From 3ef211a69355e0662c043ebde89e4d75bd861b4e Mon Sep 17 00:00:00 2001 From: Michelw Date: Fri, 5 Jul 2024 13:55:45 +0200 Subject: [PATCH] si23 archive --- web/index.html | 381 ++++++++++++++++++++++++++++--------------------- 1 file changed, 218 insertions(+), 163 deletions(-) diff --git a/web/index.html b/web/index.html index d6f617d..dab157b 100644 --- a/web/index.html +++ b/web/index.html @@ -1,167 +1,222 @@ - - - + + + + + + SI23 + + + + + + + + -
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About

+

Peripheral centers and feminist servers investigate multiple approaches to the conditions of serving. It + interrupts the endless flow of data that fuels the economy, exposing the cracks and gaps of the + techno-scientific paradigm imposed on society. Where commands are executed, connections made, trust exchanged, + and resources shared.

+

This feminist data center brings to light the physical infrastructure and actual labour which enable the + processes we perform every day. In this exploration, we think through feminist approaches that reveal the + concealed layers of our on(off)line interactions. We broaden our understanding of how this tangible, + energy-intensive infrastructure truly operates behind the seemingly innocent notion of the ‘cloud’.

+

The various projects within Peripheral centers and feminist servers expose their infrastructure, emphasizing + the material conditions of their production. We advocate that the fairy tale of immateriality has real + socio-economic-environmental consequences.

+ Peripheral centers and feminist servers +
+ +
+

Event

+

THURSDAY 28 MAR 2024
+ 19:00-21:30
+ VARIA (Gouwstraat 3)

+ + presentation +

Listen to the presentation at the launch day

+ + event picture + event picture + event picture +
+
+

Projects

+

After examining Varia's on-site structure, we decided to integrate the project's content with the actual + functional layout of the site, resulting in the following groups:
+ door
table
shelves
aquarium
+ kitchen

+

Floorplan of project locations in Varia for the SI23 launch

+ process picture +
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+

How did we get here?

+

The door is a point of access. Walking through the door, guests have a chance to see the processes that take + place here to ensure the flow of information that enables our everyday interactions on(off)line. This all + happens behind an invisible infrastructure that we want to reveal.

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How did we get here? invites you to interact with a website that takes you on a journey through the streets + of our city, and welcomes you to our reimagined data center. Aiming for seamfulness by revealing and sharing + processes, (re)sources, and tools.

+

This data center challenges the conditions of serving, by regulating the amount of connections. Thus you need + an access token, which will be handed to you by someone who trusts you, to embark on the web journey. These + tokens are limited to ensure that the resources are not depleted.

+ Visit the website --> + + door picture + door picture +
+
+

loading: feminist server...

+

A card-browser game: get a card, type the command in the browser. Receive an interpretation of its function, + a connected feminist concept and instructions to execute. Serve and be served as you turn into a feminist + server yourself by playing and interacting with the cards both online or one-on-one in the space.

+ +

Central to the project is the analogy between software and the material world. This allows for an exploration + of the interaction between online and offline environments, and making conscious how this interaction shapes + us.

+ +

The performative and educational elements are the means of this exploration, as the game invites actions in + the physical space. Through self-reflective and relational qualities, it calls upon the feminist method and + literature. A reconsideration of words with a set meaning will occur while playing.

+ +

The player(s) will get acquainted with important computational terms and commands, which enable associations + extending beyond the terminal, into the social and eventually the personal spheres.

+ Visit the website --> + + loading picture + loading picture + loading picture + loading picture + +
+
+

The Greasy Chip

+

A card-browser game: get a card, type the command in the browser. Receive an interpretation of its function, + a connected feminist concept and instructions to execute. Serve and be served as you turn into a feminist + server yourself by playing and interacting with the cards both online or one-on-one in the space.

+ +

Central to the project is the analogy between software and the material world. This allows for an exploration + of the interaction between online and offline environments, and making conscious how this interaction shapes + us.

+ +

The performative and educational elements are the means of this exploration, as the game invites actions in + the physical space. Through self-reflective and relational qualities, it calls upon the feminist method and + literature. A reconsideration of words with a set meaning will occur while playing.

+ +

The player(s) will get acquainted with important computational terms and commands, which enable associations + extending beyond the terminal, into the social and eventually the personal spheres.

+ Visit the + website --> + + Greasy Chip picture + Greasy Chip picture + Greasy Chip picture + Greasy Chip picture +
+
+

TL;DR

+

In a seamless world, awareness of techno-social infrastructure surfaces only when it's not working. But when + you upload a photo, install an application, move a file, a technology serves, works, labours to execute what + you've asked of it.

+ +

Inaccessible files track this work as data. These files are inaccessible in two ways: they're hard to + retrieve and even harder to decipher. While these hidden files contain the not so hidden infrastructures of a + server, they only manage to show a portion of it. After all, log files have a bias towards the technological + ecology, prioritizing the labour of machines.

+ +

The actual infrastructure consists of much more: the people maintaining for the tech to work. A feminist data + center acknowledges and fosters the infrastructure surrounding this technology; the physical labour, the + decisions about shared spaces, the different knowledges that depend on each other for the network to exist. +

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tl;dr researches ways to make sense of these hidden labour that goes on in a feminist server through logged + and unlogged effort.

+ Visit the website --> + + tl-dr picture + tl-dr picture + tl-dr picture +
+
+

Aquarium

+

Welcome. From now on imagine yourself as a goldfish, you are a digital goldfish living in a virtual aquarium. +

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The Aquarium is a sci-fi concept: wherever there are servers, there exists a virtual aquarium. Within this + aquarium reside digital fish—embodiments of consciousness—observing human behavior. Each fish possesses + autonomy. As users navigate the labyrinthine activities of the servers, these digital fish reflect their + actions. The ecosystem of the aquarium extends beyond mere observation. It embodies the subtle interplay + between users and the digital infrastructure they inhabit. In this text-based game, players assume the roles + of these digital fish, each representing a unique perspective within the server ecosystem.

+ Visit the website + --> + + Aquarium picture +
+
+

Data centers on fire

+

Your data is burning
+ Data centers like to autocombust
+ Don’t put all your internet infrastructure in one basket
+ The internet infrastructure is fragile
+ Data center sector is shockingly bad at reporting transparently
+ There is no black box for data centers
+ If your data didn’t burn it will drown
+ Data centers don’t like people! >:( things always happen when people are around
+ People actually die during fires >:(

+ Visit the website --> + + +
+
+

Process

+ Visit the + wiki --> + +

Chopchop's reign

+ process picture + +
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