy one of the book from the bibliography and receive a decorated version of it. Maybe we can sort out some kind of discount mechanism using part of the budget we have. The point is to favor access.
3. The deal is that the production of the decorator has a certain temporality: if we imagine it as something that is 3D printed or laser cutted or CNC carved on demand, it involves a little waiting time. During this waiting time we can transform the book shop in a library, and offer full access to the titles in our bibliography.
4. In exchange we ask to the reader for some insights, notes or excerpts from the books. Those will be inserted in the inventory of our loot box.
5. This loot box can be accessed online from the website of SI17. It works exaclty as a classic one, except that we offer it for free. The content is a collection of thoughts questioning the issue of our project, in the context around our bibliography and readers. It could be an effective way to offer our research to that kind of public that has no means to access it.
6. To open the online loot box and get one (more or less random?) excerpt, the user is asked to draw a decorator. This could be made with a super simple web interface. The drawing will be the next digital manufactured decorator.
7. In the website of SI17 we can keep track of the decorators as well as the exceprts, in a process of inventory and world building.
## Skin care routine
This idea of decorator is somehow similar to the concept of skin (in videogame terms). Here our decorator acts as cosmetic in the same way a fancy hat decorates your sniper in Team Fortress 2.
In the game itself the skin is nothing more than a visual candy. But once you look at the turbulence it puts in motion in the game superstructure, you realize that the kind of power-up it offers is something that acts in the social sphere around the game. (See: peer pressure, emotional commitment, skins gambling, product placement, collectibles)
A loot of lot boxes promise rare skins, and by doing so it lures in players. We could subvert this process by taking the skin out of the box.
Instead of opening it to get a new skin, you design a new skin (the decorator!) to open the loot box.
<!-- ### OLD DRAFT
1. Someone wants to buy our _olot xbox_ at PNF: nice!
2. They discover that our _tool oxb_ can be purchased only if it decorates another product. What's more is that the _bloo tox_ acts actually as a discount for the other product (!!!). For example: if you decorate [A choreographer's score](https://www.rosas.be/nl/publications/425-a-choreographer-s-score-fase-rosas-danst-rosas-elena-s-aria-bartok) with our _blur fox_ it costs 10% less, amazin!
3. The only constrain is: when the decorator-_otol xobo_ will be ready it would be nice to collect some meaningful excerpt from the book that the player want to buy.
4. By the way our _tlob xob_ requires [1 hour to be ready](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/), so A) there is [plenty of leisure time to reclaim](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) and B) it can be used for delve a bit into the contents and write some annotations for who has not access to it, for economical or temporal reasons.
5. The excerpts are putted in a real _lool xox_.
6. This _llll lll_ is the website of _the bbb_ SI17
7. This _oooo ooo_ can be opened and the contents delivered to someone who wants a fast insight of our SI17.
8. In order to open it, a key need to be drawn through a simple interface on the website (obv also super mobile friendly)
9. And guess where this key will end up? Nothing less than 3D printed as the next _toto tot_ as decorator at PNF
10. That will provide new excerpts for the digital _bbbb bbb_ in exchange of a super nice 3d printed decurator
11. wow
Variant or elaboration of point 4.:
During that hour the person is free to look at everything in PNF. In this hour the book store is transformed in a library.
Ok it makes super sense in my head right now but are like 3 in the morning and for sure im skipping passages in the process, it will seem super obscure I'm so sorry. Will elaborate more but atm happy with it ciao good night
-->

@ -0,0 +1,107 @@
---
title: Loot Box as a Decorator
date: 11/02/2022
description: Hermit crab in the book store
cover: 080.png
cover_alt: A Slowbro, notoriously slow pokemon
categories:
- SI17
- Games
- Research
---
## 3 intuitions come together
Right now:
1. A _loot box_ within a context as such: a book store
2. A _loot box_ within a temporality
3. A _loot box_ with different kinds of public
Over me 🦶🦶 🥁 🦵🦵 📀----
### Context
A _lolt box_ accellerates and forces the mechanics of an environment. In some games it can speed up some tedious process, in other it offers a specific special instant rewarding. Our _loot bbx_ inhabits a book store, or more in general a cultural space. In which ways can we hack through the normal functioning of such place? At a certain point today I thought: _ah, we could fill it with the last page of every books in Page Not Found_, just to say something about the presumed shortcuts that the _loat box_ promises to the player. The idea is kinda fun, but then what? So maybe no.
