project ımages and full sıde margıns

master
suzan 5 months ago
parent 5fd861ec0c
commit e8e49a5a7f

@ -14,13 +14,13 @@ author: Irmak
Wink is a prototype for an interactive picture book platform. This platform aims to make reading into a mindfull and thought provoking process by using interactive and playful elements, multiple stories within one narrative and sound elements. Especially today where consumerism and low attention span is a rising issue especially amongst young readers, this was an important task to tackle. The thought of Wink emerged to find a more sustainable and creative way of reading for elementary school children. Wink is a prototype for an interactive picture book platform. This platform aims to make reading into a mindfull and thought provoking process by using interactive and playful elements, multiple stories within one narrative and sound elements. Especially today where consumerism and low attention span is a rising issue especially amongst young readers, this was an important task to tackle. The thought of Wink emerged to find a more sustainable and creative way of reading for elementary school children.
--- !["The twine map of text based story, reachable from Bee Within."](../irmak/twine.png){.half-image}
Working as a children's literature editor for years, I came to a realisation that picture books were turning into another object that kids read and consume on daily basis. At least this is what I observed in Turkey. Teachers and parents were finding it difficult to find new books constantly or were tired of rereading the same book. Working as a children's literature editor for years, I came to a realisation that picture books were turning into another object that kids read and consume on daily basis.
!["The twine map of text based story, reachable from Bee Within."](../irmak/twine.png){.half-image} !["Click game story of the Queen Bee."](../irmak/cg.png){.image-95}
!["Click game story of the Queen Bee."](../irmak/cg.png){.half image} Teachers and parents were finding it difficult to find new books constantly or were tired of rereading the same book.
!["Example page from the print version of the picture book."](../irmak/printp33.jpg){.image-95} !["Example page from the print version of the picture book."](../irmak/printp33.jpg){.image-95}
@ -30,9 +30,10 @@ Working as a children's literature editor for years, I came to a realisation tha
![''](../irmak/printp4.jpg){.image-95} ![''](../irmak/printp4.jpg){.image-95}
As a young person in the publishing sector, I believe there should be more options for children as there is for adults; such as ebooks, audiobooks etc. But moreover a "book" that can be redefined, reread or be interacted with. So I revisited an old story I wrote, translated to English and named it, "Bee Within". As a young person in the publishing sector, I believe there should be more options for children as there is for adults; such as ebooks, audiobooks etc. But moreover a "book" that can be redefined, reread or be interacted with... So I revisited an old story I wrote, translated to English and called it, "Bee Within".
Bee Within, is a story about grief and it is based on my experiences throughout the years. I erased it, rewrote it, edited it, destroyed it multiple times over the past years, simultaneously with new experiences of loss. In the end, I believe the story turned out to be an ode to remembering or might I say an ode to not being able to forget or an ode to the fear of forgetting which I now think is a great and sweet battle between death and life. I think it is an important subject to touch upon, especially for children dealing with trauma in many parts of the world. Bee Within, is a story about grief/memory and it is based on my experiences throughout the years.
I erased it, rewrote it, edited it, destroyed it multiple times over the past years; simultaneously with new experiences of loss. In the end, I believe the story turned out to be an ode to remembering or might I say an ode to not being able to forget or an ode to the fear of forgetting which I now think is a great and sweet battle between death and life. I think it is an important subject to touch upon, especially for children dealing with trauma in many parts of the world.
!["example page from the picture book"](../irmak/printp1.jpg){.half-image} !["example page from the picture book"](../irmak/printp1.jpg){.half-image}
@ -50,5 +51,5 @@ Over the past two years, experimenting with storytelling techniques, interactivi
!["A small sequence of onclick animation for Bee Within"](../irmak/animationseq.png){.image-95} !["A small sequence of onclick animation for Bee Within"](../irmak/animationseq.png){.image-95}
!["A screenshot from Wink!"](../irmak/45.png){.image-95} !["A screenshot from Wink!"](../irmak/45.png){.half-image}

@ -831,6 +831,17 @@ aeon.co/ideas/the-khipu-code-the-knotty-mystery-of-the-inkas-3d-records.
<br> Vega, N. (2022) Codes in Knots. Sensing Digital Memories, The Whole <br> Vega, N. (2022) Codes in Knots. Sensing Digital Memories, The Whole
Life. Available at: https://wholelife.hkw.de/ Life. Available at: https://wholelife.hkw.de/
codes-in-knots-sensing-digital-memories/.</p> codes-in-knots-sensing-digital-memories/.</p>
<h2 id="Acknowledgements">Acknowledgements</h2>
Thank you Marloes de Valk, for your enlightening feedbacks and ideas. Thank you Michael Murtaugh,
Manetta Berends, Joseph Knierzinger, Leslie Robbins and Steve Rushton for sharing your time and
knowledge with me throughout these years.
Thank you XPUB friends for funny, hectic and memorable moments we made together.
Thanks to my family and especially Kemal, my brother, who supported me in my studies and encouraged me
to do better, always...
"So long and thanks for all the fish!"
</div> </div>
</body> </body>
</html> </html>

@ -144,7 +144,7 @@ read, mimic and express their feelings over time. The more children read, write
to social environments, the more they widen their sense and ability of expressing themselves. The to social environments, the more they widen their sense and ability of expressing themselves. The
language gained as kids comes in many forms and storytelling plays a crucial role in this development. language gained as kids comes in many forms and storytelling plays a crucial role in this development.
The exposure to stories prepares the kids to the era of reading and writing. Children come The exposure to stories prepares the kids to the era of reading and writing. Children come
to understand and value feelings through conversation (Dettore, 2002). When children are off ered to understand and value feelings through conversation (Dettore, 2002). When children are offered
to read or share stories, they also learn to understand people around them better and gain emotional to read or share stories, they also learn to understand people around them better and gain emotional
literacy. literacy.
@ -167,7 +167,7 @@ dence of constructing a world, a character or an adventure. Although this is ess
as we know it, children think of this as a game, yet to discover they are actually becoming writers. as we know it, children think of this as a game, yet to discover they are actually becoming writers.
What kind of reward can we expect from active participation in a story? Narrative pleasure can What kind of reward can we expect from active participation in a story? Narrative pleasure can
be generally described in terms of immersions (spatial, temporal, emotional, epistemic) in a fictional be generally described in terms of immersions (spatial, temporal, emotional, epistemic) in a fictional
world (Ryan, 2009). When we are set to create or co-create a world, the narrative has eff ects world (Ryan, 2009). When we are set to create or co-create a world, the narrative has effects
on us such as curiosity, suspense and surprise. At this point, we start creatively producing ideas to on us such as curiosity, suspense and surprise. At this point, we start creatively producing ideas to
keep these three emotions. keep these three emotions.
<sup><span class="margin-note"><img src="../irmak/unnamed-1.png">Multiliteracy theory helped me ground my passion of using multimedia for children's literature.</span></sup> <sup><span class="margin-note"><img src="../irmak/unnamed-1.png">Multiliteracy theory helped me ground my passion of using multimedia for children's literature.</span></sup>
@ -226,13 +226,13 @@ in the text and images.
Another difference is that the visual world in an interactive e-book is less cinematic and has limited Another difference is that the visual world in an interactive e-book is less cinematic and has limited
movement. The imagery plays a massive role in a storytelling game where the world created is movement. The imagery plays a massive role in a storytelling game where the world created is
off ered to the player. In an interactive e-book, the text itself is designed to be playful and ready for readers to discover. offered to the player. In an interactive e-book, the text itself is designed to be playful and ready for readers to discover.
The main difference in my opinion that separates these two methods of storytelling is the reward. The main difference in my opinion that separates these two methods of storytelling is the reward.
In a game, we expect to be rewarded by a victory, passing a level or unlocking something throughout In a game, we expect to be rewarded by a victory, passing a level or unlocking something throughout
the experience. In an interactive e-book, we work with the story and in return we expect a the experience. In an interactive e-book, we work with the story and in return we expect a
good experience and there is no reward other than that. But, the whole design of interactivity good experience and there is no reward other than that. But, the whole design of interactivity
involves aspects of a game where the reader not the player- is captured by surprise eff ects or involves aspects of a game where the reader not the player- is captured by surprise effects or
elements that come up on the pages. This ignites curiosity but not ambition, which is a good start elements that come up on the pages. This ignites curiosity but not ambition, which is a good start
to foster the love for reading. to foster the love for reading.
