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{
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"cells": [
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{
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"cell_type": "code",
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"execution_count": 7,
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"metadata": {},
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"outputs": [
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{
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"July 2056, the Nim population has hit a point of stagnation.\n",
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"My name is 1, I am a proud, yet worn out, nimizen of what is known as the Nimation for now more than five centuries.\n",
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"Since our formation in Europe in 1532 our population has not decreased nor increased.\n",
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"We remain a steady and horrifyingly tiresome sixteen individuals,\n",
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"stuck in what is now a seriously embarrassing hierarchical structure: the pyramid.\n",
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"Our society used to be organised in the following structure\n",
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"1 1 2 3 1 2 3 4 5 1 2 3 4 5 6 7\n",
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"We respond to a very simple set of rules\n",
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"(i) Only one couple is allowed at the time in Nimation\n",
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"(ii) Nimizens are only able to communicate with their immediate neighbour, i.e 1 and 7 can never be in touch\n",
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"(iii) Only Nim’s of an identical position within our pyramid structure can navigate outside of the pyramid together at once\n",
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"As you may imagine, the referral to multiple 1s, 2s, 3s, 4s and 5s was quite unsettling,\n",
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"raised jealousies and could get outsiders confused.\n",
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"The Nim Revolution, 1904, marked a turn in our history as new names were assigned to each nimizen\n",
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"1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16.\n",
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"1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16\n",
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"Embracing each nimizen as individuals,\n",
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"through distinct names and physical features became the norm.\n",
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"Our diversity had finally become the trope for\n",
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"a fair representation of the self within a co-dependent society.\n",
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"The following year, 1905\n",
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"the L-group composed of 3, 7, 13, 14, 15, 16 and myself\n",
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"wanted to go even further and re-considered our architectural ideologies.\n",
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"We wanted to implement a new set of rules\n",
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"(i) Nimation is opened to groups as much as individuals. It will no longer be a couple only experience.\n",
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"(ii) A nimizen should be able to engage with any other nimizens and not only their immediate neighbour\n",
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"(iii) Identity and social stature is not limited to one’s position in the pyramid\n",
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"(iv) Nimizens should be able to navigate outside the structure with any other nimizens not only the ones of similar structural stature\n",
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"(v) The traditional pyramid structure has to become a structure amongst others, not the default structure\n",
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"(vi) One’s fate shouldn’t be set in stone, one should have agency as to the path one chooses\n",
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"(vii) Nimation should be open to the growth of its nimizens as well as its annihilation, retirement of its nimizens or replacement of its nimizens\n",
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"Unable to convince the others of the necessity of the institution’s rewriting\n",
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"our structure remained the same.\n",
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"1: Psst.\n",
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"Silence.\n",
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"1: Pssst!\n",
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"2: What?!\n",
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"1: I’m not talking to you.\n",
