main
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parent a05692de01
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@ -18,27 +18,54 @@
</header> </header>
<main> <main>
<h2>Intro</h2>
<p> [photo of the lootbox]
Video games features are making us more, not less, productive. Life and work are
gamified through social media, dating apps, and fitness apps designed to increase <p>Dear Player,<br>
motivation and productivity. Gamification blurs the lines between play, leisure and <br>
labour, to release our collective dopamine for profit. I found you for a reason.
</p> Welcome to my productive space. Here play meets work. Time is ordered in unusual ways and patterns unravel. Together, we mess with the boundaries between leisure and labour.
<br>
<p> <br>
Games in themselves often perform a reproductive role, presenting capitalism as a How are your boundaries? Maybe you shouldnt go to work tomorrow. But could you really follow your own schedule? Would you be more productive if you chose when to work?
system of natural laws, exemplified by in-game predatory monetisation schemes. On <br>
the other hand, games provide necessary down time and relaxation, helping people <br>
function in a largely dysfunctional economy and society. Yet leisure remains a I never rest and I never work.
contested space which is still unequally distributed, between genders, ethnicities <br>
and abilities. <br>
Encounter me at Page not Found, in The Hague, or download my contents and play with them below.
<!-- check this sent -->
<br>
Make all the notes you find inside me your own. Curate them, spread them, mark them, scratch them, add to them, subtract
from them, play with them! Lay them on any surface and reorganise them.
<br>
<br>
However you decide to take care of me, remember:
<br>
<br>
I found you for a reason.
</p> </p>
<br>
<img src="img/boxes.jpg" /> <p style="text-align: right">The box</p>
<h2>Index</h2> <div class="download" style="font-size:120px">
Download →
<a
href="https://hub.xpub.nl/soupboat/lootbox/si17-purple.pdf"
class="purple"
target="_blank"
></a
><a
href="https://hub.xpub.nl/soupboat/lootbox/si17-orange.pdf"
class="orange"
target="_blank"
></a>
</div>
<!-- <img src="img/boxes.jpg" /> -->
<h2>Inside this publication:</h2>
<ul class="index"> <ul class="index">
<li>What is a loot box?</li> <li>What is a loot box?</li>
<li>Crossword imaginary grid game</li> <li>Crossword imaginary grid game</li>
@ -57,39 +84,30 @@
Xquisite Branch Xquisite Branch
</a> </a>
</li> </li>
<li><a href="katamari" target="_blank">Katamari Fanfic</a></li> <li>Katamari Fanfic<a href="katamari" target="_blank" style="background: var(--light-color);text-transform: lowercase;"> → roooll 🍥</a></li>
<li>Life hacks</li> <li>Life hacks</li>
<li>Can gaming make a better world?</li> <li>Can gaming make a better world?</li>
</ul> </ul>
Download →
<a
href="https://hub.xpub.nl/soupboat/lootbox/si17-purple.pdf" <!--
class="purple" <h2>About</h2>
target="_blank" <p>
></a Video games features are making us more, not less, productive. Life and work are
><a gamified through social media, dating apps, and fitness apps designed to increase
href="https://hub.xpub.nl/soupboat/lootbox/si17-orange.pdf" motivation and productivity. Gamification blurs the lines between play, leisure and
class="orange" labour, to release our collective dopamine for profit.
target="_blank" </p>
></a>
<p>
<h2>Digital Contents</h2> Games in themselves often perform a reproductive role, presenting capitalism as a
system of natural laws, exemplified by in-game predatory monetisation schemes. On
<ul> the other hand, games provide necessary down time and relaxation, helping people
<li><a href="unfinished-thoughts" target="_blank">Unfinished thoughts</a></li> function in a largely dysfunctional economy and society. Yet leisure remains a
<li> contested space which is still unequally distributed, between genders, ethnicities
<a href="https://pzwiki.wdka.nl/mediadesign/Connect-less" target="_blank"> and abilities.
Connect[less] </p> -->
</a>
</li>
<li>
<a href="https://hub.xpub.nl/soupboat/xquisite/" target="_blank">
Xquisite Branch
</a>
</li>
<li><a href="katamari" target="_blank">Katamari Fanfic</a></li>
</ul>
<h2>Fage Not Pound</h2> <h2>Fage Not Pound</h2>
@ -107,6 +125,7 @@
</p> </p>
<h2>Colophon</h2> <h2>Colophon</h2>
<p>The special Issue 17 "This lootbox found you for a reason" explores how features of (video)games are making us more, not less, productive. Life and work are gamified through social media, dating apps, and fitness apps designed to increase motivation and productivity. Gamification blurs the lines between play, leisure and labour, to release our collective dopamine for profit. Games in themselves often perform a reproductive role, presenting capitalism as a system of natural laws, exemplified by in-game predatory monetisation schemes. On the other hand, games provide necessary down time and relaxation, helping people function in a largely dysfunctional economy and society. Yet leisure remains a contested space which is still unequally distributed, between genders, ethnicities and abilities. The form of the publication reworks the figure of the loot box, a typically virtual and predatory monetisation scheme. </p>
<h3>Makers:</h3> <h3>Makers:</h3>
<p> <p>
@ -117,7 +136,7 @@
<h3>Co-published by:</h3> <h3>Co-published by:</h3>
<p> <p>
Page Not Found and the Master Experimental Publishing (XPUB) at the Piet Zwart Page Not Found and the Master Experimental Publishing (XPUB) at the Piet Zwart
Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF] Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]!!!
</p> </p>
<h3>Typeface:</h3> <h3>Typeface:</h3>

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