first test audio api
commit
bd7e6ff019
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node_modules/
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.env
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package-lock.json
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# Teletap
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A small playground for networked sound experiments with Web Audio API.
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## Setup
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Clone the repo , move to the directory and install the dependencies using your favourite package manager ([npm](https://www.npmjs.com/), [yarn](https://yarnpkg.com/), etc.).
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Note that to run the app you will need to install [Node.js](https://nodejs.org/en/), either on your machine or on a VPS.
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For example with npm:
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```
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git clone https://git.xpub.nl/kamo/drw
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cd drw
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npm install
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```
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To start the application run
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`node server.js`
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or in alternative
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`npm start`
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Then open your browser to `localhost:3000` and there you can tap on the screen to generate sounds..
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If you open another tab and navigate to `localhost:3000/destination`, there you will receive the sounds. Note that you will not hear anything until you press on the `Join Audio` button. This is because for security policies, browsers don't play any sound before a user's interaction.
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This app uses the same architecture of [DRw](https://git.xpub.nl/kamo/drw). Find more info there!
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{
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"name": "sal8",
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"version": "1.0.0",
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"description": "collective drawings",
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"main": "server.js",
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"scripts": {
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"start": "node server.js"
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},
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"author": "",
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"license": "ISC",
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"dependencies": {
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"dotenv": "^16.0.3",
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"express": "^4.18.2",
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"hbs": "^4.2.0",
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"ws": "^8.11.0"
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}
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}
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const audioContext = new AudioContext();
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const tap = document.querySelector('.container')
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const address = document.querySelector('#address').innerHTML
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const socket = new ReconnectingWebSocket(
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location.origin.replace(/^http/, "ws") + address
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);
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socket.onopen = (event) => {
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socket.send(JSON.stringify({ type: "hello" }));
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console.log("Connected as destination!");
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};
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let noiseDuration = 0.05
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const playNoise = (bandHz = 1000, time = 0) => {
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const bufferSize = audioContext.sampleRate * noiseDuration
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// Create an empty buffer
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const noiseBuffer = new AudioBuffer({
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length: bufferSize,
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sampleRate: audioContext.sampleRate,
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})
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// Fill the buffer with noise
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const data = noiseBuffer.getChannelData(0);
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for (let i = 0; i < bufferSize; i++) {
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data[i] = Math.random() * 2 - 1;
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}
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// Create a buffer source from data
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const noise = new AudioBufferSourceNode(audioContext, {
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buffer: noiseBuffer,
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})
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// Filter the output
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const bandpass = new BiquadFilterNode(audioContext, {
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type: "bandpass",
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frequency: bandHz
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})
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noise.connect(bandpass).connect(audioContext.destination);
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noise.start(time);
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}
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const playPulse = (freq=440, lfoFreq=30, duration=1, time=0) => {
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const osc = new OscillatorNode(audioContext, {
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type: "square",
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frequency: freq
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})
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const amp = new GainNode(audioContext, {
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value: 0
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})
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const lfo = new OscillatorNode(audioContext, {
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type: "sine",
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frequency: lfoFreq
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})
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lfo.connect(amp.gain)
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osc.connect(amp).connect(audioContext.destination)
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lfo.start()
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osc.start(time)
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// osc.stop(time + duration)
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}
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const spawnGradient = (x, y) => {
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const gradient = document.createElement('div')
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gradient.classList.add('gradient')
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gradient.style.translate = `${x}px ${y}px`
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gradient.style.scale = 0
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let red = x / tap.clientWidth * 255
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let green = y / tap.clientHeight * 255
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let blue = 0
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gradient.style.background = `radial-gradient(circle, rgba(${red},${green},${blue},1) 0%, rgba(${red},${green},${blue},0) 25%)`
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tap.appendChild(gradient)
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grow(gradient)
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}
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const grow = (el) => {
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let scale = Number(el.style.scale) || 0
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el.style.scale = scale + 0.1
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requestAnimationFrame(()=> grow(el))
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}
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const emit = (x, y) => {
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playPulse(x, y * 0.01)
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spawnGradient(x, y)
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}
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const join = document.querySelector('#join')
