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click-click, the clicking game a matter of accumulation
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I wasn\'t aware about the existence of the clicking games a couple of
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months ago. When I played for the first time, I couldn\'t understand why
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people are intrigued enough in order to devote themselves in clicking .
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I still struggle a little bit to understand. My main intention was to
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create a clicking game that would highlight the act of clicking to the
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player through the interface of the screen. People would see a hand
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clicking in their screen and then at the next stage a person in front of
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a screen (with a hand clicking) clicking etc. My poor java script skills
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didn\'t allow me to materialise my initial idea, so eventually I came up
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with really simple version of the click_click game. People click on the
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click button that makes a \"click\" sound. Every time they click, a new
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button is generated. The aim is to click so as to accumulate bricks. A
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repetitive performance. You click you gain. The end of the game is when
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you full your screen and build a wall out of click buttons. Then the
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screen clears automatically and a small victory message appears. What
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happens when the only function to be performed is clicking? Nothing I
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guess
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Super(de)construction, a text-adventure game
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My text-adventure game was (first and foremost a struggle and) an
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attempt to dive a little bit into the world of python and deal
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peacefully with the potential trauma of coding. The first unsuccessful
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try started by making a map on paper with all the possible rooms,
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corridors, spaces and the potential inputs of the player. It was proved
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to be a too ambitious plan though. So this was the time when the
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super(de)construction game was born! My intention was to make a fan
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fiction text adventure game(!) of the marxist superstructure theory.
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There are three basic rooms where the player can navigate : the
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Base-ment, the Apparatus and the Megaroom. People can grab specific
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\"objects\" from each room and check their inventory (for example you
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can have unpaidlabour, church, mostlywhitemen from base-ment, apparatus
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and megaroom respectively in the same bag!). The aim of the game is to
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accumulate enough points in order to bring eventually the revolution and
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win. The fermentation and the radicalization happen only in the
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base-ment.
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Will you be part of the revolutionary class?
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