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---
title: Trimester 1 + 2
css: recap.css
cover: recap/cover.jpg
cover_alt: dinosaurs
---
## SI16 - Learning How To Walk While Catwalking
Our Special Issue is a toolkit to mess around with language: from its standard taxonomies and tags, to its modes of organizing information and its shaping knowledge. With these tools we want to legitimize failures and amatorial practices by proposing a more vernacular understanding of language. In this Special Issue 16, We approach the text as a texture, a malleable clay tablet, a space for foreign input and extensive modifications, for cut-up and for collage, for collective agency and participation. Not a surface but a volume, in which the text is not only text, but a shared space. We work to sort out several meanings from the same text. We intend to blur our roles as authors, users and public because this is an act of collective world building.
### Contribution
I contributed on the overall [structure](/soupboat/~kamo/projects/si16-structure-proposal/), the [backend](/soupboat/~kamo/projects/si16-backend/) and the [frontend](/soupboat/~kamo/projects/si16-frontend-design/) ![frontend](/soupboat/~kamo/static/img/si16-frontend/Snippet%20Research.jpg), and the [visual identity](https://www.are.na/si16-visual-identity). The [Concrete Label](https://pad.xpub.nl/p/AGAINST_FILTERING) project started with Supi to annotate concrete poetry to create vernacular corpora ![concrete labels](https://i.pinimg.com/originals/9a/12/3c/9a123c7d889520fa01fd4b07a7becdbd.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/a/aa/Labeling.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/7/7f/Label_1.jpg) became the [Annotation Compass](/soupboat/~kamo/projects/annotation-compass/) ![anotation compass](/soupboat/~kamo/static/img/recap/compass.png), a tool to annotate images collectively.
We managed to achieve a lot: a distribuited API, a familiar CMS based on Jupiter Notebooks ![jupit](/soupboat/~kamo/static/img/recap/jupiter.jpg), a coherent environment with room for [customization](/soupboat/si16/projects/annotation-compass/rejection_map/), and a shared understanding of a complex topic ![anotation compass](/soupboat/~kamo/static/img/recap/api.jpg). I tried to document these processes both in the soupboat and directly in the code ![git](/soupboat/~kamo/static/img/recap/git.jpg).
## SI17 This Box Found You For A Reason7
Dear Player, I found you for a reason. Welcome to my productive space. Here play meets work. Time is ordered in unusual ways and patterns unravel. Together, we mess with the boundaries between leisure and labour. How are your boundaries? Maybe you shouldnt go to work tomorrow. But could you really follow your own schedule? Would you be more productive if you chose when to work?
### Contribution
The iterations of the work and the ideas were a lot, and the time passed on the readings was really effective to generate thoughts about the [relations within the public](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-multi-player/), the [jigsaw puzzle as a form of encryption ](https://hub.xpub.nl/soupboat/~kamo/projects/chaotic-evil-puzzles/) of our contents, the loot box as a [decorator or skin](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-decorator/) for other pubblications, [ways to seal](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](https://hub.xpub.nl/soupboat/~kamo/static/img/seals1.jpg) the boot lox instead of opening it, or ways to hack its inner [temporality](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) ![temporality](/soupboat/~kamo/static/img/recap/temporality.jpg).
When we entered the production phase I worked with Mitsa, Supi and Erica as part of the team 1, in charge of the contents of the boot lox. We approached the different contents with the idea of a common ground such as the [post-it](https://pad.xpub.nl/p/post-it). ![post-it identity](https://hub.xpub.nl/soupboat/~kamo/static/img/post-it/orange-katamari.svg) We worked with a surface to [gather the contents](https://git.xpub.nl/kamo/post-it-contents) ![post it contents](/soupboat/~kamo/static/img/recap/contents.png) and with another one to [generate the results](https://git.xpub.nl/kamo/postit) ![post flask](/soupboat/~kamo/static/img/recap/post-flask.png) ![post flask](/soupboat/~kamo/static/img/recap/post-flask-2.png).
With the help of the group I also managed to give value to things I did such as the xquisite branch ![xbranch](/soupboat/~kamo/static/img/recap/xquisite.jpg) ![xbranch](/soupboat/~kamo/static/img/recap/xquisite-2.jpg) and the mimic-loot box research ![mimic](/soupboat/~kamo/static/img/recap/mimic.jpg), that ultimately ended as contents in the final pubblication.

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---
title: appunti x brera
description: proto slide
css: brera.css
---
## Ricerca
Ciao io mi chiamo FRANCESCO e la mia passione è sviluppare _software site specific_, cioè: che rispondono alla forma delle comunità in cui emergono. In questo modo è possibile generare relazioni e strumenti slegati dalle specifiche imposte dall'industria.
Il mio background è: vario (musica, video, animazione, graphic design, web design, programmazione, danza, ) e questo è il motivo per cui il mio portfolio è: altrettanto vario.
Ciò che accomuna i lavori è un approccio infrastrutturale: ogni progetto è anche il modo per avviare un discorso sul tipo di strumenti e interfacce che quella particolare situazione richiede o offre.
A un certo punto questo metodo diventa anche una riflessione sull'ecologia del software: come scegliamo i nostri strumenti? Cosa implica usare un'applicazione, un linguaggio, una tecnologia rispetto ad un'altra? Che relazioni si creano tra sviluppatore e utente, tra artista e pubblico? Ecc.
## Pratica
Strategie per affrontare la complessità contemporanea:
### rappresentare → intuizione e sintesi
- interfacce per accedere alla complessità,
- forme intuitive contro forme razionali,
- sintesi contro semplificazione,
### documentare → narrazione situata
- distanza critica tra il mondo e i mezzi usati per documentarlo.
- un approccio che slega il reale dal fotorealistico (decolonizzare l'immagine?)
### abitare → esplorazione epistemologica
- esplorare una condizione dall'interno per rinegoziarne i limiti e il possibile
- accettare la complicità coi problemi e farne un punto di forza
## Lavori
### Object Oriented Choreography
È una performance collaborativa: danzatrice nel VR interagisce con il pubblico.
Concept: Affrontare l'informazione digitale attraverso diversi tipi di intelligenza: corpo e parola. Costruire un modello in scala delle piattaforme digitali contemporanee e usarlo come dispositivo drammaturgico.
![ooc @bg](/soupboat/~kamo/static/img/brera/ooc-bg.png)
![ooc @romaeuropa](/soupboat/~kamo/static/img/brera/ooc.jpg)
Sviluppo: tesi, Triennale, RomaEuropa, futuro
Materiali: foto, video, UI, schemi, testo
### Un \* Salta
- Ricerca per un internet locale
- Progetto e Viaggio in senegal
- Pubblicazione e riflessioni
### Frana Futura
Ricerche per un documentario 3D che mette in relazione la condizione idrogeologica ligure e le realtà che la abitano.
![frana futura slice](/soupboat/~kamo/static/img/brera/ff-1.jpg)
![frana futura gruppo del sale](/soupboat/~kamo/static/img/brera/ff-sale.jpg)
### XPUB
- Relazione tra sistemi complessi e ambienti in cui vengono sviluppati
- Temi
- metodi

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---
title: Documentation workout
description: hello this is a log of francesco
---
Hello these are some logs from kamo. I like to develop software to inhabit complexity with visual and performative outcomes. You can find here a lot of works in progress and some finished projects. My resolution for these 2 years is to get good in documenting things I do.
So this is basically workout.
Ciao
## TO DO##
- Dark mood
- Fix chat reader

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---
title: Transcript of my assessment from the future
css: recap.css
cover: recap/cover.jpg
cover_alt: dinosaurs
---
## Hello
This months in XPUB were a lot of fun. At the beginning I was terrorized because of the moving, new people, new places, different language, so probably to cope with the stress I had an initial outburst of energies. Now I'm trying to stay calm.
## Purpose
Lately I've been interested in programming. Probably because it's a playful way to interact with reality starting from abstraction. Something like theory but with instant and tangible outputs. Something like incantation or psychokinesis.
I'm into the development of site-specific software. Codes that inhabit and interact with a community. Coding as a form of care. Programming as a way to facilitate _agency-on_ and _comprehension-of_ complex systems. I'm learning how to approach complexity as an environment. How a work can be complex without forcing the result being complicated.
## Methods
I like to propose ideas to the group. Sometimes the idea [does not deliver](/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](/soupboat/~kamo/static/img/test-3d.jpg), sometimes it lands but the results are [catastrophic](/soupboat/~kamo/projects/si16-structure-proposal/) ![si16 api](/soupboat/~kamo/static/img/recap/si16-api.jpg), sometimes the outcomes are [unexpected](/soupboat/~kamo/projects/annotation-compass/) ![annotation compass](/soupboat/~kamo/static/img/recap/annotation compass.jpg), and sometimes they [unexpectedly work](/soupboat/padliography/) ![padliography](/soupboat/~kamo/static/img/recap/padliography.jpg).
My main interest is the ecology around these ideas. How it can be enriched and transformed by different voices, and the kind of play and space that it offers. I'm trying to shift from _developing crazy things_ to _developing meaningful things_. Meaningful especially in relation to the environment and the other people involved in the process. To be meaningful an idea should stands on its own, but functioning as a starting point, more than a finite result.
I get easily _bored-of_ or _carried-away-by_ my train of thoughts, so I need to rely on others. That's why I always collaborate with someone else and rarely do things alone.
## Outputs
### Warm up
During the first month every day was a fest and we developed everything that came to our mind. To have the Soupboat felt empowering. A place to call home in the internet. ![cms00](/soupboat/~kamo/static/img/recap/cms00.jpg) ![cms01](/soupboat/~kamo/static/img/recap/cms01.jpg) Not really a critical approach maybe, but an ecstatic condition.
Together with Erica we tried to develop a [shared cookbook](/soupboat/soup-gen/) ![soup gen](/soupboat/~kamo/static/img/recap/soup-gen-1.jpg) ![soup gen](/soupboat/~kamo/static/img/recap/soup-gen-2.jpg), then a [birthday cards collector](/soupboat/b-say/) ![birth day cards](/soupboat/~kamo/static/img/recap/bsay.png) to spawn best wishes in the Soupboat homepage at each birthday, some prototypes for the [karaoke as a form of republishing](/soupboat/k-pub/) ![k-pub](/soupboat/~kamo/static/img/recap/kpub.jpg), a way to track all [our pads](/soupboat/padliography/) ![padliography](/soupboat/~kamo/static/img/recap/padliography.jpg) through the media wiki API.
During the group exercise I collaborated to the [text lifeboats](/soupboat/~kamo/static/html/lifeboats/) ![lifeboats](/soupboat/~kamo/static/img/recap/lifeboats.gif) and different ways to [weave](/soupboat/~kamo/static/html/weaving/) texts together ![weaving](/soupboat/~kamo/static/img/recap/weaving.png) to generate new meanings, transforming a complex writings into an [abstract chat](/soupboat/~kamo/static/html/chat-reader/chat.html) ![chat reader](/soupboat/~kamo/static/img/recap/chat-reader.png), and the [insecam livestream transcription](/soupboat/~kamo/static/html/cam-transcript/) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/shoes.jpg) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/barber.jpg) ![webcam transcript](/soupboat/~kamo/static/html/cam-transcript/cows.jpg).
### SI16
I like what we did for the SI16. The concept of using an API as a form of pubblishing was [mindblowing](/soupboat/~kamo/projects/api-worldbuilding/). The approach proposed during the prototyping sessions was extremely stimulating, even if sometimes frightening to [rewind](/soupboat/~kamo/projects/si16-API-express-prototype/) and [rewind](/soupboat/~kamo/projects/si16-API-strapi-nuxt-prototype/) and [redo](/soupboat/~kamo/projects/si16-backend/) things differently ![backend prototypes](/soupboat/~kamo/static/img/api_bikes.jpg). I feel sorry if at some point I pushed for something that someone perceived as a failure. I get that it's a matter of perspective: from my point of view what's important is the process and the ways we work together, while for someone else a concrete outcome is more important. I need to keep in mind that both sides are legit and valid.
I contributed on the overall [structure](/soupboat/~kamo/projects/si16-structure-proposal/), the [backend](/soupboat/~kamo/projects/si16-backend/) and the [frontend](/soupboat/~kamo/projects/si16-frontend-design/) ![frontend](/soupboat/~kamo/static/img/si16-frontend/Snippet%20Research.jpg), and the [visual identity](https://www.are.na/si16-visual-identity). The [Concrete Label](https://pad.xpub.nl/p/AGAINST_FILTERING) project started with Supi to annotate concrete poetry to create vernacular corpora ![concrete labels](https://i.pinimg.com/originals/9a/12/3c/9a123c7d889520fa01fd4b07a7becdbd.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/a/aa/Labeling.jpg) ![concrete label](https://pzwiki.wdka.nl/mw-mediadesign/images/7/7f/Label_1.jpg) became the [Annotation Compass](/soupboat/~kamo/projects/annotation-compass/) ![anotation compass](/soupboat/~kamo/static/img/recap/compass.png), a tool to annotate images collectively.
We managed to achieve a lot: a distribuited API, a familiar CMS based on Jupiter Notebooks ![jupit](/soupboat/~kamo/static/img/recap/jupiter.jpg), a coherent environment with room for [customization](/soupboat/si16/projects/annotation-compass/rejection_map/), and a shared understanding of a complex topic ![anotation compass](/soupboat/~kamo/static/img/recap/api.jpg). I tried to document these processes both in the soupboat and directly in the code ![git](/soupboat/~kamo/static/img/recap/git.jpg). This required a lot of effort since I've always had a bad relation with documentation, probably because I'm an over-analitical-critical-shy person.
We failed in finishing things. The event-mode of the website as well as the API key circulation remain a draft. The workload was crazy, especially considered the technical difficulty of the overall project that led to unbalanced shares of work.
### Slow down
After the winter break we slowed down, and spent more time studying the special issue's materials. Together with Erica, Mitsa, Chae, and Alex we read through all the text together. The ideology excercise with [noise canceling headphones](https://pad.xpub.nl/p/noice_cancelling_devices_turns_off_also_your_inner), the [critical karaoke](https://hub.xpub.nl/soupboat/postit/generate/karaoke) about gamification ![karaoke](https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/8/8d/Karaoke-final-5.jpg/1200px-Karaoke-final-5.jpg), the katamari fanfiction ![katamari](/soupboat/~kamo/static/img/recap/katamari.jpg), the [replace('mimic','loot box')](https://hub.xpub.nl/soupboat/postit/generate/mimic) research ![mimic](https://hub.xpub.nl/soupboat/~kamo/static/img/The_Mimic.png), and the gravitational approach to mapping the theme of gamification ![gravity](https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/7/73/Map_monetization.jpg/450px-Map_monetization.jpg) were all results of a moment with more critical focus on the contents and less on technical experiments.
At the beginning of the accademic year we applied to Room for Sound with the k-pub karaoke project, but timing and covid messed up with our plans, and in february after a couple of day of residency we decided to step back in order to focus more on less things. ![k-pub](/soupboat/~kamo/static/img/recap/karaoke2.jpg) Room for Sound understood our needs and proposed us to retry later on this year.
The plan now is to continue working on the karaoke format as a moment in which different forms of public meet each others: ![kara](https://hub.xpub.nl/soupboat/~kamo/static/img/k-pub/karaoke_recipe.png) there is a text and writing aspect, a musical and sonic one, it's a collective and personal performative moment, and it's something already present in the collective imaginary. So it could be a good generative device.
### SI17
The process of SI17 was much more mindful than the previous one. As a group we put a lot of effort into the facilitation and organization of the work. The tired but cheering way we arrived at the launch is a sign of success.
The iterations of the work and the ideas were a lot, and the time passed on the readings was really effective to generate thoughts about the [relations within the public](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-multi-player/), the [jigsaw puzzle as a form of encryption ](https://hub.xpub.nl/soupboat/~kamo/projects/chaotic-evil-puzzles/) of our contents, the loot box as a [decorator or skin](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-decorator/) for other pubblications, [ways to seal](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/) ![sealing device](https://hub.xpub.nl/soupboat/~kamo/static/img/seals1.jpg) the boot lox instead of opening it, or ways to hack its inner [temporality](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) ![temporality](/soupboat/~kamo/static/img/recap/temporality.jpg).
When we entered the production phase I worked with Mitsa, Supi and Erica as part of the team 1, in charge of the contents of the boot lox. We approached the different contents with the idea of a common ground such as the [post-it](https://pad.xpub.nl/p/post-it). ![post-it identity](https://hub.xpub.nl/soupboat/~kamo/static/img/post-it/orange-katamari.svg) We worked with a surface to [gather the contents](https://git.xpub.nl/kamo/post-it-contents) ![post it contents](/soupboat/~kamo/static/img/recap/contents.png) and with another one to [generate the results](https://git.xpub.nl/kamo/postit) ![post flask](/soupboat/~kamo/static/img/recap/post-flask.png) ![post flask](/soupboat/~kamo/static/img/recap/post-flask-2.png). When Supi said that the way we worked made her rethink inDesign I was happy. Even if the perceived workload at some point was insane (tell me more about the blurred line between leisure and labor), the overall experience was super great, and we managed to work well together with a common pace.
Things went wrong only in the last days before sending the print, when we didn't manage to share the work in a fair way. To me this was a great loss since it was the main stake of the entire process. We had several reflections about this and then managed to recover the group morale working together on the website.
To keep things simple is difficult, but important. At the end I think the issue website ![issue 17 website](/soupboat/~kamo/static/img/recap/issue17.jpg) is great, since we did it altogether. It's not a problem if it's not technically interesting or flexible or modular or what else. I accepted that there are other parameters to create value and meaning. With the help of the group I also managed to give value to things I did such as the xquisite branch ![xbranch](/soupboat/~kamo/static/img/recap/xquisite.jpg) ![xbranch](/soupboat/~kamo/static/img/recap/xquisite-2.jpg) and the mimic-loot box research ![mimic](/soupboat/~kamo/static/img/recap/mimic.jpg), that ultimately ended as contents in the final pubblication.
Some moments were super hard: a certain Monday during spring break we should have decided on something to move on, but every proposal was rejected. It was really difficult, especially since there were valid ideas on the table. ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/100-boxes.jpg) ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/catchy-puzzles.jpg) ![puzzle](https://hub.xpub.nl/soupboat/~grgr/static/img/jigmix.png) ![puzzle](https://hub.xpub.nl/soupboat/~kamo/static/img/xchange-puzzle.jpg) Usually I'm not really attached to my proposals and I'm always ready to give up to something in favor of something else. What I find really difficult it's to give up to something without a real alternative.
## Further developing interests
<!-- I spent last year researching how different forms of intelligence (language, body, intuition, logic) can interact with complex (technological) systems. I would like to continue whit this using the tools and protocols I'm learning here at XPUB.
I would like to research more about emotional intelligence for example, especially when it comes to the forms of care that we are using during meetings or working sessions. How do they interact and influence our creative process and outcomes? Can we embed forms of care into software development? Can this help us approaching complexity with a wider emotional palette and more sensibility? -->
- How different forms of intelligence can interact with complexity (language, body, intuition, logic, emotion)
- Coding as a form of care instead of control
- Design pattern (OOP)
- Learn how to play the accordion.
<!-- usefull links
16
/soupboat/soup-gen/
/soupboat/k-pub/
/soupboat/padliography/
/soupboat/~kamo/projects/concrete-label/
/soupboat/si16/annotation-compass/
/soupboat/~kamo/projects/si16-backend/
17
/soupboat/xquisite/
/soupboat/~kamo/projects/chaotic-evil-puzzles/
/soupboat/postit/
-->