<sup><span class="margin-note loop-note">5 4 11<img src="../irmak/loop.png"></span></sup> <sup><span class="margin-note loop-note">5 4 11<img src="../irmak/loop.png"></span></sup>
@ -288,6 +288,8 @@ day by day increasing interest in play. They can take on roles in imaginative pl
can also share and take turns more, listen and think about rules of a game. They can form friendships can also share and take turns more, listen and think about rules of a game. They can form friendships
and connections easily. and connections easily.
<sup><span class="margin-note"><img src="../irmak/hitch.png">This data about school age children was a starting point to choose the age group to have the workshops with.</span></sup>
School age children are between the ages 6-12, which is Winks chosen age group is a little different. School age children are between the ages 6-12, which is Winks chosen age group is a little different.
These kids can form more rooted friendships and engage in more complex narratives. They learn to negotiate and compromise around this time as well. This age group is desired for Wink because kids this age are open to creative problem solving, connecting events and comprehending slightly more complex narratives. Moreover, this age group would benefit the most from the interactive stories and the reading process because of the developmental phase they are in. These kids can form more rooted friendships and engage in more complex narratives. They learn to negotiate and compromise around this time as well. This age group is desired for Wink because kids this age are open to creative problem solving, connecting events and comprehending slightly more complex narratives. Moreover, this age group would benefit the most from the interactive stories and the reading process because of the developmental phase they are in.
@ -300,6 +302,8 @@ flipping the page of a book. This is why it is fairly easy to create an interact
kids can navigate themselves and be able to browse through with or without their parents. But for kids can navigate themselves and be able to browse through with or without their parents. But for
Wink, I chose to design for older kids because I want to experiment on multi-leveled narratives Wink, I chose to design for older kids because I want to experiment on multi-leveled narratives
and I want to avoid the risk of confusing children. and I want to avoid the risk of confusing children.
<sup><span class="margin-note loop-note">3 10 7<img src="../irmak/loop.png"></span></sup>
### Loop 6 ### Loop 6
Limits of interactivity in narratives for children and why do we have less modes of Limits of interactivity in narratives for children and why do we have less modes of
@ -308,8 +312,9 @@ reading and writing for children?
Although there are many upsides of creating digital environments for children due to their advanced Although there are many upsides of creating digital environments for children due to their advanced
skills in technology from early ages, there are also risks involved in this where the kid can skills in technology from early ages, there are also risks involved in this where the kid can
be overwhelmed and confused due to the autonomy they receive. Reading a story is supposed to be overwhelmed and confused due to the autonomy they receive. Reading a story is supposed to
be eff ortless and a good free time activity but with interactive picture books, it is slightly more be effortless and a good free time activity but with interactive picture books, it is slightly more
than that and more complicated as an experience. than that and more complicated as an experience.
<sup><span class="margin-note"><img src="../irmak/elbow.png">This is the elbow of our strings. Elbows are created when an additional twist is added to a loop. In this case, it represents the counter argument in the string.</span></sup>
First of all, with the story at hand, called Bee Within, there are two other stories in one. Although First of all, with the story at hand, called Bee Within, there are two other stories in one. Although
the main story is about a little girls journey, kids get the chance to hear the Queen Bees story and the main story is about a little girls journey, kids get the chance to hear the Queen Bees story and
@ -328,9 +333,12 @@ might prefer to just read a book or play a game instead of discovering a new thi
are exposed to daily because they are always in a process of active learning. So one more thing to are exposed to daily because they are always in a process of active learning. So one more thing to
learn might come as exhausting. Therefore, in designing, I want to make interactions as clear as learn might come as exhausting. Therefore, in designing, I want to make interactions as clear as
possible for them. possible for them.
<sup><span class="margin-note loop-note">9 11 8<img src="../irmak/loop.png"></span></sup>
### Loop 7 ### Loop 7
Interactive reading and writing examples and surveys done with kids Interactive reading and writing examples and surveys done with kids.
As an improvisation theater enthusiast myself, I tried to engage the kids with the story through As an improvisation theater enthusiast myself, I tried to engage the kids with the story through
some exercises and games during the workshops. My aim was to see how involved they want to some exercises and games during the workshops. My aim was to see how involved they want to
be in storytelling. Improvisation has a certain way of storytelling and interaction where there are be in storytelling. Improvisation has a certain way of storytelling and interaction where there are
@ -341,14 +349,16 @@ characters from the picture book.
My first attempt was to make a survey at the end of workshops with kids to whether they liked it My first attempt was to make a survey at the end of workshops with kids to whether they liked it
or not, but when I researched further, surveying with kids has very different methods and complications. or not, but when I researched further, surveying with kids has very different methods and complications.
<sup><span class="margin-note"><img src="../irmak/broken.png">There is a broken knot here because I ended up not doing a survey with children at the workshops.</span></sup>
Most kids either really like or really dislike things. Finding the in between emotions with a survey, Most kids either really like or really dislike things. Finding the in between emotions with a survey,
ends up being vague. Most surveys done with kids use emoticons as representation of a good or ends up being vague. Most surveys done with kids use emoticons as representation of a good or
bad or average time. Instead, I chose to observe the environment and understand how much empathy bad or average time. Instead, I chose to observe the environment and understand how much empathy
kids can off er in an interactive reading or playing environment. kids can offer in an interactive reading or playing environment.
<sup><span class="margin-note loop-note">6 2 6<img src="../irmak/loop.png"></span></sup>
### Loop 8 ### Loop 8
What does the joy of destruction and the awe eff ect have to do with interactivity? What does the joy of destruction and the awe effect have to do with interactivity?
Indeed, why did we ever start playing games? The most important aspect of a game for me is that Indeed, why did we ever start playing games? The most important aspect of a game for me is that
it surprises you and leaves you in awe towards something you werent expecting happened. I feel it surprises you and leaves you in awe towards something you werent expecting happened. I feel
like every reaction I give when Im surprised, is a mirror of what I felt when I was playing freeze like every reaction I give when Im surprised, is a mirror of what I felt when I was playing freeze
@ -372,6 +382,8 @@ games that try to tell stories worth listening with attention. Wink is also an a
I believe the key is to make an already engaging story enriched with interactive elements that I believe the key is to make an already engaging story enriched with interactive elements that
appear to you through a click if you choose to. I think this is also the key to nourishing a new way appear to you through a click if you choose to. I think this is also the key to nourishing a new way
of storytelling. of storytelling.
<sup><span class="margin-note loop-note">7 5 3<img src="../irmak/loop.png"></span></sup>
### Loop 9 ### Loop 9
Interactivity in reading and writing in history. What changed? Interactivity in reading and writing in history. What changed?
@ -388,20 +400,16 @@ examples to this is music, masks, puppets, props used in storytelling.
Ancient texts with annotations such as The Odyssey, The Mahabharata are maybe the earliest Ancient texts with annotations such as The Odyssey, The Mahabharata are maybe the earliest
written interactive experiences in a historical context. They are published with notes and explanations, clarifications which make the text inhabit different opinions and approaches in an engaging way where the reader can choose to hop on and off from the annotation and margin texts. written interactive experiences in a historical context. They are published with notes and explanations, clarifications which make the text inhabit different opinions and approaches in an engaging way where the reader can choose to hop on and off from the annotation and margin texts.
From the 70s to the present there have been many examples but I will be focusing on a few here. From the 70s to the present there have been many examples but I will be focusing on a few here.
