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<!DOCTYPE html>
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<html>
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<style>
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body {
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font-family: "Courier New", monospace;
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font-size: x-large;
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#flyer {
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width: 100%;
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max-width: 800px;
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}
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#animated-header {
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text-align: center;
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font-size: xx-large;
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}
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#filestructure ul {
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display: table;
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margin: 0 auto;
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#filestructure ul li {
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padding: 5%;
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</style>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>SI23</title>
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<link rel="stylesheet" href="styles.css">
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<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.17.1/matter.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/p5.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/addons/p5.sound.min.js"></script>
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<script src="https://unpkg.com/matter-js@0.14.2/build/matter.min.js"></script>
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</head>
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<body>
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<div class="container">
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<div class="sidebar">
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<div class="tab" data-content="about">About</div>
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<div class="tab" data-content="event">Event</div>
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<div class="tab" data-content="projects">Projects</div>
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<div class="projects-submenu" id="projects-submenu">
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<div class="subtab" data-content="project1">How did we get here?</div>
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<div class="subtab" data-content="project2">loading: feminist server...</div>
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<div class="subtab" data-content="project3">The Greasy Chip</div>
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<div class="subtab" data-content="project4">TL;DR</div>
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<div class="subtab" data-content="project5">Aquarium</div>
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<div class="subtab" data-content="project6">data centers on fire</div>
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</div>
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<div class="tab" data-content="process">Process</div>
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</div>
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<div class="resizer" id="resizer"></div>
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<div class="content">
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<div id="about" class="content-tab">
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<div id="matter-container" class="matter-container"></div>
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<h1>About</h1>
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<p>Peripheral centers and feminist servers investigate multiple approaches to the conditions of serving. It
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interrupts the endless flow of data that fuels the economy, exposing the cracks and gaps of the
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techno-scientific paradigm imposed on society. Where commands are executed, connections made, trust exchanged,
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and resources shared.</p>
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<p>This feminist data center brings to light the physical infrastructure and actual labour which enable the
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processes we perform every day. In this exploration, we think through feminist approaches that reveal the
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concealed layers of our on(off)line interactions. We broaden our understanding of how this tangible,
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energy-intensive infrastructure truly operates behind the seemingly innocent notion of the ‘cloud’.</p>
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<p>The various projects within Peripheral centers and feminist servers expose their infrastructure, emphasizing
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the material conditions of their production. We advocate that the fairy tale of immateriality has real
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socio-economic-environmental consequences.</p>
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<img src="about.png" alt="Peripheral centers and feminist servers">
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</div>
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<div id="event" class="content-tab">
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<h1>Event</h1>
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<p>THURSDAY 28 MAR 2024<br>
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19:00-21:30<br>
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VARIA (Gouwstraat 3)<br></p>
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<img src="img/presentation.jpg" alt="presentation">
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<p>Listen to the presentation at the launch day</p>
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<audio controls>
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<source src="assets/20240328_presentation.mp3" type="audio/mp3">
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<default kind="captions" srclang="en" src="archive 12.2.vtt">
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Listen to the presentation at the launch day
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</audio>
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6466.JPG" alt="event picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6464.JPG" alt="event picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6484.JPG" alt="event picture">
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</div>
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<div id="projects" class="content-tab">
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<h1>Projects</h1>
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<p>After examining Varia's on-site structure, we decided to integrate the project's content with the actual
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functional layout of the site, resulting in the following groups: <br>
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door<br> table<br>shelves<br> aquarium<br>
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kitchen<br></p>