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---
title: test highlight
---
```json
{
"image": "filename.jpg",
"position": {"x": 12, "y": 97},
"size": {"width": 43, "height": 18},
"text": "Content of the annotation",
"timestamp": "Wed, 01 Dec 2021 14:04:00 GMT",
"userID": 123456789
}
```
```css
.highlight .kn { color: #fb660a; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #fb660a } /* Keyword.Pseudo */
.highlight .kr { color: #fb660a; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #cdcaa9; font-weight: bold } /* Keyword.Type */
.highlight .ld { color: #ffffff } /* Literal.Date */
.highlight .m { color: #0086f7; font-weight: bold } /* Literal.Number */
.highlight .s { color: #0086d2 } /* Literal.String */
.highlight .na { color: #ff0086; font-weight: bold } /* Name.Attribute */
.highlight .nb { color: #ffffff } /* Name.Builtin */
.highlight .nc { color: #ffffff } /* Name.Class */
.highlight .no { color: #0086d2 } /* Name.Constant */
```
```python
def repeat(text, times):
return (text * times)
```

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---
title: TMTTI
---
## Take me to the internet
Visual design & coding fundamentals
Workshop for Masters Degree in Communication for International Relations (MICRI) students at IULM University
From April 26 to May 17, 2022
20 hours remote workshop
### Instructor
Manuel Ehrenfeld
me@manuelehrenfeld.info
Assistant
Francesco Luzzana
### Description
During this workshop we will explore novel digital aesthetics and narrative formats for online publications. Participants will research and co-design a series of articles exploring the different kinds of narrations Internat generates around relevant and urgent topic such as the environmental crisis.
### Method
Through an iterative process of hands-on exercises, readings and discussions, participants will develop the socio-technical awareness necessary to critically orientate and navigate the opportunities and constraints of the digital space.
### Learning outcomes
By the end of the workshop participants will:
- Be familiar with a range of design practices, UX/UI patterns and understand basic web terminology.
- Explore novel digital aesthetics and narrative formats.
- Participate in the creation of a digital publication.
### Topics
- Understanding the post-digital landscape.
- Making another web: from hand-made to brutalist websites.
- New tools: On finding resources and inspiration.
- Collective curation strategies.
- Alternative Content Management Systems.
### Tools
- [Visual studio code](https://code.visualstudio.com)
- [Figma](https://www.figma.com)
- [are.na](are.na)
### Readings and resources
- [Performing the Feed - Paul Soulellis](https://soulellis.com/writing/nov2017/)
- [Too much world - Is the internet dead? - Hito Steyerl](https://www.e-flux.com/journal/49/60004/too-much-world-is-the-internet-dead/)
# Proposal
## The Bestiary of the Internet
_A Bestiary of the Internet seeks to capture this precise moment when the information and reality merge and mesh into one new hybrid body. What happens when technologies and their unintended consequences become so ubiquitous that it is difficult to define what is “real” or not? What does it mean to live in a hybrid environment made of organic and digital matter? What new specimens are currently populating our devices at the beginning of the 21st century?_
Versioning from [Bestiary of the Anthropocene](https://www.onomatopee.net/exhibition/bestiary_of-_the_antropocene/)
A lexicon on internet narratives: each contribution focuses on the same topic but from a different format: IG_story, TikTok_lip-sync, Twitter_thread, Twitch_stream, Youtube_video, Medium_article, Substack_newsletter, etc. In this way specific yet broad issues such as the environmental crisis can be explored from multiple points of view, while at the same time navigating the wide spectrum of digital narratives.
While it is not a remedy, internet for sure is a remediator: it takes every traditional media and digests it into new forms. This crossbreading of informations gives birth to a complex reality. One of the most challenging aspect of our time is to _orientate ourselves in_ and _build meaning out_ of this post-digital landscape.
Hence a guide to navigate this web. From the idea of medieval bestiaries and the hyper-stimulated visual culture of today, this issue of Networked Magazine works as a lens through the different reflections of information and culture. How do we choose reliable sources when scrolling the updates? How can we spot fake news and clickbaits in the age of digital journalism? Where to land some context around this sea of user-generated contents?
#TODO: WRITE last paragraph about reposting and republishing, curation vs aggregation of contents, screenshot documentary
## Timetable
Iterative process: 3x times the same thing, but with more and more focus and building up.
### from our side: preparation week
- Research and design mockups for the Bestiary of the Internet
- Think and select the main topic, if necesary
### 26th April:
First iteration: presentation and contents mockup.
Focus on interests and intuitions.
Morning:
Introduction, portfolio, previous issues.
Presentation and Figma mockup of the Bestiary of the Internet.
Afternoon:
Compiling together the list of formats to investigate.
(starting from IG_story, TikTok_lip-sync, Twitter_thread, Twitch_stream, Youtube_video, Medium_article, Substack_newsletter)
Individual or couple exercise: each group picks a format and gather material.
Outcome:
Using Figma for multiplayer work and the idea of screenshooting as documentary practice, the outcome of the first day is a rough aggregation of visual contents.
Each group brings at least 10~15 screenshots of the picked format.
They are displayed in the same space (Figma), quick round of presention of the findings.
Homework: refine findings.
Write a short report starting from these questions:
- What's the context around these sources and formats?
- How and where do your contents interact with the public discourse?
- How do those contents interact with other formats and how they are perceived?
- How to distinguish between meaningfull and non meaningfull sources?
Each group adjusts their findings based on the report.
### from our side: during the 2 weeks inbetween
- Second round design and working prototype of the Bestiary
- Are.na as alternative CMS
- Design with Screenshot in mind
### 9th May
Second iteration: from contents to articles.
Focus on contents and sources.
Morning:
Check-in and presentation of the report and materials from each group.
Presentation of the working prototype.
Are.na as CMS.
Afternoon:
Each group uploads the findings on Are.na. Each contribution uses the report to organize the structure of the channel.
Besides screenshots, each channel is enriched with other texts, links and references.
Individual tutorial with the groups.
Outcomes:
Using Are.na as a networked CMS, the contents are polished and organized in a critical way.
The outcome of the second iteration is an online-not-yet-published version of the Bestiary.
Homework: adjust contents with the design.
Each one bring an index proposal.
(How to order and organize the contributions in the final outcome)
### from our side: during the week inbetween
- Adjust design and prototype
### 17th May
Third iteration: polishing and publishing.
Focus on aesthetics and narrations.
Morning:
Deciding on the index and adjusting the order on Are.na
Individual tutorial for final adjustments and polishing.
Afternoon:
Individual tutorial for final adjustments and polishing.
Publishing and presentation round on the online version.
Outcomes: pubblication of the issue!

@ -1,128 +0,0 @@
---
title: Annotation Compass
description: A tool for gathering situated impressions in order to create individual, vernacular and poetic readings of various inputs
date: 10/12/2021
cover:
url: /soupboat/si16/annotation-compass/
git: https://git.xpub.nl/kamo/collecting-labels
pad: https://pad.xpub.nl/p/sunday
links:
- url: https://hub.xpub.nl/soupboat/selection-process/
title: wip presentation
categories:
- Web
- SI16
- Label
- Tool
---
This project is a multiplayer branch of the Concrete Label tool, developed in the context of the SI16 &&& is a super collaboration with Supi, Jian, Kim, Alex, and Emma. The description is a porting of the documentation that you can find along with the various showcases on the [SI16 website](https://hub.xpub.nl/soupboat/si16/projects/annotation-compass/).
How do we bring multi-vocality in the work of annotation? The Annotation Compass builds composites from aggregated vernacular impressions, rich of their subjectivity and situatedness. It is the outcome of a three months journey questioning the relationship between vernacular languages and natural language processing tools.
## First Experiments
### The living-room
![Supi's livingroom](/soupboat/~kamo/static/img/map_description_H.jpg)
For this experiment, four of us were gathered in a living-room.
- Number of participants: 4
- Location: Supi's living room
- Aim: Map out each participant's impressions of the living room.
- Material: The living room's floor plan, InDesign, computers.....
- Time-frame: 5 minutes
- Instructions: individually annotate the floor plan with impressions of the living room
After removing the floor plan and looking at the subjective annotations of this experiment, we observed that each outcome forms another 'space'. Each person's set of annotations brings a unique perspective of the living room , an 'individual map'. We then layered the individual maps and the compilation resulted in a vernacular picture of the space. This alternative understanding of the space can only be given to a reader through those descriptions.
### Still from Michael Snow's Wavelength
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/3/3e/Selection_process_2.png)
The same method was applied to the photograph of a room. Each of us used a different set of coloured sticky notes and took 5 minutes to physically annotate the picture on the same surface. The picture was then removed from the background, resulting in a similar outcome as the experiment described above.
From these observations, our interest on subjective annotations that could flow in a common understanding of an image grew. As a tool to collect situated impressions, we elaborated the idea of the Annotation Compass.
On a given surface, such as an image, the tool facilitates the collection of annotations and their coordinates from various users simultaneously. These annotations represent individual knowledges and perspectives in regards to the given surface.
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/3/32/Selection_process_3.png)
![Michael Snow, Wavelength](https://pzwiki.wdka.nl/mw-mediadesign/images/2/2b/Selection_process_4.png)
## Instructions
To use this tool, let's consider the "host" any person interested in gathering annotation on a specific image; and the "guest" any person invited by the host to annotate the image.
### Process for the host
1. upload an image
2. add a text to explain the context of the image or to give instructions and helpful advice to the guests
3. send link to guests and invite them to annotate
4. download a json-file or text-file that contains the collected data that was gathered so far
5. try the different functions of SI16 to filter the collected dat
### Process for the guest
1. open the link sent by the host
2. read the information attached to the image by the host
3. use the cursor to select a specific area that you want to annotate
4. write and insert your annotation(s)a
## The data
The Tool not only archives the annotations, but also additional meta-data that can be helpful to analyze the outcome. The collected data is stored in a "json-file" that comes as a list of labels. In each label, one can find the file name of the annotated image, the coordinates of the annotation, the dimension of the annotation 'box', the annotation itself, the index number of the annotation and a user identification:
```json
{
"image": "filename.jpg",
"position": {"x": 12, "y": 97},
"size": {"width": 43, "height": 18},
"text": "Content of the annotation",
"timestamp": "Wed, 01 Dec 2021 14:04:00 GMT",
"userID": 123456789
}
```
- `image`: a reference to the filename of the image
- `position`: x and y coordinates given in percentage, relative to the top left corner of the image
- `size`: width and height given in percentage, relative to the size of the image
- `text`: the text content of the label
- `timestamp`: the moment in which the label was uploaded
- `userID`: a random generated id to keep track of the autorship of the labels
__for the future:__ at some point could be intresting to something like a `components` property, in order to make the tool more flexible and open to plugin or integration. Ideally this property is a list of components, and each one can add some kind of info or metadata for specific usecases, without the need to rewrite all the code to make room for that.
The outcome provided by the Annotation Compass is ever-changing: whenever an individual adds an annotation, the data grows.
After applying the tool to different projects we observed that the collected data can offer a reflexion on the so called "objective": It provides individual perceptions and builds a common experience by including a multiplicity of impressions rather than one objective definition. In conclusion, the Tool can be used to provide alternative ways to define images, images of space, texts, and anything else annotatable.
## Possible applications of the tool:
- Ask individuals to annotate the space they are in at the moment.
- Ask individuals to annotate a space from memory.
- Ask individuals to annotate imaginary spaces. (e.g. a space from a dream, a fictional space they know from a novel, a place that exists but they never went …)
- Ask individuals to annotate a space before and after they went for the first time.
- Invite individuals to a space and ask them to annotate it as a performative act that is situated not only in space but also time.
- Ask individuals to annotate a space whenever they want (unlimited access).
- Ask individuals to annotate a public space.
- Ask individuals to annotate a whole city, country, continent …
- Ask individuals to annotate a private space.
- Ask individuals to annotate an indoor space (bedroom, library, central station, theatre …)
- Ask individuals to annotate an outdoor space (park, market place, beach …)
- Ask specific groups to annotate a space (queer, teenagers, people with disabilities, immigrants …)
- Ask individuals to annotate specific things, e.g. emotions, colors, surfaces, light …
- Ask individuals to only use specific glyphs (e.g. ! ? and ) or emojis to annotate the space to include those not confident using words.
- Encourage individuals to use their mother tongue / slang / informal language to annotate a space.
- Ask only one individual to give many annotations of a space over time (daily diary, yearly check-in …)
- Ask individuals to annotate different spaces (e.g. their own living rooms)
- Ask individuals to annotate a space without using a standard map but rather an empty sheet as a starting point.
- Ask individuals to annotate a space without using a standard map but rather an individual map or vernacular map as a starting point.
- Ask individuals to annotate a space without using a standard map but rather a photograph of a space as a starting point.
- Ask individuals to annotate a space in real life (e.g. using sticky notes, writing on plexiglass, interview) and use the tool to insert the data afterwards.
- annotate a photograph (portrait, scene, landscape …)
- annotate a painting
- annotate a text
- annotate a song/sound
- misusing the tool