One of them is, Choose your own adventure books which allowed the reader to participate in One of them is, Choose your own adventure books which allowed the reader to participate in
the plot. These still exist as picture books where you are directed to certain pages according to the plot. These still exist as picture books where you are directed to certain pages according to
the choices you make throughout the story. Along with this were also board games and cards that the choices you make throughout the story. Along with this were also board games and cards that
required interactive inputs. Some examples to this is exploding kittens or cards against humanity required interactive inputs. Some examples to this is exploding kittens or cards against humanity
where the player has the autonomy to be creative and fill in the blanks to win the game. Simultaneously, text-based adventure games such as Zork and Adventure were popular. Early days of where the player has the autonomy to be creative and fill in the blanks to win the game. Simultaneously, text-based adventure games such as Zork and Adventure were popular. Early days of computing offered a
computing off ered a wide space for exploring virtual worlds. In the early 80s, hypertext fiction wide space for exploring virtual worlds. In the early 80s, hypertext fiction contributed to electronic literature. Hyperlinks were used as a tool to navigate a text and choose paths of reading. This inspired me to write this thesis with different modes of reading as well. After the 80s, Interactive fiction gained popularity as a genre of interacting with text based input. Dynabook by Alan Kay was prototyped during this time as a promising reading and writing device designed for children.
contributed to electronic literature. Hyperlinks were used as a tool to navigate a text and choose
paths of reading. This inspired me to write this thesis with different modes of reading as well. The 21st century offers a combination of text and illustrations in augmented reality books that
After the 80s, Interactive fiction gained popularity as a genre of interacting with text based input.
Dynabook by Alan Kay was prototyped during this time as a promising reading and writing device
designed for children.
The 21st century off ers a combination of text and illustrations in augmented reality books that
have animations, sound and external interactions. These are followed by digital storytelling platforms have animations, sound and external interactions. These are followed by digital storytelling platforms
like Wattpad and Storybird and interactive e-book apps such as Pibocco, Bookr and Tiny like Wattpad and Storybird and interactive e-book apps such as Pibocco, Bookr and Tiny
Minies. Most of these apps are dedicated to education however and not solely to creativity. Their Minies. Most of these apps are dedicated to education however and not solely to creativity. Their
@ -413,10 +421,11 @@ the delicacy of a narrative where you can only be a reader and the excitement of
writing and experiencing. writing and experiencing.
This is because I think the understanding and usage of media changed in the last years. Some This is because I think the understanding and usage of media changed in the last years. Some
tools that created the awe eff ect for users faded and left their place to more compact designs. tools that created the awe effect for users faded and left their place to more compact designs.
Although audio books were very welcome at some point, younger users nowadays prefer book Although audio books were very welcome at some point, younger users nowadays prefer book
summary apps or podcasts to them. Of course they are still used and not outdated but there is summary apps or podcasts to them. Of course they are still used and not outdated but there is
certainly a visible change to where media is heading. certainly a visible change to where media is heading.
<sup><span class="margin-note loop-note">10 8 10<img src="../irmak/loop.png"></span></sup>
### Loop 10 ### Loop 10
Experimentation of creative exercises to be used in WINK. Exercises of storytelling Experimentation of creative exercises to be used in WINK. Exercises of storytelling
@ -429,6 +438,7 @@ which parts of the story the children found exiting and which ones are not so th
It also helped me draw the pictures for the book accordingly and edit the text with their reactions It also helped me draw the pictures for the book accordingly and edit the text with their reactions
in mind. Due to a privacy agreement, I couldnt record or use any data from the workshop but I in mind. Due to a privacy agreement, I couldnt record or use any data from the workshop but I
made some helpful observations from my time there. made some helpful observations from my time there.
<sup><span class="margin-note"><img src="../irmak/hitch.png">This loop is all about the observations I made during the workshops and the decisions I made, according to the results.</span></sup>
The first workshop I planned consisted of two main parts that made up 20 minutes. The first 10 The first workshop I planned consisted of two main parts that made up 20 minutes. The first 10
minutes we read Bee Within (attached in the appendix) together in a circle and the last 10 minutes minutes we read Bee Within (attached in the appendix) together in a circle and the last 10 minutes
@ -466,8 +476,8 @@ the bees were buzzing all around. “The kid” usually sat near the tree, on th
performers lap or hugged them). performers lap or hugged them).
Overall only 2 groups used the option to say a sentence which were, Overall only 2 groups used the option to say a sentence which were,
> “I want to go on an adventure” *“I want to go on an adventure”*
> “I dont wanna leave Gray(the tree)” *“I dont wanna leave Gray(the tree)”*
This was a good feedback for me because I realized they are very perceptive of actions and facial This was a good feedback for me because I realized they are very perceptive of actions and facial
expressions rather than words. expressions rather than words.
@ -479,7 +489,7 @@ with their mouths as trees.
The next workshop was to discover how improv would work without reading the story first. This The next workshop was to discover how improv would work without reading the story first. This
workshop was fruitful because it helped me realize how much information or guidance I have to workshop was fruitful because it helped me realize how much information or guidance I have to
off er for children in order for them to be comfortable to participate and interact without confusion. offer for children in order for them to be comfortable to participate and interact without confusion.
We made a circle and I summarized the story to the kids, acting in the middle of the circle. This We made a circle and I summarized the story to the kids, acting in the middle of the circle. This
broke the ice completely because I was a part of the workshop and they thought I was funny. For broke the ice completely because I was a part of the workshop and they thought I was funny. For
the next part, I divided the group in three and assigned a character to them. After this, I asked the next part, I divided the group in three and assigned a character to them. After this, I asked
@ -504,29 +514,30 @@ and put her red jacket on. This made me think about using color to show emotions
was good to see that they werent scared or discouraged by negative emotions as well. We ended was good to see that they werent scared or discouraged by negative emotions as well. We ended
the workshop by drawing our characters. It was nice to see them own their imaginary characters the workshop by drawing our characters. It was nice to see them own their imaginary characters
enough to draw them with joy. enough to draw them with joy.
<sup><span class="margin-note"><img src="../irmak/broken.png">There is a broken knot here because I changed my mind about adding motional elements to the tree character. Kids seemed to see the tree as stationary.</span></sup>
The last workshop was dedicated to discovering the sound aspect. The tree in the story speaks The last workshop was dedicated to discovering the sound aspect. The tree in the story speaks
in verses so I chose one verse and read/performed it in a circle to begin with. Then I gave them in verses so I chose one verse and read/performed it in a circle to begin with. Then I gave them
some instruments: a drum, a bell, aluminum folio, a balloon and a bubble wrap. I asked for a few some instruments: a drum, a bell, aluminum folio, a balloon and a bubble wrap. I asked for a few
volunteers and they made sound eff ects as I read the verse very slowly. This went good and I saw volunteers and they made sound effects as I read the verse very slowly. This went good and I saw
that they like to dramatize the sounds and make them funny or unexpected. They used the bubble that they like to dramatize the sounds and make them funny or unexpected. They used the bubble
wrap to make sounds for snowing or aluminum folio for the volcano. They had great fun but I wrap to make sounds for snowing or aluminum folio for the volcano. They had great fun but I
think I made a mistake by making a few kids do foley at the same time because they didnt know think I made a mistake by making a few kids do foley at the same time because they didnt know
how to take turns and were hesitant at first. Then quite impressively, they made their own system how to take turns and were hesitant at first. Then quite impressively, they made their own system
where they took turns to make eff ects for each sentence. where they took turns to make effects for each sentence.
Then I made four groups of three. 3 kids as actors and 3 kids as foley actors. They buddied up Then I made four groups of three. 3 kids as actors and 3 kids as foley actors. They buddied up
and made short scenes where one group made sounds eff ects to the others acting on stage. This and made short scenes where one group made sounds effects to the others acting on stage. This
was the best part of this workshop because they could lead the actors with the sounds they made was the best part of this workshop because they could lead the actors with the sounds they made
or vice versa. This I think is very important because it shows that they like to be a part of or be or vice versa. This I think is very important because it shows that they like to be a part of or be
eff ective to the story itself. They were very creative in using the objects in the room and turning effective to the story itself. They were very creative in using the objects in the room and turning
them into a tool for sound. They enjoyed to foley the bee and the other characters not so much. them into a tool for sound. They enjoyed to foley the bee and the other characters not so much.
Which showed me that I should focus on the sound of the bee in the prototype. Which showed me that I should focus on the sound of the bee in the prototype.
Overall, the workshops were very helpful for me to understand where to focus on as I develop. I Overall, the workshops were very helpful for me to understand where to focus on as I develop. I
realized that some of the sound, color and movement animations I planned were too complicated realized that some of the sound, color and movement animations I planned were too complicated
and I decided to make them more simplistic. I decided to animate the tree with only color because and I decided to make them more simplistic. I decided to animate the tree with only color because
I was eff ected by this one participant who took the red jacket to represent the tree was mad. I was effected by this one participant who took the red jacket to represent the tree was mad.