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join.addEventListener('click', ()=>{
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playNoise()
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})
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socket.onmessage = (event) => {
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let message;
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try {
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message = JSON.parse(event.data);
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} catch (e) {}
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console.log("received a message! ", message)
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if (message?.type == 'pulse'){
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emit(message.x, message.y)
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}
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};
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// Great resource from https://stackoverflow.com/a/40700068
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// Thank you ConnorFan
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var strokeWidth = 8;
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var bufferSize;
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var svgElement = document.getElementById("svgElement");
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var rect = svgElement.getBoundingClientRect();
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var path = null;
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var strPath;
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var buffer = []; // Contains the last positions of the mouse cursor
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const startDrawing = (e) => {
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e.preventDefault();
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// console.log("start");
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bufferSize = 2;
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path = document.createElementNS("http://www.w3.org/2000/svg", "path");
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path.setAttribute("fill", "none");
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path.setAttribute("stroke", "currentColor");
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path.setAttribute("stroke-width", strokeWidth);
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buffer = [];
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var pt = getMousePosition(e);
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appendToBuffer(pt);
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strPath = "M" + pt.x + " " + pt.y;
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path.setAttribute("d", strPath);
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svgElement.appendChild(path);
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};
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const draw = (e) => {
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e.preventDefault();
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if (path) {
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// console.log("draw");
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appendToBuffer(getMousePosition(e));
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updateSvgPath();
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}
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};
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const stopDrawing = () => {
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if (path) {
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// console.log("stop");
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path = null;
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}
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};
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var getMousePosition = function (e) {
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return {
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x: (e.pageX || e?.changedTouches[0]?.pageX) - rect.left,
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y: (e.pageY || e?.changedTouches[0]?.pageY) - rect.top,
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};
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};
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var appendToBuffer = function (pt) {
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buffer.push(pt);
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while (buffer.length > bufferSize) {
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buffer.shift();
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}
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};
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// Calculate the average point, starting at offset in the buffer
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var getAveragePoint = function (offset) {
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var len = buffer.length;
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if (len % 2 === 1 || len >= bufferSize) {
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var totalX = 0;
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var totalY = 0;
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var pt, i;
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var count = 0;
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for (i = offset; i < len; i++) {
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count++;
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pt = buffer[i];
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totalX += pt.x;
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totalY += pt.y;
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}
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return {
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x: totalX / count,
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y: totalY / count,
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};
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}
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return null;
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};
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var updateSvgPath = function () {
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var pt = getAveragePoint(0);
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if (pt) {
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// Get the smoothed part of the path that will not change
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strPath += " L" + pt.x + " " + pt.y;
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// Get the last part of the path (close to the current mouse position)
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// This part will change if the mouse moves again
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var tmpPath = "";
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for (var offset = 2; offset < buffer.length; offset += 2) {
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pt = getAveragePoint(offset);
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tmpPath += " L" + pt.x + " " + pt.y;
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}
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// Set the complete current path coordinates
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path.setAttribute("d", strPath + tmpPath);
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}
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};
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svgElement.addEventListener("mousedown", (e) => startDrawing(e));
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svgElement.addEventListener("touchstart", (e) => startDrawing(e), { passive: false });
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svgElement.addEventListener("mousemove", (e) => draw(e));
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svgElement.addEventListener("touchmove", (e) => draw(e), { passive: false });
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svgElement.addEventListener("mouseup", () => stopDrawing());
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svgElement.addEventListener("mouseleave", () => stopDrawing());
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svgElement.addEventListener("touchend", () => stopDrawing());
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.container {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100vh;
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}
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.container.destination {
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pointer-events: none;
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}
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.gradient {
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position: absolute;
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top: 0;
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left: 0;
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width: 50px;
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height: 50px;
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display: inline-block;
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pointer-events: none;
