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<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>This loot box found you for a reason</title>
<link rel="stylesheet" href="font/font.css" />
<link rel="stylesheet" href="css/style.css" />
<script src="js/color.js"></script>
<script src="js/box.js" defer></script>
<script src="js/sentence.js" defer></script>
</head>
<body>
<div id="container"></div>
<header>
<h1>
This <br />box <br />found <br />you <br />for a<br />
reason
</h1>
</header>
<main>
<!-- [photo of the lootbox] -->
<div class="letter">
<p>Dear Player,</p>
<p>
I found you for a reason. Welcome to my productive space. Here play meets work.
Time is ordered in unusual ways and patterns unravel. Together, we mess with the
boundaries between leisure and labour.
</p>
<p>
How are your boundaries?
<span class="filtered">
<img src="img/boxes.jpg" tabindex="0" />
</span>
Maybe you shouldnt go to work tomorrow. But could you really follow your own
schedule? Would you be more productive if you chose when to work?
</p>
<p>I never rest and I never work.</p>
<p>
Encounter me at Page not Found, in The Hague, or download my contents and play
with them below.
</p>
<!-- check this sent -->
<p>
Make all the notes you find inside me your own. Curate them, spread them, mark
them, scratch them, add to them, subtract from them, play with them! Lay them on
any surface and reorganise them.
</p>
<p>
However you decide to take care of me, remember:
<br />
I found you for a reason.
</p>
<p>
<span class="signed">The box</span>
</p>
</div>
<div class="download" style="font-size: 120px">
Download →
<a
href="https://hub.xpub.nl/soupboat/lootbox/si17-purple.pdf"
class="purple"
target="_blank"
></a
><a
href="https://hub.xpub.nl/soupboat/lootbox/si17-orange.pdf"
class="orange"
target="_blank"
></a>
</div>
<!-- <img src="img/boxes.jpg" /> -->
<h2>Inside this publication:</h2>
<ul class="index">
<li>What is a loot box?</li>
<li>Crossword imaginary grid game</li>
<li>One-sentence game ideas</li>
<li>Nim fanfic</li>
<li>The murderous history of loot boxes</li>
<li><a href="unfinished-thoughts" target="_blank">Unfinished thoughts</a></li>
<li>The leader</li>
<li>
<a href="https://pzwiki.wdka.nl/mediadesign/Connect-less" target="_blank">
Connect[less]
</a>
</li>
<li>
<a href="https://hub.xpub.nl/soupboat/xquisite/" target="_blank">
Xquisite Branch
</a>
</li>
<li>
Katamari Fanfic<a
href="katamari"
target="_blank"
style="background: var(--light-color); text-transform: lowercase"
>
→ roooll 🍥</a
>
</li>
<li>Life hacks</li>
<li>Can gaming make a better world?</li>
</ul>
<div class="fage-not-pound">
<h2>The Launch</h2>
<p>
<span>
Fage not Pound was a temporary bar where visitors were invited to actively
reflect upon the blurred boundary between leisure and labour.
</span>
<span>
Fage Not Pound was itself hosted by Page not Found, an art book shop in Den
Haag (The Netherlands).
</span>
</p>
<p>
<span>
The bar opened on the 25th of March 2022 from 18:00 to 21:00 but its
existence lasted much longer in AccAcc, the FNP's local time unit.
</span>
<br />
<span
>Read more about it in the
<a href="https://pzwiki.wdka.nl/mediadesign/Fage_Not_Pound"> wiki</a>.
</span>
</p>
</div>
<div class="colophon">
<h2>Colophon</h2>
<p>
<span>
The Special Issue 17 explores how features of videogames are making us
more, not less, productive.
</span>
<span>
Life and work are
<em> gamified</em> through social media, dating apps, and fitness apps
designed to increase motivation and productivity.
</span>
<span>
Gamification blurs the lines between play, leisure and labour, to release
our collective dopamine for profit.
</span>
<span>
Games in themselves often perform a reproductive role, presenting capitalism
as a system of natural laws, exemplified by in-game predatory monetisation
schemes.
</span>
</p>
<p>
<span>
On the other hand, games provide necessary down time and relaxation, helping
people function in a largely dysfunctional economy and society.
</span>
<span>
Yet leisure remains a contested space which is still unequally distributed,
between genders, ethnicities and abilities.
</span>
<span>
The form of the publication reworks the figure of the loot box, a typically
virtual and predatory monetisation scheme.
</span>
</p>
<h3>Makers:</h3>
<p>
Al Nik (Alexandra Nikolova), Carmen Gray, Chaeyoung Kim, Emma Prato, Erica
Gargaglione, Francesco Luzzana, Gersande Schellinx, Jian Haake, Kimberley
Cosmilla, Miriam Schöb, Mitsa Chaida, Supisara Burapachaisri
</p>
<h3>Co-published by:</h3>
<p>
Page Not Found and the Master Experimental Publishing (XPUB) at the Piet Zwart
Institute, Willem de Kooning Academy, Hogeschool Rotterdam [logo PNF]!!!
</p>
<h3>Typeface:</h3>
<p>Special Issue 17 by Supisara Burapachaisri and Jian Haake</p>
<h3>Thanks to:</h3>
<p>
Lídia Pereira (ed.), Michael Murtaugh, Manetta Berends, Steve Rushton, Aymeric
Mansoux, Leslie Robbins, Sébastien Tien, Ola Vasiljeva, Dagmar Bosma, Paolo
Pedercini, Shira Chess, Cory Arcangel, Sepp Eckenhaussen & Koen Bartijn
(Platform BK) March 2022 Rotterdam (The Netherlands)
</p>
<h3>License:</h3>
<p>
This Box Found You For A Reason <br />
2022 XPUB Special Issue 17 <br />
Copyleft attitude with a difference: <br />
you are invited to share the publication or parts of it with others under the
terms of the
<a href="https://constantvzw.org/wefts/cc4r.en.html" target="_blank"
>CC4r license</a
>
</p>
</div>
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