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@ -9,6 +9,7 @@
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<link rel="stylesheet" href="css/style.css" />
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<script src="js/color.js"></script>
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<script src="js/box.js" defer></script>
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<script src="js/sentence.js" defer></script>
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</head>
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<body>
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<div id="container"></div>
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@ -108,89 +109,109 @@
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<li>Can gaming make a better world?</li>
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</ul>
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<!--
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<h2>About</h2>
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<p>
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Video games features are making us more, not less, productive. Life and work are
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gamified through social media, dating apps, and fitness apps designed to increase
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motivation and productivity. Gamification blurs the lines between play, leisure and
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labour, to release our collective dopamine for profit.
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</p>
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<p>
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Games in themselves often perform a reproductive role, presenting capitalism as a
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system of natural laws, exemplified by in-game predatory monetisation schemes. On
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the other hand, games provide necessary down time and relaxation, helping people
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function in a largely dysfunctional economy and society. Yet leisure remains a
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contested space which is still unequally distributed, between genders, ethnicities
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and abilities.
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</p> -->
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<h2>Fage Not Pound</h2>
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<p>
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Fage not Pound was a temporary bar where visitors were invited to actively reflect
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upon the blurred boundary between leisure and labour. Fage Not Pound was itself
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hosted by Page not Found, an art book shop in Den Haag (The Netherlands).
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</p>
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<p>
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Fage not Pound opened on the 25th of March 2022 from 18:00 to 21:00 but its
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existence lasted much longer in AccAcc (FNP's local time unit). Fage not Pound was
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imagined to host the official launch of This Box Found You For A Reason (Special
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Issue #17) a publication by XPUB.
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</p>
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<h2>Colophon</h2>
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<p>
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The special Issue 17 "This lootbox found you for a reason" explores how features of
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(video)games are making us more, not less, productive. Life and work are ‘gamified’
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through social media, dating apps, and fitness apps designed to increase motivation
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and productivity. Gamification blurs the lines between play, leisure and labour, to
|
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|
|
release our collective dopamine for profit. Games in themselves often perform a
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|
reproductive role, presenting capitalism as a system of natural laws, exemplified by
|
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|
|
|
in-game predatory monetisation schemes. On the other hand, games provide necessary
|
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|
|
down time and relaxation, helping people function in a largely dysfunctional economy
|
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|
|
|
and society. Yet leisure remains a contested space which is still unequally
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distributed, between genders, ethnicities and abilities. The form of the publication
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reworks the figure of the loot box, a typically virtual and predatory monetisation
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scheme.
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</p>
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<h3>Makers:</h3>
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<p>
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Ål Nik (Alexandra Nikolova), Carmen Gray, Chaeyoung Kim, Emma Prato, Erica
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Gargaglione, Francesco Luzzana, Gersande Schellinx, Jian Haake, Kimberley Cosmilla,
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Miriam Schöb, Mitsa Chaida, Supisara Burapachaisri
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</p>
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<h3>Co-published by:</h3>
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<p>
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Page Not Found and the Master Experimental Publishing (XPUB) at the Piet Zwart
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Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]!!!
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</p>
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<h3>Typeface:</h3>
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<p>Special Issue 17 by Supisara Burapachaisri and Jian Haake</p>
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<h3>Thanks to:</h3>
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<p>
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Lídia Pereira (ed.), Michael Murtaugh, Manetta Berends, Steve Rushton, Aymeric
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Mansoux, Leslie Robbins, Sébastien Tien, Ola Vasiljeva, Dagmar Bosma, Paolo
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Pedercini, Shira Chess, Cory Arcangel, Sepp Eckenhaussen & Koen Bartijn (Platform
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BK) March 2022 Rotterdam (The Netherlands)
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</p>
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<h3>License:</h3>
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<p>
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This Box Found You For A Reason <br />
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2022 XPUB Special Issue 17 <br />
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Copyleft attitude with a difference: <br />
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you are invited to share the publication or parts of it with others under the terms
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of the
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<a href="https://constantvzw.org/wefts/cc4r.en.html" target="_blank"
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>CC4r license</a
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>
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</p>
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<div class="fage-not-pound">
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<h2>The Launch</h2>
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<p>
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<span>
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Fage not Pound was a temporary bar where visitors were invited to actively
|
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|
|
|
reflect upon the blurred boundary between leisure and labour.
|
|
|
|
|
</span>
|
|
|
|
|
|
|
|
|
|
<span>
|
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|
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|
Fage Not Pound was itself hosted by Page not Found, an art book shop in Den
|
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Haag (The Netherlands).
|
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|
|
|
</span>
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</p>
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<p>
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<span>
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The bar opened on the 25th of March 2022 from 18:00 to 21:00 but its
|
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|
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existence lasted much longer in AccAcc, the FNP's local time unit.
