@ -779,7 +779,7 @@ how this interaction interacts with the choreography? is it enough for the perfo
## the big practical recap
0. **Intro**
### 0. Intro
- *Interaction*
* user logs in the website
@ -820,7 +820,7 @@ how this interaction interacts with the choreography? is it enough for the perfo
* VR:
1. New User notification
1. **Presence**
### 1. Presence
*Presence* is the simple act of touching and keep pressing the screen. Ideally is an invite for the users to keep their finger on the screen the whole time. A way for the user to say: hello im here, im connected. For the first part of the performance the goal is to transform the smooth surface of the touchscreen in something more. A sensible interface, a physical connection with the performer, a shared space.
@ -870,7 +870,7 @@ how this interaction interacts with the choreography? is it enough for the perfo
- Shall we see the object right from the start? Or they could be introduced later?
2. **Rythm**
### 2. Rythm
*Rythm* takes into account the temporality of the interaction. The touch and the release. It gives a little more of freedom to the users, without being too chaotic. This interaction is used to trigger events in the virtual environment such as the coming into the world of the object.
@ -910,7 +910,7 @@ how this interaction interacts with the choreography? is it enough for the perfo
* 3D Objects import and optimization
3. **Space**
### 3. Space
*Space* is the climax of the interaction and map the position on the touchscreen into the VR environment. It allows the user to move around in concert with the other participants and the performer. Here the plan is to take the unreasonable chaos of the crowd interacting and building something choreographic out of it, with the same approach of the collective ritual ending of the previous iteration.
@ -948,7 +948,7 @@ how this interaction interacts with the choreography? is it enough for the perfo