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}
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const tap = document.querySelector('.container')
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const address = document.querySelector('#address').innerHTML
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const socket = new ReconnectingWebSocket(location.origin.replace(/^http/, "ws") + address);
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const audioContext = new AudioContext();
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let noiseDuration = 0.05
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const playNoise = (bandHz = 1000, time = 0) => {
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const bufferSize = audioContext.sampleRate * noiseDuration
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// Create an empty buffer
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const noiseBuffer = new AudioBuffer({
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length: bufferSize,
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sampleRate: audioContext.sampleRate,
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})
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// Fill the buffer with noise
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const data = noiseBuffer.getChannelData(0);
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for (let i = 0; i < bufferSize; i++) {
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data[i] = Math.random() * 2 - 1;
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}
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// Create a buffer source from data
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const noise = new AudioBufferSourceNode(audioContext, {
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buffer: noiseBuffer,
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})
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// Filter the output
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const bandpass = new BiquadFilterNode(audioContext, {
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type: "bandpass",
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frequency: bandHz
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})
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noise.connect(bandpass).connect(audioContext.destination);
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noise.start(time);
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}
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const playPulse = (freq=440, lfoFreq=30, duration=1, time=0) => {
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const osc = new OscillatorNode(audioContext, {
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type: "square",
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frequency: freq
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})
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const amp = new GainNode(audioContext, {
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value: 0
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})
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const lfo = new OscillatorNode(audioContext, {
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type: "sine",
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frequency: lfoFreq
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})
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lfo.connect(amp.gain)
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osc.connect(amp).connect(audioContext.destination)
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lfo.start()
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osc.start(time)
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// osc.stop(time + duration)
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}
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const spawnGradient = (x, y) => {
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const gradient = document.createElement('div')
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gradient.classList.add('gradient')
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gradient.style.translate = `${x}px ${y}px`
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gradient.style.scale = 0
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let red = x / tap.clientWidth * 255
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let green = y / tap.clientHeight * 255
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let blue = 0
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gradient.style.background = `radial-gradient(circle, rgba(${red},${green},${blue},1) 0%, rgba(${red},${green},${blue},0) 25%)`
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tap.appendChild(gradient)
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grow(gradient)
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}
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const grow = (el) => {
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let scale = Number(el.style.scale) || 0
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el.style.scale = scale + 0.1
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requestAnimationFrame(()=> grow(el))
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}
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tap.addEventListener("click", (e) => {
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playPulse(e.clientX, e.clientY * 0.01)
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spawnGradient(e.clientX, e.clientY)
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console.log('sending pulse')
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socket.send(JSON.stringify({type: 'pulse', x: e.clientX, y: e.clientY }))
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})
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@ -0,0 +1,382 @@
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// MIT License:
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//
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// Copyright (c) 2010-2012, Joe Walnes
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
|
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// in the Software without restriction, including without limitation the rights
|
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
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//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
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||||
//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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// THE SOFTWARE.
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/**
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* This behaves like a WebSocket in every way, except if it fails to connect,
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* or it gets disconnected, it will repeatedly poll until it successfully connects
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* again.
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*
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* It is API compatible, so when you have:
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* ws = new WebSocket('ws://....');
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* you can replace with:
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* ws = new ReconnectingWebSocket('ws://....');
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*
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* The event stream will typically look like:
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* onconnecting
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* onopen
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* onmessage
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* onmessage
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* onclose // lost connection
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* onconnecting
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* onopen // sometime later...
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* onmessage
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* onmessage
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* etc...
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||||
*
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* It is API compatible with the standard WebSocket API, apart from the following members:
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*
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* - `bufferedAmount`
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* - `extensions`
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* - `binaryType`
|
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*
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* Latest version: https://github.com/joewalnes/reconnecting-websocket/
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* - Joe Walnes
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*
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* Syntax
|
||||
* ======
|
||||
* var socket = new ReconnectingWebSocket(url, protocols, options);
|
||||
*
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||||
* Parameters
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||||
* ==========
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||||
* url - The url you are connecting to.
