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- **worlding and software**
- I want to write about worlding around software
<br>
- How do you chose a particular programming language
- a coding style
- a development environment and ecosystem
- an infrastructure where to run the code
- and so on?
- These are **not just technical choices**
- but rather coding contingencies
<br>
- These contingencies are situated in precise contexts
- economical
- cultural
- creative
- political
- technical
- Programming then is not just sharing code, but sharing context.
- It's providing a perspective to look at the world
- before attempting to get some grip onto it with a script.
<br>
- How to provide a point of view through the lens of software?
- Who get to participate in this process of making meaning?
- How to create a discourse for the code to inhabit?
- How to stretch the affordances of code?
- besides
- technicality
- marketing
- advertisement
<br>
- How can situated practices inform the process of documenting software?
- Could software documentation
- _1_ be an ideal surface to build worlds
- _2_ be an interface between different knowledges
- _3_ be a device to trigger different kind of economy
- around situated software?