From f5a449a5873c082745d726248ca55385ec30ba6b Mon Sep 17 00:00:00 2001 From: Francesco Luzzana Date: Sun, 13 Mar 2022 20:07:57 +0100 Subject: [PATCH] contents fix --- what-is-a-loot-box/contents.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/what-is-a-loot-box/contents.md b/what-is-a-loot-box/contents.md index bead9ca..dcd510b 100644 --- a/what-is-a-loot-box/contents.md +++ b/what-is-a-loot-box/contents.md @@ -9,16 +9,19 @@ contents: - a loot box is a virtual box of hidden motives designed to persuade and/or trick players - a virtual box where the user can pay and access products/items that can be useful to go on with the game, or can be collectible. - A lottery box + - payment - The loot box is a virtual feature players can purchase with real money in free-to-play games or full-price-games. - You donĀ“t get it for free, and you don't know what you get. - A player pays real money to buy a virtual treasure box HOPING it contains something valuable within the world of the game. + - surprise mechanism - The element of surprise is a highly appreciated aspect of the loot box. - The loot box is like a secret treasure that is usually not worth the money you pay for it, or the expectations you have for it, but that is somehow exciting. - I think the addictiveness is very connected to the surprise mechanism, I think that anticipation moment is what is addictive. How that makes you feel. Anything is possible. - Of course then you open it and its disappointing. But there is a moment before opening it when ANYTHING is possible. I like that state of being. - It's like the cat in the box, is he dead is he alive, he is both until you open the box. + - surprise - an entertaining element - it keeps the players hooked to the game by using an element of surprise @@ -47,6 +50,7 @@ contents: - Its timespan is similar to the discount periods or Black Friday. - Looking under the hood - "Time constraint or the lack thereof: how does this contribute to the risk/pleasure/adrenaline rush that comes with every loot box unlocking experience?" + - trigger for addictive behaviour - A loot box is a gambling mechanism, exploitative by design, that promises immediate in-game rewards to the player. - The rewards of the loot box can affect both the gameplay and the social environment around the game. @@ -56,6 +60,7 @@ contents: - it's fun - It ensures that the player keeps playing potentially forever - from habit to addiction + - fast-thinking - It is what motivates immediate irrational purchases. - it can be rational in the context of the game @@ -67,6 +72,7 @@ contents: - You know that there is a chance of getting some items that you desire. - It is desirable because it creates the chances that you get a really rare or powerful item out of it. - It is like gambling because you don't know what is inside of it. + - immediate reward - The immediate reward makes it fun, the risk comes with pleasure. - Loot box derives from the loot, a bunch of goodies that you can get as a reward after you conquer a super boss or level up. @@ -77,6 +83,7 @@ contents: - progress in the game - you have more power in the game (and in your life?) - some players might even feel cornered into purchasing loot boxes as the game cannot reach its full potential without it. + - it hacks the temporality of a game - it allows you to customize your game character - it shifts the dynamics in the game