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||||
* protocols - Optional string or array of protocols.
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||||
* options - See below
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*
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* Options
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||||
* =======
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* Options can either be passed upon instantiation or set after instantiation:
|
||||
*
|
||||
* var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 });
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||||
*
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* or
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*
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* var socket = new ReconnectingWebSocket(url);
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* socket.debug = true;
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* socket.reconnectInterval = 4000;
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*
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* debug
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* - Whether this instance should log debug messages. Accepts true or false. Default: false.
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*
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* automaticOpen
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* - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close().
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*
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* reconnectInterval
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* - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000.
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*
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* maxReconnectInterval
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* - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000.
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*
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* reconnectDecay
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* - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5.
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*
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* timeoutInterval
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* - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000.
|
||||
*
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||||
*/
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||||
(function (global, factory) {
|
||||
if (typeof define === "function" && define.amd) {
|
||||
define([], factory);
|
||||
} else if (typeof module !== "undefined" && module.exports) {
|
||||
module.exports = factory();
|
||||
} else {
|
||||
global.ReconnectingWebSocket = factory();
|
||||
}
|
||||
})(this, function () {
|
||||
if (!("WebSocket" in window)) {
|
||||
return;
|
||||
}
|
||||
|
||||
function ReconnectingWebSocket(url, protocols, options) {
|
||||
// Default settings
|
||||
var settings = {
|
||||
/** Whether this instance should log debug messages. */
|
||||
debug: false,
|
||||
|
||||
/** Whether or not the websocket should attempt to connect immediately upon instantiation. */
|
||||
automaticOpen: true,
|
||||
|
||||
/** The number of milliseconds to delay before attempting to reconnect. */
|
||||
reconnectInterval: 1000,
|
||||
/** The maximum number of milliseconds to delay a reconnection attempt. */
|
||||
maxReconnectInterval: 30000,
|
||||
/** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */
|
||||
reconnectDecay: 1.5,
|
||||
|
||||
/** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */
|
||||
timeoutInterval: 2000,
|
||||
|
||||
/** The maximum number of reconnection attempts to make. Unlimited if null. */
|
||||
maxReconnectAttempts: null,
|
||||
|
||||
/** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */
|
||||
binaryType: "blob",
|
||||
};
|
||||
if (!options) {
|
||||
options = {};
|
||||
}
|
||||
|
||||
// Overwrite and define settings with options if they exist.
|
||||
for (var key in settings) {
|
||||
if (typeof options[key] !== "undefined") {
|
||||
this[key] = options[key];
|
||||
} else {
|
||||
this[key] = settings[key];
|
||||
}
|
||||
}
|
||||
|
||||
// These should be treated as read-only properties
|
||||
|
||||
/** The URL as resolved by the constructor. This is always an absolute URL. Read only. */
|
||||
this.url = url;
|
||||
|
||||
/** The number of attempted reconnects since starting, or the last successful connection. Read only. */
|
||||
this.reconnectAttempts = 0;
|
||||
|
||||
/**
|
||||
* The current state of the connection.
|
||||
* Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED
|
||||
* Read only.
|
||||
*/
|
||||
this.readyState = WebSocket.CONNECTING;
|
||||
|
||||
/**
|
||||
* A string indicating the name of the sub-protocol the server selected; this will be one of
|
||||
* the strings specified in the protocols parameter when creating the WebSocket object.
|
||||
* Read only.