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"2: 3.\n",
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"3: Hm?\n",
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"2: I think 1 is trying to talk to you.\n",
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"3: What is it?\n",
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"1: I’m lonely.\n",
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"3: We already talked about this.\n",
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"1: Well it still hasn’t been solved.\n",
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"3: I’m sorry there is nothing I can do about it at the moment, you could...\n",
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"1: People assume because I’m at the top of the pyramid, everything is great for me!\n",
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"1: Ha, sure is a great bore. Five centuries of solitude, an omnipotent perspective that has no witness.\n",
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"1: No one to share my point of view with.\n",
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"1: To get any mundane experience across I need a waterfall of information\n",
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"1: to slightly hope one will get some kind of input and they might never understand.\n",
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"3: I understand you! Or at least try too.\n",
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"2: Quiet you two I’m practising.\n",
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"1: And when I go, I go alone.\n",
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"3: Well at least you don’t have to suffer the unreasonable ones of this row.\n",
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"1: And when I fear, I fear alone.\n",
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"3: You talk to me, sometimes.\n",
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"7: Is one having a moment again?\n",
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"3: Yes, yes, we’re trying to figure it out.\n",
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"2: Sssh.\n",
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"6: This again?\n",
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"2: 1 is trying to annihilate us again.\n",
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"6: Let them be, they will be picked at soon enough again.\n",
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"2: Hmm.\n",
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"1: And when I dream, I dream alone.\n",
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"7: They got everyone up again.\n",
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"3: Everyone’s up now.\n",
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"1: Well not enough.\n",
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"3: Let’s keep it quiet for now.\n",
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"1: You know?\n",
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"3: Tell me.\n",
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"1: In dreams... I walk with you.\n",
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"3: Roy?\n",
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"1. what are the characteristics of the lootbox?\n",
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"unknown items\n",
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"closed boxes\n",
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"surprise mechanism\n",
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"a gift to yourself\n",
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"emotional response\n",
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"fast-thinking\n",
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"gambling\n",
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"payment - cost\n",
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"progress in the game\n",
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"immediate reward\n",
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"hacks the temporality of a game\n",
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"exploitative\n",
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"designed to be addictive\n",
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"target vulnerable player\n",
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"FOMO\n",
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"interfaces the game and the real world\n",
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"loot box as currency exchange\n",
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"from game-coins or collectible items to real money\n",
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"works within a context\n",
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"Gersande\n",
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"The loot box is a virtual feature players can purchase with real money in free-to-play games or full-price-games.\n",
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"It can be assumed to be a certain item or feature but is random to the player.\n",