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<p>Floorplan of project locations in Varia for the SI23 launch</p>
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<img
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src="https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/6/63/SI23_floorplan_varia.jpg/1200px-SI23_floorplan_varia.jpg"
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alt="process picture">
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</div>
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<div id="project1" class="content-tab">
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<h1>How did we get here?</h1>
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<p>The door is a point of access. Walking through the door, guests have a chance to see the processes that take
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place here to ensure the flow of information that enables our everyday interactions on(off)line. This all
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happens behind an invisible infrastructure that we want to reveal.</p>
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<p>How did we get here? invites you to interact with a website that takes you on a journey through the streets
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of our city, and welcomes you to our reimagined data center. Aiming for seamfulness by revealing and sharing
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processes, (re)sources, and tools. </p>
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<p>This data center challenges the conditions of serving, by regulating the amount of connections. Thus you need
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an access token, which will be handed to you by someone who trusts you, to embark on the web journey. These
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tokens are limited to ensure that the resources are not depleted.</p>
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<a href="https://hub.xpub.nl/chopchop/~v/hdwgh/index.html" target="_blank" class="button">Visit the website -->
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</a>
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<img
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src="https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/d/da/Access-token-webjourney.jpg/900px-Access-token-webjourney.jpg?20240330175040"
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alt="door picture">
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<img src="img/IMG_6447.jpg" alt="door picture">
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</div>
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<div id="project2" class="content-tab">
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<h1>loading: feminist server...</h1>
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<p>A card-browser game: get a card, type the command in the browser. Receive an interpretation of its function,
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a connected feminist concept and instructions to execute. Serve and be served as you turn into a feminist
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server yourself by playing and interacting with the cards both online or one-on-one in the space.</p>
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<p>Central to the project is the analogy between software and the material world. This allows for an exploration
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of the interaction between online and offline environments, and making conscious how this interaction shapes
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us. </p>
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<p>The performative and educational elements are the means of this exploration, as the game invites actions in
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the physical space. Through self-reflective and relational qualities, it calls upon the feminist method and
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literature. A reconsideration of words with a set meaning will occur while playing.</p>
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<p>The player(s) will get acquainted with important computational terms and commands, which enable associations
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extending beyond the terminal, into the social and eventually the personal spheres.</p>
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<a href="https://hub.xpub.nl/chopchop/si-23-website-table/" target="_blank" class="button">Visit the website -->
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</a>
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6433.JPG" alt="loading picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6435.JPG" alt="loading picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6432.JPG" alt="loading picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6475.JPG" alt="loading picture">
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<div class="wrapper">
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<!-- the flyer svg -->
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<object id="flyer" type="image/svg+xml" data="flyer.svg" ></object>
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<div>
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<div id="filestructure">
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<!-- <h1 id="animated-header">BROWSE THE FILESTRUCTURE >>></h1> -->
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<div id="animated-header"></div>
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<ul>
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<li>/Door: <a href="https://hub.xpub.nl/chopchop/~v/hdwgh/index.html">How did we get here?</a></li>
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<li>/Table: <a href="https://hub.xpub.nl/chopchop/si-23-website-table/">loading: feminist server...</a></li>
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<li>/Kitchen: <a href="https://hub.xpub.nl/chopchop/~chef/kitchen/intropage.html">The Greasy Chip</a></li>
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<li>/Shelves: <a href="https://hub.xpub.nl/chopchop/tl-dr/quilt.html">TL;DR</a></li>
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<li>/Aquarium: <a href="https://hub.xpub.nl/chopchop/~zz1/Entrance/entrance.html">Aquarium</a></li>
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</ul>
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</div>
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<div id="project3" class="content-tab">
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<h1>The Greasy Chip</h1>
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<p>A card-browser game: get a card, type the command in the browser. Receive an interpretation of its function,
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a connected feminist concept and instructions to execute. Serve and be served as you turn into a feminist
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|
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server yourself by playing and interacting with the cards both online or one-on-one in the space.</p>
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|
|
|
|
|
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<p>Central to the project is the analogy between software and the material world. This allows for an exploration
|
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|
|
|
of the interaction between online and offline environments, and making conscious how this interaction shapes
|
|
|
|
|
us. </p>
|