|
||||
*/
|
||||
this.protocol = null;
|
||||
|
||||
// Private state variables
|
||||
|
||||
var self = this;
|
||||
var ws;
|
||||
var forcedClose = false;
|
||||
var timedOut = false;
|
||||
var eventTarget = document.createElement("div");
|
||||
|
||||
// Wire up "on*" properties as event handlers
|
||||
|
||||
eventTarget.addEventListener("open", function (event) {
|
||||
self.onopen(event);
|
||||
});
|
||||
eventTarget.addEventListener("close", function (event) {
|
||||
self.onclose(event);
|
||||
});
|
||||
eventTarget.addEventListener("connecting", function (event) {
|
||||
self.onconnecting(event);
|
||||
});
|
||||
eventTarget.addEventListener("message", function (event) {
|
||||
self.onmessage(event);
|
||||
});
|
||||
eventTarget.addEventListener("error", function (event) {
|
||||
self.onerror(event);
|
||||
});
|
||||
|
||||
// Expose the API required by EventTarget
|
||||
|
||||
this.addEventListener = eventTarget.addEventListener.bind(eventTarget);
|
||||
this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget);
|
||||
this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget);
|
||||
|
||||
/**
|
||||
* This function generates an event that is compatible with standard
|
||||
* compliant browsers and IE9 - IE11
|
||||
*
|
||||
* This will prevent the error:
|
||||
* Object doesn't support this action
|
||||
*
|
||||
* http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563
|
||||
* @param s String The name that the event should use
|
||||
* @param args Object an optional object that the event will use
|
||||
*/
|
||||
function generateEvent(s, args) {
|
||||
var evt = document.createEvent("CustomEvent");
|
||||
evt.initCustomEvent(s, false, false, args);
|
||||
return evt;
|
||||
}
|
||||
|
||||
this.open = function (reconnectAttempt) {
|
||||
ws = new WebSocket(self.url, protocols || []);
|
||||
ws.binaryType = this.binaryType;
|
||||
|
||||
if (reconnectAttempt) {
|
||||
if (
|
||||
this.maxReconnectAttempts &&
|
||||
this.reconnectAttempts > this.maxReconnectAttempts
|
||||
) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
eventTarget.dispatchEvent(generateEvent("connecting"));
|
||||
this.reconnectAttempts = 0;
|
||||
}
|
||||
|
||||
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||||
console.debug("ReconnectingWebSocket", "attempt-connect", self.url);
|
||||
}
|
||||
|
||||
var localWs = ws;
|
||||
var timeout = setTimeout(function () {
|
||||
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||||
console.debug("ReconnectingWebSocket", "connection-timeout", self.url);
|
||||
}
|
||||
timedOut = true;
|
||||
localWs.close();
|
||||
timedOut = false;
|
||||
}, self.timeoutInterval);
|
||||
|
||||
ws.onopen = function (event) {
|
||||
clearTimeout(timeout);
|
||||
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||||
console.debug("ReconnectingWebSocket", "onopen", self.url);
|
||||
}
|
||||
self.protocol = ws.protocol;
|
||||
self.readyState = WebSocket.OPEN;
|
||||
self.reconnectAttempts = 0;
|
||||
var e = generateEvent("open");
|
||||
e.isReconnect = reconnectAttempt;
|
||||
reconnectAttempt = false;
|
||||
eventTarget.dispatchEvent(e);
|
||||
};
|
||||
|
||||
ws.onclose = function (event) {
|
||||
clearTimeout(timeout);
|
||||
ws = null;
|
||||
if (forcedClose) {
|
||||
self.readyState = WebSocket.CLOSED;
|
||||
eventTarget.dispatchEvent(generateEvent("close"));
|
||||
} else {
|
||||
self.readyState = WebSocket.CONNECTING;
|
||||
var e = generateEvent("connecting");
|
||||
e.code = event.code;
|
||||
e.reason = event.reason;
|
||||
e.wasClean = event.wasClean;
|
||||
eventTarget.dispatchEvent(e);
|
||||
if (!reconnectAttempt && !timedOut) {
|
||||
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||||
console.debug("ReconnectingWebSocket", "onclose", self.url);
|
||||
}
|
||||
eventTarget.dispatchEvent(generateEvent("close"));
|
||||
}
|
||||
|
||||
var timeout =
|
||||
self.reconnectInterval *
|
||||
Math.pow(self.reconnectDecay, self.reconnectAttempts);
|
||||
setTimeout(
|
||||
function () {
|
||||
self.reconnectAttempts++;
|
||||
self.open(true);
|
||||
},
|
||||
timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout
|
||||
);
|
||||
}
|
||||
};
|
||||
ws.onmessage = function (event) {
|
||||
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||||
console.debug("ReconnectingWebSocket", "onmessage", self.url, event.data);
|
||||
}
|
||||
var e = generateEvent("message");
|
||||
e.data = event.data;
|
||||
eventTarget.dispatchEvent(e);
|
||||
};
|
||||
ws.onerror = function (event) {
|
||||
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||||
console.debug("ReconnectingWebSocket", "onerror", self.url, event);
|
||||
}
|
||||
eventTarget.dispatchEvent(generateEvent("error"));
|
||||
};
|
||||
};
|
||||
|
||||
// Whether or not to create a websocket upon instantiation
|
||||
if (this.automaticOpen == true) {
|
||||
this.open(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Transmits data to the server over the WebSocket connection.