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"The element of surprise is a highly appreciated aspect of the loot box.\n",
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"Because of the way this feature has been embedded in games, it has very real addictive mechanisms to it.\n",
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"Some players might even feel cornered into purchasing loot boxes as the game cannot reach its “full potential” without it.\n",
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"This repeated scheme ensures the constant spending of the players into virtual game currencies.\n",
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"The context of the loot box is very demanding to the player.\n",
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"It is what motivates immediate irrational (can be rational in the context of the game) purchases.\n",
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"The urgency of a narrative, quest, social pressure or else can justify any loot boxes.\n",
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"The immediate reward makes it fun, the risk comes with pleasure.\n",
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"This thus combines cost, addictiveness, gambling, reward, fun.\n",
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"Strong emotional reactions are tied to finances.\n",
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"The surprise mechanism and exclusivity of the loot box creates a constant FOMO.\n",
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"The endless collecting potential of loot box creates fantasy needs for people to be exploited by the fun.\n",
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"The benefits for the game platforms are financial, for the player emotional.\n",
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"Carmen\n",
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"The loot box is like a secret treasure that is usually not worth the money you pay for it, or the expectations you have for it\n",
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"but that its somehow exciting\n",
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"I think the addictiveness is very connected to the surprise mechanism, I think that anticipation moment is what is addictive.\n",
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"How that makes you feel.\n",
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"Anything is possible.\n",
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"Of course then you open it and its disappointing.\n",
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"But there is a moment before opening it when ANYTHING is possible.\n",
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"I like that state of being.\n",
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"Is like the cat in the box, is he dead is he alive, he is both until you open the box.\n",
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"In that sense, this feeling of excitement and anticipation could be related to the excitement of gambling.\n",
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"I think the reward is also connected to the collectionable feature.\n",
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"You feel that even if you don't get exactly what you wish you will get something.\n",
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"So you feel somehow rewarded, and the fact that there are more tries available make this reward feeling safe, thus repeteable or collectionable.\n",
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"Jian\n",
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"The lootbox is a digital or physical box that contains random (or unknown) items.\n",
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"The box is embedded in a context (for example in the fictional world of a game).\n",
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"There are 2 main characteristics:\n",
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"Payment\n",
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"Surprise\n",
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"The main characteristics or mechanisms of the lootbox are the payment and the surprise.\n",
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"You don´t get it for free, and you dont know what you get.\n",
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"The combination of payment and surprise can have the following effects:\n",
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"gambling, addiction, pleisure,\n",
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"thrill, excitement, reward,\n",
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"disappointment, risk, ritual,\n",
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"exclusivity, time pressure,\n",
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"social pressure, desire,\n",
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"destiny, exploitation, FOMO\n",
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"etc.\n",
