definition: Cultural activities or commercial products reflecting, suited to, or aimed at the tastes of the general masses of people.
definition: Cultural activities or commercial products reflecting, suited to, or aimed at the tastes of the general masses of people.
direction: H
direction: H
start: A7
start: A7
@ -76,7 +76,7 @@ contents:
category: Ideology
category: Ideology
- word: Capitalism
- word: Capitalism
definition: '“It is easier to imagine the end of the world that the end of…" an economic system characterized by private or corporate ownership of goods, by investments that are determined by private decision, and by prices, production, and the distribution of goods that are determined mainly by competition in a free market.'
definition: "It is easier to imagine the end of the world that the end of…" an economic system characterized by private or corporate ownership of goods, by investments that are determined by private decision, and by prices, production, and the distribution of goods that are determined mainly by competition in a free market.
direction: V
direction: V
start: H18
start: H18
category: Ideology
category: Ideology
@ -141,13 +141,13 @@ contents:
start: H3
start: H3
category: Predatory Schemes in Video Games
category: Predatory Schemes in Video Games
- word: HookModel
- word: HookModel
definition: A business model that is used also in video games to ensure that microtransactions are turned from an occasional event into a rooted activity for gamers. This model functions following different strategies to ensure continuous profiting, like fast thinking processes, gatchas (collectable items), subscriptions, etc.
definition: A business model that is used also in video games to ensure that microtransactions are turned from an occasional event into a rooted activity for gamers. This model functions following different strategies to ensure continuous profiting, like fast thinking processes, gatchas (collectable items), subscriptions, etc.
direction: H
direction: H
start: G6
start: G6
category: Predatory Schemes in Video Games
category: Predatory Schemes in Video Games
- word: IkeaEffect
- word: IkeaEffect
definition: A phenomenon that describes how people tend to value an object more if they made or assembled it.
definition: A phenomenon that describes how people tend to value an object more if they made or assembled it.
direction: H
direction: H
start: N3
start: N3
@ -159,7 +159,7 @@ contents:
start: P5
start: P5
category: Predatory Schemes in Video Games
category: Predatory Schemes in Video Games
- word: ClickFarm
- word: ClickFarm
definition: A large group of low-paid workers who are hired to click on paid advertising links.
definition: A large group of low-paid workers who are hired to click on paid advertising links.
direction: H
direction: H
start: K1
start: K1
@ -189,32 +189,32 @@ contents:
start: C9
start: C9
category: Predatory Schemes in Video Games
category: Predatory Schemes in Video Games
- word: MagicCircle
- word: MagicCircle
definition: The space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world.
definition: The space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world.
direction: V
direction: V
start: F1
start: F1
category: Predatory Schemes in Video Games
category: Predatory Schemes in Video Games
- word: Fandom
- word: Fandom
definition: It often includes activities such as conventions, writing fiction, participating in online forums and discussions, purchasing merchandise and collector items in order to build a community around a common interest.
definition: It often includes activities such as conventions, writing fictions, participating in online forums and discussions, purchasing merchandise and collector items in order to build a community around a common interest.
direction: H
direction: H
start: K1
start: K1
category: Modding and Videogames World
category: Modding and Videogames World
- word: GiftEconomy
- word: GiftEconomy
definition: An alternative mode of exchange to the rationalist calculation of capitalist exchange, where valuables are not sold, but rather given without an explicit agreement for immediate or future rewards.
definition: An alternative mode of exchange to the rationalist calculation of capitalist exchange, where valuables are not sold, but rather given without an explicit agreement for immediate or future rewards.
direction: V
direction: V
start: E5
start: E5
category: Modding and Videogames World
category: Modding and Videogames World
- word: WorldBuilding
- word: WorldBuilding
definition: The art of creating a new fictional world inside video games realities.
definition: The art of creating a new fictional world inside video games realities.
direction: H
direction: H
start: M4
start: M4
category: Modding and Videogames World
category: Modding and Videogames World
- word: Gift
- word: Gift
definition: Something that it's given away without any expectation for payback. It allows us to act in a way that is non-alienated and differs considerably from the exchange of commodities with the aim of profit-making.
definition: Something that is given away without any expectation for payback. It allows us to act in a way that is non-alienated and differs considerably from the exchange of commodities with the aim of profit-making.
direction: V
direction: V
start: L14
start: L14
category: Modding and Videogames World
category: Modding and Videogames World
@ -231,13 +231,13 @@ contents:
start: P7
start: P7
category: Modding and Videogames World
category: Modding and Videogames World
- word: FreeWork
- word: FreeWork
definition: Time that modders spend in modifying and sometimes improving corporates' video games in form of a hobby, but still producing profit for the company.
definition: Time that modders spend in modifying and sometimes improving corporates' video games in form of a hobby, but still producing profit for the company.
direction: H
direction: H
start: G5
start: G5
category: Modding and Videogames World
category: Modding and Videogames World
- word: Free-to-play
- word: FreeToPlay
definition: A type of game that is monetised later either by using the user data or by adding payable content inside the game. Because of being so accessible, it became quite popular and attracted high numbers of players.
definition: A type of game that is monetised later either by using the user data or by adding payable content inside the game. Because of being so accessible, it became quite popular and attracted high numbers of players.
direction: H
direction: H
start: E7
start: E7
@ -249,7 +249,7 @@ contents:
start: A11
start: A11
category: Modding and Videogames World
category: Modding and Videogames World
- word: ProductivePlay
- word: ProductivePlay
definition: After-hours labour, masked with enjoyable activities that feel like leisure, also related to self-work (people trying to improve their own capital).
definition: After-hours labour, masked with enjoyable activities that feel like leisure, also related to self-work (people trying to improve their own capital).
direction: H
direction: H
start: L1
start: L1
@ -285,7 +285,7 @@ contents:
start: G8
start: G8
category: Productivity and Leisure
category: Productivity and Leisure
- word: FreeTime
- word: FreeTime
definition: Leisure practices included in humans' lives.
definition: Leisure practices included in humans' lives.