|
||||
*
|
||||
* @param data a text string, ArrayBuffer or Blob to send to the server.
|
||||
*/
|
||||
this.send = function (data) {
|
||||
if (ws) {
|
||||
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||||
console.debug("ReconnectingWebSocket", "send", self.url, data);
|
||||
}
|
||||
return ws.send(data);
|
||||
} else {
|
||||
throw "INVALID_STATE_ERR : Pausing to reconnect websocket";
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Closes the WebSocket connection or connection attempt, if any.
|
||||
* If the connection is already CLOSED, this method does nothing.
|
||||
*/
|
||||
this.close = function (code, reason) {
|
||||
// Default CLOSE_NORMAL code
|
||||
if (typeof code == "undefined") {
|
||||
code = 1000;
|
||||
}
|
||||
forcedClose = true;
|
||||
if (ws) {
|
||||
ws.close(code, reason);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Additional public API method to refresh the connection if still open (close, re-open).
|
||||
* For example, if the app suspects bad data / missed heart beats, it can try to refresh.
|
||||
*/
|
||||
this.refresh = function () {
|
||||
if (ws) {
|
||||
ws.close();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* An event listener to be called when the WebSocket connection's readyState changes to OPEN;
|
||||
* this indicates that the connection is ready to send and receive data.
|
||||
*/
|
||||
ReconnectingWebSocket.prototype.onopen = function (event) {};
|
||||
/** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */
|
||||
ReconnectingWebSocket.prototype.onclose = function (event) {};
|
||||
/** An event listener to be called when a connection begins being attempted. */
|
||||
ReconnectingWebSocket.prototype.onconnecting = function (event) {};
|
||||
/** An event listener to be called when a message is received from the server. */
|
||||
ReconnectingWebSocket.prototype.onmessage = function (event) {};
|
||||
/** An event listener to be called when an error occurs. */
|
||||
ReconnectingWebSocket.prototype.onerror = function (event) {};
|
||||
|
||||
/**
|
||||
* Whether all instances of ReconnectingWebSocket should log debug messages.
|
||||
* Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true.