### Temporality
A couple of days ago I wrote some notes about the temporality of the _loto box_. In 1 sentence the idea is: if the _lot bx_ is a mechanism of instant rewarding, we could hijack and inflate its tempo and then fill it with our contents. Instead of opening in 30 seconds, the _loot bocs_ takes one hour. Meanwhile we can deliver our messages.
Today I read _Play like a feminist_ by _Shira Chess_ and guess what: there's an entire part about the temporality of leisure → 🤯
There is something really important we should keep in mind: we are aiming to a public that is etherogeneous. The intersectional approach that Chess advocates it's a reminder that we can inflate the temporality of the _loot biusch_, but not everyone will have access to it. So we need to think at both the limits of this spectrum, and put them in a meaningful relation.
### Public
As said: our public could be complex. For sure there will be some ultra publishing nerd that will sip all our soup and will be happy with it, but isn't 1 of our goals to reach also the world outside XPUB? _Chess_ in her book writes about micro temporality, little timespans carved between work shifts or commutes. She has a point when writes that with smartphones leisure time is more affordable and is detached from the rigid tempo of labour.
## Decorator
Combining these three aspects the question is: can we create a relation between who can spend an hour at PNF waiting for the _loot bosx_ and who cannot?
Enter the _boot lox_ as a decorator.
A decorator is something that adorn something else. In Python and object-oriented programming in general is also a name of a design pattern that adds some functionality to other functions. We used it already also with Flask! A _oobt olx_ as a decorator means that we could attach it to other pubblication at PNF. Something like an hermit crab inside other shells or that spiky things that bites the tail of a Slowpoke.
### The setup
1. The physical decorator, that is a digital manufactured object produced on demand
2. A catalogue of books that can be decorated
3. A website with a digital loot box
### The process
1. As a part of the research we compose a bibliography that is also a statement i.e: _away from the cis white west guys gang_. This bibliography could be site specific for PNF or the other places we will distribute our SI17. We should choose to sell our pubblication in book stores or spaces that want to host this bibliography in their inventory. In this way we can use our SI17 as a device to reclaim space for marginal and subaltern voices.
2. The decorator inhabits this bibliography. It is presented as a special offer in which you can buy one of the book from the bibliography and receive a decorated version of it. Maybe we can sort out some kind of discount mechanism using part of the budget we have. The point is to favor access.
3. The deal is that the production of the decorator has a certain temporality: if we imagine it as something that is 3D printed or laser cutted or CNC carved on demand, it involves a little waiting time. During this waiting time we can transform the book shop in a library, and offer full access to the titles in our bibliography.
4. In exchange we ask to the reader for some insights, notes or excerpts from the books. Those will be inserted in the inventory of our loot box.
5. This loot box can be accessed online from the website of SI17. It works exaclty as a classic one, except that we offer it for free. The content is a collection of thoughts questioning the issue of our project, in the context around our bibliography and readers. It could be an effective way to offer our research to that kind of public that has no means to access it.
6. To open the online loot box and get one (more or less random?) excerpt, the user is asked to draw a decorator. This could be made with a super simple web interface. The drawing will be the next digital manufactured decorator.
7. In the website of SI17 we can keep track of the decorators as well as the exceprts, in a process of inventory and world building.
## Skin care routine
This idea of decorator is somehow similar to the concept of skin (in videogame terms). Here our decorator acts as cosmetic in the same way a fancy hat decorates your sniper in Team Fortress 2.
In the game itself the skin is nothing more than a visual candy. But once you look at the turbulence it puts in motion in the game superstructure, you realize that the kind of power-up it offers is something that acts in the social sphere around the game. (See: peer pressure, emotional commitment, skins gambling, product placement, collectibles)
A loot of lot boxes promise rare skins, and by doing so it lures in players. We could subvert this process by taking the skin out of the box.
Instead of opening it to get a new skin, you design a new skin (the decorator!) to open the loot box.
<!-- ### OLD DRAFT
1. Someone wants to buy our _olot xbox_ at PNF: nice!
2. They discover that our _tool oxb_ can be purchased only if it decorates another product. What's more is that the _bloo tox_ acts actually as a discount for the other product (!!!). For example: if you decorate [A choreographer's score](https://www.rosas.be/nl/publications/425-a-choreographer-s-score-fase-rosas-danst-rosas-elena-s-aria-bartok) with our _blur fox_ it costs 10% less, amazin!
