final edit done

orange
grgr 3 years ago
parent 6d220d9917
commit 0c98959c16

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title: What is a loot box? title: What is a loot box?
credits: XPUB credits: XPUB
contents: contents:
what are the characteristics of the lootbox?
- **closed box with objects inside** - A closed box with objects inside.
- A loot box is a digital or physical box. - A loot box is a digital or physical box.
- A loot box is a virtual box inside video games containing randomized items. - A loot box is a virtual box inside video games containing randomized items.
- A loot box is a virtual box of hidden motives designed to persuade and/or trick players. - A loot box is a virtual box of hidden motives designed to persuade and/or trick players.
- A virtual box where the user can pay and access products/items that can be useful to go on with the game, or can be collectible. - A virtual box where the user can pay and access products/items that can be useful to go on with the game, or can be collectible.
- A lottery box. - A lottery box.
- **a gift to yourself** - It looks like a real gift, but you purchase it for yourself.
- They look like real gifts, but you purchase them for yourself. - I choose it.
- I choose.
- I get something nice. - I get something nice.
- **the box is embedded in a context** - The loot box is embedded in a context.
- It works within the context of a game. - It works within the context of a game.
- It works outside the context of a game. - It works outside the context of a game.
- When the game gets tough, the loot box offers you a shortcut. - When the game gets tough, the loot box offers you a shortcut.
- **payment** - Payment.
- The loot box is a virtual feature players can purchase with real money in free-to-play games or full-price-games. - The loot box is a virtual feature players can purchase with real money in free-to-play games or full-price-games.
- You don´t get it for free, and you don't know what you get. - You don´t get it for free, and you don't know what you get.
- I payed real money to buy a virtual treasure box HOPING it contains something valuable within the world of the game. - I payed real money to buy a virtual treasure box HOPING it contains something valuable within the world of the game.
- **fast-thinking** - Fast-thinking.
- It is what motivates immediate irrational purchases. - It is what motivates immediate irrational purchases.
- It can be rational in the context of the game. - It can be rational in the context of the game.
- A quest, narrative, social pressure or else can justify any loot boxes. - A quest, narrative, social pressure or else can justify any loot boxes.
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- It is desirable because it creates the chances that you get a really rare or powerful item out of it. - It is desirable because it creates the chances that you get a really rare or powerful item out of it.
- It is like gambling because you don't know what is inside of it. - It is like gambling because you don't know what is inside of it.
- **surprise mechanism** - Surprise mechanism.
- The element of surprise is a highly appreciated aspect of the loot box. - The element of surprise is a highly appreciated aspect of the loot box.
- The loot box is like a secret treasure that is usually not worth the money you pay for it, or the expectations you have for it, but that is somehow exciting. - The loot box is like a secret treasure that is usually not worth the money you pay for it, or the expectations you have for it, but that is somehow exciting.
- I think the addictiveness is very connected to the surprise mechanism, I think that anticipation moment is what is addictive. How that makes you feel. Anything is possible. - I think the addictiveness is very connected to the surprise mechanism, I think that anticipation moment is what is addictive. How that makes you feel. Anything is possible.
@ -49,20 +48,19 @@ contents:
- The player never knows what is inside of it. - The player never knows what is inside of it.
- Surprise that comes with consequences. - Surprise that comes with consequences.
- **immediate reward**
- Reward. - Reward.
- Immediate reward.
- The immediate reward makes it fun, the risk comes with pleasure. - The immediate reward makes it fun, the risk comes with pleasure.
- Loot box derives from the loot, a bunch of goodies that you can get as a reward after you conquer a super boss or level up. - Loot box derives from the loot, a bunch of goodies that you can get as a reward after you conquer a super boss or level up.
- A reward after accomplishing a really heroic task. - A reward after accomplishing a really heroic task.
- An immediately rewarding response preceded by a generally customized trigger. - An immediately rewarding response preceded by a generally customized trigger.
- A rewarding experience.
- A guaranteed reward in exchange for money. - A guaranteed reward in exchange for money.
- Progress in the game. - Progress in the game.
- You have more power in the game. - You have more power in the game.
- Some players might even feel cornered into purchasing loot boxes as the game cannot reach its full potential without it. - Some players might even feel cornered into purchasing loot boxes as the game cannot reach its full potential without it.
- You will get better if you buy one. - You will get better if you buy one.
- **emotional response** - Emotional trigger.
- Strong emotional reactions are tied to finances. - Strong emotional reactions are tied to finances.
- Pleasure. - Pleasure.
- Thrill. - Thrill.