For the bee I decided to focus on sound more. For the kid I decided to use more visual animations For the bee I decided to focus on sound more. For the kid I decided to use more visual animations
to make it more interesting. to make it more interesting.
@ -538,6 +549,8 @@ the tree because it seemed like they needed more stimulation to be interested in
though a reveal the story click game could keep them interested. For the bee, knowing they like though a reveal the story click game could keep them interested. For the bee, knowing they like
the character, I wanted to make it more like a game to give the kids a chance and autonomy to be the character, I wanted to make it more like a game to give the kids a chance and autonomy to be
a part of the story itself. a part of the story itself.
<sup><span class="margin-note loop-note">2 6 9<img src="../irmak/loop.png"></span></sup>
### Loop 11 ### Loop 11
The differences of these exercises in WINK than the already existing interactive The differences of these exercises in WINK than the already existing interactive
@ -562,6 +575,7 @@ and essential to see if my technique of combining narratives is working or not.
### Loop 12 ### Loop 12
## Standing End ## Standing End
<sup><span class="margin-note loop-note">12 12 12<img src="../irmak/loop.png"></span></sup>
After many loops of thought, we are here at the standing end of the thesis. There is room for After many loops of thought, we are here at the standing end of the thesis. There is room for
more loops and knots in the future to secure this string of thought but for now, we have come to more loops and knots in the future to secure this string of thought but for now, we have come to
the dock and rest ashore. the dock and rest ashore.
@ -579,13 +593,13 @@ tackle the desire of making something for children.
Now from where I stand, I feel more rooted and have a clearer idea of what works and doesnt Now from where I stand, I feel more rooted and have a clearer idea of what works and doesnt
work. Some features that I think would work very well like the choice of writing didnt go as work. Some features that I think would work very well like the choice of writing didnt go as
planned because multiple narratives is already too much. I realized I underestimated the eff ect of planned because multiple narratives is already too much. I realized I underestimated the effect of
introducing a new media to children. This is why I decided to take it step by step with the interactivity. introducing a new media to children. This is why I decided to take it step by step with the interactivity.
Taking a step to make Wink and using the story I wrote and feel is important in my personal history Taking a step to make Wink and using the story I wrote and feel is important in my personal history
as a prototype was a breakthrough. I feel like my interest and desire to discover new ways of as a prototype was a breakthrough. I feel like my interest and desire to discover new ways of
writing, reading and experiencing literature is ongoing and it was a beautiful journey so far. I am writing, reading and experiencing literature is ongoing and it was a beautiful journey so far.
looking forward to making more knots on this long and mysterious string at hand. I am looking forward to making more knots on this long and mysterious string at hand.
</section> </section>
@ -593,45 +607,54 @@ looking forward to making more knots on this long and mysterious string at hand.
Cope, B. and Kalantzis, M. (2009) “multiliteracies”: Cope, B. and Kalantzis, M. (2009) “multiliteracies”:
New Literacies, new learning, Pedagogies: An International Journal, New Literacies, new learning, Pedagogies: An International Journal,
4(3), pp. 164195. doi:10.1080/15544800903076044. 4(3), pp. 164195. doi:10.1080/15544800903076044.
<br>
Dettore, E. (2002) “Childrens emotional GrowthAdults role as emotional archaeologists,” Dettore, E. (2002) “Childrens emotional GrowthAdults role as emotional archaeologists,”
Childhood education, 78(5), pp. 278281. doi: Childhood education, 78(5), pp. 278281. doi:
10.1080/00094056.2002.10522741. 10.1080/00094056.2002.10522741.
<br>
Ingold, T. (2015) The life of lines.London, England: Routledge. Ingold, T. (2015) The life of lines.London, England: Routledge.
<br>
Lawrence, R. L. and Paige, D. S. (2016) “What our ancestors knew: Teaching and learning through storytelling: Lawrence, R. L. and Paige, D. S. (2016) “What our ancestors knew: Teaching and learning through storytelling:What our ancestors knew: Teaching and learning through storytelling,”
What our ancestors knew: Teaching and learning through storytelling,”
New directions for adult and continuing education, 2016(149), pp. 6372. New directions for adult and continuing education, 2016(149), pp. 6372.
doi: 10.1002/ace.20177. doi: 10.1002/ace.20177.
<br>
Papert, S. and Papert, S. A. (2020) Mindstorms Papert, S. and Papert, S. A. (2020) Mindstorms
(revised): Children, computers, and powerful ideas. London, England: (revised): Children, computers, and powerful ideas. London, England:
Basic Books. Basic Books.
<br>
Ryan, M.-L. (2009) “From narrative games to playable Ryan, M.-L. (2009) “From narrative games to playable
stories: Toward a poetics of interactive narrative,” StoryWorlds A stories: Toward a poetics of interactive narrative,” StoryWorlds A
Journal of Narrative Studies, 1(1), pp. 4359. doi: 10.1353/stw.0.0003. Journal of Narrative Studies, 1(1), pp. 4359. doi: 10.1353/stw.0.0003.
<br>
Smeets, D. and Bus, A. (2013) “Picture Storybooks Go Digital: Pros and Smeets, D. and Bus, A. (2013) “Picture Storybooks Go Digital: Pros and
Cons,” in Quality Reading Instruction in the Age of Common Core Cons,” in Quality Reading Instruction in the Age of Common Core
Standards. International Reading Association, pp. 176189. Standards. International Reading Association, pp. 176189.
<br>
Strohecker, C. (ed.) (1978) Why knot? MIT. Strohecker, C. (ed.) (1978) Why knot? MIT.
<br>
The Effect of Multimodality in Increasing Motivation and Collaboration among The Effect of Multimodality in Increasing Motivation and Collaboration among
4th CSE EFL Students (no date). 4th CSE EFL Students (no date).
<br>
Turkle, S. (ed.) (2014) Evocative objects: Things we think with. MIT Turkle, S. (ed.) (2014) Evocative objects: Things we think with. MIT
Press. Press.
<br>
Urton, M. M. &amp;. (2018) The khipu code: the knotty mystery of Urton, M. M. &amp;. (2018) The khipu code: the knotty mystery of
the Inkas 3D records, aeon. Available at: https:// the Inkas 3D records, aeon. Available at: https://
aeon.co/ideas/the-khipu-code-the-knotty-mystery-of-the-inkas-3d-records. aeon.co/ideas/the-khipu-code-the-knotty-mystery-of-the-inkas-3d-records.
<br>
Vega, N. (2022) Codes in Knots. Vega, N. (2022) Codes in Knots.
Sensing Digital Memories, The Whole Sensing Digital Memories, The Whole
Life. Available at: https://wholelife.hkw.de/ Life. Available at: https://wholelife.hkw.de/
codes-in-knots-sensing-digital-memories/. codes-in-knots-sensing-digital-memories/.
## Acknowledgements
Thank you Marloes de Valk, for your enlightening feedbacks and ideas. Thank you Michael Murtaugh, Manetta Berends, Joseph Knierzinger, Leslie Robbins and Steve Rushton for sharing your time and knowledge with me throughout these years.
Thank you XPUB friends for funny, hectic and memorable moments we made together.
Thanks to my family and especially Kemal, my brother, who supported me in my studies and encouraged me to do better, always...