3. The only constrain is: when the decorator-_otol xobo_ will be ready it would be nice to collect some meaningful excerpt from the book that the player want to buy.
4. By the way our _tlob xob_ requires [1 hour to be ready](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/), so A) there is [plenty of leisure time to reclaim](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) and B) it can be used for delve a bit into the contents and write some annotations for who has not access to it, for economical or temporal reasons.
5. The excerpts are putted in a real _lool xox_.
6. This _llll lll_ is the website of _the bbb_ SI17
7. This _oooo ooo_ can be opened and the contents delivered to someone who wants a fast insight of our SI17.
8. In order to open it, a key need to be drawn through a simple interface on the website (obv also super mobile friendly)
9. And guess where this key will end up? Nothing less than 3D printed as the next _toto tot_ as decorator at PNF
10. That will provide new excerpts for the digital _bbbb bbb_ in exchange of a super nice 3d printed decurator
11. wow
Variant or elaboration of point 4.:
During that hour the person is free to look at everything in PNF. In this hour the book store is transformed in a library.
Ok it makes super sense in my head right now but are like 3 in the morning and for sure im skipping passages in the process, it will seem super obscure I'm so sorry. Will elaborate more but atm happy with it ciao good night
-->

@ -0,0 +1,30 @@
---
title: Multi Player Loot Box
date: 04/02/2022
description: Notes to generate relations within the public
cover: lost-in-time-2.png
cover_alt: Bugs bunny lost in time cut scene
categories:
- SI17
- Games
- Research
---
If the public of the classical loot box is made of individuals that are easier to exploit, our SI17 could research on ways to generate relations within the public.
## Homogeneous public?
The classical loot box assumes two main things:
* That the public is an homogeneous group of individual users
* That the relation between the loot box and its public should be always the same
The loot box offers a limited amount of agency to the player. There is no quality in the interaction with it. The only way to use and access its content is to open it (and this usually means to pay). From the point of view of the loot box every player is the same, an their abilities or features or uniqueness have no meaning at all. One could say that the loot box is a popular device since is an object with a common interface for everyone, but is this really the case?
The interaction with the loot box has no quality, but for sure it implies some kind of quantity. To access is it required to spend a certain amount of money or time. This quantifiable expense is presented as a flat access scheme with homogeneous outcomes, but it is not. The effects of spending hundred €€€ in Fortnite skins are different for a kid and a streamer, for example. [While the streamer on Twitch spends 800€ in a row](https://www.youtube.com/watch?v=EXy83qr9jrI) to gain a thousandfold through sponsorizations and views, the average kid just throws away half of his mother's monthly income.
The public of the loot box is not homogeneous.
Keeping that in mind, we could rethink the basic way of interaction with the loot box. What if we offer something different from the flat price scheme? What if someone can pay less to access to the contents and someone else must pay more? Could this be a way to inject different qualities in the interaction with the loot box?

@ -0,0 +1,30 @@
---
title: Multi Player Loot Box
date: 04/02/2022
description: Notes to generate relations within the public
cover: lost-in-time-2.png
cover_alt: Bugs bunny lost in time cut scene
categories:
- SI17
- Games
- Research
---
If the public of the classical loot box is made of individuals that are easier to exploit, our SI17 could research on ways to generate relations within the public.
## Homogeneous public?
The classical loot box assumes two main things:
* That the public is an homogeneous group of individual users
* That the relation between the loot box and its public should be always the same
The loot box offers a limited amount of agency to the player. There is no quality in the interaction with it. The only way to use and access its content is to open it (and this usually means to pay). From the point of view of the loot box every player is the same, an their abilities or features or uniqueness have no meaning at all. One could say that the loot box is a popular device since is an object with a common interface for everyone, but is this really the case?
The interaction with the loot box has no quality, but for sure it implies some kind of quantity. To access is it required to spend a certain amount of money or time. This quantifiable expense is presented as a flat access scheme with homogeneous outcomes, but it is not. The effects of spending hundred €€€ in Fortnite skins are different for a kid and a streamer, for example. [While the streamer on Twitch spends 800€ in a row](https://www.youtube.com/watch?v=EXy83qr9jrI) to gain a thousandfold through sponsorizations and views, the average kid just throws away half of his mother's monthly income.
The public of the loot box is not homogeneous.
Keeping that in mind, we could rethink the basic way of interaction with the loot box. What if we offer something different from the flat price scheme? What if someone can pay less to access to the contents and someone else must pay more? Could this be a way to inject different qualities in the interaction with the loot box?