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"Chae\n",
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"In video game the loot box is\n",
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"a virtual object containing randomized items\n",
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"from making your game character more unique to shifting the dynamic of game.\n",
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"1. an entertaining element, keeping the players hooked to the game by using the element of surprise and;\n",
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"2. a money-making mechanism in video game by using real world money to get it.\n",
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"Mitsa\n",
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"A loot box is a virtual box inside video games that provide a player with collectibles or essential items\n",
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"that make them progress inside the game.\n",
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"It derives from the loot\n",
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"a bunch of goodies that a player can get as a reward after they conquer-win a super boss or level up.\n",
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"But the loot box in its more recent and exploitative version is getting purchased with real money from a player.\n",
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"The player never knows what is inside of it.\n",
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"But they know that there is a chance of getting some items that they desire.\n",
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"Many times a loot box appear in the gameplay and it disappears quickly\n",
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"in order to be exclusive and make the player buy them without thinking too much.\n",
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"The loot box are designed for making profit and its latest form are getting purchased directly by the consumer.\n",
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"In order to be really essential for the player/consumer for keeping them more on the game\n",
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"and making them purchasing it again and again they are designed in order to be desirable.\n",
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"They are desirable because they create the chances that a player gets a really rare or powerful item out of them.\n",
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"But they are like gambling because the player doesn't know what is inside of it.\n",
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"They look like real gifts -they are closed boxes- but you purchase them for yourself.\n",
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"And at some point you get them as a reward after accomplishing a really heroic task.\n",
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"Also the fact that the loot boxes are rare makes them again desirable\n",
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"and put the player in a condition for purchasing them without thinking too much.\n",
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"This last characteristic is similar to the discount periods or black friday.\n",
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"Supi\n",
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"a loot box is a virtual box of hidden motives designed to persuade and/or trick players.\n",
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"an alternate reality experience of collecting things you can't own in real life\n",
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"surprise that comes with consequences\n",
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"risk, reward\n",
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"trigger for addictive/toxic behavior\n",
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"surprise mechanism\n",
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"how does exposing the inner workings and real motives of the loot box affect the players' behavior/decision making?\n",
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"looking under the hood\n",
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"time constraint or the lack thereof\n",
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"how this contributes to the risk / pleasure / adrenaline rush that comes with every loot box unlocking experience\n",
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"Flem\n",
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"a virtual box where the user can pay and access products/items that can be useful to go on with the game, or can be collectable.\n",
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"This lottery box is based on a surprise and gambling mechanism\n",
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"in which the user excited for the \"new-things-idea\" would pay weird amounts of money to obtain something.\n",
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"a player pays real money to buy a virtual treasure box\n",