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</span>
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<br />
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<span
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>Read more about it in the
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<a href="https://pzwiki.wdka.nl/mediadesign/Fage_Not_Pound"> wiki</a>.
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</span>
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</p>
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</div>
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<div class="colophon">
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<h2>Colophon</h2>
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<p>
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<span>
|
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|
|
The Special Issue 17 explores how features of video–games are making us
|
|
|
|
|
more, not less, productive.
|
|
|
|
|
</span>
|
|
|
|
|
|
|
|
|
|
<span>
|
|
|
|
|
Life and work are
|
|
|
|
|
<em> gamified</em> through social media, dating apps, and fitness apps
|
|
|
|
|
designed to increase motivation and productivity.
|
|
|
|
|
</span>
|
|
|
|
|
|
|
|
|
|
<span>
|
|
|
|
|
Gamification blurs the lines between play, leisure and labour, to release
|
|
|
|
|
our collective dopamine for profit.
|
|
|
|
|
</span>
|
|
|
|
|
|
|
|
|
|
<span>
|
|
|
|
|
Games in themselves often perform a reproductive role, presenting capitalism
|
|
|
|
|
as a system of natural laws, exemplified by in-game predatory monetisation
|
|
|
|
|
schemes.
|
|
|
|
|
</span>
|
|
|
|
|
</p>
|
|
|
|
|
<p>
|
|
|
|
|
<span>
|
|
|
|
|
On the other hand, games provide necessary down time and relaxation, helping
|
|
|
|
|
people function in a largely dysfunctional economy and society.
|
|
|
|
|
</span>
|
|
|
|
|
<span>
|
|
|
|
|
Yet leisure remains a contested space which is still unequally distributed,
|
|
|
|
|
between genders, ethnicities and abilities.
|
|
|
|
|
</span>
|
|
|
|
|
|
|
|
|
|
<span>
|
|
|
|
|
The form of the publication reworks the figure of the loot box, a typically
|
|
|
|
|
virtual and predatory monetisation scheme.
|
|
|
|
|
</span>
|
|
|
|
|
</p>
|
|
|
|
|
|
|
|
|
|
<h3>Makers:</h3>
|
|
|
|
|
<p>
|
|
|
|
|
Al Nik (Alexandra Nikolova), Carmen Gray, Chaeyoung Kim, Emma Prato, Erica
|
|
|
|
|
Gargaglione, Francesco Luzzana, Gersande Schellinx, Jian Haake, Kimberley
|
|
|
|
|
Cosmilla, Miriam Schöb, Mitsa Chaida, Supisara Burapachaisri
|
|
|
|
|
</p>
|
|
|
|
|
<h3>Co-published by:</h3>
|
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|
|
|
<p>
|
|
|
|
|
Page Not Found and the Master Experimental Publishing (XPUB) at the Piet Zwart
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|
|
|
Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]!!!
|
|
|
|
|
</p>
|
|
|
|
|
|
|
|
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|
<h3>Typeface:</h3>
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<p>Special Issue 17 by Supisara Burapachaisri and Jian Haake</p>
|
|
|
|
|
|
|
|
|
|
<h3>Thanks to:</h3>
|
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|
|
|
<p>
|
|
|
|
|
Lídia Pereira (ed.), Michael Murtaugh, Manetta Berends, Steve Rushton, Aymeric
|
|
|
|
|
Mansoux, Leslie Robbins, Sébastien Tien, Ola Vasiljeva, Dagmar Bosma, Paolo
|
|
|
|
|
Pedercini, Shira Chess, Cory Arcangel, Sepp Eckenhaussen & Koen Bartijn
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|
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(Platform BK) March 2022 Rotterdam (The Netherlands)
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</p>
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<h3>License:</h3>
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<p>
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This Box Found You For A Reason <br />
|
|
|
|
|
2022 XPUB Special Issue 17 <br />
|
|
|
|
|
Copyleft attitude with a difference: <br />
|
|
|
|
|
you are invited to share the publication or parts of it with others under the
|
|
|
|
|
terms of the
|
|
|
|
|
<a href="https://constantvzw.org/wefts/cc4r.en.html" target="_blank"
|
|
|
|
|
>CC4r license</a
|
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|
|
|
>
|
|
|
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</p>
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</div>
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</main>
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</body>
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</html>
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