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Author | SHA1 | Date |
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steve | f1d3cb1b7b | 2 years ago |
aglaia | 95dd1f2c2c | 2 years ago |
aglaia | 2350d71e55 | 2 years ago |
Stephen Kerr | 14c10d0e6f | 2 years ago |
Stephen Kerr | 8622d330cf | 2 years ago |
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---
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title: Fiction Friction
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author: Irmak, Aglaia
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---
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:::::
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# Fiction Friction
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## story telling tool
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Fiction Friction cards are prepared by two wonderers who spent a fair
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amount of time thinking about healing,witchcraft and (contemporary)
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witch-hunting, rituals, Tarot culture. This approach can be seen as a
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way to create a ritual or a (personal) journey into a collective
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representation. The cards in a way carry our identities, individual
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pasts, collective memory moments, frictions and fictions. Our intention
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was to reclaim the tarrot card ritual and reconsider the relation
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between the given interpretation and the figure of the future teller by
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reversing it- since he group of the players will be able to collectively
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reimagine their own meaning of the cards. We are keen to see how
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similiar or completely different experiences can be shared and learned
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through this round of excercise. This small game/tool is a possibility
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to write together, meet, connect, talk about unpeakable things, share,
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interprete or even conflict. The card is a starting point, an interface
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for an opening, for a promising healing, for a collective moment.
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Fiction Friction is a tool for (hyper)textual conversations on (via)
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abstract/symbolic/surrealistic collage cards. We based our collaging on
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political events that we have experienced or have been part of our
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memories, mythological figures from our cultures, collective memory
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moments, literature that has inspired us, musical references,
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individuals etc. The main components of the game are a deck of
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illustrated cards, a dice with different methods of interpretation, an
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empty deck to host the new potential stories created by the players.
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How to play:
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The fiction friction game/tool consists of a deck of collage illustrated
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cards that the players can use in three possible ways.
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1\. -One player picks a card from the illustrated card deck and place it
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in the middle. The card is the starting point of a collective
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(hypertextual) story.
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-Everyone takes an empty card.
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-In turns, players throw the dice to indicate the possible methods to
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write/draw/illustrate about or via the revealed card.
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-In the end of the round a small story will be created out of the
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interpretations of each player.
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2\. -Each player picks an illustrated card and an empty card from the
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deck without revealing the card to others.
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-The first player starts with a sentence about their card and leaves the
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illustrated card upside down in the middle.
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-Other players continue with their sentences\' according to the card in
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their hands.
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-The illustrated cards are shuffled and then revealed. Everybody then
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makes a guess and match the card with the right sentence.
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-The dice can be used to choose a method if preferred.
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3\. -One player picks a card and place it in the middle.
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-The player who picked the card throws the dice and interprets the card
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accordingly.
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-The other players throw the dice in turns and continue the narrative.
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