|
||||
*/
|
||||
ReconnectingWebSocket.debugAll = false;
|
||||
|
||||
ReconnectingWebSocket.CONNECTING = WebSocket.CONNECTING;
|
||||
ReconnectingWebSocket.OPEN = WebSocket.OPEN;
|
||||
ReconnectingWebSocket.CLOSING = WebSocket.CLOSING;
|
||||
ReconnectingWebSocket.CLOSED = WebSocket.CLOSED;
|
||||
|
||||
return ReconnectingWebSocket;
|
||||
});
|
@ -0,0 +1,124 @@
|
||||
// Import dependencies
|
||||
const { WebSocket, WebSocketServer } = require("ws");
|
||||
const express = require("express");
|
||||
const dotenv = require("dotenv");
|
||||
dotenv.config();
|
||||
|
||||
// Setup Environmental Variables
|
||||
const PORT = process.env.PORT || 3000;
|
||||
const PREFIX = process.env.PREFIX || "";
|
||||
const PUBLIC = process.env.PUBLIC || "";
|
||||
|
||||
// Setup Express Router
|
||||
// Create the routes of the application
|
||||
// Here are two pages and a wildcard:
|
||||
// at / there is the index.html page, where to draw
|
||||
// at /destination there is the destination.html page, where to receive the drawings
|
||||
// the wildcard /* serves the static files from the public folder
|
||||
|
||||
const router = express.Router();
|
||||
const routes = (app) => {
|
||||
app.get("/", (req, res) => {
|
||||
res.render("index", {
|
||||
address: PREFIX,
|
||||
});
|
||||
});
|
||||
app.get("/destination", (req, res) => {
|
||||
res.render("destination", {
|
||||
address: PREFIX,
|
||||
});
|
||||
});
|
||||
app.get("/*", (req, res) => {
|
||||
res.sendFile(req.url, { root: "public" });
|
||||
});
|
||||
return app;
|
||||
};
|
||||
|
||||
// Setup the Express server
|
||||
const server = express()
|
||||
.set("view engine", "html")
|
||||
.engine("html", require("hbs").__express)
|
||||
.use(PREFIX, routes(router, {}))
|
||||
.use(express.static("public"))
|
||||
.listen(PORT, () => console.log(`Listening on ${PORT}`));
|
||||
|
||||
// Setup the Websocket server on top of the Express one
|
||||
const wss = new WebSocketServer({ server, clientTracking: true });
|
||||
|
||||
// Global variables to manage the connected Destination and User clients
|
||||
let DESTINATIONS = new Set();
|
||||
let USERS = new Set();
|
||||
var theme = "";
|
||||
|
||||
// The message processor defines which function is associated to every websocket message type.
|
||||
// It map a type to a function, passing some optional parameters such as the message itself and the websocket client that sent it.
|
||||
// for example an incoming message like {type: hello} will trigger the registerDest(ws, msg) function.
|
||||
// In this way to add message types and functionalities gets easier, and avoid long chain of if-else statements.
|
||||
|
||||
const messageProcessor = {
|
||||
default: (ws, msg) => unknownMsg(msg),
|
||||
hello: (ws, msg) => registerDest(ws, msg),
|
||||
pulse: (ws, msg) => toDest(msg)
|
||||
};
|
||||
|
||||
// Message processor functions
|
||||
|
||||
// Default function, to cactch unkown message types
|
||||
const unknownMsg = (msg) => {
|
||||
console.log("Unknown message type...");
|
||||
console.log(msg);
|
||||
};
|
||||
|
||||
// Add the ws client in the destinations set
|
||||
// Removing it when it disconnets
|
||||
const registerDest = (ws, msg) => {
|
||||
console.log("Destination client connected");
|
||||
DESTINATIONS.add(ws);
|
||||
ws.on("close", () => {
|
||||
DESTINATIONS.delete(ws);
|
||||
});
|
||||
};
|
||||
|
||||
// Send a message to all the connected Destinations
|
||||
const toDest = (msg) => {
|
||||
let message = JSON.stringify(msg);
|
||||
DESTINATIONS.forEach((DESTINATION) => {
|
||||
if (DESTINATION?.readyState === WebSocket.OPEN) {
|
||||
DESTINATION.send(message);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
// Send a message to all the connected Users
|
||||
const broadcast = (msg) => {
|
||||
let message = JSON.stringify(msg);
|
||||
console.log('broadcasting: ', message)
|
||||
for (const user of USERS.values()) {
|
||||
if (user?.readyState === WebSocket.OPEN && !DESTINATIONS.has(user)) {
|
||||
user.send(message);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Websocket events listener
|
||||
wss.on("connection", (ws) => {
|
||||
USERS.add(ws);
|
||||
ws.send(JSON.stringify({ type: "theme", theme: theme }));
|
||||
|
||||
ws.on("message", (data) => {
|
||||
// Parse the incoming data safely
|
||||
let message;
|
||||
try {
|
||||
message = JSON.parse(data);
|
||||
} catch (e) {}
|
||||
|
||||
// Call the message processor, eventually falling back to use the default function if the type is not defined.
