Contents for the SI17 post-it blocks
 
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README.md

We are making 90000 post-it

The loot box contains a series of post-it blocks

Why the post-its:

  • because they're a modular surface and offer an interesting format that also reminds the to-do list, the corporate strategies for collective brainstorming and organization, or the form of self- management. it's visually accessible, relatable and familiar.
  • Interesting possibilities for further distribution and exchange.
  • The format of the post-it blocks it's open to material experiments, since the block is just a bunch of sheets glued together. In this way we can adapt the shape of the sheets to fit the- contents while remaining in the same common surface/format.

exchange model

Contents organization

  • Each block is a folder
  • In each folder there is a contents.md file and media resources such as images
  • contents.md contains the meta and the contents of each contribuition, formatted as a YAML list

example:

---
title: One-sentence game ideas
contents:
    - you are in an empty room with 13 doors that are portals to 13 different worlds.
    - 5 min slow-mo epidemics, visual transmitted
    - every crisis is a simulation of another crisis
    - img: game.jpg
      alt: Game description
    - you receive a point for each moving/floating tile on the street you encounter
    - thermoSTATE - The state where no citizen has to feel cold
---

The entries in the contents list can be simple strings or images. To insert an image we are using the YAML object notation, specifying the img filename and the alt description that can be used in the layout. Images can be URL or file placed in the project folder.

Post-it blocks

each contribution is formatted as post-it block.

feature: we can experiment with the format of each block in relation to the contents feature: the post-it blocks can be enjoyed as mini booklets (linear access) feature: the post-it blocks can be enjoyed as modular elements to be attached on a map (complex access)

optional features:

  • the blocks can be collectible and exchanged by the players
  • in each block the contents are repeated many times so that you can give part if the block to people that don't buy the LB and or
  • Exchange with other customer
  • Also, if in each block the contents are reapeted many times the player can easily experiment with the contents, use them and connect them with different contents, play with their quantities in forming a puzzle, give them to other people and spread them in many different ways.

distribuition model

(another test for the git hook 2)