@ -1,100 +0,0 @@
---
title: Chimeric API
description: What Can API Learn from Poetics and World-building?
categories:
- API
cover: chimera.jpg
cover_alt: a chimera
date: 10/11/2021
---
_An original essay from Tiger Dingsun in which the terms graphic design are replaced with API. Read the original text here: [Chimeric Worlding](https://tdingsun.github.io/worlding/)_
![Phylogenetic diagrams](/soupboat/~kamo/static/img/title-img.png)
_Various frameworks for phylogenetic diagrams right-to-left rectangular layout (A), bottom-up rectangular layout (B), top-down rectangular layout (Dendrogram) (C), rotated rectangular layout (D), bottom-up slanted layout (E), top-down slanted layout (Cladogram) (F), circular layout (G), circular inward layout (H and I)._
## Introduction
I think Ill start with that tired question of whether API development is authorship.
I turn to contemporary discourse in translation theory, where there is the idea that translation is an act of authorship, as the translator inevitably has to make countless decisions in creating the translation. There is no such thing as a perfect translation, no such thing as the platonic copy of a text. The point of a translation isnt, and cant be, perfect imitation. Instead, the point is to give new life and new meaning to an original text.
Insofar as API development is fundamentally structured around the act of intersemiotic translation, then, it follows that API development is authorship.
So this question of “are designers authors” isnt actually that interesting, and also probably isnt actually the locus of the feelings around this debate.. Afterall, copywriters also author texts, but often they author texts in service of a brand. The anxiety of the developer doesnt come from ruminating over whether or not what they do is considered authorship; it comes from feeling as though their entire field is stuck between being an artform and a service industry.
What I am interested in, beyond this revelation that design is authorship, is in what kinds of texts we are creating, and in the potentials of developing a sense of poetics in API development. Poetics how a texts different elements come together and produce certain effects onto the reader sounds a lot like what developers are already concerned with, but thinking about API development production through these terms in an under-explored avenue for API development beyond pure functionalism. In particular, I am interested in the poetics, the frameworks, and the tropes used by literatures like poetry or speculative fiction in order to engage their readers with worlds with their own internal systems of logic worlds which relate to ours, but also lie within a field of hybridity and contradiction. Can API development do this too? My goal is to outline a methodology for developers to think of their practice as worldbuilding, and to consider the potentials and poetics that lie in such an endeavor.
## API development and Poetics
![Arab Apocalypse](/soupboat/~kamo/static/img/adnan.gif)
_Excerpt from Etel Adnan's The Arab Apocalypse_
There are already many things that the field of API development and poetry share. Poetry seeks to make new meaning through novel configurations of elements (words) from an already established system (language). API development, being related to the organization and presentation of information, can also be seen as making meaning through novel configuration of various elements, which are not just limited to language and text, but also might include images, symbolic meaning, and visual culture writ large. Poetry, more so than other literatures, is concerned not only with the denotative meaning of words, but also the meaning that arises from the aesthetic quality of words (things like phonaesthetics, sound symbolism, rhyme, metre). In dealing with typography, developers are also interested in both the denotative meaning and aesthetic qualities of a text they are working with. Both have a playful relationship to structure, sometimes adhering to, and sometimes breaking, form.
However, one thing that API development does not often do, that poetry does, is making a world, to provide a rich context for their work that reaches towards the poetic, the fantastical, the improbable, the mythological. This is extremely worthwhile for developers to pursue, because worldbuilding allows for the potential for narratives to sprawl out nonlinearly. It invites a non-teleological reading (reading without a prescribed goal) of the text, (or image, or whatever the object of API development is) and offers a point of resistance against API developments primary function as lubricant for the smooth flow of capital (be it economic, or otherwise), which relies on a singular, totalizing interpretation of the world.
## A Methodology for Worldbuilding
![Diagram from Jacques Maritain's Creative Intuition in Art and Poetry](/soupboat/~kamo/static/img/maritain.jpg)
_Diagram from Jacques Maritain's Creative Intuition in Art and Poetry_
The ways in which poets develop their own sense of poetics varies, but in general one could describe it as a complex interaction between systems of cultural and historic signifiers and a poets own idiosyncratic, hermeneutic system of symbols, images, and other poetic devices, as well as their own logic of how those symbols relate to one another. After all, I would imagine that most poets want their texts to be somewhat understandable by their audience. By combining signifiers that are already familiar to their audience with more personal narratives, images, and symbols, the poet creates entry points into the more untranslatable parts of their psyche. This is related to what the artist Ian Cheng might call worlding. Cheng writes on his website,
_“Worlding [is] a vital practice to help us navigate darkness, maintain agency despite indeterminacy, and appreciate the multitude of Worlds we can choose to live in and create. Whether you are creating art, games, institutions, religions, or life itself: LIVE TO WORLD AND WORLD TO LIVE!”_
He further writes in another blog post:
_We could say a World is something like a gated garden. A World has borders. A World has laws. A World has values. A World has dysfunction. A World can grow up. A World has members who live in it. A World gives its members permission to act differently than outside of it. A World incentivizes its members to keep it alive, often with the pleasures of its dysfunction. A World counts certain actions inside it as relevant and meaningful. A World undergoes reformations and disruptions. A World has mythic figures. A World is a container for all the possible stories of itself. A World manifests evidence of itself in its members, emissaries, symbols, tangible artifacts, and media, yet it is always something more._
Whats most interesting to me here is this interplay between constraints and possibilities. Poets constrain their work using various structures, but also build upon and selectively break apart those structures by incorporating their own idiosyncratic use of language. Through offering both references to (perhaps multiple) systems of shared references and collective knowledge and one's own personal frameworks, poets create new worlds from this combination of different shared frameworks for interpreting reality and the poets own personal reality, worlds that the audience is able to semi-inhabit, and explore over time.
![Thoughts, Language, Culture](/soupboat/~kamo/static/img/thoughts.png)
_Diagram of the relationship between Thought, Language, and Culture from Ariel Vázquez Carranza's essay What is Language for Sociolinguists?_
This suggests a methodology that might be of use to developers. Although creating novel structures and novel logics to govern our making necessarily limits any semiotic elements that have to adhere to these structures, these structures also imply the existence of an expandable world within which that logic holds true. The key here is this combination of “internal” and “external” (of which there may be many, which may contradict each other) systems of meaning. This is one way to view the way poets develop their own sense of poetics—how the different elements of a text all fit together, and produce both linguistic and extralinguistic (sensorial? synesthetic?) effects onto the reader. developers, too, can develop their own visual language in the same way that a poet might develop any number of poetic frameworks through which to interpret reality, by fitting together multiple external and internal systems of meaning. We are already adept at invoking widely shared, conventional systems of meaning in order to make our work function on the basis of clarity, but it is also possible for clarity to exist simultaneously with another, murkier kind of effect that comes from fortifying conventional logic with a developers own internal logic.
![Chimera](/soupboat/~kamo/static/img/chimera.jpg)
_The mythological chimera_
I might call this methodology “chimeric worlding”, to emphasize the fact that these worlds, which developers and their audience cohabitate through their work, are cobbled together from the DNA of various other worlds, and are richer because of this multiplicity. And I choose this word “chimeric” not only for its meaning in the biological sense, i.e., “composed of material (such as DNA or polypeptide) from more than one organism”, but also for its more metaphorical sense: “1) existing only as the product of unchecked imagination, fantastically visionary or improbable, 2) given to fantastic schemes.” (Merriam-Webster)
Under the methodology of chimeric worlding, there is a call for epistemic disobedience, as the decolonial theorist Walter Mignolo calls it, for we all operate under symbolic systems of oppression. As developers we have the ability to take those pervasive systems and strip them for parts, combining them with other, more marginalized knowledge. We can take what has been deemed esoterica or folk, and give them equal importance with conventional structures of knowledge, this so-called rationality or common sense that has been naturalized. So much of what is considered good or correct or legible design comes from these naturalized conventions. Part of this methodology of “chimeric worlding” involves the possibility of co-opting the aesthetics of structuralism, while recognizing its inherent arbitrariness, and to see that this arbitrariness is in fact emancipatory, and enables us to layer multiple logics and systems of knowledge. Theres an opportunity here to mine history and culture of various frameworks as inspiration for organizing content, and for developing ones own individualized visual language. (Responsibly, of course, but here is where I might invoke my identity as a queer designer of color operating in the Western world, to say that I am interested in co-opting white knowledge as well as utilizing structures from my own culture. This is why, for example, I am interested in both Taoist cosmology, as well as the aesthetics and lore of Christian mythology, even though I have absolutely zero cultural connection to Christianity).
## Demons, Folklore, and Speculative Fiction
![Vampire Weekend](/soupboat/~kamo/static/img/vampire_weekend.jpg)
_Art direction for Vampire Weekend's album Father of the Bride, featuring a re-interpreted Tree of the Sephiroth from Judaic Mysticism_
“Chimeric worlding” also has a relationship to sacred geometry, to numerology, to mandalas, magic circles, to cosmologies, to mythos. There are all of these old frameworks of graphically organizing the universe and all that it contains, and how it all functions. One form of “chimeric worlding” might be for developers to draw visual and compositional inspiration from mysticism. Consider the five elements used in many traditional Chinese practices to explain various phenomena. Consider the four humors, used in medieval Western European theories of anatomy.
![Sigils](/soupboat/~kamo/static/img/2.png)
_Worldbuilding Sigils for the 72 Demons in the Ars Goetia_
Consider, for example, the Ars Goetia, that Western medieval taxonomy of 72 demons. Each of these 72 demons were associated with their own sigil, and they obviously werent called developers back then, but some developer had to create these sigils, these compositions of line, circles, and crosses. By associating this system of sigils with an already existing lore around demonic organizational hierarchy, this designer is able to connect their (somewhat arbitrary) designs with the existing Western eschatological tradition, loading whatever they are making with the invitation for the audience to step into a world where texts and graphic symbols operate under some hidden logic, and have greater power than in conventional reality.
![HxH](/soupboat/~kamo/static/img/nen.jpeg)
_An explanation of the power system in the anime series Hunter x Hunter, which is extremely specific to the world of the series, yet still based in historico-religious ideas of 'aura' or 'qi'._
Sci-fi and fantasy writers have been doing this sort of thing for a while now, to create worlds that are new and yet related to ours. It has also been commonly troped in many anime franchises. “chimeric worlding” also definitely owes a lot to the genre of magical realism, especially in the way that magical realism often operates through epistemic disobedience, by disrupting conventional logic and reasoning. Many of these narratives operate under fictional structures and power systems that draw from various cultural, historical, and religious/spiritual/mystical frameworks, while combining that with other logics and inventions that expand upon those already existing frameworks, in order to flesh out the world in which their narratives play out.
![Digimon](/soupboat/~kamo/static/img/digimon.png)
_12 Digimon based off of the 12 animals in the Chinese Zodiac. There are also 7 Digimon based off of the Seven Deadly Sins._
More literally, this relationship between fictional worlds and broader culture and history is evident in the fact that much of worldbuilding heavily references various world mythologies, folktales and religions (everything from Thor in the Marvel Cinematic Universe to vampires and werewolves in the Twilight franchise), but in a way that flattens it and makes it more malleable. Its like secularized mysticism, or playful mythos. And what is mythos, if not narrative and epistemological frameworks for understanding the world? But this play with culture also happens at various levels of abstraction. For example, elemental systems (like in Pokemon, or Naruto, or Avatar the Last Airbender) originate from any number of different theories of the atomic makeup of matter (the four classical elements of fire, water, earth, air, the 5 elemental system in East Asia of fire, water, earth, metal, wood). The taxonomic system in Digimon comes from a more recent, technological framework of relationships between data, viruses, and vaccines. In Full Metal Alchemist, which establishes a magic system based on multiple historical-cultural definitions of alchemy, the antagonists are organized around the seven deadly sins from Christian philosophy. Other examples include references to tarot cards (Cardcaptor Sakura, Persona 4, Shin Megami Tensei), chakras (Naruto), different musical genres (Trolls World Tour), taxonomies of virtues, personality traits, or emotions (Digimon again, and even the Pixar movie Inside Out), divisions of labor in a dystopian imagining of society (Hunger Games, plus a slew of other YA dystopian series) or different theories of the relationship between mind, body, and soul (too many to count).
There are all of these ways that writers expand a world through its lore, and the great thing about that is that building up a lore suggests the existence of even more lore, that just happens to have not yet been made explicit to the audience, and is open to speculation. This is the kind of thing that fuels fandom. What if developers could create worlds capable of garnering fan theories, multiple interpretations, and wild reimaginings? It would mean a depth of engagement with API development beyond the singular goal of clarity and communication.
## Expanding the Limits of API development
![Culture](/soupboat/~kamo/static/img/4.png)
If developers only rely on a set of conventions and references that are legible to the dominant culture, then they will inevitably just create things that are meant to be consumed as efficiently as possible, and nothing else. However, if designers only relied on a personal set of symbols and signifiers that are only meaningful to them, their work will be completely useless to others. The field of API development is oriented towards the public, and therein lies its strength. But it can be easy to forget that a public is made of individuals, and it can be hard to create things that both offer up entry points for the audience, and broadly opens up a field of interpretation. “chimeric worlding” helps the developer maintain cohesion in their body of work without feeling one-note. Because if the developer develops a rich, hybridized, internal logic through which their body of work functions, even without explicitly explaining that logic, the audience is able to slowly piece that together, and excavate the lore of the world that is created.
![Culture](/soupboat/~kamo/static/img/5.png)
_Worldbuilding Poetry and speculative fiction already do this. developers can, too.)_
It bears clarifying, that this methodology is not one that tells you to throw away all structure, to throw away all of your legacy Western European API development education and sensibilities. It is a methodology that tells you to provincialize that education, to appropriate and reconfigure it as parts of new hybrids, and to consider it just one tool out of many possible tools, one structure out of many possible structures. This methodology is not one that is anti-structure. It is just pro- multivarious and contradictory and ambiguous and poetic structures.
As an analogy, I might say that this methodology is not one that says to make and then ultimately break the grid. Because the truth is, I, and most other developers, like grids. So instead of breaking the grid, I want to make the grid my own, to claim its aesthetics for myself, and to imbue the grid itself with rich layers of connotative meaning and custom logics. The “chimeric worlding version of a grid is a grid that binds itself to the texts and images that lay on top of it, wrapping around it and becoming the bones of a world. And the audience doesnt necessarily have to understand it all. The paradox is that clarity can, in fact, co-exist with poetic ambiguity and the openness of interpretation. Legibility can co-exist with illegibility. This ambiguous structure (or perhaps structural ambiguity?) signals to the audience that there is a world here, and that it is worth engaging with, and even if they can only catch a glimpse at first, there are hidden depths to discover.

@ -1,25 +0,0 @@
---
title: Cam Transcript
date: 12/10/2021
pad: https://pad.xpub.nl/p/cam-stranscript
project: cam-transcript
description: 10 minutes transcription from Insecam webcams
categories:
- Text
- Video
---
## Video Transcribing
[SI16 - with Cristina and Manetta](https://pad.xpub.nl/p/SP16_1210)
In groups of 2-3:
1. Decide a video to transcribe (max 10 min)
2. If you can't decide on one, take 3-5 minutes to think about a subject of everyday knowledge that is particular to a location/group. Record yourself telling the story
3. Transcribe individually either the video or your own recording
4. Compare the transcriptions
fun with Kimberley + Carmen

@ -1,31 +0,0 @@
---
title: Chameleon RRPG 🦎
description: A Random Role Play Game to inject micro scripted actions in daily life
date: 01/03/2022
categories:
- Games
cover: KecleonCelestialStorm122.jpg
cover_alt: The chameleon pokemon named Keckleon
template: cards.html
cards:
- KecleonCelestialStorm122.jpg
- KecleonLostThunder161.jpg
- KecleonLostThunder162.jpg
css: cards.css
---
The game requires a social context and can be played by any number of players.
Each player is a chameleon that mimetize from the others. the chameleon hidden awaits for its prey: usuallly a random insect.
At the beginning of the game each chameleon is assigned with a random insect: a secret simple action to be done with a certain degree of absurd (provide examples)
If the chameleon manages to catch its insect without being noticed from the others the game continue.
When all the chameleons have eaten they win together.
If a chameleon finds out that another one is eating, it moves faster its sticky tongue to steal the prey. he win, but everyone else loose and the game ends.
If the chameleon who tried to steal the instect was wrong and the other was not eating but just mimetizing as always, the latter is hit by the sticky tongue in one eye, and the game continues.
To facilitate the mimecy and the secrecy the chameleons have developed a simple website from which each participant could receive an insect, and notify when it eats it. when everyone have notified their lunch the website ring and give an award to everyone

@ -1,193 +0,0 @@
---
title: Chaotic evil puzzles
description: Jigsaw puzzle as a form of encryption of our SI17
date: 18/02/2022
cover: 91AC-jbMPsL._AC_SL1500_.jpg
cover_alt: white japanes jigsaw puzzle
git: https://git.xpub.nl/kamo/chaospuzzles
categories:
- Proposal
- SI17
- Games
---
## There are 100 lot boxes with 100 different jigsaw puzzles of 100 pieces.*
![100 boxes compose the face of aymeric if seen from a precise point of view](https://hub.xpub.nl/soupboat/~kamo/static/img/100-boxes.jpg)
_\* (exact quantities to be defined)_
## The picture on each puzzles is a content related to our experiments, games and researches for the SI17
![sample of contents for the puzzles](https://hub.xpub.nl/soupboat/~kamo/static/img/catchy-puzzles.jpg)
Each puzzle is an A2 sized image displaying the works we did during this trimester, designed in a way that can be interesting for the players to buy it, even for the sake of doing a jigsaw puzzle itself.
_f.e. A puzzle could be the rules for an RPG; or the map of a bitsy game with some critical texts about gamification; a generated maze, a fan fiction, the glossary, the list of one sentence games, etc._
In other words, the collection of puzzles will be a sort of inventory of our research framed in the form of jigsaw.
## The pieces are scattered through all the loot boxes, in a way that each one contains parts of multiple puzzles.
![shuffle of the jiigsaw pieces](https://hub.xpub.nl/soupboat/~grgr/static/img/jigmix.png)
This could be done in a meaningful way: the idea is not to have total random pieces, but legible fragments from each content.
## When players buy the loot box they can compose the puzzle, but the result is a patchwork of different images.
![in each loot box there is a patchwork of different puzzles](https://hub.xpub.nl/soupboat/~grgr/static/img/patchworks.png)
If the puzzles have different images but the same pieces pattern, each loot box can have a complete puzzle, but with mixed pieces. In this way we can avoid the frustration that having an incomplete jigsaw puzzle could cause.
## On the website of SI17 the players can upload their fragments, and compose together an online version to complete all the jigsaw puzzles.
![demo web interface](https://hub.xpub.nl/soupboat/~kamo/static/img/puzzle-web.jpg)
We can numerate or identify each piece of the puzzles with a code. This could be done when we generate the pattern of the puzzle with Python 👀. To upload a fragment of puzzle, the player is required to insert the code of the pieces, and maybe take a picture. In this way we can be sure that only who has the fragment can insert it online.
## Optional feature: users can upload pictures of their fragments and we could have a collective documentation of the work.
![demo upload pictures](https://hub.xpub.nl/soupboat/~kamo/static/img/share-puzzle.jpg)
_This is not unpaid work, it's participation_
Nice feature for the website could be that you can see the digital version of the puzzle, but on mouse :hover we could show the pictures from the public. A puzzle of photos of puzzles. This could be challenging but funny to develop.
## On the website of SI17 there is a community section for exchanging the fragments and complete the puzzle
![demo xchange puzzle fragments](https://hub.xpub.nl/soupboat/~kamo/static/img/xchange-puzzle.jpg)
The community section with users and exchange etc could be tricky, but we can stay as simple as possible and do it with Flask. The exchange section should exclude by design the speculation on the pieces or money. A fragment for a fragment.
## On the website of SI17 the public can access to the experiments, games and researches as well
![demo other contents on the website](https://hub.xpub.nl/soupboat/~grgr/static/img/lootbweb.png)
In this way we can provide access to the contents such as the bitsy games, the karaoke video, the ruleset of our games, the reading list, etc.
### Risk / Benefit assessment
PROS
+ simple to make
+ accessible because it's a well known game
+ a lot of design
+ not to much code
+ use what we already have
+ interesting interaction with the public
+ performative element ready for the launch
+ multiple temporalities (individual puzzle, contents, shared puzzles)
+ world building
CONS:
- not an API 👀
- i don't like puzzles
- people mught not appreciate the fact of missing parts of their puzzle, but we're here to subvert it, and contents will be available online anyways
### Bonus: summary workflow
![production](https://hub.xpub.nl/soupboat/~kamo/static/img/puzzle-production.jpg)
The process to make the puzzles could be easy as design - print - cut - shuffle - package, nothing more (+ website)
![box](https://hub.xpub.nl/soupboat/~grgr/static/img/puzzle-box.jpg)
The loot box could provide a context and the instruction of the game, as well as the link to the website.
## Scenario
Mapping the chaotic evil puzzles in the through the different scenari
### of the form
_scenario 1: The lootbox is a physical box that contains something_
Fragments of several puzzles.
### of the feature
_scenario 7: The items in the loot-box are complementary and it is necessary to connect with other loot-box owners in order to assemble the pieces together._
There is a single player aspect and there is a collaborative aspect. These two components could be mediated by an online platform, such as the online shared puzzles, but could also work offline if people just combine the pieces of their loot boxes.
### of the contents
_scenario 2: The loot box is a collection of the prototyped games (and researches!) we did so far curated in some kind of form_
The jigsaw puzzle is just a form of encryption of our contents. A shared surface in which we can publish really different things such as a fan fiction, a board game, a link to a video karaoke or a videogame, an essay, the characters of a roleplaying game, etc.
_scenario 3: The loot box is a collection of mini-games + an ultimate game that has to be performed with other players that purcahsed the LB_
There are several layers of playability and access:
1. to solve the fragments (single player jigsaw)
2. to access the contents (games, texts, etc. )
3. to combine the fragments (ultimate multiplayer game, re-distribuition of the loot boxes contents)
_scenario 6: The lootbox contains a series of jigsaw puzzles but their pieces are scattered through all the boxes and there is a platform online where you can see the missing tiles._
Nothing to declare.
## Prototype (look at git!)
This is a rough prototype for generating ready-to-print jigsaw puzzles as well as a way to track their completion in a shared platform.
The idea is to have several puzzles and mix their pieces, in a way that invites the players to collaborate in order to solve them.
This prototype covers two aspects of the process: the first is to split an image into pieces, tracking every piece with an ID and store the relation between adjacent tiles. The second concerns the online platform, and it is a Flask application that permits to upload cluster of pieces in order to share them with the other players and unlocking the full puzzle.
### To install the project:
1. Clone the repo
2. Create a virtual environment
```
$ python3 -m venv venv
```
3. Activate the virtual environment
```
$ . venv/bin/activate
```
4. Install the dependencies
```
$ pip install -e .
```
5. Set the environmental variables for flask
```
$ export FLASK_APP=flaskr
$ export FLASK_ENV=development
$ flask run
```
6. The Flask application will be accessible on your browser at `localhost:5000`. If you try to navigate there you will see a blank page. This is because we need to generate some puzzles to display.
### Generating the contents
The first thing to do then is to run the `split.py` script:
```
python3 chaospuzzles/split.py
```
This will take the Katamari demo picture from `static/img` and will split it in tiles. The tiles will be used to compose the clusters when a player upload it online. In this way we can be super flexible in the randomization / distribuition of the pieces.
You can tweak the parameters at the end of the split.py file. This is temporary, later on it would be nice to have an interface to prepare the puzzle.
### Completing the puzzles
If you reload the website, you will see a link pointing to the Katamari page. Here we will find an empty frame, and a form to insert new pieces.
Try it! You can find the IDs for the pieces in the `chaospuzzles/puzzles/katamari/katamari_retro.png` image. This is the picture generated in order to be printed behind the puzzle and let every piece to have a unique ID.
By design an valid cluster is a group of adjacent pieces.
Keep in mind that this is a wip and rough prototype so everything need to be polished a lot. We count on your imagination to fill the lack of design, UI and UX here. Imagination is the best modern feature of 2022!
Thanks and see you sun ☀️
## memos
- play with quantities and distribuition of pieces (1 piece only, large groups, variations, etc)
- play with puzzle pattern: alternative to the mainstream shape of the tiles
- pieces naming system
- And then the aim is to exchange pieces or something and rebuild the original puzzles? (can this be a critical approach?) (does this make sense only if there are as many puzzles as loot boxes?)
- short term puzzles (link to multimedia contents, puzzle shards)
- long term puzzles (hidden messages, 1 word in each puzzles and a secret sentence)
- size and quantity
- The jigsaw puzzles results should be secret? There would be much more mistery. Can we reveal only during the launch, but not on the loot boxes? Maybe is a compromise, but maybe is not necessary. Should we reveal them only in the website meanwhile they are completed? Could be.
- [Generate Jigsaw Puzzle with python](https://github.com/jkenlooper/piecemaker)
- [How To Laser Cut a Jigsaw Puzzle](https://www.youtube.com/watch?v=xqhOrY8unn4)
- [Jigsaw puzzle generator](https://draradech.github.io/jigsaw/index.html)
- [Fractlal Jigsaw](https://proceduraljigsaw.github.io/Fractalpuzzlejs/)

