- Dear player... The Crossword Imaginary Grid Game found you for a reason.
The aim of this game is to create a crossword grid with your hands and explore a part of the Glossary of Productive Play (and hopefully have some fun on the way!). You will find one already printed grid ready for you, so if you want some more.. check our website for more content!
Take some time (will this game make your time leisure or productive?), place the pieces on a surface, on a wall, on your bed, on your cat's body.. and start playing!
- Inside, I prepared for you the DEFINITIONS of the words and GRID-SQUARES to recreate the grid. To recreate the grid, follow the following scheme for every category: imaginarygrid_structure.jpg
- I know it might sound complicated now, but I promise you that you will understand how to make it work while playing. There are three things you have to keep attention to while creating the grid...
1. One code (e.g. B7), composed by a letter and a number that define the position in the imaginary grid. Position these as the first step!
2. In addition to the code that indicates the starting point of the word, the definitions papers will also contain the clues to solve the crossword.
3. A content category that gathers all the definitions that are part of the same crossword (e.g. Ideology). But maybe you can play around with this..
-If you don't know the word, don't stress yourself out: these crosswords are meant to teach while having fun.. yes, you heard that well, you are experiencing Productive Play!
Enjoy this time you are taking for yourself.. it's okay not to finish it, it's okay to give up, it's okay to still be happy with it. And if you are really unsatisfied, just call some friends and have some fun together!
And remember, these are just instructions not to get lost. But it's okay to get lost.
Remember to get lost sometimes.
- Dear player... The Crossword Imaginary Grid Game found you for a reason.
- The aim of this game is to create a crossword grid with your hands and explore a part of the Glossary of Productive Play! You will find one already printed grid ready for you, so if you want some more.. check our website for more content! Take some time (will this game make your time leisure or productive?), place the pieces on a surface and start playing!
- "Inside, I prepared for you the DEFINITIONS of the words and GRID-SQUARES to recreate the grid. To recreate the grid, follow the following scheme for every category:"
- img: imaginarygrid_structure.jpg
alt: ""
- I know it might sound complicated now, but I promise you that you will understand how to make it work while playing. There are three things you have to keep attention to while creating the grid...
- 1. One code (e.g. B7), composed by a letter and a number that define the position in the imaginary grid. Position these as the first step! 2. In addition to the code that indicates the starting point of the word, the definitions papers will also contain the clues to solve the crossword. 3. A content category that gathers all the definitions that are part of the same crossword (e.g. Loot Box).
- "If you don't know the word, don't stress yourself out: these crosswords are meant to teach while having fun.. yes, you heard that well, you are experiencing Productive Play! Enjoy this time you are taking for yourself.. it's okay not to finish it, it's okay to give up, it's okay to still be happy with it. And if you are really unsatisfied, just call some friends and have some fun together!"
- "And remember, these are just instructions not to get lost. But it's okay to get lost. Remember to get lost sometimes."
- word: Democracy
definition: A form of government in which the people govern themselves, usually by electing bodies of representatives
- We know loot boxes as treasure chests with teeth, but their origins made for cooler, more complex monsters.
- "Sometimes it’s obvious. Would there really be a treasure chest in the middle of such an unremarkable room, just begging you to open it?"
@ -41,7 +34,7 @@ contents:
- The Ecology of the Loot Box compiled information from scattered lore into one definitive bestiary.
- He also made up a lot of new details to fill in gaps in player understanding.
- "That was and is the fun in D&D for me, making stuff up," Greenwood tells me over email.
- '"That was and is the fun in D&D for me, making stuff up," Greenwood tells me over email.'
- "In ways consistent with existing lore, so as to weave new portions of an existing tapestry."
- "Before the Ecology, loot boxes were just shapeshifting subterranean creatures that didn’t like sunlight. Incredibly flexible hermits, basically."
@ -84,9 +77,9 @@ contents:
- Again, the focus here was on exploring a world, and to that end loot boxes were most useful as a clever way to liven up dungeons.
- "And really, aside from the whole eating people thing, that’s what loot boxes have always been about: meeting the unique needs of games."
- "Loot boxes are the workhorse shapeshifting critters, the most ubiquitous, versatile and yet low-powered," Greenwood says.
- '"Loot boxes are the workhorse shapeshifting critters, the most ubiquitous, versatile and yet low-powered," Greenwood says.'
- "Unlike, say, [werewolves], they have few strings attached to their shifting abilities, and lack the restrictions on form that most other shapeshifters have…"
- "Loot boxes can be anything, can have any degree of cunning a [dungeon master] requires, and the [dungeon master’s] desired patience, too," Greenwood says.
- '"Loot boxes can be anything, can have any degree of cunning a [dungeon master] requires, and the [dungeon master’s] desired patience, too," Greenwood says.'
- "Even when videogames are cherry-picking D&D canon, they’re still following it in spirit."
- Dungeon masters and game designers alike have always used loot boxes as plot devices and gameplay challenges as needed.