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165 lines
4.8 KiB
Markdown
165 lines
4.8 KiB
Markdown
---
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categories:
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- Web
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- JS
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- WS
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date: 17/02/2023
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description: Websocket workshop for multiplayer drawing
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git: https://git.xpub.nl/kamo/drw
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slug: ws-js-ws
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title: ws js ws
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css: drw.css
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script: drw.js
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---
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<video autoplay muted controls>
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<source src="flyer.mp4" type="video/mp4">
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</video>
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<div id="svg-container" class="destination">
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<svg
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class="hidden drawing"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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version="1.1"
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id="svgElement"
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x="0px"
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y="0px"
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width="200px"
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height="200px"
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viewBox="0 0 500 500"
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enable-background="new 0 0 100 100"
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preserveAspectRatio="none"
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xml:space="preserve"></svg>
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</div>
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### Contents
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A one-day workshop about real-time interactions with websockets!
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Starting from a simple drawing app, we are going to explore how to create multiplayer online applications that deal with inputs coming from multiple users connected at the same time.
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No previous knowledge nedeed, but some HTML & CSS & JS will come handy.
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Bring your own laptop and lunch! Snacks and coffee will be offered!
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### When and where
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Friday 24th, from 11:00 to 17:00
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XPUB Studio, 4th floor etc
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### Program
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- 11:00 - Intro & demo of [drw](https://hub.xpub.nl/soupboat/drw/)
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- 11:30 - How does it work
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- 12:00 - Step by step installation following [drw documentation](https://git.xpub.nl/kamo/drw)
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- 12:30 - Examples & brainstorm for projects
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- 13:00 - Lunch break
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- 14:00 - Prototyping
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- 16:00 - Upload online
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- 16:30 - Try out and presentation
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## Intro
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<!-- Slides are actually on a destination client -->
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<!-- Put some controls to regulate size and movement maybe ? to play in real time -->
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DRW is a small app for multiplayer drawing in real time.
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To draw connect to → [hub.xpub.nl/soupboat/drw/](https://hub.xpub.nl/soupboat/drw/)
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It works with multiple sources, but also multiple destinations.
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The same drawings can be displayed on different places! _(such as this page)_
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Open [hub.xpub.nl/soupboat/drw/destination/](https://hub.xpub.nl/soupboat/drw/destination/) and send some drawings.
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Try to navigate to [hub.xpub.nl/soupboat/drw/wander/](https://hub.xpub.nl/soupboat/drw/wander/) to see a different mode.
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## How does it work
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![ping pong is my passion](https://git.xpub.nl/kamo/drw/raw/branch/main/img/pingpong.jpg)
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### Websockets
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DRW is like ping pong!
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Sources and destinations send each other small messages using a protocol called [websockets](https://javascript.info/websocket).
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Once a websocket connection is open, they can communicate in both directions.
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From the source to the destination and the other way around!
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Websockets are great for applications that require continous data exchange, such as chat and games.
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### DRW Architecture
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Two types of entities:
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- Clients
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- Server
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Every client is connected to the server, either as a source or as a destination.
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Depending on their role, clients send different kinds of messages to the server.
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The server manages the flow of websocket messages, taking care to deliver the right message to the right client.
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### Message
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In this app, a message is a simple text string.
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It looks like
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```json
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{"type": "test", "data": "this is my test message"}
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```
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Here the message has two properties: `type` with value _test_, and `data` with value _this is my test message_.
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Using the [JSON](https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Objects/JSON) format, the message contents can be accessed easily.
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```js
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// Transform the string message into a Javascript object
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let message = JSON.parse({"type": "test", "data": "this is my test message"})
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// Access the contents of the message
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console.log(message.type)
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// test
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console.log(message.data)
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// this is my test message
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```
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(`console.log()` in Javascript is like `print()` in Python)
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## Installation
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What do you need:
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- A terminal
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- [git](https://git-scm.com/downloads)
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- [Node.js](https://nodejs.org/en/download/)
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Find the step to step process to install DRW here --> [Documentation](https://git.xpub.nl/kamo/drw#setup)
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## Examples & Brainstorm
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The DRW app is just the beginning! From here it can be extended with diverse sources and destinations.
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Depending on participants' interest the workshop can continue in different directions:
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1. Same server, different destinations.
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To keep working with drawings and prototyping different ways of displaying them.
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For example to work with other web pages or programming environment such as p5js, vvvv, etc.
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But also physical hardware such as receipt printer or pen plotter.
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_Here we tinker with the client side._
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2. Same architecture, different server.
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To play with the same multiplayer setup, but with different kind of contents.
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To work with sound or text, 3d environments and such.
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_Here we mess with both the server and the client sides_
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