@ -1,58 +0,0 @@
---
title: Chat Reader
description: Transform a text (ok no, actually a CSV file) into a chat
date: 06/10/2021
project: chat-reader
git: https://git.xpub.nl/kamo/chat-reader
pad: https://pad.xpub.nl/p/SP16_0510
categories:
- JS
- Chat
- Text
---
## Reader Prototyping
- take suggested methods, use something we already used already - work on it, elaborate, don't exclude what we've been doing with Manetta, Michael and Cristina go in smaller groups/individually and make a prototype - network of texts,
- something visual, reworking of something and what it can be a sensible way to explain to people
- come together at 15:30? and we share what we've done - talk about how can we stitch it together to make a reader
## Aggregating different things ~ output: chat form
### Levels
- 🏸 1 touch the inputs
- 🏸 2 overlap/merge them a bit
- 🏸 3 mesh them completely
### Process
- 🏏 take an academic text and turn it into a chat - translating into vernacular;
- 🏏 simplify the text
- 🏏 break it into chats
- 🏏 illustrate some bits
Starting from a difficult but relatable text: our [multi voiced pad](https://pad.xpub.nl/p/SP16_0510) of the day.
Parsed here: [Spreadsheet ghost](https://cryptpad.fr/sheet/#/2/sheet/edit/N5uOS8x5Nu28ZiXPSk+kF-um/)
### Rules to manipulate text:
- 🏑 table of contents - shorts contents - tag them
- 🏑 turn into chat bubbles
- 🏑 illustrate a few
### Rules of text simplification (as ⛳️ objective ⛳️ as possible):
- 🏓 simple sentences
- 🏓 on point
- 🏓 short paragraphs and short chapter
- 🏓 title on each paragraph
- 🏓 text could become image caption/illustrate chapters/graphs?
- 🏓 page number
- 🏓 navigation (table of contents)
### Demo online: [Chat_a_pad](/soupboat/~kamo/static/html/chat-reader/chat.html)
### Demo offline:
<video src="/soupboat/~kamo/static/video/chat_reader.mp4" autoplay loop></video>

@ -1,51 +0,0 @@
---
title: Soupboat CMS 00
description: Micro JSON→HTML CMS for the first trimester
cover: cms00.jpg
cover_alt: Notebook drawing of a dog saying dog and a Microsoft clipper saying pig with ancient hieroglyphs
date: 24/12/2021
git: https://git.xpub.nl/kamo/kamo-soupbato
project: cms00
categories:
- CMS
- JS
---
## A micro CMS
During the first weeks at XPUB I spent some time trying to figure out how to archive and log the various projects going on. I felt to do it here in the Soupboat, because it's more flexible and playful than the wiki, that remains of course the source of truth and the future-proof archiving system etc. etc. 👹👺
After the second page though I was already ultra annoyed by the fact of rewriting or copy-pasting the HTML from a page to the other to keep at least a bit of style and structure and add contents manually. I wrote then a bit of code to have a default page and then used a JSON file filled with a list of projects. The script traversed this list and created a table with the basic informations about each one.
The model for a project was something like that:
```json
{
"title": "Text Weaving",
"date": "Oct 5, 2021",
"url": "10-05-2021-weaving/",
"git": "https://git.xpub.nl/kamo/text_weaving",
"pad": "https://pad.xpub.nl/p/replacing_cats",
"links": [
{
"url": "",
"title": "",
}
],
"categories": [
"Python",
"NLTK",
"Text"
]
},
```
Each proj has a title, a date, an URL to a dedicated page. Then a list of links: the git repository for sharing the source code and the pad, that are the two most common types of link, and then a list of generic other links, each one composed by an URL and a title. There is also a list of categories, in order to give some hints about the project.
The dedicated page for a project could have been something somewhere in the Soupboat, or a subfolder in my personal folder.
The structure of the whole thing was: an `index.html` page with a `cms.js` script and a `cms.json` file. (Such imagination in these filenames). Then a `style.css` and a `global.css` for sharing the style with the various projects.
Not really a revolutionary CMS but a starting point. Ah ah
I'm writing this while im migrating everything into a flask based one, that will use more or less the same structure we developed for the SI16! Really happy with it. Good night

@ -1,21 +0,0 @@
---
title: Concrete 🎏 Label
date: 01/11/2021
description: A tool for annotating visual contents
git: https://git.xpub.nl/kamo/concrete-label
pad: https://pad.xpub.nl/p/AGAINST_FILTERING
categories:
- Web
- Text
- Label
- Tool
---
How could computer read concrete & visual poetry? How does computer navigate through text objects in which layout and graphical elements play a fundamental role?
With this tool you can upload an image and then annotate it spatially. In doing so you generate a transcription of the image that keeps track of the order of your annotations (and so the visual path you take when reading the image), as well as their position and size.
Neither the image nor the labels nor the transcription will be uploaded online. Everything happen in your browser.
__a join research with Supi 👹👺__

@ -1,76 +0,0 @@
---
title: 🎵 K-PUB
date: 21/10/2021
url: /soupboat/k-pub/
description: Karaoke as a mean of republishing
git: https://git.xpub.nl/grgr/k-pub
categories:
- Event
- vvvv
- Text
- Long Term
---
## Karaoke as a mean of republishing
The idea is easy: take some songs, take some texts, and merge them through the logic of karaoke.
For our first issue we want to work with Simon Weil's diaries as text material and Franco Battiato's songs as musical starting point.
Using a popular and performative device such as karaoke we want to join different voices. Not only the ones from the people singing, but also from all the different authors that participate in this event: the writer of texts, the composer of musical bases and the musicians that will perform them.
This project started as a joke and eventually growed because we saw a lot of potential in it.
![karaoke recipe](/soupboat/~kamo/static/img/k-pub/karaoke_recipe.png)
## Christmas Update
Ok we got the room of the little Room for Sound at WdkA: nice.
So here is a list of things we need and a list of things to do:
### TODO:
- text from simone weil
- select excerpts
- excerpts to lyrics
- audio from franco battiato
- select songs
- find or write midi files
- sound design
- performance mode
- visual
- finish setup record mode (excerpts → lyrics)
- setup playback mode
- design
- development
- performance
- call musicians
- space setup
- technical setup
- comunication
- documentation
- pubblication
- residency
- daily contents to be published on their radio (readings, log, musical experiemnts...)
### workflow for 1 song:
1. select text excerpts
2. select song
3. song to midi
1. if there is already a midi: cleanup: split and join tracks meaningfully
2. if not: song transcription
4. karaoke recording
1. input: midi song, text excerpts
2. process: performative conversion, excerpt to lyrics tool
3. output: karaoke midi song with text track
5. karaoke performance
1. input: karaoke midi song
2. output: karaoke text, karaoke midi
1. midi → text, display the text for singin along
2. midi → audio, for live playing and real time sound design of the song
3. midi → visual, for live visual effects
### people we need:
- musician (at least 1 to start with) (micalis? gambas? others?)
- visual (open call? or we can do it on our own for this)
- event logic & logistic (chae? gersande? etc? if anyone wants to take care of the setup it would be super cool)
- documentation (pinto? carmen? etc?)

@ -1,24 +0,0 @@
---
title: A Katamari Fanfiction
description: What's left when you roll on everything?
date: 09/02/2022
pad: https://pad.xpub.nl/p/katamari-fanfiction
link:
- title: Ideology
url: https://pad.xpub.nl/p/katamari-damacy
project: katamari
cover: frog.png
cover_alt: 3d frog from katamari
categories:
- SI17
- Games
- Text
---
## Modding narrative
`After lunch we will be writing fanfic based on the games you played and analysed this week!` Lidia said this.
We played Katamari Damacy this week → We wrote a fan faction about it → We approached the fanfiction with empathyzing with the most inanimate things of the game → So we focused on the prince and the objects of the game → We left the King of all Cosmos in the backgroud, since he talks already a lot in the original game. → Suggested soundtrack for the reading: [katamari OST](https://www.youtube.com/watch?v=QAA6hq9RL-4)
Fun fictious with Mitsa and Erica

@ -1,79 +0,0 @@
{
"cells": [
{
"cell_type": "code",
"execution_count": 7,
"id": "ba7a2054-5b27-46e7-aad7-14d0fe1d7a00",
"metadata": {},
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"hello book \n",
"hello book hello shelves \n",
"hello book hello shelves hello supermarket \n",
"hello book hello shelves hello supermarket hello street \n",
"hello book hello shelves hello supermarket hello street hello car \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children \n",
"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello \n"
]
}
],
"source": [
"text = \"hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello\"\n",
"things = text.split('hello')\n",
"output = ''\n",
"for thing in things[1:]:\n",
" output = output + f'hello {thing.strip()} '\n",
" print(output)"
]
},
{
"cell_type": "code",
"execution_count": null,
"id": "35b17264-b530-4a19-ad5d-e3027fcee1dd",
"metadata": {},
"outputs": [],
"source": []
}
],
"metadata": {
"kernelspec": {
"display_name": "Python 3 (ipykernel)",
"language": "python",
"name": "python3"
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"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.7.3"
}
},
"nbformat": 4,
"nbformat_minor": 5
}

@ -1,27 +0,0 @@
---
title: Text ⛵ Lifeboats
description: What if we could use some excerpts from all of what we are reading now as lifeboats in a sea of text?
date: 28/09/2021
project: lifeboats
pad: https://pad.xpub.nl/p/collab_week3
categories:
- JS
- Text
---
## Text Traversing
- Which texts will you traverse? will you make a "quote landscape" from
the different texts brought today or stay with one single text?
- Identify patterns / gather observations / draw the relations between the
words/paragraphs/sounds
- What are markers of orientation you would like to set for this text?
- Where should the reader turn?
- What are the rhythms in the text and how can they be amplified/interrupted/multiplied?
- Make a score or a diagram or a script to be performed out loud
## Process
What if we could use some excerpts from all of what we are reading now as lifeboats
in a sea of text? An attempt to play around with the continous permutations between
contents and contexts.

@ -1,24 +0,0 @@
---
title: Deciduous Time Everlasting Internet
description: Design the lifespan of a website
date: 01/04/2022
categories:
- Workshop
- Web
url: https://hub.xpub.nl/soupboat/constr/lifespan/
cover: clock.jpg
cover_alt: reflected clock in the xpub studio
---
## Design with constraints
Together with Carmen we approached the workshop of [Raphaël Bastide](https://raphaelbastide.com/) working on the lifespan of a website. The idea was to create a website that disappears, an online space that the user can visit only once. Scarcity against the refresh.
We used some pictures of clocks as main contents. I wrote a [simple tool](https://hub.xpub.nl/soupboat/constr/lifespan/transform.html) to help us centering the photos on the center of each clock in the web page. Then we stacked every image on top of each other. This pile of clocks disappears in front of the user, almost exploding at the end.
Then the website it's gone.
Lifspan: 10s on each browser.
It was nice until it lasted.
See the other super nice results from the workshop [here](https://hub.xpub.nl/soupboat/constr/)

@ -1,107 +0,0 @@
---
title: Loot Box as a Decorator
date: 11/02/2022
description: Hermit crab in the book store
cover: 080.png
cover_alt: A Slowbro, notoriously slow pokemon
categories:
- SI17
- Games
- Research
---
## 3 intuitions come together
Right now:
1. A _loot box_ within a context as such: a book store
2. A _loot box_ within a temporality
3. A _loot box_ with different kinds of public
Over me 🦶🦶 🥁 🦵🦵 📀----
### Context
A _lolt box_ accellerates and forces the mechanics of an environment. In some games it can speed up some tedious process, in other it offers a specific special instant rewarding. Our _loot bbx_ inhabits a book store, or more in general a cultural space. In which ways can we hack through the normal functioning of such place? At a certain point today I thought: _ah, we could fill it with the last page of every books in Page Not Found_, just to say something about the presumed shortcuts that the _loat box_ promises to the player. The idea is kinda fun, but then what? So maybe no.
### Temporality
A couple of days ago I wrote some notes about the temporality of the _loto box_. In 1 sentence the idea is: if the _lot bx_ is a mechanism of instant rewarding, we could hijack and inflate its tempo and then fill it with our contents. Instead of opening in 30 seconds, the _loot bocs_ takes one hour. Meanwhile we can deliver our messages.
Today I read _Play like a feminist_ by _Shira Chess_ and guess what: there's an entire part about the temporality of leisure → 🤯
There is something really important we should keep in mind: we are aiming to a public that is etherogeneous. The intersectional approach that Chess advocates it's a reminder that we can inflate the temporality of the _loot biusch_, but not everyone will have access to it. So we need to think at both the limits of this spectrum, and put them in a meaningful relation.
### Public
As said: our public could be complex. For sure there will be some ultra publishing nerd that will sip all our soup and will be happy with it, but isn't 1 of our goals to reach also the world outside XPUB? _Chess_ in her book writes about micro temporality, little timespans carved between work shifts or commutes. She has a point when writes that with smartphones leisure time is more affordable and is detached from the rigid tempo of labour.
## Decorator
Combining these three aspects the question is: can we create a relation between who can spend an hour at PNF waiting for the _loot bosx_ and who cannot?
Enter the _boot lox_ as a decorator.
A decorator is something that adorn something else. In Python and object-oriented programming in general is also a name of a design pattern that adds some functionality to other functions. We used it already also with Flask! A _oobt olx_ as a decorator means that we could attach it to other pubblication at PNF. Something like an hermit crab inside other shells or that spiky things that bites the tail of a Slowpoke.
### The setup
1. The physical decorator, that is a digital manufactured object produced on demand
2. A catalogue of books that can be decorated
3. A website with a digital loot box
### The process
1. As a part of the research we compose a bibliography that is also a statement i.e: _away from the cis white west guys gang_. This bibliography could be site specific for PNF or the other places we will distribute our SI17. We should choose to sell our pubblication in book stores or spaces that want to host this bibliography in their inventory. In this way we can use our SI17 as a device to reclaim space for marginal and subaltern voices.
2. The decorator inhabits this bibliography. It is presented as a special offer in which you can buy one of the book from the bibliography and receive a decorated version of it. Maybe we can sort out some kind of discount mechanism using part of the budget we have. The point is to favor access.
3. The deal is that the production of the decorator has a certain temporality: if we imagine it as something that is 3D printed or laser cutted or CNC carved on demand, it involves a little waiting time. During this waiting time we can transform the book shop in a library, and offer full access to the titles in our bibliography.
4. In exchange we ask to the reader for some insights, notes or excerpts from the books. Those will be inserted in the inventory of our loot box.
5. This loot box can be accessed online from the website of SI17. It works exaclty as a classic one, except that we offer it for free. The content is a collection of thoughts questioning the issue of our project, in the context around our bibliography and readers. It could be an effective way to offer our research to that kind of public that has no means to access it.
6. To open the online loot box and get one (more or less random?) excerpt, the user is asked to draw a decorator. This could be made with a super simple web interface. The drawing will be the next digital manufactured decorator.
7. In the website of SI17 we can keep track of the decorators as well as the exceprts, in a process of inventory and world building.
## Skin care routine
This idea of decorator is somehow similar to the concept of skin (in videogame terms). Here our decorator acts as cosmetic in the same way a fancy hat decorates your sniper in Team Fortress 2.
In the game itself the skin is nothing more than a visual candy. But once you look at the turbulence it puts in motion in the game superstructure, you realize that the kind of power-up it offers is something that acts in the social sphere around the game. (See: peer pressure, emotional commitment, skins gambling, product placement, collectibles)
A loot of lot boxes promise rare skins, and by doing so it lures in players. We could subvert this process by taking the skin out of the box.
Instead of opening it to get a new skin, you design a new skin (the decorator!) to open the loot box.
<!-- ### OLD DRAFT
1. Someone wants to buy our _olot xbox_ at PNF: nice!
2. They discover that our _tool oxb_ can be purchased only if it decorates another product. What's more is that the _bloo tox_ acts actually as a discount for the other product (!!!). For example: if you decorate [A choreographer's score](https://www.rosas.be/nl/publications/425-a-choreographer-s-score-fase-rosas-danst-rosas-elena-s-aria-bartok) with our _blur fox_ it costs 10% less, amazin!
3. The only constrain is: when the decorator-_otol xobo_ will be ready it would be nice to collect some meaningful excerpt from the book that the player want to buy.
4. By the way our _tlob xob_ requires [1 hour to be ready](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/), so A) there is [plenty of leisure time to reclaim](https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/) and B) it can be used for delve a bit into the contents and write some annotations for who has not access to it, for economical or temporal reasons.
5. The excerpts are putted in a real _lool xox_.
6. This _llll lll_ is the website of _the bbb_ SI17
7. This _oooo ooo_ can be opened and the contents delivered to someone who wants a fast insight of our SI17.
8. In order to open it, a key need to be drawn through a simple interface on the website (obv also super mobile friendly)
9. And guess where this key will end up? Nothing less than 3D printed as the next _toto tot_ as decorator at PNF
10. That will provide new excerpts for the digital _bbbb bbb_ in exchange of a super nice 3d printed decurator
11. wow
Variant or elaboration of point 4.:
During that hour the person is free to look at everything in PNF. In this hour the book store is transformed in a library.
Ok it makes super sense in my head right now but are like 3 in the morning and for sure im skipping passages in the process, it will seem super obscure I'm so sorry. Will elaborate more but atm happy with it ciao good night
-->

@ -1,30 +0,0 @@
---
title: Multi Player Loot Box
date: 04/02/2022
description: Notes to generate relations within the public
cover: lost-in-time-2.png
cover_alt: Bugs bunny lost in time cut scene
categories:
- SI17
- Games
- Research
---
If the public of the classical loot box is made of individuals that are easier to exploit, our SI17 could research on ways to generate relations within the public.
## Homogeneous public?
The classical loot box assumes two main things:
* That the public is an homogeneous group of individual users
* That the relation between the loot box and its public should be always the same
The loot box offers a limited amount of agency to the player. There is no quality in the interaction with it. The only way to use and access its content is to open it (and this usually means to pay). From the point of view of the loot box every player is the same, an their abilities or features or uniqueness have no meaning at all. One could say that the loot box is a popular device since is an object with a common interface for everyone, but is this really the case?
The interaction with the loot box has no quality, but for sure it implies some kind of quantity. To access is it required to spend a certain amount of money or time. This quantifiable expense is presented as a flat access scheme with homogeneous outcomes, but it is not. The effects of spending hundred €€€ in Fortnite skins are different for a kid and a streamer, for example. [While the streamer on Twitch spends 800€ in a row](https://www.youtube.com/watch?v=EXy83qr9jrI) to gain a thousandfold through sponsorizations and views, the average kid just throws away half of his mother's monthly income.
The public of the loot box is not homogeneous.
Keeping that in mind, we could rethink the basic way of interaction with the loot box. What if we offer something different from the flat price scheme? What if someone can pay less to access to the contents and someone else must pay more? Could this be a way to inject different qualities in the interaction with the loot box?