_So long and thanks for all the fish!_
---

@ -1998,20 +1998,23 @@ consumerism and low attention span is a rising issue especially amongst
young readers, this was an important task to tackle. The thought of Wink young readers, this was an important task to tackle. The thought of Wink
emerged to find a more sustainable and creative way of reading for emerged to find a more sustainable and creative way of reading for
elementary school children.</p> elementary school children.</p>
<hr />
<p>Working as a childrens literature editor for years, I came to a
realisation that picture books were turning into another object that
kids read and consume on daily basis. At least this is what I observed
in Turkey. Teachers and parents were finding it difficult to find new
books constantly or were tired of rereading the same book.</p>
<figure> <figure>
<img src="../images/../images/../irmak/twine.png" class="half-image" <img src="../images/../images/../irmak/twine.png" class="half-image"
alt="“The twine map of text based story, reachable from Bee Within.”" /> alt="“The twine map of text based story, reachable from Bee Within.”" />
<figcaption aria-hidden="true">“The twine map of text based story, <figcaption aria-hidden="true">“The twine map of text based story,
reachable from Bee Within.”</figcaption> reachable from Bee Within.”</figcaption>
</figure> </figure>
<p><img src="../images/../images/../irmak/cg.png" <p>Working as a childrens literature editor for years, I came to a
alt="“Click game story of the Queen Bee.”" />{.half image}</p> realisation that picture books were turning into another object that
kids read and consume on daily basis.</p>
<figure>
<img src="../images/../images/../irmak/cg.png" class="image-95"
alt="“Click game story of the Queen Bee.”" />
<figcaption aria-hidden="true">“Click game story of the Queen
Bee.”</figcaption>
</figure>
<p>Teachers and parents were finding it difficult to find new books
constantly or were tired of rereading the same book.</p>
<figure> <figure>
<img src="../images/../images/../irmak/printp33.jpg" class="image-95" <img src="../images/../images/../irmak/printp33.jpg" class="image-95"
alt="“Example page from the print version of the picture book.”" /> alt="“Example page from the print version of the picture book.”" />
@ -2035,17 +2038,17 @@ the picture book.”</figcaption>
<p>As a young person in the publishing sector, I believe there should be <p>As a young person in the publishing sector, I believe there should be
more options for children as there is for adults; such as ebooks, more options for children as there is for adults; such as ebooks,
audiobooks etc. But moreover a “book” that can be redefined, reread or audiobooks etc. But moreover a “book” that can be redefined, reread or
be interacted with. So I revisited an old story I wrote, translated to be interacted with So I revisited an old story I wrote, translated to
English and named it, “Bee Within”.</p> English and called it, “Bee Within”.</p>
<p>Bee Within, is a story about grief and it is based on my experiences <p>Bee Within, is a story about grief/memory and it is based on my
throughout the years. I erased it, rewrote it, edited it, destroyed it experiences throughout the years. I erased it, rewrote it, edited it,
multiple times over the past years, simultaneously with new experiences destroyed it multiple times over the past years; simultaneously with new
of loss. In the end, I believe the story turned out to be an ode to experiences of loss. In the end, I believe the story turned out to be an
remembering or might I say an ode to not being able to forget or an ode ode to remembering or might I say an ode to not being able to forget or
to the fear of forgetting which I now think is a great and sweet battle an ode to the fear of forgetting which I now think is a great and sweet
between death and life. I think it is an important subject to touch battle between death and life. I think it is an important subject to
upon, especially for children dealing with trauma in many parts of the touch upon, especially for children dealing with trauma in many parts of
world.</p> the world.</p>
<figure> <figure>
<img src="../images/../images/../irmak/printp1.jpg" class="half-image" <img src="../images/../images/../irmak/printp1.jpg" class="half-image"
alt="“example page from the picture book”" /> alt="“example page from the picture book”" />
@ -2097,7 +2100,7 @@ alt="“A small sequence of onclick animation for Bee Within”" />
for Bee Within”</figcaption> for Bee Within”</figcaption>
</figure> </figure>
<figure> <figure>
<img src="../images/../images/../irmak/45.png" class="image-95" <img src="../images/../images/../irmak/45.png" class="half-image"
alt="“A screenshot from Wink!”" /> alt="“A screenshot from Wink!”" />
<figcaption aria-hidden="true">“A screenshot from Wink!”</figcaption> <figcaption aria-hidden="true">“A screenshot from Wink!”</figcaption>
</figure> </figure>
@ -2383,9 +2386,9 @@ ability of expressing themselves. The language gained as kids comes in
many forms and storytelling plays a crucial role in this development. many forms and storytelling plays a crucial role in this development.
The exposure to stories prepares the kids to the era of reading and The exposure to stories prepares the kids to the era of reading and
writing. Children come to understand and value feelings through writing. Children come to understand and value feelings through
conversation (Dettore, 2002). When children are off ered to read or conversation (Dettore, 2002). When children are offered to read or share
share stories, they also learn to understand people around them better stories, they also learn to understand people around them better and
and gain emotional literacy.</p> gain emotional literacy.</p>
<p>Storytelling has been a means of communicating with others for many <p>Storytelling has been a means of communicating with others for many
centuries. It is not only a way to discuss important events, but also a centuries. It is not only a way to discuss important events, but also a
way to entertain one another (Lawrence &amp; Paige, 2013). Stories have way to entertain one another (Lawrence &amp; Paige, 2013). Stories have
@ -2412,7 +2415,7 @@ becoming writers. What kind of reward can we expect from active
participation in a story? Narrative pleasure can be generally described participation in a story? Narrative pleasure can be generally described
in terms of immersions (spatial, temporal, emotional, epistemic) in a in terms of immersions (spatial, temporal, emotional, epistemic) in a
fictional world (Ryan, 2009). When we are set to create or co-create a fictional world (Ryan, 2009). When we are set to create or co-create a
world, the narrative has eff ects on us such as curiosity, suspense and world, the narrative has effects on us such as curiosity, suspense and
surprise. At this point, we start creatively producing ideas to keep surprise. At this point, we start creatively producing ideas to keep
these three emotions. <sup><span these three emotions. <sup><span
class="margin-note"><img src="../images/../images/../irmak/unnamed-1.png">Multiliteracy class="margin-note"><img src="../images/../images/../irmak/unnamed-1.png">Multiliteracy
@ -2479,7 +2482,7 @@ the missions are solely based on the interactive elements implemented in
the text and images.</p> the text and images.</p>
<p>Another difference is that the visual world in an interactive e-book <p>Another difference is that the visual world in an interactive e-book
is less cinematic and has limited movement. The imagery plays a massive is less cinematic and has limited movement. The imagery plays a massive
role in a storytelling game where the world created is off ered to the role in a storytelling game where the world created is offered to the
player. In an interactive e-book, the text itself is designed to be player. In an interactive e-book, the text itself is designed to be
playful and ready for readers to discover.</p> playful and ready for readers to discover.</p>
<p>The main difference in my opinion that separates these two methods of <p>The main difference in my opinion that separates these two methods of
@ -2488,9 +2491,11 @@ victory, passing a level or unlocking something throughout the
experience. In an interactive e-book, we work with the story and in experience. In an interactive e-book, we work with the story and in
return we expect a good experience and there is no reward other than return we expect a good experience and there is no reward other than
that. But, the whole design of interactivity involves aspects of a game that. But, the whole design of interactivity involves aspects of a game
where the reader not the player- is captured by surprise eff ects or where the reader not the player- is captured by surprise effects or
elements that come up on the pages. This ignites curiosity but not elements that come up on the pages. This ignites curiosity but not
ambition, which is a good start to foster the love for reading.</p> ambition, which is a good start to foster the love for reading.
