<p><i>When you might go astray</i>is a research project dealing with conspiracy theories, fictional narratives, and how their mutuality shapes the stories of their believers.
<p><i>When you might go astray</i>s a project developed from a research dealing with conspiracy theories, fictions and how their narrative patterns shape the stories of their believers.
The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of templates?</p>
The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of templates?</p>
<p><i>When you might go astray</i> deals with these questions by exploring the dangers of conspiracy theories and their entanglement with narrative schemes transforming their believers into heroes on a quest.
<p><i>When you might go astray</i> deals with these questions by exploring the dangers of conspiracy theories and their entanglement with narrative schemes transforming their believers into heroes on a quest.
The project is divided into two parts: a game, where the player is asked to undertake a journey, and an essay, examining conspiratorial narratives through the lenses of the mono-myth. </p>
The project is divided into two parts: a game, where the player is asked to undertake a journey, and an essay, examining conspiratorial narratives through the lenses of the mono-myth. </p>