@ -1,104 +0,0 @@
---
title: LOOT—BOX—SEALING—DEVICE
date: 04/02/2022
description: Closing Pandora's 3D large jar
categories:
- SI17
- Games
- Proposal
cover: test-3d.jpg
cover_alt: 3d sculpted loot boxes
---
## 3D printed loot box?
This is an idea that follows some intuitions regarding the [temporality of the loot box](/soupboat/~kamo/projects/loot-box-temporality/).
Imagine the loot box being 3D printed, and especially 3D printed on demand when the player want to buy it at Page Not Found or Varia or any other place we are going to distribute our work. 3D printing is a slow process, and in order to create a small piece you need to wait let's say an hour. When someone want to buy our loot box goes to PNF and ask for it, the 3d printing process begins and during the waiting time the player can access and navigate through the contents of our special issue. These contents are contained inside the temporality of the l~b, but they are not consumed instantaneously.
![3d sculpted loot boxes](/soupboat/~kamo/static/img/test-4d.jpg)
How do we want to deliver these contents? It could be related to the way of production of the physical l~b, for instance each player could contribute and shape the 3d model for the next player during the waiting time, and we can aggregate and collect narrations within and around the tools used in order to do so.
In order to cover the expenses of a similar process part of the SI17 budget could cover the cost for some small 3D printers and printing material. The term of services of our special issue could allocate a certain amount of money from each purchase to self sustain the process (buying new printing material, etc)
![3d sculpted loot boxes](/soupboat/~kamo/static/img/test-5d.jpg)
## The loot—box—sealing—device
In the movie _The NeverEnding Story_ based on the novel by Michael Ende, the two main characters are linked together by the Auryn. In the (fictional) real world the Auryn is a sigil on the cover of the (fictional) Neverending Story book that tells the tales of the land of Fantasia. In Fantasia, the Auryn is a magic medalion that the hero wears during his mission.
![Auryn from Neverending Story](/soupboat/~kamo/static/img/book_AURYN.jpg)
![Auryn from Neverending Story](/soupboat/~kamo/static/img/atreyu_AURYN.jpg)
Here the Auryn acts as a seal: by removing it from the cover of the book the magical world of Fantasia begins to leak inside the (fictional) real world. Later on it will be the main character to fall inside the (fictional) book of the Neverending Story.
This plot from Michael Ende resembles what happens when we play a game. Thanks to a weird device like a table game, a console or just a set of shared principles, we are able to flow into the [magic circle](https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)). In the novel this happens with the main character reading a book, and while it's true that every cultural object offers a certain degree of immersivity, the kind of agency, interaction and participation in the NeverEnding Story is something that reminds me more the act of playing.
![3d sculpted seals](/soupboat/~kamo/static/img/seals1.jpg)
To elaborate more on the 3D printed loot box: we could have a book and using the 3d printer to seal it with a new 3d sigil every time! In a way it is like __sealing the loot box instead of opening it__. As in the NeverEnding Story (but this is a recurrent magical trope) we would have a sigil connecting who is reading the book with another player. This connection will be not with a fictional character, but with a real person: the one that bought the previous book. There is something like the [reciprocity](https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play#Reciprocity) descripted by Mausse here, but is a reciprocity swimming backstroke: the player receives a gift from a past uknown fellow player, and leaves one for a future unkown one. In this way the reciprocity chain (sounds weird) goes spiral.
![3d sculpted seals](/soupboat/~kamo/static/img/seals2.jpg)
## Overview
Here a brief description of the different pieces that compose the loot—box—sealing—device
1. The pubblication is composed of 2 main parts: a base and a superstructure. omg sorry
2. The base is the same for every copy, and it's where the main contents are. (imagine it like a book)
3. The superstructure is dynamic, it is produced and added to the base when and where the pubblication is purchased by someone. (imagine it like a 3d printed something)
4. The production of the superstructure inflates the temporality of the loot box: our narration can inhabit this timespan.
5. While someone wait for the 3d sigil to be printed we can offer a _temporary safe zone_: a checkpoint at PNF (or other locations)
6. In this _temporary safe zone_ the player can leave something for the next player by designing the next sigil and
7. In this _temporary safe zone_ the player can be guided through the contents of the pubblication while waiting for the superstructure to be produced
8. When a new copy of the pubblication is bought, a sigil is 3d printed and then uploaded on the website of the SI17 as documentation
### 1. Physical pubblication (a book? a box? something)
I don't really know which kind of contents, but since we are reading a lot could be intresting to prepare a critical reader about the loot box issues, collecting different perspectives and heterogeneous voices? Then production mode ok and then we print say 100 copies. Our magical technical book binding team figures out the best way in which we can add some dynamic components or 3D addition to the cover-object-book, but we don't do that yet. We just leave the pubblications without the 3d cherry on the cake.
### 2. A custom 3d sculpting software
_Note that the process could be also implemented with totally different techniques based on digital manufacturing like wood working with cnc, laser cut, etc endless possibilities, but let's say we want these exoterical 3d printed sigils._
We can develop a simple 3D sculpting software that even people not used to 3D modeling could use. Something like this [SculptGL](https://stephaneginier.com/sculptgl/). This is not super easy to do, but not as hard as an API. We could start from some open source thing and then customize it in the way we need. [Blender](https://www.blender.org/) is written in Python and has a super nice API for programming custom plugins, for example.
Side note totally (not totally) unrelated: plugin republishing? 🤯 Ahah it would be great to publish some excerpts from Simone Weil inside the UI of Blender or Photoshop or whatever. Injecting culture in the cultural industry tools.
### 3. Some templates for the 3d sigil
- material and practical needs
- SI17 visual identity as a starting point
- SI17 contents as orientation
- SI17 world building as heading
(wip)
### 4. A 3D Printing device
- A 3D printer
- Some interface to sculpt the next 3d seal (aka 1 pc)
- A nice setup for display everything (checkpoint? treasure chest? loot box?)
(wip)
### 5. A website
- Info
- Inventory that keep track of the sigils (world building)
(wip)
<video src="/soupboat/~kamo/static/video/lootboxes 3d meme.mp4" autoplay loop></video>

@ -1,32 +0,0 @@
---
title: Temporality of the loot box
date: 01/02/2022
description: Against instant rewarding
cover: sheep_raider.jpg
cover_alt: Sheep raider nice game of when i was la monte young
categories:
- SI17
- Games
- Research
---
## Bill Viola opens a loot box
The loot box implies a specific temporal dimension: the one with instant rewarding. When a player opens the loot box she receives immediate feedback. Sometimes it is dressed up with an aesthetic of suspense, but this is just cosmetics and the built-up climax often becomes just something undesired that the user wants (and even pay) to skip.
In order to work with the idea of the loot box without re-enacting its toxic behavior and mechanics it could be interesting to hijack its temporality. By inflating the time between the purchasing and the result, we could create space for dig deeper in this complex and delicate topic.
Loot box
`pay ●-->○ get`
SI17 Loot Box
`pay ●--things could happen here-->○ get`
This approach could help us in filling the loot box (tempo) without falling for the same addictive schemes that the industry is implementing for exploiting the players.
__Inflating the loot box means that the player could reclaim her own leisure time.__ If we focus on the temporal fruition of the l~b we can imagine to produce not only an object, but a time slot that the person from the public can reserve for herself. If we define this time slot as leisure time then we could create a sacred and safe space to take a rest and to arrest the acceleration of capital. Something like a checkpoint, speaking from a gaming point of view.
An approach to deal with the temporal aspect in a way that doesn't feel forced could be to rely on _real-yet-slow-time_ processes for the material production of the special issue. A digital manufacturing production could make a lot of sense in this context. 👀
See the [loot—box—sealing—device](/soupboat/~kamo/projects/loot-box-sealing-device/) for a concrete and 3d example

@ -1,34 +0,0 @@
---
title: Mimic research 📦
description: Exploring a tricky treasure trope
date: 04/02/2022
categories:
- SI17
- Research
- Games
cover: The_Mimic.png
cover_alt: A mimic from Runescape
---
## 2 different types of treasure chest
In RPG games the Mimic is a monster that appears as a treasure chest. When a player tries to interact with it in order to get the contents of the chest, it reveals its true nature and attacks her. The name of the Mimic come from its act of mimesis: this creature is like a predator that disguises itself in order to sneak up on its prey.
A treasure chest in a game can be seen as a _temporary safe zone_ because it interrupts the flow of incoming threats by offering a reward to the player. The Mimic endangers this _temporary safe zone_, and breaks a kind of contract between the player and the game. The treasure chest is transformed in a risky russian roulette, that inoculates danger in the safe zones of a narration.
I'm tempted to write here that the loot box is something like a _meta mimic_: an object that promises an in-game reward, but produces a damage to the player. What's more is that this damage is inflicted in the real world, not to the player but to the person. What's then the difference between a loot box and a Mimic?
Starting from the [Dungeons and Dragons' Mimic](https://en.wikipedia.org/wiki/Mimic_(Dungeons_%26_Dragons)) I'd like to explore the evolution and the ecology of the mimic through different games. How do the game designers choose where Mimics spawn? What are the relations between those creatures, the level design, the stress of the player, as well as her expectations and trust in the game world? Are there similarities in the way the Mimics and the loot boxes are presented to the player?
__TODO: amazon package but has fangs__
<!-- ## Mimics gallery
![Mimic from D&D](https://upload.wikimedia.org/wikipedia/en/a/a0/D%26DMimic.JPG)
Mimics from D&D
![Baldur's Gate Killer Mimic](/soupboat/~kamo/static/img/mimic/baldur-gate-killer-mimic.jpg)
Baldur's Gate Killer Mimic
![Dragon Quest Mimic](/soupboat/~kamo/static/img/mimic/dragon-quest-mimic.png)
[Dragon Quest Mimic](https://dragon-quest.org/wiki/Mimic) -->

@ -1,44 +0,0 @@
---
title: Notation system for 2 or + fingers
description: Drawing and performing scores with Chae
date: 20/04/2022
categories:
- Notation
- Drawings
- Sound
links:
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/initial-vanila.mp3
title: 🎵
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/linzen-tefalexpress.mp3
title: 🎶
- url: https://hub.xpub.nl/soupboat/SI18/notations/chamo/
title: Cover
cover: monstro.jpg
cover_alt: a nice statue at venice biennale 2022
pad: https://pad.xpub.nl/p/notation_experiment_0420
css: rotating.css
---
A notation system made with Chae during Steve's class.
Here are the instructions and some examples.
```
1. You need at least two participants
2. Each participant chooses one word. It can be a word that exist, or gibberish.
3. The score is a collective drawing in which each line should cross at least another one.
4. The score has no orientation, we suggest to draw it on a circular sheet.
5. Follow the score with your finger and interpret it with your chosen word.
6. When fingers meet, swap the word.
```
<img src='notation_big.png' class="rotating" />
<img src='notation_medium.png' class="rotating" />
<img src='notation_small.png' class="rotating" />

@ -1,15 +0,0 @@
---
title: 🏓 PADliography
date: 28/10/2021
url: /soupboat/padliography/
git: https://git.xpub.nl/kamo/PADliography
description: Fetching all our pads from the PZI wiki with API magic
links:
- url: https://pzwiki.wdka.nl/mediadesign/Padliography
title: Wiki
categories:
- Web
- CMS
- Utility
- Long Term
---

@ -1,10 +0,0 @@
---
title: Pimp the Soupboat WS
date: 28/10/2021
url: /soupboat/pimp/
description: Crash HTML_CSS workshop for our dear XPUB1 fellows
pad: https://pad.xpub.nl/p/pimp_my_soupboat
categories:
- Workshop
- Web
---

@ -1,40 +0,0 @@
---
title: Plotter Pattern
description: Parametric graphics to be plotted with the plotter
date: 25/04/2022
categories:
- vvvv
- CG
- Print
cover: ebrains cut.jpg
cover_alt: connectivity lines from the ebrains.eu identity
---
Manetta and Joseph after an archaeological excavation in the XPUB studio found an HP7440A Pen Plotter. We spent a couple of hours to connect it to a Raspberry Pi and try to draw something. It worked. Nice.
I tried to print some Connectivity Lines from the [EBRAINS](https://ebrains.eu) identity. It was the first thing I worked on when joined [Non-Linear](https://non-linear.com) two years ago. Since in the website the lines are rendered as dynamic SVG converting them in HPGL was straightforward.
![connectivity lines](lines.svg)
![connectivity lines](ebrains cut.jpg)
TODO: scan this
This plotter can work with multiple pens, so we can prepare drawings with different colors. Here some test made with [vvvv](https://visualprogramming.net/). Need to experiment a bit with the workflow to generate graphics and then converting them to HPGL. One possible way is to export each color as SVG and then compose the different layers in Inkscape in order to specifcy the different pens etc. I'll try to print them after the May break
<div>
<video controls>
<source src="perlin plotter 4.mov" />
</video>
<video controls>
<source src="perlin plotter 5.mov" />
</video>
<video controls>
<source src="perlin plotter 8.mov" />
</video>
</div>

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@ -1,109 +0,0 @@
---
title: we printed 85 000 postit for real
description: Web-to-print post-it generator app
date: 15/03/2022
categories:
- Web
- SI17
- Print
cover: production-line-al.jpg
cover_alt: rejected proposal for si17 cover with a dog
git: https://git.xpub.nl/kamo/postit
url: https://hub.xpub.nl/soupboat/postit/
---
## Working on contents together
For SI17 we produced a pubblication in 850 postit. Fun and funny, but at some point also crazy.
We generated the postit hell starting from the experiments and researches we did in the second trim, in a way to make room for each contribution but still a common ground.
After gathering all the materials we started splitting them to fit the postit format. We opted for self sustaining sentence approach. Each post-it is a concluded statement. Some of them invites a more linear narration, some others can just be combined with different variation.
To manage the contents and detach them from the layout and design of the postit, we set up a repository in git. Find more info [here](/soupboat/~kamo/projects/postit-contents/).
In the [postit page](https://hub.xpub.nl/soupboat/postit/) it's possible to generate the contributions included in the loot box. The Contributions list it's basically an index of the pubblication. Since we have two kind of loot boxes we implemented a switch to change color also for the post-it.
## Structure
The post-it generator is a web app built with Flask and Frontmatter. It uses the `postit-contents` repo as submodule, in order to manage the two things indipendently. In this way the work can advance on both sides without mess to much with the structure of each part of the project.
The postit flask app has these modules:
- a `dump.py` module to load the contents from the markdown files and generate a `contents.json` file with a list of postit, organized by contribution
- a `crosswords.py` module to generate the cells for the Crossword Imaginary Grid Game (that are created dinamically starting from the words in each crossword)
- a `prefix.py` module to manage the url prefixer for hosting the app in the soupboat
and a couple of blueprints
- a `home.py` blueprint to serve a homepage with the list of contributions, the color switch, etc.
- a `generate.py` blueprint to manage the generation of the contributions, with two endpoints: one to generate all the contents and one for just the single contributions. It loads the `contents.json` file and
additionally we implemented also a git hook to regenerate the contents when something new is pushed on the `postit-contents` repo, but didn't manage to make it works right now. There are some issues in the python-git module, and we were a bit in a rush.
The `postit.html` template takes care of all the possible modules we developed for the layout, that at the moment are:
- Picture postit, with a monochromatic image that follow the main color of the pubblication (orange or purple)
```yaml
- pic: cover.jpg
alt: this is a picture
```
- Image postit, with content indipendent from the pubblication's color scheme
```yaml
- img: cover.jpg
alt: this is an image
```
- Card postit, for The Leader card game, that is a motivational take on Quartet. Each card has an ID, a quote and scores for motivation, empathy, vision and positivity.
```yaml
- card: A1
quote: If life is a game, play the game
motivation: 90
empathy: 20
vision: 40
positivity: 50
```
- Definition postit, for the Crossword Imaginary Grid Game. This come in two versions: one for the pubblication and one for the launch event. The former has the following properties: word is the final word, that will not be printed on the postit but it will be used to generate the cell for the imaginary grid. The definition is the definition of the word. The direction can be V (vertical) or H (horizontal), and start is a point in a grid composed by letters on the x axys and numbers on the y axis. Category is the category of the crossword. Each category is a complete crossword. Ask Emma for more infos she's the mastermind. For the launch we have also a different version with just the definition, the direction and the category.
```yaml
- word: Counterculture
definition: It can be present as disturbance
direction: V
start: C16
category: Ideology
```
- The mimic colophon is a mess and not really the reusable module fair, I put it here just for sake of completion.
```yaml
- type: mimic-colophon
original: original text
original-credits: Austin Wood
original-action: published
original-date: May 03, 2017
current: current text
current-credits: XPUB
current-action: '.replace("mimic", "loot box")'
current-date: March 25, 2022
```
- Dialogue postit is a layout that permit to put contents in the four corner of the postit, using the cardinal directions properties. NW will be top left, NE top right, SW bottom left, SE bottom right. Super usefull for the NIM dialogue and to combine some single word sentences in the definition of loot box.
```yaml
- nw: top left
ne: top right
sw: bottom left
se: bottom right
```
- Standard text post it it's a normal string entry in the contents list.
```yaml
- Hello a simple text
```
All the postit but the images and some really specific layouts (like the cards) have a footer with the title of the contribution and a progress bar instead of the page number. We decided on that in order to have the position of the contribution to be free in the loot box and not constrained to a single order. The progress bar is calculated on the amount of contents for contribution and it's funny and less strict than numbers.
For the karaoke we slightly modified it in order to recall the animation that karaoke lyrics often have. Then there are some easter eggs scattered around just for fun.
Find the code commented in git!
The Web-to-print part is managed with [Paged.js](https://pagedjs.org/).