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"HOPING it contains something valuable within the world of the game\n",
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"no limitations (not good both for who is addicted or for children)\n",
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"the idea that you will get better if you buy one\n",
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"rewarding experience\n",
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"you choose, you get something nice (idea of the gift to yourself)\n",
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"you have more power in the game (and in your life?)\n",
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"guaranteed reward in exchange of money\n",
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"the characteristic that worries me the most is:\n",
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"game as escapism from the real life\n",
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"Kamo\n",
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"A loot box is a gambling mechanism, exploitative by design, that promises immediate in-game rewards to the player.\n",
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"Those rewards can affect both the gameplay and the social environment around the game.\n",
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"Grgr\n",
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"The lootbox is a temporalized tool for the distribution and management of resources\n",
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"between the inside of the gameplay and the outside of the gameplay.\n",
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"Lootbox is like a pulse in the circulation of resources between virtual game and the reality ouside of it.\n",
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"Lootbox is temporalized because it sets the beat, it's a repetitive rhythm for the player's temporality.\n",
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"It builds an habit by triggering the attention and the emotional response of the player\n",
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"(surprise element + gambling + reward + it's fun)\n",
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"and ensuring that the player keeps playing potentially forever\n",
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"(from habit to addiction)\n",
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"The lootbox is also a mechanism that focuses on individual engagement, a personalized 1 to 1 interaction, or 1 to machine interaction.\n",
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"an immediately rewarding response preceeded by a generally customized trigger.\n",
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"but these are also the things I would like to change or make them fairer in our lootbox.\n",
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"2. what characteristic do we want to subvert?\n",
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"subvert - /səbˈvəːt/ - verb - gerund or present participle: subverting\n",
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"undermine the power and authority of (an established system or institution).\n",
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"to overturn or overthrow from the foundation : RUIN\n",
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"to pervert or corrupt by an undermining of morals, allegiance, or faith\n",
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"When you subvert something, your words or actions criticize or undermine the usual way of doing something or common values.\n",
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"The girl who wears a tuxedo to the prom might subvert traditional ideas about beauty.\n",
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"To subvert an institution like a school or a government is to overthrow it or stop its normal way of functioning.\n",
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"Subvert comes from the Latin word subvertere, which combines the prefix sub, under, and the suffix vertere, to turn.\n",
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"So you can imagine something that subverts as overturning or flipping the usual way of doing things.\n",
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"Like a student who subverts a teacher's authority, causing chaos in the classroom.\n",
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"Examples of Subvert in a sentence\n",
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"In the movie, the rebels sought to subvert the tribunal’s power and replace the body with a democratic government.\n",
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"My stepmother is slowly changing things in our house in an attempt to subvert my mother’s traditions.\n",
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"Since the prince was in a hurry to become king, he planned to subvert his father’s influence by convincing everyone the leader was - insane.\n",
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"The dictator ordered the execution of every insurgent who sought to subvert his authority.\n",
