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How does 2bitcharactergenerator actually work?
Let's make all the canvas elements visible...
The stylesheet sets "image-rendering: pixelated" on the canvas element, which seems to be supported on contemporary Firefox + Chrome. The elements have width and height attributes set to 16, while their height in CSS is set to 64px producing a (pixelated) scaling up. However the actual size in the canvas coordinates remains unscaled.
This makes caption generation in the canvas tricky.
https://developer.mozilla.org/en-US/docs/Games/Techniques/Crisp_pixel_art_look
diggin into the history of workadventure
https://web.archive.org/web/20210623060444/https://thecodingmachine.io/energy-consumption-web-game-engine
https://medium.com/@michaelwesthadley/modular-game-worlds-in-phaser-3-tilemaps-1-958fc7e6bbd6
https://docs.phaser.io/api-documentation/class/tilemaps-tilemap
FOCUS
* CALL as good self-contained page.
* POST -> LINK to "visit (rp)guestbook"
* ANIMATION GENERATOR... (for mail/masto/IG)
"I want to be"