@ -1,67 +0,0 @@
---
title: Post-it Contents
description: A repo to organize SI17 contents in a post-it guise
date: 10/03/2022
categories:
- SI17
cover: susi.jpg
cover_alt: Fake sushi and a sweet cat
git: https://git.xpub.nl/kamo/post-it-contents
pad: https://pad.xpub.nl/p/post-it
links:
- url: https://cryptpad.fr/sheet/#/3/sheet/edit/aaea5af41598230eb698c38018dd7d24/
title: Contents
---
## We are making 50000 post-it
The loot box contains a series of post-it blocks
Why the post-its:
- because they're a modular surface and offer an interesting format that also reminds the to-do list, the corporate strategies for collective brainstorming and organization, or the form of self- management. it's visually accessible, relatable and familiar.
- Interesting possibilities for further distribution and exchange.
- The format of the post-it blocks it's open to material experiments, since the block is just a bunch of sheets glued together. In this way we can adapt the shape of the sheets to fit the- contents while remaining in the same common surface/format.
![exchange model](https://hub.xpub.nl/soupboat/~grgr/static/img/exchange_model1.png)
## Post-it blocks
each contribution is formatted as post-it block.
feature: we can experiment with the format of each block in relation to the contents
feature: the post-it blocks can be enjoyed as mini booklets (linear access)
feature: the post-it blocks can be enjoyed as modular elements to be attached on a map (complex access)
optional features:
- the blocks can be collectible and exchanged by the players
- in each block the contents are repeated many times so that you can give part if the block to people that don't buy the LB and or
- Exchange with other customer
- Also, if in each block the contents are reapeted many times the player can easily experiment with the contents, use them and connect them with different contents, play with their quantities in forming a puzzle, give them to other people and spread them in many different ways.
![distribuition model](https://hub.xpub.nl/soupboat/~grgr/static/img/model_distribution2.png)
## Contents organization
- Each block is a folder
- In each folder there is a `contents.md` file and media resources such as images
- `contents.md` contains the meta and the contents of each contribuition, formatted as a YAML list
example:
```yaml
---
title: One-sentence game ideas
contents:
- you are in an empty room with 13 doors that are portals to 13 different worlds.
- 5 min slow-mo epidemics, visual transmitted
- every crisis is a simulation of another crisis
- img: game.jpg
alt: Game description
- you receive a point for each moving/floating tile on the street you encounter
- thermoSTATE - The state where no citizen has to feel cold
---
```
The entries in the contents list can be simple strings or images. To insert an image we are using the YAML object notation, specifying the `img` filename and the `alt` description that can be used in the layout. Images can be URL or file placed in the project folder.

@ -1,92 +0,0 @@
---
title: Post it generator
description: Prototype for web-to-print postit
categories:
- Web
- Print
- SI17
git: https://git.xpub.nl/kamo/postit-gen
cover: susi.jpg
cover_alt: fake sushi
date: 08/03/2022
---
## POST-IT GENERATOR
~~TO AUGMENT OUR PRODUCTIVITY HERE IS A SCRIPT THAT~~
Generate post-it blocks from markdown files.
### Install
Clone the repo
`git clone https://git.xpub.nl/kamo/postit-gen.git`
Move to the cloned folder
`cd postit-gen`
Create a virtual environment
`python3 -m venv venv`
and activate it
`. venv/bin/activate`
Then you can install the repo
`pip3 install -e .`
### How to use
The package offers two scripts: `template.py` and `generate.py`.
`template.py` generate a template folder with a markdown file that can be used as a starting point for formatting the contents.
`python3 template.py -f test`
Will generate a `test` folder, with the markdown template for the contents.
The `contents.md` file has these properties:
- `title`, the title of the block
- `folder`, the base folder in which the files are
- `page_width`, the width of the page for the printing
- `page_height`, the height of the page for the printing
- `post_width`, the width of the post-it for the printing
- `post_height`, the height of the post-it for the printing
- `margin`, the margin for the page
- `unit`, the measure unit in which the measures are expressed, default is _mm_
- `background`, the color of the post-its. Accept all the format CSS specs accept. Default is _white_.
- `contents`, a list of contents to put in the post-it block. Each entry is a post-it.
All these parameters are formatted in [YAML](https://it.wikipedia.org/wiki/YAML).
After setting all the parameters to match your needs, you can fill the contents. ATM you can insert text and images, in the form of a list.
```yaml
contents:
- A flat with no floors
- Hello, where are you, what can you see from there?
- type: image
src: game.png
```
Usually each entry of the list will be considered as a string. If you want to insert an image you will need to provide a `type: image`, and a `src: <filename>`.
In this way:
```yaml
contents:
- type: image
src: <filename>
```
Once you inserted your contents, you can run the `generate.py` script, specifying the working folder from which you want to take the contents.
`python3 generate.py -f test`
It will take the contents inside the `test` folder and will generate a ready-to-print HTML file, serving it with a simple http-server at `http://localhost:8000/test`. Opening that link you can preview your post-it blocks. Each entry of the `contents` list is now a page in the document (in the print mode!)
TODO: link css file in the template to work directly on the preview.

@ -1,119 +0,0 @@
---
title: Post-it Visual Identity
description: How to deliver a pubblication in post-it format
categories:
- SI17
- Visual
date: 20/03/2022
cover: postit-id.jpg
cover_alt: various postit
links:
- url: https://www.figma.com/file/wVdpA2iwKN3hT9YXONqXTj/SI17?node-id=0%3A1
title: Figma
---
## Small pages big text
Working with the post-it format the team1 (supi, mitsa, erica, me) approached the visual identity with two things in mind:
1. The office aesthetic, that kind of default aura that surrounds workspaces
2. The blurred line between personal writings such as memos and todolists and formal documents.
We used the post-it format as a module. Short sentences, big font size, different writing styles, few images. The idea was to facilitate a non-linear combination across the original page order of the pubblication. We choose not to put page numbers: instead we opted for a progress bar in each contribution.
In the body of the post-it we stayed simple using a default sans-serif font. We used the Bitsi font from Supi and Jian for the covers of each contribution and the main index.
## Post-it
We designed 8 types of post-it: from text and image post-it to complex card layout, we tried to embed the form of every contribution in the generator pipeline.
### Text
The basic type of post-it was the text one. We went with a super big font-size and an unexpected alignment. After a certain amount of characters the font-size is set to shrink a bit for a small text version.
![Text](/soupboat/~kamo/static/img/post-it/text.jpg)
_From What is a loot box?_
![Text Small](/soupboat/~kamo/static/img/post-it/small-text.jpg)
_From Life Hacks!_
### Dialogue
It can display text in the four corners of the postit. Used for the NIM dialogue and some single word sentence in What is a loot box?
![Dialogue](/soupboat/~kamo/static/img/post-it/dialogue.jpg)
_Dialogue_
### Definition and Cell
Definitions and cells are the main modules for the Crossword Imaginary Grid Game from Emma. Each cell occupies a position in a grid, and is used to build the crossword structure. The definitions indicate a starting point and some hints to guess the word.
![Image](/soupboat/~kamo/static/img/post-it/definition.jpg)
_Definition_
![Picutre](/soupboat/~kamo/static/img/post-it/cell.jpg)
_Cell_
### Card
Card designed starting from the layout Miriam prepared for her version of the game Quartet.
![Card](/soupboat/~kamo/static/img/post-it/card.jpg)
_Card_
### Image & Picture
For images we decided on a full page approach. We have two post-it: image is for normal images, while picture is for graphics that folllow the pubblication main color. Both can display a caption in overlay.
![Image](/soupboat/~kamo/static/img/post-it/image.jpg)
_From Katamari Fanfic_
![Picutre](/soupboat/~kamo/static/img/post-it/picture.jpg)
_From Xquisite Branch_
### QR code
For QR code we choose to be as messy as possible. QR carries a specific visual language. We tried to force it into something else by cloning each code in repetition, with a glitchy result.
![NIM Fanfic](/soupboat/~kamo/static/img/post-it/qr.jpg)
_QR codes_
### Covers
We played a lot with the contributions' cover. The starting point was always the title of the special issue in the bitsi font. On top of that we designed some sketches related to the contents.
![Katamari](/soupboat/~kamo/static/img/post-it/orange-katamari.svg)
_Katamari Fanfic_
![unfinished thoughts](/soupboat/~kamo/static/img/post-it/orange-unfinished-thoughts.svg)
_Unfinished Thoughts_
![NIM Fanfic](/soupboat/~kamo/static/img/post-it/orange-nim.svg)
_NIM Fanfic_
![Crosswords](/soupboat/~kamo/static/img/post-it/orange-crossword.svg)
_Imaginary Crossword Grig Game_
### Index
For the index we used the combination of normal and bitsi font. This approach was reused then in the SI17 home page.
![Index](/soupboat/~kamo/static/img/post-it/index.jpg)
_Index_

@ -1,15 +0,0 @@
---
title: Rejection 🧠⛈️
date: 19/10/2021
url: /soupboat/rejection/
description: Round glossary just for fun ok
pad: https://pad.xpub.nl/p/GroupMeeting_18102021
links:
- url: https://pad.xpub.nl/p/Rejection_Glossary
title: Glossary
- url: https://pzwiki.wdka.nl/mediadesign/Rejection
title: Wiki
categories:
- SI16
- Process
---

@ -1,40 +0,0 @@
---
title: SI16 API node.js + express prototype
description: Test for an API-based special issue
date: 14/11/2021
git:
categories:
- Web
- API
- REST
- SI16
---
## Test for an API-based special issue
- The backend is developed with node.js and express
- Each URL is mapped to a python script. The argument are passed to the script, processed and then returned as JSON
- We start with 2 functions: 1. a find and replace and 2. a shout
(__update:__ hei this is not active anymore! [but we really did an API at the end!](issue.xpub.nl/16) aha!)
## Wait what why an API
![two half bikes attacched with tape and two kids pretty satisfied with their work](/soupboat/~kamo/static/img/api_bikes.jpg)
This is to show what an API could be in relation to the exercises we usually do during the prototyping class.
It is a way to render public a piece of work that usually stays behind several layers of accessibility.
The idea of the special issue as an API could be a curated collection of what we are doing since september within a critical context. 🤯
### Find and Replace
Find a target string in a text and replace it with the given replacement. The parameters are three.
- `text` the text in which perform the research
- `target` the string we are searching for
- `replacement` the string we want to insert in place of the target
The endpoint is:
`https://hub.xpub.nl/soupboat/cat-api/replace?text={text}&target={target}&replacement={replacement}`

@ -1,10 +0,0 @@
---
title: SI16 API Strapi-Nuxt prototype
date: 10/11/2021
description: Test for a node.js backend for the SI16 app
categories:
- JS
- API
---
Ehm there should be some videos somewhere sorry

@ -1,74 +0,0 @@
---
title: SI16 Backend
description: Flexible Flask app (~) for the SI16 API
date: 16/12/2021
cover: SI16_compress.jpg
cover_alt: Varia's window during SI16 launch event
url: /soupboat/si16/
git: https://git.xpub.nl/grgr/si16-cat-walking/
categories:
- Python
- SI16
- Web
---
## Familiar and flexible
Each contribuition to the SI16 API was unique. Both the subgroups' projects and their documentation had different voices, different ways of presenting the contents, and different needs. This specificity required a system that was structured enough to keep together each pace, but remained flexible, in order to let anyone express her own approach to the Special Issue.
With the SI16 being at the same time a set of functions, a playground to experiment with it, and a list of meaningful projects developed within their context, we structured the backend as an interface between the different parts of the work.
The main idea was to define a pipeline that was not so different from the processes and technologies we learned and explored during the first trimester.
## Functions
We chose to work with the Jupiter Notebook format we were familiar with, as a way to both collect and document our functions. With a common protocol defined within us and some 🐍 pythonic 🐍 (_omg this term is cringe ah ah_) good practices, we wrote a Notebook for each function. In each file there was the definition of the function, as well as a propper documentation and some examples on how to use it.
A big part of the backend work was to let anyone structure their own notebook freely, deciding how to present the process and the result of each contribuition without forcing a structure. At the end the Flask application was designed to scan all the `notebook` folder and extract from it the function, as well as their input and output, and the documentation.
With those information we generated an interactive page for [each function](https://hub.xpub.nl/soupboat/si16/functions/) in which the user could try and play around with our functions exposed as an API.
## Projects
The organic process of SI16 led us to a collection of several interconnected projects. Each one of them had grown around a specific implementation of the functions we developed for the API. Those complex applications were initally developed as standalone Flask app, and they were merged all together at the end. (_well, ok, after the end to be honest_)
One thing we could do differently next time is to use Flask's `Blueprints` as a way to work in a more flexible way. At some point we were really struggling about how to manage the code and the collaboration on it. Now that we have an overview of how Python works, it could be nice to develop our projects in a more modular way. BTW we used the documentation pages as a gateway to the projects, in order to have a common starting point.
Things got a bit complicated when the subgroup I was in started to working on sub-sub-project. And to face that we made the structure open to the possibility to nest projects one into the other, in order to have again flexibility between documentation and interaction on the website, and still a (kinda) structure in the filesystem.
Actually: we were totally new into this, so probably half of the things we did were not just wrong, but illegal. BTW we are still learning so next time it will be better, deal with it.
**disclaimer** there are some problems with the xpub git so the source code is still not totally public, but we are working on it. There the code is annotated and each function is documented so I will not go more in detail here for now.
## Project structure
```
si16
├── contents
├── notebooks
├── projects
│ ├── and-i-wish-that-your-question-has-been-answered
│ ├── annotation-compass
│ │ └── showcases
│ └── etc-portal
├── si16.py
├── static
│ ├── corpora
│ ├── css
│ ├── event
│ ├── font
│ ├── img
│ ├── js
│ └── uploads
└── templates
```
- `contents` contains a list of markdown file for generic pages. For example the route `/si16/intro` will search and load the contents from the `intro.md` file in this folder.
- `notebooks` contains a list of Jupiter Notebook files, one for each function we developed for the API.
- `projects` contains a list of folder one for each subgroup project. Each one has a `documentation.md` file with the main contents and process of development.
- `showcases` is a optional folder in each project for nesting other sub projects in the sub project. Convoluted but useful and flexible.
- `si16.py` is the main module for the Flask app and the backend duties.
- `static` contains all the different files that are served statically from the webserver such as images, stylesheets, javascript files, etc.
- `templates` is a Flask folder that contains the HTML templates for generating the frontend pages.
Ciao ciao

@ -1,47 +0,0 @@
---
title: SI16 Frontend Proposal
description: Proposal for the SI16 website
date: 08/12/2021
css: si16-frontend-documentation.css
links:
- url: https://www.figma.com/file/JU1RQpwzzXvCjw9ChX9Ojc/si16-test?node-id=402%3A692
title: Figma
categories:
- Design
- Web
- SI16
---
## Design proposal
A super teamwork with Chae, Emma, Supi + the incredible visual package from the Visual Identity group
You can see the final result at [Learning How to Walk while Catwalking](https://issue.xpub.nl/16)
![Library](/soupboat/~kamo/static/img/si16-frontend/Intro.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/Home.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/About.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/Snippet Research.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/Manifesto.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/Functions.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/Function.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/Projects.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/Project Documentation.jpg)
![Library](/soupboat/~kamo/static/img/si16-frontend/Showcase.jpg)

