- ambient light on 1 slow transition --> from 7:30 ~ to 8:00 (.30 min) super ease in
- swap sock transition (--)--> )() --> from 8:20 ~ to 10:30 (2:00 min) ease-in circ ~ ease-in-out circ ???
>>> stop in the middle and then explode at 10:40 !!!! setup light shaft ?
- rythm
- website: rythm interaction 10:40
- 10:40 queue audio
- rythm interaction smartphone gradually to white
- 13:00 force all smartphones white, disable interaction
- 13:10 --> 14:10 transition to performer POV (1 min) - linear ease-out - point light on ambient light off directional light off
- 16:00 --> ambient light on .125 directional light on 1 transition
- 16:45 --> audio queue to transition
- 17:00 --> obj reconstruction fluido ~:40 min not interactive
- 17:40 --> transition to general view, linear, 1 min
- space
- website: space interaction 18:30
- 18:40 zoom out transition endless super slow 100 m away - 21:00
- website: text the zone is the zona as 20:50
## The blurb & about object orientation
Object Oriented Choreography proposes a collaborative performance featuring a dancer wearing a virtual reality headset and the audience itself. At the beginning of the event, the public is invited to log on to o-o-c.org and directly transform the virtual environment in which the performer finds herself. The spectators are an integral part of the performance and contribute to the unfolding of the choreography.
The work offers an approach to technology as moment of mutual listening: who participate is not a simple user anymore, but someone who definitely inhabits and creates the technological environment in which the performance happens. The performer not only is connected with each one of the spectators, but acts also as a tramite to link them together. In this way the show re-enacts and explores one of the paradigm of our contemporary world: the Zone.
The Zone is an apparatus composed of people, objects, digital platforms, electromagnetic fields, scattered spaces, and rhythms. An accidental interlocking of logics and logistics, dynamics and rules that allow it to exist, to evolve, and eventually to disappear once the premises that made it possible come undone. The Zone could be an almost fully automated Amazon warehouse as well as the network of shared scooters scattered around the city. It could be a group of riders waiting for orders outside your favorite take-away, or a TikTok house and its followers.
The research that OOC develops is influenced by the logistic and infrastructural aspect that supports and constitutes this global apparatus. The title itself of the work orbits a gray zone between the theoretic context of Object Oriented Ontology and the development paradigm of Object Oriented Programming. Moving through these two poles the performance explores the Zone: both with the categories useful to interact with hyperobjects such as massive digital platforms, and across the different layers of the technological Stack, with a critical approach to software and its infrastructure. A choreography of multiple entities in continous development.