@ -70,25 +68,23 @@ contents:
- Desire. - Desire.
- Disappointment. - Disappointment.
- **repetition**
- A rewarding mechanism.
- Even if you don't get exactly what you wish for, you will get something, and you feel somehow rewarded. - Even if you don't get exactly what you wish for, you will get something, and you feel somehow rewarded.
- It's collectible. - It's collectible.
- Incremental rewards. - Incremental rewards.
- It is disguised as safe and innocent. - It is disguised as safe and innocent.
- You can keep opening loot boxes forever. - You can keep opening loot boxes forever.
- **it interfaces the game and the real world** - It interfaces the game and the real world.
- It is an alternate reality experience of collecting things you can't own in real life. - It is an alternate reality experience of collecting things you can't own in real life.
- It is a pulse in the circulation of resources between a virtual game and the reality outside of it. - It is a pulse in the circulation of resources between a virtual game and the reality outside of it.
- **loot box as currency exchange** - Loot box as currency exchange.
- Game coin. - Game coin.
- Collectible item. - Collectible item.
- Real money. - Real money.
- Power-Up. - Power-Up.
- **designed to be addictive** - Designed to be addictive.
- Very real addictive mechanisms. - Very real addictive mechanisms.
- A repeated scheme that ensures constant spending into virtual game currencies. - A repeated scheme that ensures constant spending into virtual game currencies.
- Designed to be desirable and to be purchased again and again. - Designed to be desirable and to be purchased again and again.
@ -96,7 +92,7 @@ contents:
- It puts you in a condition for purchasing without thinking too much. - It puts you in a condition for purchasing without thinking too much.
- Its timespan is similar to the discount periods or Black Friday. - Its timespan is similar to the discount periods or Black Friday.
- Looking under the hood. - Looking under the hood.
- "Time constraint or the lack thereof: how does this contribute to the risk/pleasure/adrenaline rush that comes with every loot box unlocking experience?" - Time constraint or the lack thereof: how does this contribute to the risk/pleasure/adrenaline rush that comes with every loot box unlocking experience?
- A trigger for addictive behaviour. - A trigger for addictive behaviour.
- A loot box is a gambling mechanism, exploitative by design, that promises immediate in-game rewards to the player. - A loot box is a gambling mechanism, exploitative by design, that promises immediate in-game rewards to the player.
- The rewards of the loot box can affect both the gameplay and the social environment around the game. - The rewards of the loot box can affect both the gameplay and the social environment around the game.
@ -107,36 +103,36 @@ contents:
- It ensures that you keep playing potentially forever. - It ensures that you keep playing potentially forever.
- From habit to addiction. - From habit to addiction.
- You would pay weird amounts of money to obtain something new. - You would pay weird amounts of money to obtain something new.
- Risk - Risk.
- Ritual - Ritual.
- Destiny - Destiny.
- **it hacks the temporality of a game** - It hacks the temporality of a game.
- It allows you to customize your game character. - It allows you to customize your game character.
- It shifts the dynamics in the game. - It shifts the dynamics in the game.
- It provides you with collectibles or power-ups that make you progress inside the game. - It provides you with collectibles or power-ups that make you progress inside the game.
- A temporalized tool for the distribution and management of resources. - A temporalized tool for the distribution and management of resources.
- **exploitative** - Exploitation.
- The potentially endless collection creates artificial needs. - The potentially endless collection creates artificial needs.
- Exploitative fun. - Exploitative fun.
- The benefits for you are emotional. The benefits for the game platforms are financial. - The benefits for you are emotional. The benefits for the game platforms are financial.
- A money-making mechanism that uses real world money in video games' worlds. - A money-making mechanism that uses real world money in video games' worlds.
- **It targets vulnerable players** - It targets vulnerable players
- A trigger for addictive behavior. - A trigger for addictive behavior.
- A trigger for toxic behavior. - A trigger for toxic behavior.
- It has no limitations.
- An escape from the real life. - An escape from the real life.
- Fake promises.
- **FOMO** - FOMO.
- The surprise mechanism and exclusivity of the loot box creates a constant FOMO. - The surprise mechanism and exclusivity of the loot box creates a constant FOMO.
- Peer pressure - Peer pressure.
- Social pressure - Social pressure.
- How does exposing the inner workings and real motives of the loot box affect the players' behavior and decision making? - How does exposing the inner workings and real motives of the loot box affect the players' behavior and decision making?
- **an individual engagement** - Individual engagement.
- A personalized 1 to 1 interaction. - A personalized 1 to 1 interaction.
- 1 to machine interaction. - 1 to machine interaction.
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