@ -1,144 +0,0 @@
---
title: SI16 Structure Proposal
description: Imaging the SI16 as an API ecosystem
date: 15/11/2021
pad: https://pad.xpub.nl/p/SP16_totemical_magic_sorcery
links:
- url: https://www.figma.com/file/y0nfu3v9YHzUV5WtUOC0Fo/?node-id=840%3A51
title: Figma
categories:
- SI16
- Proposal
css: structure-proposal.css
---
## Overview
The special issue is composed of three main parts: the library, the projects and the launch event. Each one of these has a slightly different nature, and so can access to different kinds of public.
Imaging the SI16 as an ecosystem around these three faces permits us to create an organic form of public: someone comes for the event and discovers an API, someone else arrives from the code and is introduced to the critical context around it, each project tho is situated in a specific thematic niche and the interactions with the whole ecosystem could provide fresh air to spin mill.
A systematic approach in the contents' structure enables us to morph our projects without sacrifice the unique nature of each work. What's more is that with a clear data structure we can deliver contents in different forms with less effort and less stress.
The following structure is a draft. The order of the elements is not defined nor fixed. Some things are not mandatory, but would be nice and useful to have them if we think to the future life of the SP16 after the launch. The idea is to build something easy to scale, to expand, and to update. Something easy to participate. As an ecosystem some parts are more likely to grow and to evolve, and to provide a good soil as starting point maybe is the best thing we can do?
## 1. Library
### A collection of modules and tools within a context
The library is the main container of the SP16. It provides a list of algorithms and describes the world in which they operate. This world is our source of truth: it is built from all the corpora we will aggregate and use for the projects, as well as other critical contributions, inquiries about the vernacular, and guide to navigate through all the materials. Ultimately a library, or a toolkit, is orientated. Its political stance stands not only in its contents, but also in the way it grants access to them. The relation between authors and public is not based only on power, but here also in trust, and collaboration, and dependency, and mutuality.
Hence the library is part contents, part tools, part documentation, part showcase. These sections could be open and do not have to be perceived as finished. A library is always a work in progress, a work that we are starting now, a work that then someone else can continue.
Beside the contents and their structure, the library also include a showcase section to display all the projects we are working on now. This section strengths the link between the special issue as a publication and the special issue as an event. In order to preserve the original approach of each project an in depth record of each work is provided here. It is perceived as something sprouting from the library. Are the projects and the special issue publication the same thing? Maybe not, but for sure they are deeply related.
![Library](/soupboat/~kamo/static/img/lib-structure.svg)
- **Title**, The name of the library
- **Description**, An overview of what it does, how and why does it exist
- **Context**, A collection of materials (researches, essays, excerpts, ...) that situate this library in relation with the vernacular
- **Manifesto**, Our attitude, our purposes, our plan. It could work as an introduction to the special issue
- **Our plan**, A summary of the research in terms of intentions
- **Our attitude**, An overview of the different approaches we used
- **Our purposes**, What do we want to achieve or encourage
- **Materials - Corpora**, Collections of materials used as sources or collected for the projects
- **Corpus**, Single corpus of materials used as sources for the projects
- **Title**, A title for the corpus
- **Description**, An overview of the contents and how they are structured
- **Type**, The kind of materials included
- **Structure**, A description of the structure of the contents
- **Contents**, List of contents
- **...**, [...other corpus in the list]
- **Research and Development**, A collection of contribuitions (researches, essays, excerpts, ...) that situate this library in relation with the vernacular
- **SP16 History**, Evolution of the SP16 work, devlog, excerpts from the pads, etc
- **List of contribuitions**, Collection of essays, excerpts from the texts read in class, piece from the tutors, from us, etc
- **Contribuition**, Single contribuition in the list
- **Title**, Title of the contribuition
- **Description**, Description of the contribution
- **Subject**, Theme of the contribution
- **Contents**, Contents of the contribuition
- **Credits**, Credits and references
- **...**, [...other contribuitions in the list]
- **Guide**, Presentation of the form of the SI16 and its structure, how to read it and navigate it
- **Getting started**, First steps into the SP16 as an API
- **What is a documentation**, How the documentation is structured
- **Learning how to walk while catwalking**, Navigation through the special issue
- **Showcase - List of Projects Documentations**S, howcase of full fledged and meaningful project built within and from the library, list of projects documentations
- **Project Documentation**, Documentation of a project
- **Contents**, Extended description of the project, including the research, the process and the future possibilities
- **Research**, Background of the work, field of intrests, ideas, theory, etc
- **Process**, History of the work, process of development, prototyping, etc
- **Outcomes**, Results of the research and synthesis of the process
- **Direction**, Possibilities for the evolution of the project, new applications, ideas, findings
- **Documentation**, Nice showcase of the work
- **Text**, Textual description of project and key findings
- **Visual**, Visual documentation such as pictures, videos, etc
- **\***, Other specifications are unique for each project
- **References**, Reference to the corpora or materials used and to the tool involved during the production
- **Materials**, Corpora and sources used or created for the project
- **Theory**, References for specific theoric notes
- **Codes**, Modules, functions and parts of the library involved in the work
- **...**, [...other projects documentations in the showcase]
- **List of Modules**, A list of all the different code approaches, or modules, that compose the library
- **Module**, A thematic or reasoned group of functions
- **Title**, The name of the module
- **Decription**, A description of what it does
- **Applications**, Examples of applications that use several functions to build complex procedures
- **List of functions**, A list of functions
- **Function**, A single function in the module
- **Title**, The name of the function or algorithm
- **Description**, A description of what it does
- **Input**, The types of inputs it receives
- **Codes**, The procedure it follows
- **Output**, The types of outputs it returns
- **Example**, Simple and specific examples
- **...**, [...other functions in the module]
- **...**, [...other modules in the library]
## 2. Project
### Full fledged and meaningful work built within and from the library
The main feature of having several serious different projects is both that we can explore different shades of the vernacular language processing and that we can access to different kinds of public. It is true that we are in needs for more time now, but at the same time having different projects to work on
![Library](/soupboat/~kamo/static/img/proj-structure.svg)
- **Title**, Title of the project
- **Description**, Description of the project
- **Colophon**, Credits and colophon
- **Project Object**, Concrete outcomes of the project
- **Object**, Concrete result of the work
- **\***, Specifications are unique for each project
- **Project Documentation**, Documentation of the project
- **Contents**, Extended description of the project, including the research, the process and the future possibilities
- **Research**, Background of the work, field of intrests, ideas, theory, etc
- **Process**,History of the work, process of development, prototyping, etc
- **Outcomes**, Results of the research and synthesis of the process
- **Direction**, Possibilities for the evolution of the project, new applications, ideas, findings
- **Documentation**,Nice showcase of the work
- **Text**, Textual description of project and key findings
- **Visual**,Visual documentation such as pictures, videos, etc
- **\***, Other specifications are unique for each project
- **References**, Reference to the corpora or materials used and to the tool involved during the production
- **Corpora**, Corpora and sources used or created for the project
- **Theory/contributions**,References for specific theoric notes
- **Codes**, Modules, functions and parts of the library involved in the work
## 3. Launch
### @Varia on 17.12.2021
![Library](/soupboat/~kamo/static/img/launch-structure.svg)
- **Space setup**, Display and physical setup of the space
- **List of presentations**, List of moments in which the different contents of the SP16 are presented to the public
- **Presentation**, Moment like performance, presentation, talk, workshop, panel, etc
- **Title**, Title of the presentation
- **Description**, Description of the presentation
- **Subject**, Theme of the contribution
- **Type**, Kind of presentation: talk, panel, showcase of a project, performance, etc
- **Contents**, Contents and theme of the presentation
- **...**, [...other presentations in the list]
- **List of projects objects**, List of physical outcomes from the projects
- **Project Object**, Concrete outcomes of the project
- **Object**, Concrete result of the work
- **\***, Specifications are unique for each project
- **...**, [...other project object in the list]

@ -1,24 +0,0 @@
---
title: SI17 Homepage
description: A simple static website to host the loot box
date: 22/03/2022
categories:
- Web
- SI17
cover: boxes.jpg
cover_alt: orange box or purple box neo?
url: https://issue.xpub.nl/17
---
Together with Mitsa, Erica, and Supi we worked at the homepage for the SI17: This Box Found You For a Reason.
We needed an online space to fullfill these needs:
- Support the contents of the lootbox and host the online contributions
- Document and promote the work and the physical object
- Distrubute the contents of the loot box for free according to our license
The result is a single page that recall the small format of the postit by using super big fontsize and super small inline images. We decided to play with the idea of transparency typical of the materials we used for the boxes. The cursor itself mimic the big square side of the loot box.
The website comes in two colors as the pubblication does. The typeface is an innested Special Issue 17 made by Supi and Jian combined with the most standard sans serif of the internet.
![SI17 home](/soupboat/~kamo/static/img/si17-home.png)

@ -1,56 +0,0 @@
---
title: SI17 producing the public
description: homeworks for 21/02
date: 18/02/2022
pad: https://hub.xpub.nl/soupboat/pad/p/group_meeting_18022022
categories:
- SI17
cover: maxresdefault.jpg
cover_alt: giant 3d printed human
---
### Which kind of public do we want to produce?
If the loot box and gamification produce a single player in competition with all the others, I would like to produce a collaborative public. More like a community than a billboard with users ranking. Also I think this is an operation that requires time. Hence the loot box as a shrine: a safe place to build, discover and charge with meanings together.
### How do we want our public to engage with our loot box?
I like the idea of different temporalities and the concept of slow processing. Something could be delivered really fast, something could require an entire evening, something could need to wait an entire month.
We should balance the single player / multi player aspect of the loot box. It would be great to have something that one can enjoy both alone and with others. The collaborative aspect of the loot box should be something possible and encouraged, but not mandatory.
### What kinds of questions/feelings/thoughts it create ?
- To feel part of a community or fellows in a shared quest.
- To wonder how vast is the inventory of the loot box.
- To question the idea of competition as necessary for gamification
- To raise awareness on different voices on the topic
### How the lootbox is going to be presented to our public during our launch event?
The presentation could perform the contents of the loot box.
### How will the launch look like?
Nice
### How can the lootboxes be activated by the public in a sustainable an independent way after the launch?
With a website
### What is our relationship to PnF?
I don't know
### Does the publication relate to PnF? how?
I don't think so
### how and where do we sell the lootbox?
In place that want to host subaltern authors from our reading list.
### do we sell in other stores? if yes how are they connected?
We are the connection

@ -1,156 +0,0 @@
---
title: SI18.01 - Jingles
description: Exploring the sequencer of the Skimmer to make some jjj
date: 18/04/2022
categories:
- SI18
- Sound
- Tool
cover: delft.jpg
cover_alt: Birdwathing in Delft
git: https://git.xpub.nl/kamo/skimmer
---
## SI18.01 - Skimmer Jingles 0.1.0
On wednesday night the [Skimmer](https://hub.xpub.nl/soupboat/~kamo/static/html/skimmer/) started playing some patterns. It is built on top of Tone.js, and use a notation system inspired by Tidal Cycles.
Each pattern is made by one or more tracks.
Each track is a list of notes.
There is no limit to the length of each track, nor a fixed size. This is interesting because can lead to polirythm and strange loops.
`[C4, D#4, G4]`
For this first source the western notation is used. For the future i would like to try other ways of notation or scoring.
To insert a rest put a dash:
`[C4, -, G4]`
And the super nice thing about this notation system is that you can nest lists inside the list.
In doing so the notes in the inner list will take the time of the note they are replacing.
This two E4 will last half of the other notes.
`[C4, [E4, E4], G4, A4]`
Now We are a week in advance for the ideal configuration of the Skimmer, but to keep the time and set the rythm I choose to use and explore this early version of the sequencer anyway.
The idea of jingle caught my eye: a structural element in the radio broadcast that leaves a margin between two different pieces. I like working on something of support, instead of on a real thing. Something behind, or at the side, or below. Maybe it's a way to xscape from responsabilities? Maybe it's a way to cope with insecurity? Maybe it's just super fun and interesting? I don't know.
Here the scores for the ten patterns recorder for the first audio~zine of the SI18.
### A.A jingle like a run-up
![Run up](https://www.wikihow.com/images/thumb/9/98/Run-up-a-Wall-and-Flip-Step-2-Version-2.jpg/v4-460px-Run-up-a-Wall-and-Flip-Step-2-Version-2.jpg.webp)
```
BPM: 23
[-, -, -, -, -, [A#3, C4, D#4], -, -, -, -, -]
[[A#4, F4, D#4], -, -, -, -, [A#4, F4, -, C3], -, -, -, -, -]
[[C2, C3, C4], -, -, -, -, -, -, C5, - , - , -]
```
### B.A jingle like lunch time
![Lunch time](https://www.wikihow.com/images/thumb/8/82/Pack-a-Lunch-for-a-Teenager-Step-4-Version-3.jpg/v4-460px-Pack-a-Lunch-for-a-Teenager-Step-4-Version-3.jpg.webp)
```
BPM: 45
[[C2, C3, C4], -, -, -, -, -, -, -, -, -, -]
[-, -, -, -, -, -, A#5, -, G5, -, -]
[A#2, C2 ]
```
### C.A jingle like quiz about the next track
![Quiz](https://www.wikihow.com/images/thumb/f/f2/Make-a-Quiz-Step-3-Version-2.jpg/v4-460px-Make-a-Quiz-Step-3-Version-2.jpg.webp)
```
BPM: 45
[[C2, G2, C3]]
[-, [C5, C4, C3], -, -, -, -, -, [C4, E4, G4], -, -, -]
[[C2, C3, C4], -, -, -, -, -, -, -, -, -, -]
[-, -, -, -, -, -, -, -, D4, E4, -]
[[C3, C3], D3]
```
### D.A jingle like a rail without trains
![Rails](https://www.wikihow.com/images/thumb/9/9b/Be-Safe-Around-Trains-Step-22.jpg/v4-460px-Be-Safe-Around-Trains-Step-22.jpg)
```
BPM: 95
[B4, -, -, -, -, -, -, -, B4, C#5, -, A4, E4, F#4, -, -, -, [D5, D#5], -, -]
[D4, -, -, -, -, -, -, -, [D4, C#4, B3], -, -, -, [B2, B3], - , - , - , - , -]
```
### E.A jingle like a road between places
![Road](https://www.wikihow.com/images/thumb/9/9c/Stay-Safe-on-the-Highway-Step-2-Version-2.jpg/v4-460px-Stay-Safe-on-the-Highway-Step-2-Version-2.jpg.webp)
```
BPM: 95
[-, F#4, -, -, E4, -, -, -, -, -, -, [E2, E3, E4], A4, -, -, -, -, [D5, F#5, A5], -, -]
[B4, -, -, -, -, G4, -, -, B4, C#5, -, A4, E4, F#4, -, -, -, [D5, F#5], -, -]
[D4, -, -, -, -, -, -, -, [D4, C#4, B3], -, -, -, [B2, B3], -, -, -, -, -, -, -]
```
### F.A jingle like a gradient blurring collors
![Gradient](https://www.wikihow.com/images/thumb/3/33/Learn-Graphic-Designing-Step-11.jpg/v4-460px-Learn-Graphic-Designing-Step-11.jpg.webp)
```
BPM: 120
[-, -, -, -, -, -, [C4, F3], -, -, -, -, -, -, G5, -, -, -, -, -, -, [C4, -, F4, -], -, -, -, -, -, -, A5]
[-, -, -, -, -, -, -, -, -, -, -, [G5, A5, A4], -, -, -, -, [C4, -, F4, -], -, -, -, -, -, -, A5]
[C4, -, -, F4, -, -, -]
```
### G.A jingle like a slinky spring downstairs
![Spring](https://www.wikihow.com/images_en/thumb/f/fe/Fix-a-Slinky-Step-3-Version-4.jpg/v4-460px-Fix-a-Slinky-Step-3-Version-4.jpg)
```
BPM: 140
[-, -, C4, E4, G4, -, -]
[C4, E4, G4, -, D4, F#4, A4]
```
### H.A jingle like the spinner of the loading
![Loading](https://www.wikihow.com/images/thumb/0/0d/Write-a-Progress-Report-Step-12.jpg/v4-460px-Write-a-Progress-Report-Step-12.jpg.webp)
```
BPM: 160
[C3, D3, F3, -, -, -, -, -, -, -, -, -, -]
[[C3, C4], [D3, D5], [F3, F6], -, -, -, -, -, -, -, -, -, -]
[ -, -, -, -, -, -, -, E4, F4, -, -, -, -]
[-, -, -, -, -, -, -, [E4, E5, E6], [F4, F3, F2], -, -, -, -]
```
### I.A jingle like the progress bar and download
![download](https://i.pinimg.com/474x/fb/f1/77/fbf177f350d167f0ee7c4a6f1ef41cae.jpg)
```
BPM: 180
[C5, D5, E5, F5, G5, A5, B5, -, - ]
[C3, D3, E3, F3, G3, A3, B3, -]
[C4, D4, E4, F4, G4, A4, B4]
```
### L.A jingle like the ginger in between dishes
![ginger](https://www.wikihow.com/images/thumb/e/ee/Cure-Stomach-Ache-with-Ginger-Step-12.jpg/v4-460px-Cure-Stomach-Ache-with-Ginger-Step-12.jpg)
```
BPM: 220
[G4, -, G4, -, G4, -, -, -, -, -, -, -, -, -, -, -, F4, -, -, -, -, E2, F2, G2, -, -, -, -, -, -]
[C3, F3, -, C4, -, C4, -, -, -, -, -, -, -, G4, -, -, -, -, -, -, -, E5, F5, G5, -, -, -, -, -, -]
[E4, -, E2, -, E3, -, -, -, -, -, -, -, -, -, -, -, -, C4, A#3, -, -, F3, G3, A#3, -, -, -, -, -, -]
```
## The original plan
Originally the plan was to perform with the instrument on Tuesday morning, and record the live set. The idea of the Skimmer is to use the connected devices as remote speaker, building an array of indipendent channels and hyper~pan through them. Will try that in the next days.
I really like the idea of an instrument that requires the public to perform. I would like to focus a lot on the way this request is made: which kind of rituality the Skimmer could generate? How can be proposed and how does it ask for consent? To play through someone else's device means to leave the control to someone else and to deal with uncertainty. In a way it could be seen as a trade: the voice in exchange of the word.
Because of the sunny days + the easter fest + other works to be done the time spent in front of the computer during the weekend was: not a lot. Not enough. That super massive black hole named CONFIGURING NGINX swallowed all Sunday evening. Sad and pitiful.

@ -1,53 +0,0 @@
---
title: Skimmer
description: Hyper~panning and displaced speakers
date: 13/04/2022
categories:
- Tool
- Sound
- SI18
cover: schimmer.jpg
cover_alt: a nice skimmer and a green blob of ???
git: https://git.xpub.nl/kamo/skimmer
project: skimmer
---
## Hyper~panning and displaced speakers
The Skimmer is a container for experiments on multi-channel and displaced sound works, developed in the context of SI18. The main concept is a system that streams to various connected clients, using them as speakers. Unlike classical broadcast transmissions where everyone receive the same signal, here each client is an individual channel. In doing so, the Skimmer can have as many channels as many clients are connected. This opens interesting spatial and expressive possibilities that I would like to explore.
To rely on connected clients and the public as a founding part of the instrument raises questions about instability and contingency in both composition and design. What does it mean for the public to host the instrument, and what does it mean for the performer to be hosted by the public? Which kind of politics and relations are generated?
The Skimmer works with a lightweight setup: a server application links together a source and the connected clients. Instead of streaming the audio directly from the source to the server, what is shared is a model to generate the sounds. With this approach the stream consists in just messages for modulating the instrument on each client, and the traffic it is super light. This require a sound design oriented to the specs of the clients.
![skimming the notes](/soupboat/~kamo/static/img/clients.jpg)
## Structure
This setup is made by three main parts:
- Source
- Handle
- Sift
The source is the instrument that the server and clients share. The recipe of the source is the same when it travel from the pot (server) to the bowls (clients). The handle is the interface that grants the modulation over the source and over the distribution of the contents. The sift is the moment in which the signals are splitted for the different clients.
[wip]
![structure with a pot](/soupboat/~kamo/static/img/structure.jpg)
## Week 00
### Plan
- The source is a dynamic sequences generator, super loosely inspired by the [Tidal](https://tidalcycles.org/) notation. Ideally for each client connected, one sequence is added.
- The handle will be maybe something similar to the [modular spaghetti interface](https://git.xpub.nl/kamo/spaghetti)? (not sure yet, but i like the idea of drawing connections between the source and the clients)
- The sift will be a little server in the Soupboat, not sure yet if with node.js and express (pro: all JS pipeline) or flask (pro: mixed pipeline and familiar pattern)
![spaghetti setup](/soupboat/~kamo/static/img/spaghetti.jpg)
Prototype of the spaghetti cables interface
### Process
- first experiments with tone.js and the dynamic sequences
- polishing the notation for the sequences

