"through distinct names and physical features became the norm.\n",
"Our diversity had finally become the trope for\n",
"a fair representation of the self within a co-dependent society.\n",
"The following year, 1905\n",
"the L-group composed of 3, 7, 13, 14, 15, 16 and myself\n",
"wanted to go even further and re-considered our architectural ideologies.\n",
"We wanted to implement a new set of rules\n",
"(i) Nimation is opened to groups as much as individuals. It will no longer be a couple only experience.\n",
"(ii) A nimizen should be able to engage with any other nimizens and not only their immediate neighbour\n",
"(iii) Identity and social stature is not limited to one’s position in the pyramid\n",
"(iv) Nimizens should be able to navigate outside the structure with any other nimizens not only the ones of similar structural stature\n",
"(v) The traditional pyramid structure has to become a structure amongst others, not the default structure\n",
"(vi) One’s fate shouldn’t be set in stone, one should have agency as to the path one chooses\n",
"(vii) Nimation should be open to the growth of its nimizens as well as its annihilation, retirement of its nimizens or replacement of its nimizens\n",
"Unable to convince the others of the necessity of the institution’s rewriting\n",
"our structure remained the same.\n",
"1: Psst.\n",
"Silence.\n",
"1: Pssst!\n",
"2: What?!\n",
"1: I’m not talking to you.\n",
"2: 3.\n",
"3: Hm?\n",
"2: I think 1 is trying to talk to you.\n",
"3: What is it?\n",
"1: I’m lonely.\n",
"3: We already talked about this.\n",
"1: Well it still hasn’t been solved.\n",
"3: I’m sorry there is nothing I can do about it at the moment, you could...\n",
"1: People assume because I’m at the top of the pyramid, everything is great for me!\n",
"1: Ha, sure is a great bore. Five centuries of solitude, an omnipotent perspective that has no witness.\n",
"1: No one to share my point of view with.\n",
"1: To get any mundane experience across I need a waterfall of information\n",
"1: to slightly hope one will get some kind of input and they might never understand.\n",
"3: I understand you! Or at least try too.\n",
"2: Quiet you two I’m practising.\n",
"1: And when I go, I go alone.\n",
"3: Well at least you don’t have to suffer the unreasonable ones of this row.\n",
"1: And when I fear, I fear alone.\n",
"3: You talk to me, sometimes.\n",
"7: Is one having a moment again?\n",
"3: Yes, yes, we’re trying to figure it out.\n",
"2: Sssh.\n",
"6: This again?\n",
"2: 1 is trying to annihilate us again.\n",
"6: Let them be, they will be picked at soon enough again.\n",
"2: Hmm.\n",
"1: And when I dream, I dream alone.\n",
"7: They got everyone up again.\n",
"3: Everyone’s up now.\n",
"1: Well not enough.\n",
"3: Let’s keep it quiet for now.\n",
"1: You know?\n",
"3: Tell me.\n",
"1: In dreams... I walk with you.\n",
"3: Roy?\n",
"1. what are the characteristics of the lootbox?\n",
"unknown items\n",
"closed boxes\n",
"surprise mechanism\n",
"a gift to yourself\n",
"emotional response\n",
"fast-thinking\n",
"gambling\n",
"payment - cost\n",
"progress in the game\n",
"immediate reward\n",
"hacks the temporality of a game\n",
"exploitative\n",
"designed to be addictive\n",
"target vulnerable player\n",
"FOMO\n",
"interfaces the game and the real world\n",
"loot box as currency exchange\n",
"from game-coins or collectible items to real money\n",
"works within a context\n",
"Gersande\n",
"The loot box is a virtual feature players can purchase with real money in free-to-play games or full-price-games.\n",
"It can be assumed to be a certain item or feature but is random to the player.\n",
"The element of surprise is a highly appreciated aspect of the loot box.\n",
"Because of the way this feature has been embedded in games, it has very real addictive mechanisms to it.\n",
"Some players might even feel cornered into purchasing loot boxes as the game cannot reach its “full potential” without it.\n",
"This repeated scheme ensures the constant spending of the players into virtual game currencies.\n",
"The context of the loot box is very demanding to the player.\n",
"It is what motivates immediate irrational (can be rational in the context of the game) purchases.\n",
"The urgency of a narrative, quest, social pressure or else can justify any loot boxes.\n",
"The immediate reward makes it fun, the risk comes with pleasure.\n",
"a game where your problems/real life issues are solved through playing (and you don´t know it´s happening)\n",
"sometimes things change depending who you tell them to\n",
"a one sentence games list that never ends.........\n",
"and keeps growing\n",
"almost in real time\n",
"hahaha\n",
"week 08-14.02.2022\n",
"You're a Helium Balloon and you just got to the Big City\n",
"You are stuck in reality and you're trying to get back to your imaginary world but cannot find the door\n",
"you are a drug addicted (\"choose your poison\" at the beginning) and have to find the money to get high and then you go through trips and abstinence\n",
"Build the highest high heels in the world so you can traverse the Mariana trench (with a depth of 11,034m) without touching the water\n",
"it is night with rain and devil wind and you are trying to ride your way home\n",
"the calories burned while running on the treadmill become actual currency\n",
"files keep coming in and you have to sort them in your folder system\n",
"unexpected event and the order changes\n",
"you get to experience your whole life in reverse\n",
"There is no gravity, no left or right, no up and down, but you have to indicate someone their way to the treasure.\n",
"week 15-21.02.2022\n",
"Life's a game, play the game.\n",
"You're a door and you have the power to open or close as you wish, sometimes someone tries to go through you, will you let them pass?\n",
"you enter a room full of obscure items and have to select some of them to curate an exhibition\n",
"Time is given to each player.\n",
"During the game, several tasks are given to players, and they need to split their time and accomplish those tasks within those split (limited) time.\n",
"If you fail to do it in given time, it will affect the whole time sequence.\n",
"In short, you play the game by splitting your time, rearranging your priority constantly.\n",
"(i know this game)\n",
"git commit-push battle :D\n",
"OH STOP IT\n",
"noise-inducing headphones so you can hear the electronic magnetic fields around you\n",
"SI17 class but the sound is really HD\n",
"harmonizing everything\n",
"the printer that works is hidden somewhere in a maze\n",
"Do you want me to tell you the story of Wendy?\n",
"you enter a room where you meet your friends with whom you play a game where you play a game where you play a game where you play a game\n",
"folders = [ name for name in os.listdir() if os.path.isdir(os.path.join('', name)) and not name.startswith('.') and not name == 'miri-the-leader' ]\n",
"\n",
"contents = []\n",
"\n",
"for folder in folders:\n",
" with open(f'{folder}/contents.md', 'r') as f:\n",
" metadata, body = frontmatter.parse(f.read())\n",
" for content in metadata[\"contents\"]:\n",
" print(content)\n",
" if type(content) == dict and content['img']:\n",