<sup><span class="margin-note loop-note">5 4
11<img src="../images/../images/../irmak/loop.png"></span></sup></p>
<h3 id="loop-4">Loop 4</h3> <h3 id="loop-4">Loop 4</h3>
<p>Ways of using interactivity in digital platforms</p> <p>Ways of using interactivity in digital platforms</p>
<p>CASA theory, also known as the Cognitive-Aff ective-Social Theory of <p>CASA theory, also known as the Cognitive-Aff ective-Social Theory of
@ -2503,7 +2508,10 @@ trying to design an interactive experience. This is because children get
bored very easily and can be disengaged because of failure of bored very easily and can be disengaged because of failure of
solving/understanding something in a story. This is something I kept in solving/understanding something in a story. This is something I kept in
mind as I wrote for children and chose the interactive elements in the mind as I wrote for children and chose the interactive elements in the
story.</p> story. <sup><span
class="margin-note"><img src="../images/../images/../irmak/unnamed-1.png">CASA framework
helped me understand the key elements in designing for
children.</span></sup></p>
<p>Finding the balance between making the interactive element surprising <p>Finding the balance between making the interactive element surprising
and making it easy to interact with is the key to designing for kids in and making it easy to interact with is the key to designing for kids in
this scenario. We dont want to make them struggle and use the limited this scenario. We dont want to make them struggle and use the limited
@ -2519,12 +2527,14 @@ freely. CCI suggests that when introducing a new media to children its
better to start easy and clear when they try it. Through this I think better to start easy and clear when they try it. Through this I think
the best easy interaction is the tap or click for children. It is easy the best easy interaction is the tap or click for children. It is easy
to do, instinctive and common. So I decided to base the interactive to do, instinctive and common. So I decided to base the interactive
elements on click animations.</p> elements on click animations. <sup><span
<p>There are multiple ways to use digital gestures in storytelling to class="margin-note"><img src="../images/../images/../irmak/unnamed-1.png">CCI was a theory
make the experience more intriguing. These are usually elements such as that helped me decide on the interactive elements.</span></sup> There
sound, animations, voice-overs that are ignited with a click or tap by are multiple ways to use digital gestures in storytelling to make the
the reader. For children younger than 5, its usually just tapping over experience more intriguing. These are usually elements such as sound,
the page and experiencing an action-reaction. For older kids between the animations, voice-overs that are ignited with a click or tap by the
reader. For children younger than 5, its usually just tapping over the
page and experiencing an action-reaction. For older kids between the
ages 6-8, I made some workshops to figure out which types of interactive ages 6-8, I made some workshops to figure out which types of interactive
elements are most useful in engaging them in the reading process.</p> elements are most useful in engaging them in the reading process.</p>
<p>It is true that sound and animations are very inclusive and it is <p>It is true that sound and animations are very inclusive and it is
@ -2533,7 +2543,8 @@ clicking on images. Another thing I found out is that kids enjoy being a
part of the story. For the prototype of Bee Within (the story I am using part of the story. For the prototype of Bee Within (the story I am using
to test interactivity also can be read in the appendix) I will focus on to test interactivity also can be read in the appendix) I will focus on
color, sound and click based animations according to the results of my color, sound and click based animations according to the results of my
research.</p> research. <sup><span class="margin-note loop-note">4 3
2<img src="../images/../images/../irmak/loop.png"></span></sup></p>
<h3 id="loop-5">Loop 5</h3> <h3 id="loop-5">Loop 5</h3>
<p>What is the target age group for the designated prototype and <p>What is the target age group for the designated prototype and
why?</p> why?</p>
@ -2544,6 +2555,9 @@ day increasing interest in play. They can take on roles in imaginative
play scenarios. They can also share and take turns more, listen and play scenarios. They can also share and take turns more, listen and
think about rules of a game. They can form friendships and connections think about rules of a game. They can form friendships and connections
easily.</p> easily.</p>
<p><sup><span class="margin-note"><img src="../images/../images/../irmak/hitch.png">This
data about school age children was a starting point to choose the age
group to have the workshops with.</span></sup></p>
<p>School age children are between the ages 6-12, which is Winks chosen <p>School age children are between the ages 6-12, which is Winks chosen
age group is a little different. These kids can form more rooted age group is a little different. These kids can form more rooted
friendships and engage in more complex narratives. They learn to friendships and engage in more complex narratives. They learn to
@ -2564,7 +2578,8 @@ it is fairly easy to create an interactive picture book which kids can
navigate themselves and be able to browse through with or without their navigate themselves and be able to browse through with or without their
parents. But for Wink, I chose to design for older kids because I want parents. But for Wink, I chose to design for older kids because I want
to experiment on multi-leveled narratives and I want to avoid the risk to experiment on multi-leveled narratives and I want to avoid the risk
of confusing children.</p> of confusing children. <sup><span class="margin-note loop-note">3 10
7<img src="../images/../images/../irmak/loop.png"></span></sup></p>
<h3 id="loop-6">Loop 6</h3> <h3 id="loop-6">Loop 6</h3>
<p>Limits of interactivity in narratives for children and why do we have <p>Limits of interactivity in narratives for children and why do we have
less modes of reading and writing for children?</p> less modes of reading and writing for children?</p>
@ -2572,9 +2587,13 @@ less modes of reading and writing for children?</p>
children due to their advanced skills in technology from early ages, children due to their advanced skills in technology from early ages,
there are also risks involved in this where the kid can be overwhelmed there are also risks involved in this where the kid can be overwhelmed
and confused due to the autonomy they receive. Reading a story is and confused due to the autonomy they receive. Reading a story is
supposed to be eff ortless and a good free time activity but with supposed to be effortless and a good free time activity but with
interactive picture books, it is slightly more than that and more interactive picture books, it is slightly more than that and more
complicated as an experience.</p> complicated as an experience. <sup><span
class="margin-note"><img src="../images/../images/../irmak/elbow.png">This is the elbow of
our strings. Elbows are created when an additional twist is added to a
loop. In this case, it represents the counter argument in the
string.</span></sup></p>
<p>First of all, with the story at hand, called Bee Within, there are <p>First of all, with the story at hand, called Bee Within, there are
two other stories in one. Although the main story is about a little two other stories in one. Although the main story is about a little
girls journey, kids get the chance to hear the Queen Bees story and girls journey, kids get the chance to hear the Queen Bees story and
@ -2598,10 +2617,12 @@ read a book or play a game instead of discovering a new thing, which
they are exposed to daily because they are always in a process of active they are exposed to daily because they are always in a process of active
learning. So one more thing to learn might come as exhausting. learning. So one more thing to learn might come as exhausting.
Therefore, in designing, I want to make interactions as clear as Therefore, in designing, I want to make interactions as clear as
possible for them.</p> possible for them. <sup><span class="margin-note loop-note">9 11
8<img src="../images/../images/../irmak/loop.png"></span></sup></p>
<h3 id="loop-7">Loop 7</h3> <h3 id="loop-7">Loop 7</h3>
<p>Interactive reading and writing examples and surveys done with kids <p>Interactive reading and writing examples and surveys done with
As an improvisation theater enthusiast myself, I tried to engage the kids.</p>
<p>As an improvisation theater enthusiast myself, I tried to engage the
kids with the story through some exercises and games during the kids with the story through some exercises and games during the
workshops. My aim was to see how involved they want to be in workshops. My aim was to see how involved they want to be in
storytelling. Improvisation has a certain way of storytelling and storytelling. Improvisation has a certain way of storytelling and
@ -2612,15 +2633,19 @@ several improv games and warmups to involve the kids in the story more
and see how they see certain characters from the picture book.</p> and see how they see certain characters from the picture book.</p>
<p>My first attempt was to make a survey at the end of workshops with <p>My first attempt was to make a survey at the end of workshops with
kids to whether they liked it or not, but when I researched further, kids to whether they liked it or not, but when I researched further,
surveying with kids has very different methods and complications.</p> surveying with kids has very different methods and complications.
<p>Most kids either really like or really dislike things. Finding the in <sup><span class="margin-note"><img src="../images/../images/../irmak/broken.png">There is a
between emotions with a survey, ends up being vague. Most surveys done broken knot here because I ended up not doing a survey with children at
with kids use emoticons as representation of a good or bad or average the workshops.</span></sup> Most kids either really like or really
time. Instead, I chose to observe the environment and understand how dislike things. Finding the in between emotions with a survey, ends up
much empathy kids can off er in an interactive reading or playing being vague. Most surveys done with kids use emoticons as representation
environment.</p> of a good or bad or average time. Instead, I chose to observe the
environment and understand how much empathy kids can offer in an
interactive reading or playing environment. <sup><span
class="margin-note loop-note">6 2
6<img src="../images/../images/../irmak/loop.png"></span></sup></p>
<h3 id="loop-8">Loop 8</h3> <h3 id="loop-8">Loop 8</h3>
<p>What does the joy of destruction and the awe eff ect have to do with <p>What does the joy of destruction and the awe effect have to do with
interactivity? Indeed, why did we ever start playing games? The most interactivity? Indeed, why did we ever start playing games? The most
important aspect of a game for me is that it surprises you and leaves important aspect of a game for me is that it surprises you and leaves
you in awe towards something you werent expecting happened. I feel like you in awe towards something you werent expecting happened. I feel like
@ -2652,7 +2677,9 @@ books and games that try to tell stories worth listening with attention.
