main
km0 2 years ago
parent 89d2886ba7
commit 94fdca3d57

@ -102,7 +102,7 @@ When and where are they coding?
And what do they do when they are not in front of a computer? And what do they do when they are not in front of a computer?
These and other questions will be unpacked during the simulation. These and other questions will be unpacked during the simulation.
Instead, let's trace some categories: programmers, programming languages and use cases. Instead, let's trace some categories: _programmers_, _software_ and _use cases_.
These categories are a way to deal both with the software and hardware circumstances of code (Marino, 2020), but also their relations with _non-code entities_ (Mackenzie, 2006). A more-than-human and more-than-technical set of elements. These categories are a way to deal both with the software and hardware circumstances of code (Marino, 2020), but also their relations with _non-code entities_ (Mackenzie, 2006). A more-than-human and more-than-technical set of elements.
@ -112,7 +112,7 @@ In a grey zone where Actor Network Theory (Latour) and Object Oriented Onthology
![two wolves template with actor network theory and object oriented onthology](../img/2wolves.jpg) ![two wolves template with actor network theory and object oriented onthology](../img/2wolves.jpg)
Programmers are actors that deal with code. They will be grounded into our present and recent history, where people are often defined by what do they do in order to pay the bills. Thank you capitalism™ for this detrimental reductionism! They are usually human (or groups of), situated within a professional context. Not all of them code for a living, but some live for coding. _Programmers_ are actors that deal with code. They will be grounded into our present and recent history, where people are often defined by what do they do in order to pay the bills. Thank you capitalism™ for this detrimental reductionism! They are usually human (or groups of), situated within a professional context. Not all of them code for a living, but some live for coding.
``` ```
Programmer Programmer
@ -129,7 +129,7 @@ Programmer
- sailor - sailor
``` ```
Software are objects made of code. Here we will refer to a particular subset of software, namely programming languages. In order to explore different worlds within the simulation we will chose languages coming from different contexts: from the present and from the past, high and low level, commercial and esoteric. _Software_ are objects made of code. Here we will refer to a particular subset of software, namely programming languages. In order to explore different worlds within the simulation we will chose languages coming from different contexts: from the present and from the past, high and low level, commercial and esoteric.
``` ```
Software Software
@ -143,7 +143,7 @@ Software
- redstone - redstone
``` ```
Use cases are fields or objectives one could use code for. This could seem a bit loose, but in the scope of the simulation, it orientates actors in certain directions. Their effect is more like a magnetic force, than the call of destiny. This writing machine is not an hard coded teleological device, but rather a sandbox to generate narratives around software. _Use cases_ are fields or objectives one could use code for. This could seem a bit loose, but in the scope of the simulation, it orientates actors in certain directions. Their effect is more like a magnetic force, than the call of destiny. This writing machine is not an hard coded teleological device, but rather a sandbox to generate narratives around software.
``` ```
Use case Use case
@ -168,7 +168,7 @@ Notes:
- [Weathering Software Winter (100R)](https://100r.co/site/weathering_software_winter.html) - [Weathering Software Winter (100R)](https://100r.co/site/weathering_software_winter.html)
- Close to the Machine, Life in Code (Ulman) ch. Close to the mainframe? - Close to the Machine, Life in Code (Ulman) ch. Close to the mainframe?
- Pattern of Software, (Gabriel) ch. into the ground? - Pattern of Software, (Gabriel) ch. into the ground?
- Red Stone Focus? [Mods](https://www.minecraftforum.net/forums/search?display-type=1&forum-scope=t&page=4&search=redstone%20mod&search-type=0&sort=-commentcount&submit=y), [Essay](https://www.e-flux.com/journal/49/60004/too-much-world-is-the-internet-dead/), [Virtual machines]() - Red Stone Focus? [Mods](https://www.minecraftforum.net/forums/search?display-type=1&forum-scope=t&page=4&search=redstone%20mod&search-type=0&sort=-commentcount&submit=y), [Essay](https://www.e-flux.com/journal/49/60004/too-much-world-is-the-internet-dead/), [Virtual Minecraft](https://www.youtube.com/watch?v=-BP7DhHTU-I), [Redstone Assembly Specs](https://docs.google.com/spreadsheets/d/10D8JqWshwA2fpntbqYLKFEprfIQNwUoGG5VRQGze0qM/edit#gid=799740458)
- [P5js accessibility issues?](https://github.com/processing/p5.js/issues/5427) - [P5js accessibility issues?](https://github.com/processing/p5.js/issues/5427)
- [Paged.js?](https://pagedjs.org/) - [Paged.js?](https://pagedjs.org/)
- [Screenless Office](http://screenl.es/) - [Screenless Office](http://screenl.es/)

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