|
||||
if (message) {
|
||||
(messageProcessor[message?.type] || messageProcessor.default)(ws, message);
|
||||
}
|
||||
});
|
||||
|
||||
ws.on("close", () => {
|
||||
USERS.delete(ws);
|
||||
});
|
||||
});
|
@ -0,0 +1,18 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Draw draw draw</title>
|
||||
<script src="wss.js"></script>
|
||||
<script src="audioDestination.js" defer></script>
|
||||
<link rel="stylesheet" href="style.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="container destination"></div>
|
||||
<span id="address">{{address}}</span>
|
||||
<button id="join">Join audio</button>
|
||||
|
||||
</body>
|
||||
</html>
|
@ -0,0 +1,19 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Draw draw draw</title>
|
||||
<script src="wss.js"></script>
|
||||
<script src="teletap.js" defer></script>
|
||||
<link rel="stylesheet" href="style.css" />
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<span id="address">{{address}}</span>
|
||||
<div class="container"></div>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
@ -0,0 +1,93 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Draw draw draw</title>
|
||||
<script src="wss.js"></script>
|
||||
<link rel="stylesheet" href="style.css" />
|
||||
</head>
|
||||
<body>
|
||||
<h1>Display</h1>
|
||||
<div id="svg-container" class="destination">
|
||||
<svg
|
||||
class="hidden"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
version="1.1"
|
||||
id="svgElement"
|
||||
x="0px"
|
||||
y="0px"
|
||||
width="200px"
|
||||
height="200px"
|
||||
viewBox="0 0 500 500"
|
||||
enable-background="new 0 0 100 100"
|
||||
preserveAspectRatio="none"
|
||||
xml:space="preserve"
|
||||
></svg>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
const svgModel = document.querySelector("#svgElement");
|
||||
const container = document.querySelector("#svg-container");
|
||||
|
||||
const socket = new ReconnectingWebSocket(
|
||||
location.origin.replace(/^http/, "ws") + "{{address}}"
|
||||
);
|
||||
socket.onopen = (event) => {
|
||||
socket.send(JSON.stringify({ type: "hello" }));
|
||||
console.log("Connected as destination!");
|
||||
};
|
||||
|
||||
socket.onmessage = (event) => {
|
||||
let message;
|
||||
try {
|
||||
message = JSON.parse(event.data);
|
||||
} catch (e) {}
|
||||
|
||||
if (message?.type == "drawings") {
|
||||
let svg = svgModel.cloneNode();
|
||||
svg.classList.remove("hidden");
|
||||
let path = document.createElementNS("http://www.w3.org/2000/svg", "path");
|
||||
path.setAttribute("d", message.paths);
|
||||
path.setAttribute("fill", "none");
|
||||
path.setAttribute("stroke", "currentColor");
|
||||
path.setAttribute("stroke-width", 8);
|
||||
svg.appendChild(path);
|
||||
|
||||
svg.style.translate = '50% 50%'
|
||||
svg.style.transition = 'translate 0.5s'
|
||||
walk(svg)
|
||||
container.appendChild(svg);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
const randomWalk = (prev, scale = 1) => {
|
||||
return {
|
||||
x: prev?.x + (Math.random() - 0.5) * scale,
|
||||
y: prev?.y + (Math.random() - 0.5) * scale
|
||||
}
|
||||
}
|
||||
|
||||
const walk = (el) => {
|
||||
let translate = el.style.translate
|
||||
let coords = translate.split(' ')
|
||||
let newCoords = randomWalk(
|
||||
{
|
||||
x: Number(coords[0].replace('%', '')),
|
||||
y: Number(coords[1].replace('%', ''))
|
||||
},
|
||||
10
|
||||
)
|
||||
el.style.translate = `${newCoords.x}% ${newCoords.y}%`
|
||||
|
||||
requestAnimationFrame(()=> walk(el))
|
||||
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in New Issue