diff --git a/css/style.css b/css/style.css
index 9391e74..4c2012d 100644
--- a/css/style.css
+++ b/css/style.css
@@ -6,6 +6,8 @@
--color: white;
--background: white;
+
+ --size: 56px;
}
.box {
@@ -23,7 +25,7 @@ html,
body {
cursor: none;
font-family: Arial, Helvetica, sans-serif;
- font-size: 68px;
+ font-size: var(--size);
line-height: 1.2;
color: var(--color);
margin: 0 16px;
@@ -41,11 +43,10 @@ header {
}
h1 {
- font-size: 96px;
- line-height: 1.1;
+ font-size: min(max(1rem, 2vw), 96px);
+ line-height: 1.2;
text-transform: uppercase;
font-family: "SI17";
- width: 8ch;
text-align: center;
color: white;
z-index: 1000;
@@ -55,15 +56,10 @@ h1 {
/* -webkit-text-stroke: 1.5px var(--color); */
}
-main {
- max-width: 60ch;
- margin: 0 auto;
-}
-
.filtered {
display: inline-block;
- width: 68px;
- height: 68px;
+ width: var(--size);
+ height: var(--size);
background-color: var(--color);
margin: 0;
position: relative;
@@ -126,3 +122,11 @@ a.purple {
a.orange {
background-color: var(--orange);
}
+
+.signed {
+ transform: translateY(100%);
+}
+
+.letter {
+ font-style: italic;
+}
diff --git a/home.html b/home.html
index 66d4776..260a3b5 100644
--- a/home.html
+++ b/home.html
@@ -20,29 +20,63 @@
- Intro
-
-
- Video games features are making us more, not less, productive. Life and work are
- gamified through social media, dating apps, and fitness apps designed to increase
- motivation and productivity. Gamification blurs the lines between play, leisure and
- labour, to release our collective dopamine for profit.
-
-
-
- Games in themselves often perform a reproductive role, presenting capitalism as a
- system of natural laws, exemplified by in-game predatory monetisation schemes. On
- the other hand, games provide necessary down time and relaxation,
-
-
-
-
- helping people function in a largely dysfunctional economy and society. Yet leisure
- remains a contested space which is still unequally distributed, between genders,
- ethnicities and abilities.
-
-
- Index
+
+
+
+
Dear Player,
+
+ I found you for a reason. Welcome to my productive space. Here play meets work.
+ Time is ordered in unusual ways and patterns unravel. Together, we mess with the
+ boundaries between leisure and labour.
+
+
+
+ How are your boundaries?
+
+
+
+ Maybe you shouldn’t go to work tomorrow. But could you really follow your own
+ schedule? Would you be more productive if you chose when to work?
+
+
+
I never rest and I never work.
+
+
+ Encounter me at Page not Found, in The Hague, or download my contents and play
+ with them below.
+
+
+
+ Make all the notes you find inside me your own. Curate them, spread them, mark
+ them, scratch them, add to them, subtract from them, play with them! Lay them on
+ any surface and reorganise them.
+
+
+ However you decide to take care of me, remember:
+
+ I found you for a reason.
+
+
+ The box
+
+
+
+ hello
+
+
+ Inside this publication:
- What is a loot box?
- Crossword imaginary grid game
@@ -61,39 +95,36 @@
Xquisite Branch
- - Katamari Fanfic
+ -
+ Katamari Fanfic
+ → roooll 🍥
+
- Life hacks
- Can gaming make a better world?
- Download →
-
-
- Digital Contents
-
-
+
Fage Not Pound
@@ -111,6 +142,20 @@
Colophon
+
+ The special Issue 17 "This lootbox found you for a reason" explores how features of
+ (video)games are making us more, not less, productive. Life and work are ‘gamified’
+ through social media, dating apps, and fitness apps designed to increase motivation
+ and productivity. Gamification blurs the lines between play, leisure and labour, to
+ release our collective dopamine for profit. Games in themselves often perform a
+ reproductive role, presenting capitalism as a system of natural laws, exemplified by
+ in-game predatory monetisation schemes. On the other hand, games provide necessary
+ down time and relaxation, helping people function in a largely dysfunctional economy
+ and society. Yet leisure remains a contested space which is still unequally
+ distributed, between genders, ethnicities and abilities. The form of the publication
+ reworks the figure of the loot box, a typically virtual and predatory monetisation
+ scheme.
+
Makers:
@@ -121,7 +166,7 @@
Co-published by:
Page Not Found and the Master Experimental Publishing (XPUB) at the Piet Zwart
- Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]
+ Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]!!!
Typeface: