- This is a quartets card game with the objective to collect 4 cards in a series.
- This is a quartets card game with the objective to collect 4 cards in a series.
- The pack contains 32 cards, divided into 8 groups of 4 cards.
- The pack contains 32 cards, divided into 8 groups of 4 cards.
- It is played with three or more players. The aim is to win all the quartets (sets of four).
- It is played with three or more players. The aim is to win all the quartets (sets of four).
- Each card has a number and letter (A1, A2, A3, A4, B1, B2, etc.) in the top of the card.
- Each card has a number and letter (A1, A2, A3, A4, B1, B2, etc.) in the top of the card.
@ -9,16 +9,16 @@ contents:
- "The quotes have a value in the following categories: motivation, empathy, vision and positivity."
- "The quotes have a value in the following categories: motivation, empathy, vision and positivity."
- "The cards are shuffled and dealt evenly between all the players and the cards get held face up in a player's hand."
- "The cards are shuffled and dealt evenly between all the players and the cards get held face up in a player's hand."
- The player on the dealer's lefthand side starts by asking another player if they have a certain card (for example, card C4). They are looking for a card that would help them create a quartet (in this case, a quartet of cards with the letter C).
- The player on the dealer's lefthand side starts by asking another player if they have a certain card (for example, card C4). They are looking for a card that would help them create a quartet (in this case, a quartet of cards with the letter C).
- "If the other player doesn’t have the card, then it becomes their turn to ask."
- "If the other player doesn’t have the card, then it becomes their turn to ask."
- If the other player does have the card, the two compete in the categories.
- If the other player does have the card, the two compete in the categories.
- The player who asked for the card, now picks a category (for example, positivity) and both players reveal the value of their card in that category.
- The player who asked for the card, now picks a category (for example, positivity) and both players reveal the value of their card in that category.
- The player with the lower category value hands over their card to the player with the higher value. The winning person is next.
- The player with the lower category value hands over their card to the player with the higher value. The winning person is next.
- When a quartet is created, or a complete quartet was dealt, then the cards creating the quartet are placed in front of the player.
- When a quartet is created, or a complete quartet was dealt, then the cards creating the quartet are placed in front of the player.
- If someone loses all their cards in the game, they lose the game.
- If someone loses all their cards in the game, they lose the game.
- The game ends when all the quartets have been created.
- The game ends when all the quartets have been created.
- The winner is the person who has the most quartets and thus the most inspirational quotes.
- The winner is the person who has the most quartets and thus the most inspirational quotes.
- card: A1
- card: A1
"quote: Dreams don't work unless you do."
quote: "Dreams don't work unless you do."
motivation: 70
motivation: 70
empathy: 0
empathy: 0
vision: 40
vision: 40
@ -60,13 +60,13 @@ contents:
vision: 25
vision: 25
positivity: 95
positivity: 95
- card: B4
- card: B4
"quote: Be so good they can't ignore you."
quote: "Be so good they can't ignore you."
motivation: 80
motivation: 80
empathy: 20
empathy: 20
vision: 95
vision: 95
positivity: 15
positivity: 15
- card: C1
- card: C1
"quote: Don't focus on the pain, focus on the progress."
quote: "Don't focus on the pain, focus on the progress."
motivation: 70
motivation: 70
empathy: 5
empathy: 5
vision: 80
vision: 80
@ -102,7 +102,7 @@ contents:
vision: 10
vision: 10
positivity: 100
positivity: 100
- card: D3
- card: D3
"quote: Don't be afraid to fail, be afraid not to try."
quote: "Don't be afraid to fail, be afraid not to try."
motivation: 100
motivation: 100
empathy: 90
empathy: 90
vision: 75
vision: 75
@ -144,7 +144,7 @@ contents:
vision: 90
vision: 90
positivity: 45
positivity: 45
- card: F2
- card: F2
"quote: There's no elevator to success. You have to take the stairs."
quote: "There's no elevator to success. You have to take the stairs."
motivation: 90
motivation: 90
empathy: 0
empathy: 0
vision: 80
vision: 80
@ -156,19 +156,19 @@ contents:
vision: 50
vision: 50
positivity: 100
positivity: 100
- card: F4
- card: F4
"quote: There is hope. Even when your brain tells you there isn't."
quote: "There is hope. Even when your brain tells you there isn't."
motivation: 75
motivation: 75
empathy: 100
empathy: 100
vision: 60
vision: 60
positivity: 100
positivity: 100
- card: G1
- card: G1
"quote: You didn't come this far to only come this far."
quote: "You didn't come this far to only come this far."
motivation: 65
motivation: 65
empathy: 20
empathy: 20
vision: 75
vision: 75
positivity: 25
positivity: 25
- card: G2
- card: G2
"quote: Your mistakes don't define you."
quote: "Your mistakes don't define you."
motivation: 0
motivation: 0
empathy: 100
empathy: 100
vision: 0
vision: 0
@ -198,7 +198,7 @@ contents:
vision: 60
vision: 60
positivity: 50
positivity: 50
- card: H3
- card: H3
"quote: If your dreams don't scare you, they are too small."
quote: "If your dreams don't scare you, they are too small."
- You enter a room full of obscure items and have to select some of them to curate an exhibition.
- You enter a room full of obscure items and have to select some of them to curate an exhibition.
- Time is given to each player.
- Time is given to each player.
- During the game, several tasks are given to players, and they need to split their time and accomplish those tasks in the time allocated. If you fail to do so, it will affect the whole time sequence. In short, you play the game by splitting your time, rearranging your priority constantly.
- During the game, several tasks are given to players, and they need to split their time and accomplish those tasks in the time allocated. If you fail to do so, it will affect the whole time sequence. In short, you play the game by splitting your time, rearranging your priority constantly.
- Git commit-push battle.
- Git commit-push battle.
- Noise-inducing headphones so you can hear the electronic magnetic fields around you.
- Noise-inducing headphones so you can hear the electronic magnetic fields around you.
- Harmonizing everything.
- Harmonizing everything.
- The printer that works is hidden somewhere in a maze.
- The printer that works is hidden somewhere in a maze.
@ -57,7 +57,7 @@ contents:
- You enter a room where you meet your friends with whom you play a game where you play a game, where you play a game, where you play a game.
- You enter a room where you meet your friends with whom you play a game where you play a game, where you play a game, where you play a game.
- The rain starts when the meeting stops.
- The rain starts when the meeting stops.
- The rain stops when the meeting starts.
- The rain stops when the meeting starts.
- Produce 90000 post-its.
- Print 90000 post-its.
- Guess the Guests.
- Guess the Guests.
- Try to eat the hole of a donut.
- Try to eat the hole of a donut.
- Try to find out whether the donut hole which was expired was any good.
- Try to find out whether the donut hole which was expired was any good.
@ -75,5 +75,4 @@ contents:
- Your manager reminds you of Michael Scott and you feel like you are part of the Office.
- Your manager reminds you of Michael Scott and you feel like you are part of the Office.