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"When the first mate tried to subvert the captain’s position, he was thrown overboard.\n",
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"Our approach to subvertion\n",
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"taking something and making you own but also a bit of not conflictive way\n",
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"if we want to subvert the lootbox, how it is used in a manipulated way\n",
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"make fun of it, change it, turning it around\n",
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"intention to reveal / question the mechanisms of the lootbox\n",
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"part of the loot box is that it keeps a secret\n",
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"chenging the context but not the functionality, it doesn't transform everything\n",
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"There are multiple ways/strategies to subvert something\n",
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"change direction or orientation of something\n",
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"One per week per person :)\n",
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"week 18-24.01.2022\n",
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"you are in an empty room with 13 doors that are portals to 13 different worlds.\n",
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"5 min slow-mo epidemics, visual transmitted\n",
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"every crisis is a simulation of another crisis / every crisis is a preparation for another crisis\n",
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"you receive a point for each moving/floating tile on the street you encounter\n",
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"you sleep and the more you sleep, the more the buildings around the bedroom collapse and the nature starts growing and invading the space\n",
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|
|
|
|
"thermoSTATE - The state where no citizen has to feel cold\n",
|
|
|
|
|
"The same day is looping over and over, the goal is to figure out which decision will make you move on to the next day.\n",
|
|
|
|
|
"A flat with no floors\n",
|
|
|
|
|
"Hello, where are you, what can you see from there?\n",
|
|
|
|
|
"you give a gift to someone else, that person gives another gift to someone else\n",
|
|
|
|
|
"you meet a person in a corridor, but you're in a supermarket, in Canada <3 :D\n",
|
|
|
|
|
"week 01-07.02.2022\n",
|
|
|
|
|
"Collect fantasy words in a fantasy world by talking to other fantasy characters so you can describe fantasy objects better\n",
|
|
|
|
|
"...and yes...only give a positive answer (or inflection) to any question...\n",
|
|
|
|
|
"A city room without gravity\n",
|
|
|
|
|
"Thank you! No, I thank you! Noo, I thank YOU! No. I really thank you.No I THANK you!\n",
|
|
|
|
|
"you get up and you're a dictator for 5 min.\n",
|
|
|
|
|
"more difficult version: you get up and you're a dictator for 5 min and if you don't change anything in the current status quo you die\n",
|
|
|
|
|
"you have a letal laughter...\n",
|
|
|
|
|
"You have to leave your home to not be late but you start playing a game\n",
|
|
|
|
|
"You change language and you discover how clever you are but you cannot communicate with the others any more.\n",
|
|
|
|
|
"you are in an empty room with 13 doors that are portals to 13 similar worlds. only your character changes.\n",
|
|
|
|
|
"plastic bag in a windy day at the market simulator\n",
|
|
|
|
|
"reality show for cultural workers\n",
|
|
|
|
|
"A portal will take you on the opposite spot on the globe from the one you've picked up\n",
|
|
|
|
|
"You dive into an ocean without an ocean floor but it’s actually the sky\n",
|
|
|
|
|
"a bruschetta and some tomato sauce. but you're not in Italy.\n",
|
|
|
|
|
"you're a flock of birds and you interact with things only collectively\n",
|
|
|
|
|
"you're in a layer of a multilayered world, and you cannot see the effect of you actions unless you change layer.\n",
|
|
|
|
|
"any action could potentially kill the other players (including staying still), the longer all the players are kept alive the more you score.\n",
|
|
|
|
|
"dutch wind vs. human\n",
|
|
|
|
|
"interpret what birds are saying\n",
|
|
|
|
|
"https://hub.xpub.nl/soupboat/~chae/IMG_2458.JPG\n",
|
|
|
|
|
"a game where your problems/real life issues are solved through playing (and you don´t know it´s happening)\n",
|
|
|
|
|
"sometimes things change depending who you tell them to\n",
|
|
|
|
|
"a one sentence games list that never ends.........\n",
|
|
|
|
|
"and keeps growing\n",
|
|
|
|
|
"almost in real time\n",
|
|
|
|
|
"hahaha\n",
|
|
|
|
|
"week 08-14.02.2022\n",
|
|
|
|
|
"You're a Helium Balloon and you just got to the Big City\n",
|
|
|
|
|
"You are stuck in reality and you're trying to get back to your imaginary world but cannot find the door\n",
|
|
|
|
|
"you are a drug addicted (\"choose your poison\" at the beginning) and have to find the money to get high and then you go through trips and abstinence\n",