@ -0,0 +1,104 @@
---
title: LOOT—BOX—SEALING—DEVICE
date: 04/02/2022
description: Closing Pandora's 3D large jar
categories:
- SI17
- Games
- Proposal
cover: test-3d.jpg
cover_alt: 3d sculpted loot boxes
---
## 3D printed loot box?
This is an idea that follows some intuitions regarding the [temporality of the loot box](/soupboat/~kamo/projects/loot-box-temporality/).
Imagine the loot box being 3D printed, and especially 3D printed on demand when the player want to buy it at Page Not Found or Varia or any other place we are going to distribute our work. 3D printing is a slow process, and in order to create a small piece you need to wait let's say an hour. When someone want to buy our loot box goes to PNF and ask for it, the 3d printing process begins and during the waiting time the player can access and navigate through the contents of our special issue. These contents are contained inside the temporality of the l~b, but they are not consumed instantaneously.
![3d sculpted loot boxes](/soupboat/~kamo/static/img/test-4d.jpg)
How do we want to deliver these contents? It could be related to the way of production of the physical l~b, for instance each player could contribute and shape the 3d model for the next player during the waiting time, and we can aggregate and collect narrations within and around the tools used in order to do so.
In order to cover the expenses of a similar process part of the SI17 budget could cover the cost for some small 3D printers and printing material. The term of services of our special issue could allocate a certain amount of money from each purchase to self sustain the process (buying new printing material, etc)
![3d sculpted loot boxes](/soupboat/~kamo/static/img/test-5d.jpg)
## The loot—box—sealing—device
In the movie _The NeverEnding Story_ based on the novel by Michael Ende, the two main characters are linked together by the Auryn. In the (fictional) real world the Auryn is a sigil on the cover of the (fictional) Neverending Story book that tells the tales of the land of Fantasia. In Fantasia, the Auryn is a magic medalion that the hero wears during his mission.
![Auryn from Neverending Story](/soupboat/~kamo/static/img/book_AURYN.jpg)
![Auryn from Neverending Story](/soupboat/~kamo/static/img/atreyu_AURYN.jpg)
Here the Auryn acts as a seal: by removing it from the cover of the book the magical world of Fantasia begins to leak inside the (fictional) real world. Later on it will be the main character to fall inside the (fictional) book of the Neverending Story.
This plot from Michael Ende resembles what happens when we play a game. Thanks to a weird device like a table game, a console or just a set of shared principles, we are able to flow into the [magic circle](https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)). In the novel this happens with the main character reading a book, and while it's true that every cultural object offers a certain degree of immersivity, the kind of agency, interaction and participation in the NeverEnding Story is something that reminds me more the act of playing.
![3d sculpted seals](/soupboat/~kamo/static/img/seals1.jpg)
To elaborate more on the 3D printed loot box: we could have a book and using the 3d printer to seal it with a new 3d sigil every time! In a way it is like __sealing the loot box instead of opening it__. As in the NeverEnding Story (but this is a recurrent magical trope) we would have a sigil connecting who is reading the book with another player. This connection will be not with a fictional character, but with a real person: the one that bought the previous book. There is something like the [reciprocity](https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play#Reciprocity) descripted by Mausse here, but is a reciprocity swimming backstroke: the player receives a gift from a past uknown fellow player, and leaves one for a future unkown one. In this way the reciprocity chain (sounds weird) goes spiral.
![3d sculpted seals](/soupboat/~kamo/static/img/seals2.jpg)
## Overview
Here a brief description of the different pieces that compose the loot—box—sealing—device
1. The pubblication is composed of 2 main parts: a base and a superstructure. omg sorry
2. The base is the same for every copy, and it's where the main contents are. (imagine it like a book)
3. The superstructure is dynamic, it is produced and added to the base when and where the pubblication is purchased by someone. (imagine it like a 3d printed something)
4. The production of the superstructure inflates the temporality of the loot box: our narration can inhabit this timespan.
5. While someone wait for the 3d sigil to be printed we can offer a _temporary safe zone_: a checkpoint at PNF (or other locations)
6. In this _temporary safe zone_ the player can leave something for the next player by designing the next sigil and
7. In this _temporary safe zone_ the player can be guided through the contents of the pubblication while waiting for the superstructure to be produced
8. When a new copy of the pubblication is bought, a sigil is 3d printed and then uploaded on the website of the SI17 as documentation
### 1. Physical pubblication (a book? a box? something)
I don't really know which kind of contents, but since we are reading a lot could be intresting to prepare a critical reader about the loot box issues, collecting different perspectives and heterogeneous voices? Then production mode ok and then we print say 100 copies. Our magical technical book binding team figures out the best way in which we can add some dynamic components or 3D addition to the cover-object-book, but we don't do that yet. We just leave the pubblications without the 3d cherry on the cake.