Wink is also an attempt to do this and I believe the key is to make an Wink is also an attempt to do this and I believe the key is to make an
already engaging story enriched with interactive elements that appear to already engaging story enriched with interactive elements that appear to
you through a click if you choose to. I think this is also the key to you through a click if you choose to. I think this is also the key to
nourishing a new way of storytelling.</p> nourishing a new way of storytelling. <sup><span
class="margin-note loop-note">7 5
3<img src="../images/../images/../irmak/loop.png"></span></sup></p>
<h3 id="loop-9">Loop 9</h3> <h3 id="loop-9">Loop 9</h3>
<p>Interactivity in reading and writing in history. What changed?</p> <p>Interactivity in reading and writing in history. What changed?</p>
<p>Interactivity has always been an experimental area in literature from <p>Interactivity has always been an experimental area in literature from
@ -2673,25 +2700,25 @@ are maybe the earliest written interactive experiences in a historical
context. They are published with notes and explanations, clarifications context. They are published with notes and explanations, clarifications
which make the text inhabit different opinions and approaches in an which make the text inhabit different opinions and approaches in an
engaging way where the reader can choose to hop on and off from the engaging way where the reader can choose to hop on and off from the
annotation and margin texts. From the 70s to the present there have been annotation and margin texts.</p>
many examples but I will be focusing on a few here. One of them is, <p>From the 70s to the present there have been many examples but I will
Choose your own adventure books which allowed the reader to participate be focusing on a few here. One of them is, Choose your own adventure
in the plot. These still exist as picture books where you are directed books which allowed the reader to participate in the plot. These still
to certain pages according to the choices you make throughout the story. exist as picture books where you are directed to certain pages according
Along with this were also board games and cards that required to the choices you make throughout the story. Along with this were also
interactive inputs. Some examples to this is exploding kittens or cards board games and cards that required interactive inputs. Some examples to
against humanity where the player has the autonomy to be creative and this is exploding kittens or cards against humanity where the player has
fill in the blanks to win the game. Simultaneously, text-based adventure the autonomy to be creative and fill in the blanks to win the game.
games such as Zork and Adventure were popular. Early days of computing Simultaneously, text-based adventure games such as Zork and Adventure
off ered a wide space for exploring virtual worlds. In the early 80s, were popular. Early days of computing offered a wide space for exploring
hypertext fiction contributed to electronic literature. Hyperlinks were virtual worlds. In the early 80s, hypertext fiction contributed to
used as a tool to navigate a text and choose paths of reading. This electronic literature. Hyperlinks were used as a tool to navigate a text
inspired me to write this thesis with different modes of reading as and choose paths of reading. This inspired me to write this thesis with
well. After the 80s, Interactive fiction gained popularity as a genre different modes of reading as well. After the 80s, Interactive fiction
of interacting with text based input. Dynabook by Alan Kay was gained popularity as a genre of interacting with text based input.
prototyped during this time as a promising reading and writing device Dynabook by Alan Kay was prototyped during this time as a promising
designed for children.</p> reading and writing device designed for children.</p>
<p>The 21st century off ers a combination of text and illustrations in <p>The 21st century offers a combination of text and illustrations in
augmented reality books that have animations, sound and external augmented reality books that have animations, sound and external
interactions. These are followed by digital storytelling platforms like interactions. These are followed by digital storytelling platforms like
Wattpad and Storybird and interactive e-book apps such as Pibocco, Bookr Wattpad and Storybird and interactive e-book apps such as Pibocco, Bookr
@ -2704,12 +2731,13 @@ these examples in certain ways. I am trying to combine the delicacy of a
narrative where you can only be a reader and the excitement of narrative where you can only be a reader and the excitement of
autonomous writing and experiencing.</p> autonomous writing and experiencing.</p>
<p>This is because I think the understanding and usage of media changed <p>This is because I think the understanding and usage of media changed
in the last years. Some tools that created the awe eff ect for users in the last years. Some tools that created the awe effect for users
faded and left their place to more compact designs. Although audio books faded and left their place to more compact designs. Although audio books
were very welcome at some point, younger users nowadays prefer book were very welcome at some point, younger users nowadays prefer book
summary apps or podcasts to them. Of course they are still used and not summary apps or podcasts to them. Of course they are still used and not
outdated but there is certainly a visible change to where media is outdated but there is certainly a visible change to where media is
heading.</p> heading. <sup><span class="margin-note loop-note">10 8
10<img src="../images/../images/../irmak/loop.png"></span></sup></p>
<h3 id="loop-10">Loop 10</h3> <h3 id="loop-10">Loop 10</h3>
<p>Experimentation of creative exercises to be used in WINK. Exercises <p>Experimentation of creative exercises to be used in WINK. Exercises
of storytelling with words, images, drawing, sound and gestures.</p> of storytelling with words, images, drawing, sound and gestures.</p>
@ -2721,7 +2749,10 @@ which parts of the story the children found exiting and which ones are
not so thrilling for them. It also helped me draw the pictures for the not so thrilling for them. It also helped me draw the pictures for the
book accordingly and edit the text with their reactions in mind. Due to book accordingly and edit the text with their reactions in mind. Due to
a privacy agreement, I couldnt record or use any data from the workshop a privacy agreement, I couldnt record or use any data from the workshop
but I made some helpful observations from my time there.</p> but I made some helpful observations from my time there. <sup><span
class="margin-note"><img src="../images/../images/../irmak/hitch.png">This loop is all about
the observations I made during the workshops and the decisions I made,
according to the results.</span></sup></p>
<p>The first workshop I planned consisted of two main parts that made up <p>The first workshop I planned consisted of two main parts that made up
20 minutes. The first 10 minutes we read Bee Within (attached in the 20 minutes. The first 10 minutes we read Bee Within (attached in the
appendix) together in a circle and the last 10 minutes we played little appendix) together in a circle and the last 10 minutes we played little
@ -2765,8 +2796,8 @@ it is winter. Trees didnt move at all and the bees were buzzing all
around. “The kid” usually sat near the tree, on the tree (as in the around. “The kid” usually sat near the tree, on the tree (as in the
other performers lap or hugged them).</p> other performers lap or hugged them).</p>
<p>Overall only 2 groups used the option to say a sentence which were, <p>Overall only 2 groups used the option to say a sentence which were,
&gt; “I want to go on an adventure”<br /> <em>“I want to go on an adventure”</em><br />
&gt; “I dont wanna leave Gray(the tree)”</p> <em>“I dont wanna leave Gray(the tree)”</em></p>
<p>This was a good feedback for me because I realized they are very <p>This was a good feedback for me because I realized they are very
perceptive of actions and facial expressions rather than words. The perceptive of actions and facial expressions rather than words. The
workshop we did in the studio with XPUB 2 students was harder than the workshop we did in the studio with XPUB 2 students was harder than the
@ -2777,8 +2808,8 @@ the kids because they drew on their faces, used plastic bags as wings
for the bee and made sounds with their mouths as trees.</p> for the bee and made sounds with their mouths as trees.</p>
<p>The next workshop was to discover how improv would work without <p>The next workshop was to discover how improv would work without
reading the story first. This workshop was fruitful because it helped me reading the story first. This workshop was fruitful because it helped me
realize how much information or guidance I have to off er for children realize how much information or guidance I have to offer for children in
in order for them to be comfortable to participate and interact without order for them to be comfortable to participate and interact without
confusion. We made a circle and I summarized the story to the kids, confusion. We made a circle and I summarized the story to the kids,
acting in the middle of the circle. This broke the ice completely acting in the middle of the circle. This broke the ice completely
because I was a part of the workshop and they thought I was funny. For because I was a part of the workshop and they thought I was funny. For
@ -2809,36 +2840,39 @@ I said mad, one of the kids ran and put her red jacket on. This made me
think about using color to show emotions for the tree. It was good to think about using color to show emotions for the tree. It was good to
see that they werent scared or discouraged by negative emotions as see that they werent scared or discouraged by negative emotions as
well. We ended the workshop by drawing our characters. It was nice to well. We ended the workshop by drawing our characters. It was nice to
see them own their imaginary characters enough to draw them with see them own their imaginary characters enough to draw them with joy.