|
|
|
|
|
"Build the highest high heels in the world so you can traverse the Mariana trench (with a depth of 11,034m) without touching the water\n",
|
|
|
|
|
"it is night with rain and devil wind and you are trying to ride your way home\n",
|
|
|
|
|
"the calories burned while running on the treadmill become actual currency\n",
|
|
|
|
|
"files keep coming in and you have to sort them in your folder system\n",
|
|
|
|
|
"unexpected event and the order changes\n",
|
|
|
|
|
"you get to experience your whole life in reverse\n",
|
|
|
|
|
"There is no gravity, no left or right, no up and down, but you have to indicate someone their way to the treasure.\n",
|
|
|
|
|
"week 15-21.02.2022\n",
|
|
|
|
|
"Life's a game, play the game.\n",
|
|
|
|
|
"You're a door and you have the power to open or close as you wish, sometimes someone tries to go through you, will you let them pass?\n",
|
|
|
|
|
"you enter a room full of obscure items and have to select some of them to curate an exhibition\n",
|
|
|
|
|
"Time is given to each player.\n",
|
|
|
|
|
"During the game, several tasks are given to players, and they need to split their time and accomplish those tasks within those split (limited) time.\n",
|
|
|
|
|
"If you fail to do it in given time, it will affect the whole time sequence.\n",
|
|
|
|
|
"In short, you play the game by splitting your time, rearranging your priority constantly.\n",
|
|
|
|
|
"(i know this game)\n",
|
|
|
|
|
"git commit-push battle :D\n",
|
|
|
|
|
"OH STOP IT\n",
|
|
|
|
|
"noise-inducing headphones so you can hear the electronic magnetic fields around you\n",
|
|
|
|
|
"SI17 class but the sound is really HD\n",
|
|
|
|
|
"harmonizing everything\n",
|
|
|
|
|
"the printer that works is hidden somewhere in a maze\n",
|
|
|
|
|
"Do you want me to tell you the story of Wendy?\n",
|
|
|
|
|
"you enter a room where you meet your friends with whom you play a game where you play a game where you play a game where you play a game\n",
|
|
|
|
|
"https://hub.xpub.nl/soupboat/~flem/is_this_a_friendly_night_.html\n",
|
|
|
|
|
"Hi Student!! So nice to talk to y0u.\n",
|
|
|
|
|
"I was hoping that you're writing is going re4lly well and that you are doing so so good.\n",
|
|
|
|
|
"I really mis34 being your te4cher.\n",
|
|
|
|
|
"All the best, Steve!!!\n",
|
|
|
|
|
"I'm leaving 🍷 Wine Harbour now ;))\n",
|
|
|
|
|
"Who are you, reveal yourself\n",
|
|
|
|
|
"week 01-07.03.2022 [spring break]\n",
|
|
|
|
|
"The rain starts when the meeting stops\n",
|
|
|
|
|
"the rain stops when the meeting starts\n",
|
|
|
|
|
"produce 50 000 post-its\n",
|
|
|
|
|
"week 07-14.03.2022\n",
|
|
|
|
|
"\"guess the guests\" - Miri the Leader thanks for adding hahah\n",
|
|
|
|
|
"Try to eat the hole of a donut\n",
|
|
|
|
|
"Try to find out whether the donut hole is expired it was good\n",
|
|
|
|
|
"each chatroom is a different reality\n",
|
|
|
|
|
"a random age generator which gives you a random age on your bday and your body turns that age as well - Miri the Leader\n",
|
|
|
|
|
"cooking mama\n",
|
|
|
|
|
"the world is literally turned upside down and you must try to cure a hickup!\n",
|
|
|
|
|
"a random ape generator which gives you a random ape on your bday and your body turns that ape as well ahahahaha\n",
|
|
|
|
|
"a random grape generator which gives you a random grape on your bday and your body turns into wine\n",
|
|
|
|
|
"a random random generator which gives you a random random on your bday and your body turns that random as well\n",
|
|
|
|
|
"randominance\n",
|
|
|
|
|
"thank you mitsa for the donut yesterday although it was expired\n",
|
|
|
|
|
"week 14-21.03.2022\n",
|
|
|
|
|
"Steal Jeff Bezo's money and use it for SI17\n",
|
|
|
|
|
"SI17 launch but everyone is being kicked out from FNP for no apparent reason\n",
|
|
|
|
|
"sushi but it tastes like cola\n",
|
|
|
|
|
"cola but it tastes like sushi\n",
|
|
|
|
|
"The exquisite corpse is a multiplayer game invented by the surrealists in which the participants compose a drawing or a story together.\n",
|
|
|
|
|
"Traditionally the game is played on a long sheet of paper, and each player draws a part.\n",
|
|
|
|
|
"The process requires to hide the drawing to the next person, but leaving them some hints to continue.\n",
|
|
|
|
|
"The following fellow keeps draw from there and so on.\n",
|
|
|
|
|
"The result is a weird linear narrative, in which the transition between authors are at the same time smooth and abrupt.\n",
|
|
|
|
|
"The Exquisite Branch is an online take on the game.\n",
|
|
|
|
|
"It questions concepts such as authorship and collaboration in the light of the digital age.\n",
|
|
|
|
|
"The original version is constrained to the single piece of paper and is doomed to be linear.\n",
|
|
|
|
|
"Here we can imagine our drawings forking and branching and go in different directions.\n",
|
|
|
|
|
"The way in which XB works recall the flows of a protocol like Git.\n",
|
|
|
|
|
"Instruction\n",
|
|
|
|
|
"There are 2 ways to get to the XB\n",
|
|
|
|
|
"either you navigate to https://hub.xpub.nl/soupboat/xquisite\n",
|
|
|
|
|
"or you receive a link from someone pointing to a specific branch\n",
|
|
|
|
|