### 2. A custom 3d sculpting software
_Note that the process could be also implemented with totally different techniques based on digital manufacturing like wood working with cnc, laser cut, etc endless possibilities, but let's say we want these exoterical 3d printed sigils._
We can develop a simple 3D sculpting software that even people not used to 3D modeling could use. Something like this [SculptGL](https://stephaneginier.com/sculptgl/). This is not super easy to do, but not as hard as an API. We could start from some open source thing and then customize it in the way we need. [Blender](https://www.blender.org/) is written in Python and has a super nice API for programming custom plugins, for example.
Side note totally (not totally) unrelated: plugin republishing? 🤯 Ahah it would be great to publish some excerpts from Simone Weil inside the UI of Blender or Photoshop or whatever. Injecting culture in the cultural industry tools.
### 3. Some templates for the 3d sigil
- material and practical needs
- SI17 visual identity as a starting point
- SI17 contents as orientation
- SI17 world building as heading
(wip)
### 4. A 3D Printing device
- A 3D printer
- Some interface to sculpt the next 3d seal (aka 1 pc)
- A nice setup for display everything (checkpoint? treasure chest? loot box?)
(wip)
### 5. A website
- Info
- Inventory that keep track of the sigils (world building)
(wip)
<video src="/soupboat/~kamo/static/video/lootboxes 3d meme.mp4" autoplay loop></video>

@ -0,0 +1,104 @@
---
title: LOOT—BOX—SEALING—DEVICE
date: 04/02/2022
description: Closing Pandora's 3D large jar
categories:
- SI17
- Games
- Proposal
cover: test-3d.jpg
cover_alt: 3d sculpted loot boxes
---
## 3D printed loot box?
This is an idea that follows some intuitions regarding the [temporality of the loot box](/soupboat/~kamo/projects/loot-box-temporality/).
Imagine the loot box being 3D printed, and especially 3D printed on demand when the player want to buy it at Page Not Found or Varia or any other place we are going to distribute our work. 3D printing is a slow process, and in order to create a small piece you need to wait let's say an hour. When someone want to buy our loot box goes to PNF and ask for it, the 3d printing process begins and during the waiting time the player can access and navigate through the contents of our special issue. These contents are contained inside the temporality of the l~b, but they are not consumed instantaneously.
![3d sculpted loot boxes](/soupboat/~kamo/static/img/test-4d.jpg)
How do we want to deliver these contents? It could be related to the way of production of the physical l~b, for instance each player could contribute and shape the 3d model for the next player during the waiting time, and we can aggregate and collect narrations within and around the tools used in order to do so.
In order to cover the expenses of a similar process part of the SI17 budget could cover the cost for some small 3D printers and printing material. The term of services of our special issue could allocate a certain amount of money from each purchase to self sustain the process (buying new printing material, etc)
![3d sculpted loot boxes](/soupboat/~kamo/static/img/test-5d.jpg)
## The loot—box—sealing—device
In the movie _The NeverEnding Story_ based on the novel by Michael Ende, the two main characters are linked together by the Auryn. In the (fictional) real world the Auryn is a sigil on the cover of the (fictional) Neverending Story book that tells the tales of the land of Fantasia. In Fantasia, the Auryn is a magic medalion that the hero wears during his mission.
![Auryn from Neverending Story](/soupboat/~kamo/static/img/book_AURYN.jpg)
![Auryn from Neverending Story](/soupboat/~kamo/static/img/atreyu_AURYN.jpg)
Here the Auryn acts as a seal: by removing it from the cover of the book the magical world of Fantasia begins to leak inside the (fictional) real world. Later on it will be the main character to fall inside the (fictional) book of the Neverending Story.
This plot from Michael Ende resembles what happens when we play a game. Thanks to a weird device like a table game, a console or just a set of shared principles, we are able to flow into the [magic circle](https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)). In the novel this happens with the main character reading a book, and while it's true that every cultural object offers a certain degree of immersivity, the kind of agency, interaction and participation in the NeverEnding Story is something that reminds me more the act of playing.