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|
|
|
|
|
|
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<p>The performative and educational elements are the means of this exploration, as the game invites actions in
|
|
|
|
|
the physical space. Through self-reflective and relational qualities, it calls upon the feminist method and
|
|
|
|
|
literature. A reconsideration of words with a set meaning will occur while playing.</p>
|
|
|
|
|
|
|
|
|
|
<p>The player(s) will get acquainted with important computational terms and commands, which enable associations
|
|
|
|
|
extending beyond the terminal, into the social and eventually the personal spheres.</p>
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|
|
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<a href="https://hub.xpub.nl/chopchop/~chef/kitchen/intropage.html" target="_blank" class="button">Visit the
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website -->
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</a>
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<img
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src="https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/5/5f/Varkitchen-1.png/1552px-Varkitchen-1.png?20240330163329"
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alt="Greasy Chip picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6438.JPG" alt="Greasy Chip picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6439.JPG" alt="Greasy Chip picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6479.JPG" alt="Greasy Chip picture">
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</div>
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<div id="project4" class="content-tab">
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<h1>TL;DR</h1>
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<p>In a seamless world, awareness of techno-social infrastructure surfaces only when it's not working. But when
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you upload a photo, install an application, move a file, a technology serves, works, labours to execute what
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you've asked of it.</p>
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<p>Inaccessible files track this work as data. These files are inaccessible in two ways: they're hard to
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retrieve and even harder to decipher. While these hidden files contain the not so hidden infrastructures of a
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server, they only manage to show a portion of it. After all, log files have a bias towards the technological
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ecology, prioritizing the labour of machines. </p>
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<p>The actual infrastructure consists of much more: the people maintaining for the tech to work. A feminist data
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center acknowledges and fosters the infrastructure surrounding this technology; the physical labour, the
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decisions about shared spaces, the different knowledges that depend on each other for the network to exist.
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</p>
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<p>tl;dr researches ways to make sense of these hidden labour that goes on in a feminist server through logged
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and unlogged effort.</p>
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<a href="https://hub.xpub.nl/chopchop/tl-dr/quilt.html" target="_blank" class="button">Visit the website -->
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</a>
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6452.JPG" alt="tl-dr picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6459.JPG" alt="tl-dr picture">
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6454.JPG" alt="tl-dr picture">
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</div>
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<div id="project5" class="content-tab">
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<h1>Aquarium</h1>
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<p>Welcome. From now on imagine yourself as a goldfish, you are a digital goldfish living in a virtual aquarium.
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</p>
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<p>The Aquarium is a sci-fi concept: wherever there are servers, there exists a virtual aquarium. Within this
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aquarium reside digital fish—embodiments of consciousness—observing human behavior. Each fish possesses
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autonomy. As users navigate the labyrinthine activities of the servers, these digital fish reflect their
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actions. The ecosystem of the aquarium extends beyond mere observation. It embodies the subtle interplay
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between users and the digital infrastructure they inhabit. In this text-based game, players assume the roles
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of these digital fish, each representing a unique perspective within the server ecosystem.</p>
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<a href="https://hub.xpub.nl/chopchop/~zz1/aquarium/index.html" target="_blank" class="button">Visit the website
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-->
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</a>
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6462.JPG" alt="Aquarium picture">
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</div>
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<div id="project6" class="content-tab">
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<h1>Data centers on fire</h1>
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<p>Your data is burning<br>
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Data centers like to autocombust<br>
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Don’t put all your internet infrastructure in one basket<br>
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The internet infrastructure is fragile<br>
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Data center sector is shockingly bad at reporting transparently<br>
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There is no black box for data centers<br>
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If your data didn’t burn it will drown<br>
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Data centers don’t like people! >:( things always happen when people are around<br>
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People actually die during fires >:(<br></p>
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<a href="https://hub.xpub.nl/chopchop/~aleevadh/" target="_blank" class="button">Visit the website -->
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</a>
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<img src="https://media.xpub.nl/2024/si23/michael/IMG_6490.JPG">
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</div>
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<div id="process" class="content-tab">
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<h1>Process</h1>
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<a href="https://pzwiki.wdka.nl/mediadesign/Quilting_infrastructures" target="_blank" class="button">Visit the
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wiki -->