joy.</p> <sup><span class="margin-note"><img src="../images/../images/../irmak/broken.png">There is a
broken knot here because I changed my mind about adding motional
elements to the tree character. Kids seemed to see the tree as
stationary.</span></sup></p>
<p>The last workshop was dedicated to discovering the sound aspect. The <p>The last workshop was dedicated to discovering the sound aspect. The
tree in the story speaks in verses so I chose one verse and tree in the story speaks in verses so I chose one verse and
read/performed it in a circle to begin with. Then I gave them some read/performed it in a circle to begin with. Then I gave them some
instruments: a drum, a bell, aluminum folio, a balloon and a bubble instruments: a drum, a bell, aluminum folio, a balloon and a bubble
wrap. I asked for a few volunteers and they made sound eff ects as I wrap. I asked for a few volunteers and they made sound effects as I read
read the verse very slowly. This went good and I saw that they like to the verse very slowly. This went good and I saw that they like to
dramatize the sounds and make them funny or unexpected. They used the dramatize the sounds and make them funny or unexpected. They used the
bubble wrap to make sounds for snowing or aluminum folio for the bubble wrap to make sounds for snowing or aluminum folio for the
volcano. They had great fun but I think I made a mistake by making a few volcano. They had great fun but I think I made a mistake by making a few
kids do foley at the same time because they didnt know how to take kids do foley at the same time because they didnt know how to take
turns and were hesitant at first. Then quite impressively, they made turns and were hesitant at first. Then quite impressively, they made
their own system where they took turns to make eff ects for each their own system where they took turns to make effects for each
sentence.</p> sentence.</p>
<p>Then I made four groups of three. 3 kids as actors and 3 kids as <p>Then I made four groups of three. 3 kids as actors and 3 kids as
foley actors. They buddied up and made short scenes where one group made foley actors. They buddied up and made short scenes where one group made
sounds eff ects to the others acting on stage. This was the best part of sounds effects to the others acting on stage. This was the best part of
this workshop because they could lead the actors with the sounds they this workshop because they could lead the actors with the sounds they
made or vice versa. This I think is very important because it shows that made or vice versa. This I think is very important because it shows that
they like to be a part of or be eff ective to the story itself. They they like to be a part of or be effective to the story itself. They were
were very creative in using the objects in the room and turning them very creative in using the objects in the room and turning them into a
into a tool for sound. They enjoyed to foley the bee and the other tool for sound. They enjoyed to foley the bee and the other characters
characters not so much. Which showed me that I should focus on the sound not so much. Which showed me that I should focus on the sound of the bee
of the bee in the prototype.</p> in the prototype.</p>
<p>Overall, the workshops were very helpful for me to understand where <p>Overall, the workshops were very helpful for me to understand where
to focus on as I develop. I realized that some of the sound, color and to focus on as I develop. I realized that some of the sound, color and
movement animations I planned were too complicated and I decided to make movement animations I planned were too complicated and I decided to make
them more simplistic. I decided to animate the tree with only color them more simplistic. I decided to animate the tree with only color
because I was eff ected by this one participant who took the red jacket because I was effected by this one participant who took the red jacket
to represent the tree was mad. For the bee I decided to focus on sound to represent the tree was mad. For the bee I decided to focus on sound
more. For the kid I decided to use more visual animations to make it more. For the kid I decided to use more visual animations to make it
more interesting.</p> more interesting.</p>
@ -2852,7 +2886,8 @@ like they needed more stimulation to be interested in that story and I
though a reveal the story click game could keep them interested. For though a reveal the story click game could keep them interested. For
the bee, knowing they like the character, I wanted to make it more like the bee, knowing they like the character, I wanted to make it more like
a game to give the kids a chance and autonomy to be a part of the story a game to give the kids a chance and autonomy to be a part of the story
itself.</p> itself. <sup><span class="margin-note loop-note">2 6
9<img src="../images/../images/../irmak/loop.png"></span></sup></p>
<h3 id="loop-11">Loop 11</h3> <h3 id="loop-11">Loop 11</h3>
<p>The differences of these exercises in WINK than the already existing <p>The differences of these exercises in WINK than the already existing
interactive e-book platforms The interactive e-book apps existing today, interactive e-book platforms The interactive e-book apps existing today,
@ -2879,10 +2914,11 @@ essential to see if my technique of combining narratives is working or
not.</p> not.</p>
<h3 id="loop-12">Loop 12</h3> <h3 id="loop-12">Loop 12</h3>
<h2 id="standing-end">Standing End</h2> <h2 id="standing-end">Standing End</h2>
<p>After many loops of thought, we are here at the standing end of the <p><sup><span class="margin-note loop-note">12 12
thesis. There is room for more loops and knots in the future to secure 12<img src="../images/../images/../irmak/loop.png"></span></sup> After many loops of
this string of thought but for now, we have come to the dock and rest thought, we are here at the standing end of the thesis. There is room
ashore.</p> for more loops and knots in the future to secure this string of thought
but for now, we have come to the dock and rest ashore.</p>
<p>Reading this thesis with a string, using concrete thinking as a <p>Reading this thesis with a string, using concrete thinking as a
technique to go through a research and text was a helpful exercise for technique to go through a research and text was a helpful exercise for
me and helped me mark my thoughts and ideas. The overarching theme of me and helped me mark my thoughts and ideas. The overarching theme of
@ -2897,7 +2933,7 @@ approach and tackle the desire of making something for children.</p>
<p>Now from where I stand, I feel more rooted and have a clearer idea of <p>Now from where I stand, I feel more rooted and have a clearer idea of
what works and doesnt work. Some features that I think would work very what works and doesnt work. Some features that I think would work very
well like the choice of writing didnt go as planned because multiple well like the choice of writing didnt go as planned because multiple
narratives is already too much. I realized I underestimated the eff ect narratives is already too much. I realized I underestimated the effect
of introducing a new media to children. This is why I decided to take it of introducing a new media to children. This is why I decided to take it
step by step with the interactivity.</p> step by step with the interactivity.</p>
<p>Taking a step to make Wink and using the story I wrote and feel is <p>Taking a step to make Wink and using the story I wrote and feel is
@ -2910,32 +2946,46 @@ and mysterious string at hand.</p>
<h2 id="bibliography">Bibliography</h2> <h2 id="bibliography">Bibliography</h2>
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new learning, Pedagogies: An International Journal, 4(3), pp. 164195. new learning, Pedagogies: An International Journal, 4(3), pp. 164195.
doi:10.1080/15544800903076044. <br> Dettore, E. (2002) “Childrens doi:10.1080/15544800903076044.</p>
emotional GrowthAdults role as emotional archaeologists,” Childhood <p>Dettore, E. (2002) “Childrens emotional GrowthAdults role as
education, 78(5), pp. 278281. doi: 10.1080/00094056.2002.10522741. <br> emotional archaeologists,” Childhood education, 78(5), pp. 278281. doi:
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Lawrence, R. L. and Paige, D. S. (2016) “What our ancestors knew: <p>Ingold, T. (2015) The life of lines.London, England: Routledge.</p>
Teaching and learning through storytelling: What our ancestors knew: <p>Lawrence, R. L. and Paige, D. S. (2016) “What our ancestors knew:
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Teaching and learning through storytelling,” New directions for adult Teaching and learning through storytelling,” New directions for adult
and continuing education, 2016(149), pp. 6372. doi: and continuing education, 2016(149), pp. 6372. doi:
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<br> Papert, S. and Papert, S. A. (2020) Mindstorms (revised): Children, <p>Papert, S. and Papert, S. A. (2020) Mindstorms (revised): Children,
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M.-L. (2009) “From narrative games to playable stories: Toward a poetics <p>Ryan, M.-L. (2009) “From narrative games to playable stories: Toward
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<h2 id="acknowledgements">Acknowledgements</h2>
<p>Thank you Marloes de Valk, for your enlightening feedbacks and ideas.
Thank you Michael Murtaugh, Manetta Berends, Joseph Knierzinger, Leslie
Robbins and Steve Rushton for sharing your time and knowledge with me
throughout these years.</p>
<p>Thank you XPUB friends for funny, hectic and memorable moments we
made together.</p>
<p>Thanks to my family and especially Kemal, my brother, who supported
me in my studies and encouraged me to do better, always…</p>
<p><em>So long and thanks for all the fish!</em></p>
<hr />
</section> </section>

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