![3d sculpted seals](/soupboat/~kamo/static/img/seals1.jpg)
To elaborate more on the 3D printed loot box: we could have a book and using the 3d printer to seal it with a new 3d sigil every time! In a way it is like __sealing the loot box instead of opening it__. As in the NeverEnding Story (but this is a recurrent magical trope) we would have a sigil connecting who is reading the book with another player. This connection will be not with a fictional character, but with a real person: the one that bought the previous book. There is something like the [reciprocity](https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play#Reciprocity) descripted by Mausse here, but is a reciprocity swimming backstroke: the player receives a gift from a past uknown fellow player, and leaves one for a future unkown one. In this way the reciprocity chain (sounds weird) goes spiral.
![3d sculpted seals](/soupboat/~kamo/static/img/seals2.jpg)
## Overview
Here a brief description of the different pieces that compose the loot—box—sealing—device
1. The pubblication is composed of 2 main parts: a base and a superstructure. omg sorry
2. The base is the same for every copy, and it's where the main contents are. (imagine it like a book)
3. The superstructure is dynamic, it is produced and added to the base when and where the pubblication is purchased by someone. (imagine it like a 3d printed something)
4. The production of the superstructure inflates the temporality of the loot box: our narration can inhabit this timespan.
5. While someone wait for the 3d sigil to be printed we can offer a _temporary safe zone_: a checkpoint at PNF (or other locations)
6. In this _temporary safe zone_ the player can leave something for the next player by designing the next sigil and
7. In this _temporary safe zone_ the player can be guided through the contents of the pubblication while waiting for the superstructure to be produced
8. When a new copy of the pubblication is bought, a sigil is 3d printed and then uploaded on the website of the SI17 as documentation
### 1. Physical pubblication (a book? a box? something)
I don't really know which kind of contents, but since we are reading a lot could be intresting to prepare a critical reader about the loot box issues, collecting different perspectives and heterogeneous voices? Then production mode ok and then we print say 100 copies. Our magical technical book binding team figures out the best way in which we can add some dynamic components or 3D addition to the cover-object-book, but we don't do that yet. We just leave the pubblications without the 3d cherry on the cake.
### 2. A custom 3d sculpting software
_Note that the process could be also implemented with totally different techniques based on digital manufacturing like wood working with cnc, laser cut, etc endless possibilities, but let's say we want these exoterical 3d printed sigils._
We can develop a simple 3D sculpting software that even people not used to 3D modeling could use. Something like this [SculptGL](https://stephaneginier.com/sculptgl/). This is not super easy to do, but not as hard as an API. We could start from some open source thing and then customize it in the way we need. [Blender](https://www.blender.org/) is written in Python and has a super nice API for programming custom plugins, for example.
Side note totally (not totally) unrelated: plugin republishing? 🤯 Ahah it would be great to publish some excerpts from Simone Weil inside the UI of Blender or Photoshop or whatever. Injecting culture in the cultural industry tools.
### 3. Some templates for the 3d sigil
- material and practical needs
- SI17 visual identity as a starting point
- SI17 contents as orientation
- SI17 world building as heading
(wip)
### 4. A 3D Printing device
- A 3D printer
- Some interface to sculpt the next 3d seal (aka 1 pc)
- A nice setup for display everything (checkpoint? treasure chest? loot box?)
(wip)
### 5. A website
- Info
- Inventory that keep track of the sigils (world building)
(wip)
<video src="/soupboat/~kamo/static/video/lootboxes 3d meme.mp4" autoplay loop></video>

@ -0,0 +1,32 @@
---
title: Temporality of the loot box
date: 01/02/2022
description: Against instant rewarding
cover: sheep_raider.jpg
cover_alt: Sheep raider nice game of when i was la monte young
categories:
- SI17
- Games
- Research
---
## Bill Viola opens a loot box
The loot box implies a specific temporal dimension: the one with instant rewarding. When a player opens the loot box she receives immediate feedback. Sometimes it is dressed up with an aesthetic of suspense, but this is just cosmetics and the built-up climax often becomes just something undesired that the user wants (and even pay) to skip.
In order to work with the idea of the loot box without re-enacting its toxic behavior and mechanics it could be interesting to hijack its temporality. By inflating the time between the purchasing and the result, we could create space for dig deeper in this complex and delicate topic.
Loot box
`pay ●-->○ get`
SI17 Loot Box
`pay ●--things could happen here-->○ get`
This approach could help us in filling the loot box (tempo) without falling for the same addictive schemes that the industry is implementing for exploiting the players.
__Inflating the loot box means that the player could reclaim her own leisure time.__ If we focus on the temporal fruition of the l~b we can imagine to produce not only an object, but a time slot that the person from the public can reserve for herself. If we define this time slot as leisure time then we could create a sacred and safe space to take a rest and to arrest the acceleration of capital. Something like a checkpoint, speaking from a gaming point of view.
An approach to deal with the temporal aspect in a way that doesn't feel forced could be to rely on _real-yet-slow-time_ processes for the material production of the special issue. A digital manufacturing production could make a lot of sense in this context. 👀
See the [loot—box—sealing—device](/soupboat/~kamo/projects/loot-box-sealing-device/) for a concrete and 3d example

@ -0,0 +1,32 @@
---
title: Temporality of the loot box
date: 01/02/2022
description: Against instant rewarding
cover: sheep_raider.jpg
cover_alt: Sheep raider nice game of when i was la monte young
categories:
- SI17
- Games
- Research
---
## Bill Viola opens a loot box
The loot box implies a specific temporal dimension: the one with instant rewarding. When a player opens the loot box she receives immediate feedback. Sometimes it is dressed up with an aesthetic of suspense, but this is just cosmetics and the built-up climax often becomes just something undesired that the user wants (and even pay) to skip.
In order to work with the idea of the loot box without re-enacting its toxic behavior and mechanics it could be interesting to hijack its temporality. By inflating the time between the purchasing and the result, we could create space for dig deeper in this complex and delicate topic.
Loot box
`pay ●-->○ get`
SI17 Loot Box
`pay ●--things could happen here-->○ get`
This approach could help us in filling the loot box (tempo) without falling for the same addictive schemes that the industry is implementing for exploiting the players.
__Inflating the loot box means that the player could reclaim her own leisure time.__ If we focus on the temporal fruition of the l~b we can imagine to produce not only an object, but a time slot that the person from the public can reserve for herself. If we define this time slot as leisure time then we could create a sacred and safe space to take a rest and to arrest the acceleration of capital. Something like a checkpoint, speaking from a gaming point of view.
An approach to deal with the temporal aspect in a way that doesn't feel forced could be to rely on _real-yet-slow-time_ processes for the material production of the special issue. A digital manufacturing production could make a lot of sense in this context. 👀
See the [loot—box—sealing—device](/soupboat/~kamo/projects/loot-box-sealing-device/) for a concrete and 3d example

@ -0,0 +1,34 @@
---
title: Mimic research 📦
description: Exploring a tricky treasure trope
date: 04/02/2022
categories:
- SI17
- Research
- Games
cover: The_Mimic.png
cover_alt: A mimic from Runescape
---
## 2 different types of treasure chest
In RPG games the Mimic is a monster that appears as a treasure chest. When a player tries to interact with it in order to get the contents of the chest, it reveals its true nature and attacks her. The name of the Mimic come from its act of mimesis: this creature is like a predator that disguises itself in order to sneak up on its prey.
A treasure chest in a game can be seen as a _temporary safe zone_ because it interrupts the flow of incoming threats by offering a reward to the player. The Mimic endangers this _temporary safe zone_, and breaks a kind of contract between the player and the game. The treasure chest is transformed in a risky russian roulette, that inoculates danger in the safe zones of a narration.
I'm tempted to write here that the loot box is something like a _meta mimic_: an object that promises an in-game reward, but produces a damage to the player. What's more is that this damage is inflicted in the real world, not to the player but to the person. What's then the difference between a loot box and a Mimic?
Starting from the [Dungeons and Dragons' Mimic](https://en.wikipedia.org/wiki/Mimic_(Dungeons_%26_Dragons)) I'd like to explore the evolution and the ecology of the mimic through different games. How do the game designers choose where Mimics spawn? What are the relations between those creatures, the level design, the stress of the player, as well as her expectations and trust in the game world? Are there similarities in the way the Mimics and the loot boxes are presented to the player?
