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@ -1,30 +1,19 @@
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## 0. Worlding and software _(2000)_
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How do you choose a particular programming language, a coding paradigm, a development environment, an infrastructure where to run the code, and so on? These are not just technical choices, but rather coding contingencies.
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Preparing for a job interview, trending technologies, curiosity and boredom, to name a few. A talk that touches on esolangs as form of frugality, a collegue passionate about live coding that drags you to an algorave night, a crypto-boyfriend, the tech stack of a company, a drastic turn of events, etc. etc.
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The IT class program of a public school, the job requirements for working in a tech company. An Arduino board received as gift from your daughter. A collegue passionate about experimental music that drags you to a live coding concert. The storming of NFTs & flooding of consumer-ready AI services in popular culture.
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These contingencies are situated in specific contexts.
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Programming then is not just sharing code, but sharing context. A significant statement about our relationship to the world, and how we organize our understanding of it (Ullman, 2017). A point of view and a perspective to look at reality, before attempting to get some grip onto it with a script. A way to deal with both the software and hardware circumstances of code (Marino, 2020), but also create community and relations with _non-code entities_ (Mackenzie, 2006).
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Programming then is not just sharing code, but sharing context. A significant statement about our relationship to the world, and how we organize our understanding of it (Ullman, 2017). A point of view and a perspective to look at reality, before attempting to get some grip onto it with a script. A way to deal with both the software and hardware circumstances of code (Marino, 2020), but also engaging with the sociality and communities around it.
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It's an approach that helps us to think about software as a cultural object. Something "deeply woven into contemporary life –economically, culturally, creatively, politically– in manners both obvious and nearly invisible." (Software Studies, 2009), and not just as technical tool existing in a vacuum.
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An object that, in turn, can be used to probe its surroundings. Who is developing? Who is paying? For what cause? Who is gonna use it? How is it structured? It is a big and centralized system or a loose collection of small and interchangable tools?
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### 1.3 Propose documentation as a surface to address these issues
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1. Welcoming diverse knowledges
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2. Lowering barriers and create entry points
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3. Orientate software in the world
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- _(500)_
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An object that, in turn, can be used to probe its surroundings. Who is developing? Who is paying and why? Who is gonna use it? How is it structured? It is a big and centralized system or a loose collection of small and interchangable tools? How long is it supposed to last? How can be fixed if it breaks?
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## References
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The main focus of this research is to propose and explore software documentation as a surface where these questions can be addressed. Where the complexity of code doesn't act as a black box, and ideas and choises behind development are really open source.
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Ullman, E. (2017). _Life in code : a personal history of technology._ New York: Mcd, Farrar, Straus And Giroux.
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Marino, M.C. (2020). _Critical code studies._ Editorial: Cambridge, Massachusetts: The Mit Press.
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Working at the intersection between people, code and computer, documentation seems a good place where to aknowledge the different voices involved in the making of software. A way to question hostile and gendered IT environments, creating welcoming spaces for diverse identities, lowering barriers, and offering multiple entry points.
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https://vimeo.com/105069079
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There is a massive labor of care besides technicalities, labor that is often marginalized by tech culture. No one wants to write documentation, nor wants to pay someone to do it (Gabriel, 1996), plus is a difficult and delicate practice, and the result is lack of docs. At the same time, this very scarcity could be used as a starting point.
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Tsutomu Nihei, Paul, S., Montclare, B. and Macasocol, J. (2005). _Blame! Volume 1_. Los Angeles, Ca: Tokyopop.
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Documentation could be a space for the political in the software. A surface that could host principles in close contact with code, letting them entangle and shape each other. A way to orientate our instruments towards non-extractive relationships, but in the meantime, being accountable for the ones they are complicit with. (A Wishlist for Trans\*feminist Servers, 2022)
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