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</a>
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<p>Chopchop's reign </p>
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<img
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src="https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/2/21/Blackboard_network.png/1600px-Blackboard_network.png?20240120095259"
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alt="process picture">
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</div>
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</div>
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</div>
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<script src="script.js"></script>
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<!-- <script src="sketch.js"></script>
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<script src="box.js"></script>
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<script src="word.js"></script> -->
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</body>
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<script>
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// function to get a random polarity, returns 1 or -1
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function get_r_polarity() {
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var r = Math.floor(Math.random() * 2);;
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if (r==0) return 1;
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return -1;
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}
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// get the svg element in the DOM
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var flyer_obj = document.getElementById("flyer");
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// start animation once the svg element is loaded
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flyer_obj.addEventListener("load",function(){
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// fetch the svg structure and find all elements belonging to the class 'moveable'
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var svg_doc = flyer_obj.contentDocument;
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var moveables = svg_doc.getElementsByClassName("moveable");
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// function to move one random element of the class 'moveable'
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function move_svg_el() {
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// generate a random id
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var r_id = Math.floor(Math.random() * moveables.length);
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// generate random translations (unbounded, minimum of 10px)
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var r_x = get_r_polarity() * (Math.random(50) + 10);
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var r_y = get_r_polarity() * (Math.random(50) + 10);
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// translate the selected element with the generated distances
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var s = 'translate(' + r_x.toString() + ',' + r_y.toString() + ')';
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moveables[r_id].setAttribute('transform',s);
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}
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// eveny 100ms, call the function that animates one element
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var timer = setInterval(move_svg_el, 200);
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}, false);
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// inspired by: https://codepen.io/alan8r/
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function ASCIIAnimation(animArray, DOMtarget, speed, looping = true) {
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var currentFrame = 0;
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for(var i = 0; i < animArray.length; i++) {
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animArray[i] = animArray[i].replace(/ /g," ");
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animArray[i] = "<pre>" + animArray[i] + "</pre>";
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}
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DOMtarget.innerHTML = animArray[0];
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currentFrame++;
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this.animation = setInterval(function() {
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DOMtarget.innerHTML = animArray[currentFrame];
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currentFrame++;
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if(currentFrame >= animArray.length && looping) currentFrame = 0;
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if (currentFrame >= animArray.length && !looping) currentFrame = animArray.length - 1;
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}, speed);
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this.getCurrentFrame = function() {
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return currentFrame;
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}
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}
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ASCIIAnimation.prototype.stopAnimation = function() {
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clearInterval(this.animation);
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}
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var header_anim_array = [
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"BROWSE THE FILESTRUCTURE [ ]",
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"BROWSE THE FILESTRUCTURE [> ]",
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"BROWSE THE FILESTRUCTURE [>> ]",
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"BROWSE THE FILESTRUCTURE [>>> ]",
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"BROWSE THE FILESTRUCTURE [ >>> ]",
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"BROWSE THE FILESTRUCTURE [ >>> ]",
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"BROWSE THE FILESTRUCTURE [ >>> ]",
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"BROWSE THE FILESTRUCTURE [ >>> ]",
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"BROWSE THE FILESTRUCTURE [ >>> ]",
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"BROWSE THE FILESTRUCTURE [ >>> ]",
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"BROWSE THE FILESTRUCTURE [ >>> ]",
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"BROWSE THE FILESTRUCTURE [ >>> ]",
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"BROWSE THE FILESTRUCTURE [ >>>]",
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"BROWSE THE FILESTRUCTURE [ >>]",
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"BROWSE THE FILESTRUCTURE [ >]",
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];
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var header_div = document.getElementById("animated-header");
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var loading_anim = new ASCIIAnimation(header_anim_array, header_div, 300);
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</script>
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<script src="https://issue.xpub.nl/23/quilt/quilt.js" data-cutFileName="false" data-cutFileName="false"></script>
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<link rel="stylesheet" type="text/css" href="https://issue.xpub.nl/23/quilt/quilt.css">
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</html>
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