__TODO: amazon package but has fangs__
<!-- ## Mimics gallery
![Mimic from D&D](https://upload.wikimedia.org/wikipedia/en/a/a0/D%26DMimic.JPG)
Mimics from D&D
![Baldur's Gate Killer Mimic](/soupboat/~kamo/static/img/mimic/baldur-gate-killer-mimic.jpg)
Baldur's Gate Killer Mimic
![Dragon Quest Mimic](/soupboat/~kamo/static/img/mimic/dragon-quest-mimic.png)
[Dragon Quest Mimic](https://dragon-quest.org/wiki/Mimic) -->

@ -0,0 +1,34 @@
---
title: Mimic research 📦
description: Exploring a tricky treasure trope
date: 04/02/2022
categories:
- SI17
- Research
- Games
cover: The_Mimic.png
cover_alt: A mimic from Runescape
---
## 2 different types of treasure chest
In RPG games the Mimic is a monster that appears as a treasure chest. When a player tries to interact with it in order to get the contents of the chest, it reveals its true nature and attacks her. The name of the Mimic come from its act of mimesis: this creature is like a predator that disguises itself in order to sneak up on its prey.
A treasure chest in a game can be seen as a _temporary safe zone_ because it interrupts the flow of incoming threats by offering a reward to the player. The Mimic endangers this _temporary safe zone_, and breaks a kind of contract between the player and the game. The treasure chest is transformed in a risky russian roulette, that inoculates danger in the safe zones of a narration.
I'm tempted to write here that the loot box is something like a _meta mimic_: an object that promises an in-game reward, but produces a damage to the player. What's more is that this damage is inflicted in the real world, not to the player but to the person. What's then the difference between a loot box and a Mimic?
Starting from the [Dungeons and Dragons' Mimic](https://en.wikipedia.org/wiki/Mimic_(Dungeons_%26_Dragons)) I'd like to explore the evolution and the ecology of the mimic through different games. How do the game designers choose where Mimics spawn? What are the relations between those creatures, the level design, the stress of the player, as well as her expectations and trust in the game world? Are there similarities in the way the Mimics and the loot boxes are presented to the player?
__TODO: amazon package but has fangs__
<!-- ## Mimics gallery
![Mimic from D&D](https://upload.wikimedia.org/wikipedia/en/a/a0/D%26DMimic.JPG)
Mimics from D&D
![Baldur's Gate Killer Mimic](/soupboat/~kamo/static/img/mimic/baldur-gate-killer-mimic.jpg)
Baldur's Gate Killer Mimic
![Dragon Quest Mimic](/soupboat/~kamo/static/img/mimic/dragon-quest-mimic.png)
[Dragon Quest Mimic](https://dragon-quest.org/wiki/Mimic) -->

@ -0,0 +1,44 @@
---
title: Notation system for 2 or + fingers
description: Drawing and performing scores with Chae
date: 20/04/2022
categories:
- Notation
- Drawings
- Sound
links:
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/initial-vanila.mp3
title: 🎵
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/linzen-tefalexpress.mp3
title: 🎶
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/
title: Cover
cover: monstro.jpg
cover_alt: a nice statue at venice biennale 2022
pad: https://pad.xpub.nl/p/notation_experiment_0420
css: rotating.css
---
A notation system made with Chae during Steve's class.
Here are the instructions and some examples.
```
1. You need at least two participants
2. Each participant chooses one word. It can be a word that exist, or gibberish.
3. The score is a collective drawing in which each line should cross at least another one.
4. The score has no orientation, we suggest to draw it on a circular sheet.
5. Follow the score with your finger and interpret it with your chosen word.
6. When fingers meet, swap the word.
```
<img src='notation_big.png' class="rotating" />
<img src='notation_medium.png' class="rotating" />
<img src='notation_small.png' class="rotating" />

@ -0,0 +1,44 @@
---
title: Notation system for 2 or + fingers
description: Drawing and performing scores with Chae
date: 20/04/2022
categories:
- Notation
- Drawings
- Sound
links:
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/initial-vanila.mp3
title: 🎵
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/linzen-tefalexpress.mp3
title: 🎶
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/
title: Cover
cover: monstro.jpg
cover_alt: a nice statue at venice biennale 2022
pad: https://pad.xpub.nl/p/notation_experiment_0420
css: rotating.css
---
A notation system made with Chae during Steve's class.
Here are the instructions and some examples.
```
1. You need at least two participants
2. Each participant chooses one word. It can be a word that exist, or gibberish.
3. The score is a collective drawing in which each line should cross at least another one.
4. The score has no orientation, we suggest to draw it on a circular sheet.
5. Follow the score with your finger and interpret it with your chosen word.
6. When fingers meet, swap the word.
```
<img src='notation_big.png' class="rotating" />
<img src='notation_medium.png' class="rotating" />
<img src='notation_small.png' class="rotating" />

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