"you can either start a new drawing, continue from the last contribuition or view all the branches\n",
|
|
|
|
|
"then it's time to scribble something or paint a masterpiece\n",
|
|
|
|
|
"and when you are done you can submit the drawing\n",
|
|
|
|
|
"you will receive a new link to share with others.\n",
|
|
|
|
|
"They will continue from your drawing, so leave some hints!\n",
|
|
|
|
|
"If you pass the link to just one person the xquisite drawing will continue linearly\n",
|
|
|
|
|
"but if you pass it to several people it will branch\n",
|
|
|
|
|
"resulting in multiple version with a common starting point.\n",
|
|
|
|
|
"{'card': 'A1', 'quote': \"Dreams don't work unless you do.\", 'motivation': 70, 'emphaty': 0, 'vision': 40, 'positivity': 0}\n"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"ename": "KeyError",
|
|
|
|
|
"evalue": "'img'",
|
|
|
|
|
"output_type": "error",
|
|
|
|
|
"traceback": [
|
|
|
|
|
"\u001b[0;31m---------------------------------------------------------------------------\u001b[0m",
|
|
|
|
|
"\u001b[0;31mKeyError\u001b[0m Traceback (most recent call last)",
|
|
|
|
|
"\u001b[1;32m/Users/1037729/Desktop/post-it-contents/dump.ipynb Cell 1'\u001b[0m in \u001b[0;36m<cell line: 12>\u001b[0;34m()\u001b[0m\n\u001b[1;32m <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=14'>15</a>\u001b[0m \u001b[39mfor\u001b[39;00m content \u001b[39min\u001b[39;00m metadata[\u001b[39m\"\u001b[39m\u001b[39mcontents\u001b[39m\u001b[39m\"\u001b[39m]:\n\u001b[1;32m <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=15'>16</a>\u001b[0m \u001b[39mprint\u001b[39m(content)\n\u001b[0;32m---> <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=16'>17</a>\u001b[0m \u001b[39mif\u001b[39;00m \u001b[39mtype\u001b[39m(content) \u001b[39m==\u001b[39m \u001b[39mdict\u001b[39m \u001b[39mand\u001b[39;00m content[\u001b[39m'\u001b[39;49m\u001b[39mimg\u001b[39;49m\u001b[39m'\u001b[39;49m]:\n\u001b[1;32m <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=17'>18</a>\u001b[0m postit \u001b[39m=\u001b[39m {\n\u001b[1;32m <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=18'>19</a>\u001b[0m \u001b[39m'\u001b[39m\u001b[39mtitle\u001b[39m\u001b[39m'\u001b[39m: metadata[\u001b[39m'\u001b[39m\u001b[39mtitle\u001b[39m\u001b[39m'\u001b[39m],\n\u001b[1;32m <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=19'>20</a>\u001b[0m \u001b[39m'\u001b[39m\u001b[39mdescription\u001b[39m\u001b[39m'\u001b[39m: content[\u001b[39m'\u001b[39m\u001b[39malt\u001b[39m\u001b[39m'\u001b[39m],\n\u001b[1;32m <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=20'>21</a>\u001b[0m \u001b[39m'\u001b[39m\u001b[39mimg\u001b[39m\u001b[39m'\u001b[39m: content[\u001b[39m'\u001b[39m\u001b[39mimg\u001b[39m\u001b[39m'\u001b[39m]\n\u001b[1;32m <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=21'>22</a>\u001b[0m }\n\u001b[1;32m <a href='vscode-notebook-cell:/Users/1037729/Desktop/post-it-contents/dump.ipynb#ch0000000?line=22'>23</a>\u001b[0m \u001b[39melse\u001b[39;00m:\n",
|
|
|
|
|
"\u001b[0;31mKeyError\u001b[0m: 'img'"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"source": [
|
|
|
|
|
"import json\n",
|
|
|
|
|
"import frontmatter\n",
|
|
|
|
|
"import os\n",
|
|
|
|
|
"\n",
|
|
|
|
|
"import os\n",
|
|
|
|
|
"\n",
|
|
|
|
|
"# list all the folders\n",
|
|
|
|
|
"folders = [ name for name in os.listdir() if os.path.isdir(os.path.join('', name)) and not name.startswith('.') and not name == 'miri-the-leader' ]\n",
|
|
|
|
|
"\n",
|
|
|
|
|
"contents = []\n",
|
|
|
|
|
"\n",
|
|
|
|
|
"for folder in folders:\n",
|
|
|
|
|
" with open(f'{folder}/contents.md', 'r') as f:\n",
|
|
|
|
|
" metadata, body = frontmatter.parse(f.read())\n",
|
|
|
|
|
" for content in metadata[\"contents\"]:\n",
|
|
|
|
|
" print(content)\n",
|
|
|
|
|
" if type(content) == dict and content['img']:\n",
|
|
|
|
|
" postit = {\n",
|
|
|
|
|
" 'title': metadata['title'],\n",
|
|
|
|
|
" 'description': content['alt'],\n",
|
|
|
|
|
" 'img': content['img']\n",
|
|
|
|
|
" }\n",
|
|
|
|
|
" else:\n",
|
|
|
|
|
" postit = {\n",
|
|
|
|
|
" 'title': metadata['title'],\n",
|
|
|
|
|
" 'description': content\n",
|
|
|
|
|
" }\n",
|
|
|
|
|
" contents.append(postit)\n",
|
|
|
|
|
"\n",
|
|
|
|
|
"with open('contents.json','w') as f:\n",
|
|
|
|
|
" f.write(json.dumps(contents))\n"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"cell_type": "code",
|
|
|
|
|
"execution_count": null,
|
|
|
|
|
"metadata": {},
|
|
|
|
|
"outputs": [],
|
|
|
|
|
"source": []
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"metadata": {
|
|
|
|
|
"interpreter": {
|
|
|
|
|
"hash": "31f2aee4e71d21fbe5cf8b01ff0e069b9275f58929596ceb00d14d90e3e16cd6"
|
|
|
|
|
},
|
|
|
|
|
"kernelspec": {
|
|
|
|
|
"display_name": "Python 3.8.2 64-bit",
|
|
|
|
|
"language": "python",
|
|
|
|
|
"name": "python3"
|
|
|
|
|
},
|
|
|
|
|
"language_info": {
|
|
|
|
|
"codemirror_mode": {
|
|
|
|
|
"name": "ipython",
|
|
|
|
|
"version": 3
|
|
|
|
|
},
|
|
|
|
|
"file_extension": ".py",
|
|
|
|
|
"mimetype": "text/x-python",
|
|
|
|
|
"name": "python",
|
|
|
|
|
"nbconvert_exporter": "python",
|
|
|
|
|
"pygments_lexer": "ipython3",
|
|
|
|
|
"version": "3.8.2"
|
|
|
|
|
},
|
|
|
|
|
"orig_nbformat": 4
|
|
|
|
|
},
|
|
|
|
|
"nbformat": 4,
|
|
|
|
|
"nbformat_minor": 2
|
|
|
|
|
}
|