aglaia 1 year ago
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@ -0,0 +1,161 @@
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-Black.woff2') format('woff2'),
url('WorkSans-Black.woff') format('woff');
font-weight: 900;
font-style: normal;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-ExtraBoldItalic.woff2') format('woff2'),
url('WorkSans-ExtraBoldItalic.woff') format('woff');
font-weight: bold;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-Bold.woff2') format('woff2'),
url('WorkSans-Bold.woff') format('woff');
font-weight: bold;
font-style: normal;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-ExtraBold.woff2') format('woff2'),
url('WorkSans-ExtraBold.woff') format('woff');
font-weight: bold;
font-style: normal;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-BlackItalic.woff2') format('woff2'),
url('WorkSans-BlackItalic.woff') format('woff');
font-weight: 900;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-BoldItalic.woff2') format('woff2'),
url('WorkSans-BoldItalic.woff') format('woff');
font-weight: bold;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-Italic.woff2') format('woff2'),
url('WorkSans-Italic.woff') format('woff');
font-weight: normal;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-ExtraLightItalic.woff2') format('woff2'),
url('WorkSans-ExtraLightItalic.woff') format('woff');
font-weight: 200;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-Light.woff2') format('woff2'),
url('WorkSans-Light.woff') format('woff');
font-weight: 300;
font-style: normal;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-MediumItalic.woff2') format('woff2'),
url('WorkSans-MediumItalic.woff') format('woff');
font-weight: 500;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-LightItalic.woff2') format('woff2'),
url('WorkSans-LightItalic.woff') format('woff');
font-weight: 300;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-Medium.woff2') format('woff2'),
url('WorkSans-Medium.woff') format('woff');
font-weight: 500;
font-style: normal;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-ExtraLight.woff2') format('woff2'),
url('WorkSans-ExtraLight.woff') format('woff');
font-weight: 200;
font-style: normal;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-SemiBoldItalic.woff2') format('woff2'),
url('WorkSans-SemiBoldItalic.woff') format('woff');
font-weight: 600;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-Thin.woff2') format('woff2'),
url('WorkSans-Thin.woff') format('woff');
font-weight: 100;
font-style: normal;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-ThinItalic.woff2') format('woff2'),
url('WorkSans-ThinItalic.woff') format('woff');
font-weight: 100;
font-style: italic;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-Regular.woff2') format('woff2'),
url('WorkSans-Regular.woff') format('woff');
font-weight: normal;
font-style: normal;
font-display: swap;
}
@font-face {
font-family: 'Work Sans';
src: url('WorkSans-SemiBold.woff2') format('woff2'),
url('WorkSans-SemiBold.woff') format('woff');
font-weight: 600;
font-style: normal;
font-display: swap;
}

@ -8,9 +8,9 @@ author: Boyana
# Fruitual
## text adventre game
Creating a text adventure game is no easy feat, I would say. It takes a lot of time, creativity, and trial and error. But the key to a great game is putting yourself in the player's shoes and making sure there are plenty of fun twists and turns along the way.
Creating a text adventure game is no easy feat. It takes a lot of time, creativity, and trial and error. But the key to a great game is putting yourself in the player's shoes and making sure there are plenty of fun twists and turns along the way.
For my game, I decided to keep it simple and tell a linear story. I used a web engine called Twine (twinery.org, an open-source tool for telling interactive, nonlinear stories) to help generate the game's storyline and adapted the script from a Bulgarian fairytale ("The Most Precious Fruit"). But things didn't always go smoothly. When the python script started generating the wrong messages for players who strayed from the script, I tried to find solutions on StackOverflow, but it was all too complicated for me.
I decided to keep my game simple and tell a linear story. I used a web engine called Twine (twinery.org, an open-source tool for telling interactive, nonlinear stories) to help generate the game's storyline, and I adapted the script from a Bulgarian fairytale ("The Most Precious Fruit"). But things didn't always go smoothly. When the python script started generating the wrong messages for players who strayed from the script, I tried to find solutions on StackOverflow, but it was all too complicated for me.
In the end, the game took me around 6-7 hours to make, including writing, coding, mapping, editing, and lots of trial-and-error. It was a great learning experience, but it also taught me that game development can be tough if you don't have much coding experience. I had to approach it more from a writer's perspective and figure out the coding later.

@ -7,11 +7,11 @@ author: Stephen
:::::{#fortnite .has-images}
# Sometimes the world as it is and the world as it could be are devastatingly close to each other.
Is there any point in imagining something that is so similar to the nightmare we already live in? The future is a dream but it's just that dream where you remember putting your keys somewhere but where, and you're wandering around looking for them for what feels like hours. Was it real or not isnt important you were still there. Why are we staying here, what's even here for us? If you don't get them, they'll get you first. Then you wake up and you still can't find the fucking keys. But sometimes it's sunny and you're standing there and there's something cinematic about the whole thing, is it worth it just to be there for that maybe. There's really no difference between a dream about falling and a dream about flying.
Is there any point in imagining something that is so similar to the nightmare we already live in? The future is a dream but it's just that dream where you remember putting your keys somewhere, but where? You're wandering around looking for them for what feels like hours. Whether it was real or not isn't important, you were still there. Why do we stay here? What's even here for us? If you don't get them first, they'll get you. Then you wake up and you still can't find the fucking keys. But sometimes it's sunny and you're standing there and there's something cinematic about the whole thing, is it worth it just to be there for that maybe. There's really no difference between a dream about falling and a dream about flying.
:::::
:::::{.hide-on-web}
You search the entire planet, all seven planets, drinking every last drop, and still no fucking keys. You're just watching the whole thing anyway so enjoy it I guess. If you get the rifle you can use the scope on it to see things in the distance, but then again maybe you don't need to see that far. The start is always the best part. Maybe I left them in the bathroom for some reason? Can I help them, even one of them? They are all so busy killing each other I don't think they can hear. The forests are beautiful here. One time I sat down with some of the bots and really got to know them. Until the players arrive they just sit there together, chatting. They're really nice actually. And then a player ran up beside us, saw that we weren't trying to hurt them, and left. Maybe they were helped, or changed somehow.
You search the entire planet, all seven planets, drinking every last drop, and still no fucking keys. You're just watching the whole thing anyway so enjoy it, I guess. If you get the rifle you can use the scope on it to see things in the distance, but then again, maybe you don't need to see that far. The start is always the best part. Maybe I left them in the bathroom? Can I help them, even one of them? They are all so busy killing each other I don't think they can hear. The forests are beautiful here. One time I sat down with some of the bots and really got to know them. Until the players arrive they just sit there together, chatting. They're really nice actually. And then a player ran up beside us, saw that we weren't trying to hurt them, and left. Maybe they were helped, or changed somehow.
The only reason I'm still here is because you're still here.

@ -48,5 +48,6 @@ To cope with grief, Papa Louie performs various rituals to unlock a new stage in
And so our story goes like this:
The Onion ring mafia kidnapped Papà Louie's clients, and he lost his Pizzeria. However, along with this external change, he lost his identity as a pizza owner/maker. He is full of grief and seeks ways to cope with grief and ease himself. He tries different rituals throughout this process, builds his new identity and overcomes his troubles.
![The Storyboard](papa-louie-story)
:::::
![The Storyboard](papa-louie-story.jpg)
:::::

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