updated excerpt addressed to erin

main
onebigear 3 years ago
parent da9c967b5e
commit 4305535758

@ -41,6 +41,11 @@ There are two recursive procedures applied in the program, one to build the tree
to how the program's outputs are being rendered interactively in the console, they are witnessing a tangible interplay of the subjects. to how the program's outputs are being rendered interactively in the console, they are witnessing a tangible interplay of the subjects.
I've been ruminating how I see my work situates in the broad category of text-based art, defining approaches can help: computational, conceptual, and visual; and artist are not seeing them as mutually exclusive and tend to lean towards their likings. I looked up the writer of this essay, they specified their field as "concerned with examining typographic engagements and acts of publishing in practices of 1960s/70s conceptual art". This background helps a lot. Élika enlightened me as she speaks of Ulises Carrión as a pre-computer text artist looking at structures, that "you can easily think that if he has a computer in the 80s he would do something with it". Robert Smithson's illustrations also opens my thoughts on pre-computer structure and text.
On the other hand, with availability of computers today, text artists make a decision to lean towards a particular approach, or compose their unique blend of several approaches. If I devise programmatic workflow that present my text visually intriguing, then it's combining the computational and visual qualities in a meaningful way.
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