From 4543be67e650b1d46834ba5bb0bdbfc5ee59ad0d Mon Sep 17 00:00:00 2001 From: grgr Date: Wed, 23 Mar 2022 13:22:05 +0100 Subject: [PATCH] contents --- home.html | 119 +++++++++++++++++++++++++++++++----------------------- 1 file changed, 69 insertions(+), 50 deletions(-) diff --git a/home.html b/home.html index 9bb0a82..09d2ac5 100644 --- a/home.html +++ b/home.html @@ -18,27 +18,54 @@
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Intro

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- Video games features are making us more, not less, productive. Life and work are - gamified through social media, dating apps, and fitness apps designed to increase - motivation and productivity. Gamification blurs the lines between play, leisure and - labour, to release our collective dopamine for profit. + [photo of the lootbox] + +

Dear Player,
+
+ I found you for a reason. + Welcome to my productive space. Here play meets work. Time is ordered in unusual ways and patterns unravel. Together, we mess with the boundaries between leisure and labour. +
+
+ How are your boundaries? Maybe you shouldn’t go to work tomorrow. But could you really follow your own schedule? Would you be more productive if you chose when to work? +
+
+ I never rest and I never work. +
+
+ Encounter me at Page not Found, in The Hague, or download my contents and play with them below. + +
+ Make all the notes you find inside me your own. Curate them, spread them, mark them, scratch them, add to them, subtract +from them, play with them! Lay them on any surface and reorganise them. +
+
+However you decide to take care of me, remember: +
+
+I found you for a reason.

- -

- Games in themselves often perform a reproductive role, presenting capitalism as a - system of natural laws, exemplified by in-game predatory monetisation schemes. On - the other hand, games provide necessary down time and relaxation, helping people - function in a largely dysfunctional economy and society. Yet leisure remains a - contested space which is still unequally distributed, between genders, ethnicities - and abilities. -

- - - -

Index

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+

The box

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+ Download → + +
+ + + + +

Inside this publication:

- Download → - - -

Digital Contents

- - + + +

Fage Not Pound

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Colophon

+

The special Issue 17 "This lootbox found you for a reason" explores how features of (video)games are making us more, not less, productive. Life and work are ‘gamified’ through social media, dating apps, and fitness apps designed to increase motivation and productivity. Gamification blurs the lines between play, leisure and labour, to release our collective dopamine for profit. Games in themselves often perform a reproductive role, presenting capitalism as a system of natural laws, exemplified by in-game predatory monetisation schemes. On the other hand, games provide necessary down time and relaxation, helping people function in a largely dysfunctional economy and society. Yet leisure remains a contested space which is still unequally distributed, between genders, ethnicities and abilities. The form of the publication reworks the figure of the loot box, a typically virtual and predatory monetisation scheme.

Makers:

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Co-published by:

Page Not Found and the Master Experimental Publishing (XPUB) at the Piet Zwart - Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF] + Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]!!!

Typeface: