contents fix

remotes/1717718404098715063/master
km0 3 years ago
parent d98bb6d7aa
commit f5a449a587

@ -9,16 +9,19 @@ contents:
- a loot box is a virtual box of hidden motives designed to persuade and/or trick players
- a virtual box where the user can pay and access products/items that can be useful to go on with the game, or can be collectible.
- A lottery box
- payment
- The loot box is a virtual feature players can purchase with real money in free-to-play games or full-price-games.
- You don´t get it for free, and you don't know what you get.
- A player pays real money to buy a virtual treasure box HOPING it contains something valuable within the world of the game.
- surprise mechanism
- The element of surprise is a highly appreciated aspect of the loot box.
- The loot box is like a secret treasure that is usually not worth the money you pay for it, or the expectations you have for it, but that is somehow exciting.
- I think the addictiveness is very connected to the surprise mechanism, I think that anticipation moment is what is addictive. How that makes you feel. Anything is possible.
- Of course then you open it and its disappointing. But there is a moment before opening it when ANYTHING is possible. I like that state of being.
- It's like the cat in the box, is he dead is he alive, he is both until you open the box.
- surprise
- an entertaining element
- it keeps the players hooked to the game by using an element of surprise
@ -47,6 +50,7 @@ contents:
- Its timespan is similar to the discount periods or Black Friday.
- Looking under the hood
- "Time constraint or the lack thereof: how does this contribute to the risk/pleasure/adrenaline rush that comes with every loot box unlocking experience?"
- trigger for addictive behaviour
- A loot box is a gambling mechanism, exploitative by design, that promises immediate in-game rewards to the player.
- The rewards of the loot box can affect both the gameplay and the social environment around the game.
@ -56,6 +60,7 @@ contents:
- it's fun
- It ensures that the player keeps playing potentially forever
- from habit to addiction
- fast-thinking
- It is what motivates immediate irrational purchases.
- it can be rational in the context of the game
@ -67,6 +72,7 @@ contents:
- You know that there is a chance of getting some items that you desire.
- It is desirable because it creates the chances that you get a really rare or powerful item out of it.
- It is like gambling because you don't know what is inside of it.
- immediate reward
- The immediate reward makes it fun, the risk comes with pleasure.
- Loot box derives from the loot, a bunch of goodies that you can get as a reward after you conquer a super boss or level up.
@ -77,6 +83,7 @@ contents:
- progress in the game
- you have more power in the game (and in your life?)
- some players might even feel cornered into purchasing loot boxes as the game cannot reach its full potential without it.
- it hacks the temporality of a game
- it allows you to customize your game character
- it shifts the dynamics in the game

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