init
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const stickerSpawners = document.querySelectorAll("[data-sticker]");
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var throttleSpawn = throttle(spawnSticker, 400);
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Array.from(stickerSpawners).forEach((spawner) => {
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spawner.addEventListener("mousemove", (e) => throttleSpawn(e));
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});
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function spawnSticker(e) {
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var rect = e.target.getBoundingClientRect();
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let position = { x: e.clientX - rect.left, y: e.clientY - rect.top };
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let content = e.target.dataset.sticker;
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e.originalTarget.appendChild(createSticker(content, position));
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}
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function createSticker(content, position) {
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sticker = document.createElement("span");
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sticker.classList.add("sticker");
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sticker.innerHTML = content;
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sticker.style.left = position.x + "px";
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sticker.style.top = position.y + "px";
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sticker.style.transform = `
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translate(-50%, -50%)
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rotate(${Math.random() * 40 - 20}deg)
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`;
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return sticker;
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}
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// from https://stackoverflow.com/questions/27078285/simple-throttle-in-javascript
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function throttle (callback, limit) {
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var waiting = false; // Initially, we're not waiting
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return function () { // We return a throttled function
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if (!waiting) { // If we're not waiting
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callback.apply(this, arguments); // Execute users function
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waiting = true; // Prevent future invocations
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setTimeout(function () { // After a period of time
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waiting = false; // And allow future invocations
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}, limit);
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}
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}
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}
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