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@ -20,52 +20,47 @@
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</header>
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<main>
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<h2>Intro</h2>
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<!-- [photo of the lootbox] -->
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<div class="letter">
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<p>Dear Player,</p>
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<p>
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Video games features are making us more, not less, productive. Life and work are
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gamified through social media, dating apps, and fitness apps designed to increase
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motivation and productivity. Gamification blurs the lines between play, leisure and
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labour, to release our collective dopamine for profit.
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I found you for a reason. Welcome to my productive space. Here play meets work.
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Time is ordered in unusual ways and patterns unravel. Together, we mess with the
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boundaries between leisure and labour.
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</p>
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<p>
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Games in themselves often perform a reproductive role, presenting capitalism as a
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system of natural laws, exemplified by in-game predatory monetisation schemes. On
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the other hand, games provide necessary down time and relaxation,
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How are your boundaries?
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<span class="filtered">
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<img src="img/boxes.jpg" tabindex="0" />
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</span>
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helping people function in a largely dysfunctional economy and society. Yet leisure
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remains a contested space which is still unequally distributed, between genders,
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ethnicities and abilities.
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Maybe you shouldn’t go to work tomorrow. But could you really follow your own
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schedule? Would you be more productive if you chose when to work?
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</p>
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<h2>Index</h2>
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<ul class="index">
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<li>What is a loot box?</li>
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<li>Crossword imaginary grid game</li>
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<li>One-sentence game ideas</li>
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<li>Nim fanfic</li>
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<li>The murderous history of loot boxes</li>
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<li><a href="unfinished-thoughts" target="_blank">Unfinished thoughts</a></li>
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<li>The leader</li>
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<li>
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<a href="https://pzwiki.wdka.nl/mediadesign/Connect-less" target="_blank">
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Connect[less]
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</a>
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</li>
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<li>
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<a href="https://hub.xpub.nl/soupboat/xquisite/" target="_blank">
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Xquisite Branch
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</a>
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</li>
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<li><a href="katamari" target="_blank">Katamari Fanfic</a></li>
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<li>Life hacks</li>
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<li>Can gaming make a better world?</li>
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</ul>
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<p>I never rest and I never work.</p>
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<p>
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Encounter me at Page not Found, in The Hague, or download my contents and play
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with them below.
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</p>
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<!-- check this sent -->
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<p>
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Make all the notes you find inside me your own. Curate them, spread them, mark
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them, scratch them, add to them, subtract from them, play with them! Lay them on
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any surface and reorganise them.
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</p>
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<p>
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However you decide to take care of me, remember:
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<br />
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I found you for a reason.
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</p>
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<p>
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<span class="signed">The box</span>
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</p>
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</div>
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<div class="download" style="font-size: 120px">
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Download →
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<a
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href="https://hub.xpub.nl/soupboat/lootbox/si17-purple.pdf"
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@ -77,11 +72,19 @@
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class="orange"
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target="_blank"
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></a>
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</div>
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hello
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<!-- <img src="img/boxes.jpg" /> -->
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<h2>Digital Contents</h2>
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<ul>
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<h2>Inside this publication:</h2>
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<ul class="index">
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<li>What is a loot box?</li>
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|
|
|
<li>Crossword imaginary grid game</li>
|
|
|
|
|
<li>One-sentence game ideas</li>
|
|
|
|
|
<li>Nim fanfic</li>
|
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|
|
|
<li>The murderous history of loot boxes</li>
|
|
|
|
|
<li><a href="unfinished-thoughts" target="_blank">Unfinished thoughts</a></li>
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<li>The leader</li>
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<li>
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<a href="https://pzwiki.wdka.nl/mediadesign/Connect-less" target="_blank">
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Connect[less]
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@ -92,9 +95,37 @@
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Xquisite Branch
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</a>
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</li>
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<li><a href="katamari" target="_blank">Katamari Fanfic</a></li>
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<li>
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Katamari Fanfic<a
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href="katamari"
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target="_blank"
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style="background: var(--light-color); text-transform: lowercase"
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>
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→ roooll 🍥</a
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>
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</li>
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<li>Life hacks</li>
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<li>Can gaming make a better world?</li>
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</ul>
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<!--
|
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|
|
<h2>About</h2>
|
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|
|
|
<p>
|
|
|
|
|
Video games features are making us more, not less, productive. Life and work are
|
|
|
|
|
gamified through social media, dating apps, and fitness apps designed to increase
|
|
|
|
|
motivation and productivity. Gamification blurs the lines between play, leisure and
|
|
|
|
|
labour, to release our collective dopamine for profit.
|
|
|
|
|
</p>
|
|
|
|
|
|
|
|
|
|
<p>
|
|
|
|
|
Games in themselves often perform a reproductive role, presenting capitalism as a
|
|
|
|
|
system of natural laws, exemplified by in-game predatory monetisation schemes. On
|
|
|
|
|
the other hand, games provide necessary down time and relaxation, helping people
|
|
|
|
|
function in a largely dysfunctional economy and society. Yet leisure remains a
|
|
|
|
|
contested space which is still unequally distributed, between genders, ethnicities
|
|
|
|
|
and abilities.
|
|
|
|
|
</p> -->
|
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|
|
|
|
|
|
|
|
<h2>Fage Not Pound</h2>
|
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|
|
|
|
|
|
|
|
<p>
|
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|
|
@ -111,6 +142,20 @@
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</p>
|
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|
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|
|
<h2>Colophon</h2>
|
|
|
|
|
<p>
|
|
|
|
|
The special Issue 17 "This lootbox found you for a reason" explores how features of
|
|
|
|
|
(video)games are making us more, not less, productive. Life and work are ‘gamified’
|
|
|
|
|
through social media, dating apps, and fitness apps designed to increase motivation
|
|
|
|
|
and productivity. Gamification blurs the lines between play, leisure and labour, to
|
|
|
|
|
release our collective dopamine for profit. Games in themselves often perform a
|
|
|
|
|
reproductive role, presenting capitalism as a system of natural laws, exemplified by
|
|
|
|
|
in-game predatory monetisation schemes. On the other hand, games provide necessary
|
|
|
|
|
down time and relaxation, helping people function in a largely dysfunctional economy
|
|
|
|
|
and society. Yet leisure remains a contested space which is still unequally
|
|
|
|
|
distributed, between genders, ethnicities and abilities. The form of the publication
|
|
|
|
|
reworks the figure of the loot box, a typically virtual and predatory monetisation
|
|
|
|
|
scheme.
|
|
|
|
|
</p>
|
|
|
|
|
|
|
|
|
|
<h3>Makers:</h3>
|
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|
|
<p>
|
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|
@ -121,7 +166,7 @@
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<h3>Co-published by:</h3>
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<p>
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Page Not Found and the Master Experimental Publishing (XPUB) at the Piet Zwart
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Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]
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Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]!!!
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</p>
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<h3>Typeface:</h3>
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