@ -1,277 +0,0 @@
---
title: Flask that soup 🥥
description: Confy Flask setup on the Soupboat
categories:
- Python
- Web
git: https://git.xpub.nl/kamo/soup_app
date: 15/02/2022
---
This is a template for simple and scalable Flask apps on the Soupboat. One of the main feature of this setup is that it enables a seamless work between local development (namely your computer) and the Jupiter Lab environment in the Soupboat.
This approach proposes these features:
### Url prefix
The Soupboat has some problems with generated URLs, and when we developed the app for SI16 we had to put every link + '/soupboat/si16', that was more a hack than a real solution. This setup fix it with a middleware that intercepts every request and adds the prefix automatically.
### Easy debug
To develop directly in Jupiter means to stop and restart continously the app to see the changes. With this setup we can work in locale and push the results when we are happy with them.
### Modular
Taking advantages of the Flask Blueprint system and Python modules, we can write a legible structure for our app, and then go crazy inside the blueprints of each page or super specific modules. In this way the code remains readable, and the relations between the different components are rendered clearly.
## Guide
Create a folder for your project. This will be the root of the app. Create a virtual environment in the folder. Open the terminal and write:
`python3 -m venv venv`
This will create a venv folder after a while. Then activate the virtual environment.
`. venv/bin/activate`
In this way every package we will install will be in the scope of the virtual environment, and this helps to avoid conflicts between different versions and projects.
Now we can install Flask.
`pip3 install flask`
Once we have installed it, let's create a folder `soup_app` for the Flask application. Here we will put all the modules needed for the flask app. In this folder we can create a `__init__.py` file, in order to make the folder to be recognized as a Python package.
Here we will initialize a factory for our Flask application. Instead of writing the application directly, we will write a function to generate it depending of the different environemnts. This comes handy when we want to develop our project in locale and then push it in the Soupboat. For more about the concept of factory here's a nice series about design pattern:[Factory Method Pattern](https://www.youtube.com/watch?v=EcFVTgRHJLM).
The basic structure of the app is something like
```python
# __init__.py
# import os to create the folder for the app
import os
# import flask to init the app, and send_from_directory for the icon file
from flask import Flask, send_from_directory
# url_prefix module to work either in local and in the soupboat
from . import prefix
def create_app(test_config=None):
# Create and configure the Flask App
app = Flask(__name__, instance_relative_config=True)
app.config.from_mapping(
SECRET_KEY="dev",
)
# load the instance config, if it exists, when not testing
if test_config is None:
app.config.from_pyfile("config.py", silent=True)
else:
# load the test config if passed in
app.config.from_mapping(test_config)
# ensure the instance folder exists
try:
os.makedirs(app.instance_path)
except OSError:
pass
# create an endpoint for the icon
@app.route("/favicon.ico")
def favicon():
return send_from_directory(
os.path.join(app.root_path, "static"),
"favicon.ico",
mimetype="image/vnd.microsoft.icon",
)
# here we can import all our blueprints for each endpoints
# home blueprint
from . import home
app.register_blueprint(home.bp)
# register the prefix middleware
# it takes the url prefix from an .env file!
app.wsgi_app = prefix.PrefixMiddleware(
app.wsgi_app, prefix=os.environ.get("URL_PREFIX", "")
)
# return the app
return app
```
The home blueprint can be something as easy as
```python
# home.py
from flask import Blueprint
bp = Blueprint("home", __name__, url_prefix="/")
@bp.route("/")
def home():
return 'Hello world'
```
While the prefix it's a bit more abstract: it takes every incoming request and prefix it.
```python
# prefix.py
class PrefixMiddleware(object):
def __init__(self, app, prefix=""):
self.app = app
self.prefix = prefix
def __call__(self, environ, start_response):
if environ["PATH_INFO"].startswith(self.prefix):
environ["PATH_INFO"] = environ["PATH_INFO"][len(self.prefix) :]
environ["SCRIPT_NAME"] = self.prefix
return self.app(environ, start_response)
else:
start_response("404", [("Content-Type", "text/plain")])
return ["This url does not belong to the app.".encode()]
```
If you execute `flask run` from the terminal now it will complain that there is no flask app defined in the environment variables. We could fix it setting manually the name of the flask app directly in the terminal, but we should do that every time we start the project.
Hence we will install python-dotenv, a library to use a `.env` file to configure the application. We will use different .env files depending on where we will deploy the application: one for our local development and one for the environment in the soupboat.
`pip3 install python-dotenv`
Now we can create in the root of our application (the same folder with the venv and flask-soup directories) a .env file, that the application will recognize automatically.
The contents for the local development will be something like this:
```env
FLASK_APP=postit
FLASK_ENV=development
```
while in the soupboat we will add the url_prefix property:
```env
FLASK_APP=postit
FLASK_ENV=development
URL_PREFIX=/soupboat/flask-soup/
```
If you now run `flask run` the application will start at the address `localhost:5000`, and you can debug and play around with things.
There are a couple of other files we can add in the root directory:
A `setup.py` module, useful for installing all the dependencies we need for our project (at the moment flask and python-dotenv)
```python
# setup.py
from setuptools import find_packages, setup
setup(
name="soup_app",
version="1.0.0",
packages=find_packages(),
include_package_data=True,
zip_safe=False,
install_requires=["flask", "python-dotenv"],
)
```
and a `config.py`, to fine tuning the different configurations for the application.
```python
# config.py
import os
class Config(object):
DEBUG = False
TESTING = False
URL_PREFIX = ""
class ProductionConfig(Config):
DEBUG = False
URL_PREFIX = os.environ.get("URL_PREFIX")
class DevelopmentConfig(Config):
ENV = "development"
DEVELOPMENT = True
DEBUG = True
```
The last file to create is a `.gitignore` one, in which we will indicate the files that git should ignore when committing our changes.
I'm using this template atm
```.gitignore
# .gitignore
venv/
*.pyc
__pycache__/
.ipynb_checkpoints
instance/
.pytest_cache/
.coverage
htmlcov/
dist/
build/
*.egg-info/
.env
```
Notice that the .env file is ignored from your commits, so you will need to create one manually in each environment you wanna work.
Now you are ready to push the project to a git repo. Create a new one and follow the steps to push your contents on there.
On the xpub git should be something like:
```
git init
git add .
git commit -m 'Init my soup app'
git remote add origin https://git.xpub.nl/your-username/your-repo.git
git push -u origin master
```
And if it doesn't complain nice we are ready to go on the soupboat (or wherever)
TODO: finish this
steps:
1. clone the repo in the soupboat
2. create a virtual environment in the cloned folder
3. activate it
4. pip3 install -e . (aka install the dependencies)
5. create a .env file with the prefix
6. setup nginx

@ -1,11 +0,0 @@
---
title: 🥣 Soup-gen
description: A soup aggregator for the next 2 years
url: /soupboat/soup-gen/
date: 19/10/2021
git: https://git.xpub.nl/grgr/soup-gen
categories:
- Web
- CMS
- Long Term
---

@ -1,71 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Baloons</title>
<style>
.container {
position: relative;
font-family: sans-serif;
display: flex;
flex-wrap: wrap;
margin: 0;
padding: 0;
font-size: 1.5rem;
list-style: none;
}
.baloon {
display: inline-flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 250px;
height: 250px;
padding: 25px;
text-align: center;
margin: 8px;
border-radius: 50%;
transform: rotate(0);
transition: transform 2s ease-out;
}
.baloon:hover {
transition: transform 1s ease-in;
transform: rotate(360deg);
}
.title {
font-weight: bold;
color: currentColor!important;
}
.title a {
text-decoration: none;
color: currentColor;
}
a {
color: currentColor;
text-decoration: none;
}
</style>
</head>
<body>
<ul class="container">
%for project in projects:
<%
import random
color = "%03x" % random.randint(0xEEE, 0xFFF)
%>
<li class="baloon" style="border: 50px solid #${color}">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/${project['slug']}/ ${project['title']}]</p>
<p>${project['description']}</p>
</li>
%endfor
</ul>
</body>
</html>

@ -1,73 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Baloons</title>
<style>
.container {
position: relative;
font-family: sans-serif;
display: flex;
flex-wrap: wrap;
margin: 0;
padding: 0;
font-size: 1.5rem;
list-style: none;
}
.baloon {
display: inline-flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 250px;
height: 250px;
padding: 25px;
text-align: center;
margin: 8px;
border-radius: 50%;
transform: rotate(0);
transition: transform 2s ease-out;
}
.baloon:hover {
transition: transform 1s ease-in;
transform: rotate(360deg);
}
.title {
font-weight: bold;
color: currentColor!important;
}
.title a {
text-decoration: none;
color: currentColor;
}
a {
color: currentColor;
text-decoration: none;
}
</style>
</head>
<body>
<ul class="container">
%for project in projects:
<%
import random
color = "%03x" % random.randint(0xEEE, 0xFFF)
%>
<li class="baloon" style="border: 50px solid #${color}">
<a href='https://hub.xpub.nl/soupboat/~kamo/projects/${project['slug']}/'>
<p class="title">${project['title']}</p>
<p>${project['description']}</p>
</a>
</li>
%endfor
</ul>
</body>
</html>

@ -1,95 +0,0 @@
---
title: Soup to Wiki
description: Teleport this log to the wiki (teleport not ready yet)
date: 12/04/2022
categories:
- Log
- Wiki
cover: wiki-soup.jpg
cover_alt: wikipedia page for soup sorry
---
Since the Soupboat is fragile and temporary (like everything else?), it's nice to keep this documentation updated also in the [Wiki](https://pzwiki.wdka.nl/mediadesign/Main_Page).
## update 12/04
Since the previous version was too messy I tried with a more concise approach. Instead of dumping the whole contents I choose to report only title + description and a link to the project here in the SB.
The page is generated with [Mako](https://www.makotemplates.org/), started looking at it during the workshop with Brendan. Its syntax seems much more legible than the Jinja2's one.
The code is more or less the same. Find it in this [notebook](log_to_wiki_2.ipynb). The file for the template is [baloons.html](baloons.html).
[And this is the result !!!!!](output.html)
## first attempt 21/02
ATM i'm using this [notebook](log_to_wiki.ipynb) to do a simple conversion from all the markdown files of these pages to wikitext. In this way it's less painful (but also less curated?) to have the wiki up to date. It uses [pypandoc](https://pypi.org/project/pypandoc/), that is a python wrapper for [pandoc](https://pandoc.org/).
```python
import os
import frontmatter
from datetime import datetime
import pypandoc
def list_folders(folder):
''' Return all the folders in a folder '''
names = []
for entry in os.scandir(folder):
# add to the list only proper files
if not entry.name.startswith('.') and entry.is_dir():
# remove the extension from the filename
names.append(entry.name)
return names
def get_md_contents(filename, directory='./contents'):
''' Return contents from a filename as frontmatter handler '''
with open(f"{directory}/{filename}", "r") as f:
metadata, content = frontmatter.parse(f.read())
return metadata, content
# in the projects directory there is a folder for every project.
# The info about the project are in a "documentation.md" file
folders = list_folders('public_html/projects')
projects = []
for folder in folders:
project = get_md_contents('documentation.md', f'public_html/projects/{folder}')
project_date = datetime.strptime(project[0]['date'], '%d/%m/%Y')
project[0]['date'] = datetime.strftime(project_date, '%d %b, %y')
project[0]['categories'].sort()
projects.append(project)
# the projects are sorted by date
projects.sort(reverse=False, key=lambda project: datetime.strptime(
project[0]['date'], '%d %b, %y'))
# the variable page will be filled with wikitext
page = ''
# here we insert a bit of meta info such as the title and the description
for project in projects:
page = page + f"==={project[0]['title']}=== \n"
page = page + f"''{project[0]['description']}''\n"
page = page + pypandoc.convert_text(project[1], 'mediawiki', format='md', extra_args=['--base-header-level=3'])
# and then i copy this result and paste it in the wiki
print(page)
```
there are still problems (as always?) especially with the images, that need to be uploaded manually in the wiki........... maybe i will provide super nice alt description to avoid this tedious workk sorry.
ok

@ -1,108 +0,0 @@
{
"cells": [
{
"cell_type": "code",
"execution_count": 1,
"id": "6f73330a-e0d5-4d22-a4c7-246b928394e9",
"metadata": {},
"outputs": [],
"source": [
"import os\n",
"import frontmatter\n",
"from datetime import datetime\n",
"\n",
"from mako.template import Template\n"
]
},
{
"cell_type": "code",
"execution_count": 2,
"id": "3d183b25-72fb-4b90-a639-188a68e02fc1",
"metadata": {},
"outputs": [],
"source": [
"def list_folders(folder):\n",
" ''' Return all the folders in a folder '''\n",
" names = []\n",
" for entry in os.scandir(folder):\n",
" # add to the list only proper files\n",
" if not entry.name.startswith('.') and entry.is_dir():\n",
" # remove the extension from the filename\n",
" names.append(entry.name)\n",
" return names\n",
"/\n",
"def get_md_contents(filename, directory='./contents'):\n",
" ''' Return contents from a filename as frontmatter handler '''\n",
" with open(f\"{directory}/{filename}\", \"r\") as f:\n",
" metadata, content = frontmatter.parse(f.read())\n",
" return metadata, content\n",
"\n",
"\n"
]
},
{
"cell_type": "code",
"execution_count": 18,
"id": "a7b4d409-d42d-4a74-b093-10ace148cc71",
"metadata": {},
"outputs": [],
"source": [
"import mako.runtime\n",
"mako.runtime.UNDEFINED = ''\n",
"\n",
"\n",
"\n",
"folders = list_folders('../')\n",
"projects = []\n",
"\n",
"for folder in folders:\n",
" project, content = get_md_contents('documentation.md', f'../{folder}')\n",
" project_date = datetime.strptime(project['date'], '%d/%m/%Y')\n",
" project['date'] = datetime.strftime(project_date, '%d %b, %y')\n",
" project['slug'] = folder\n",
" project['categories'].sort()\n",
" projects.append(project)\n",
"\n",
"projects.sort(reverse=False, key=lambda project: datetime.strptime(\n",
" project['date'], '%d %b, %y'))\n",
"\n",
"baloons = Template(filename=\"baloons_web.html\")\n",
"\n",
"with open('output.html', 'w') as f:\n",
" f.write(baloons.render(projects=projects))\n",
"\n",
"\n",
"\n"
]
},
{
"cell_type": "code",
"execution_count": null,
"id": "faa6e297-3685-415a-8617-f3f4198da21d",
"metadata": {},
"outputs": [],
"source": []
}
],
"metadata": {
"kernelspec": {
"display_name": "Python 3 (ipykernel)",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.7.3"
}
},
"nbformat": 4,
"nbformat_minor": 5
}

@ -1,251 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<title>Baloons</title>
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.container {
position: relative;
font-family: sans-serif;
display: flex;
flex-wrap: wrap;
margin: 0;
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font-size: 1.5rem;
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.baloon {
display: inline-flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 250px;
height: 250px;
padding: 25px;
text-align: center;
margin: 8px;
border-radius: 50%;
transform: rotate(0);
transition: transform 2s ease-out;
}
.baloon:hover {
transition: transform 1s ease-in;
transform: rotate(360deg);
}
.title {
font-weight: bold;
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a {
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}
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</head>
<body>
<ul class="container">
<li class="baloon" style="border: 50px solid #f58">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/lifeboats/ Text ⛵ Lifeboats]</p>
<p>What if we could use some excerpts from all of what we are reading now as lifeboats in a sea of text?</p>
</li>
<li class="baloon" style="border: 50px solid #fd1">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/weaving/ Text Weaving]</p>
<p>Weave two texts, like warp and weft</p>
</li>
<li class="baloon" style="border: 50px solid #f18">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/chat-reader/ Chat Reader]</p>
<p>Transform a text (ok no, actually a CSV file) into a chat</p>
</li>
<li class="baloon" style="border: 50px solid #fc2">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/cam-transcript/ Cam Transcript]</p>
<p>10 minutes transcription from Insecam webcams</p>
</li>
<li class="baloon" style="border: 50px solid #f5c">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/soup-gen/ 🥣 Soup-gen]</p>
<p>A soup aggregator for the next 2 years</p>
</li>
<li class="baloon" style="border: 50px solid #f3b">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/rejection/ Rejection 🧠⛈️]</p>
<p>Round glossary just for fun ok</p>
</li>
<li class="baloon" style="border: 50px solid #fce">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/k-pub/ 🎵 K-PUB]</p>
<p>Karaoke as a mean of republishing</p>
</li>
<li class="baloon" style="border: 50px solid #fde">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/padliography/ 🏓 PADliography]</p>
<p>Fetching all our pads from the PZI wiki with API magic</p>
</li>
<li class="baloon" style="border: 50px solid #f6e">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/pimp/ Pimp the Soupboat WS]</p>
<p>Crash HTML_CSS workshop for our dear XPUB1 fellows</p>
</li>
<li class="baloon" style="border: 50px solid #f1a">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/concrete-label/ Concrete 🎏 Label]</p>
<p>A tool for annotating visual contents</p>
</li>
<li class="baloon" style="border: 50px solid #ef0">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/api-worldbuilding/ Chimeric API]</p>
<p>What Can API Learn from Poetics and World-building?</p>
</li>
<li class="baloon" style="border: 50px solid #f5c">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/si16-API-strapi-nuxt-prototype/ SI16 API Strapi-Nuxt prototype]</p>
<p>Test for a node.js backend for the SI16 app</p>
</li>
<li class="baloon" style="border: 50px solid #ff1">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/si16-API-express-prototype/ SI16 API node.js + express prototype]</p>
<p>Test for an API-based special issue</p>
</li>
<li class="baloon" style="border: 50px solid #f4a">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/si16-structure-proposal/ SI16 Structure Proposal]</p>
<p>Imaging the SI16 as an API ecosystem</p>
</li>
<li class="baloon" style="border: 50px solid #f83">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/si16-frontend-design/ SI16 Frontend Proposal]</p>
<p>Proposal for the SI16 website</p>
</li>
<li class="baloon" style="border: 50px solid #f34">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/spawn-sticker/ Spawn Sticker]</p>
<p>simple & flexible & adhesive</p>
</li>
<li class="baloon" style="border: 50px solid #f60">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/annotation-compass/ Annotation Compass]</p>
<p>A tool for gathering situated impressions in order to create individual, vernacular and poetic readings of various inputs</p>
</li>
<li class="baloon" style="border: 50px solid #faf">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/si16-backend/ SI16 Backend]</p>
<p>Flexible Flask app (~) for the SI16 API</p>
</li>
<li class="baloon" style="border: 50px solid #fa5">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/cms-00/ Soupboat CMS 00]</p>
<p>Micro JSON→HTML CMS for the first trimester</p>
</li>
<li class="baloon" style="border: 50px solid #f69">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-temporality/ Temporality of the loot box]</p>
<p>Against instant rewarding</p>
</li>
<li class="baloon" style="border: 50px solid #fce">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-sealing-device/ LOOT—BOX—SEALING—DEVICE]</p>
<p>Closing Pandora's 3D large jar</p>
</li>
<li class="baloon" style="border: 50px solid #f71">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-multi-player/ Multi Player Loot Box]</p>
<p>Notes to generate relations within the public</p>
</li>
<li class="baloon" style="border: 50px solid #fa7">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/mimic/ Mimic research 📦]</p>
<p>Exploring a tricky treasure trope</p>
</li>
<li class="baloon" style="border: 50px solid #f0d">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/katamari-fanfic/ A Katamari Fanfiction]</p>
<p>What's left when you roll on everything?</p>
</li>
<li class="baloon" style="border: 50px solid #fef">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/loot-box-decorator/ Loot Box as a Decorator]</p>
<p>Hermit crab in the book store</p>
</li>
<li class="baloon" style="border: 50px solid #f9a">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/xquisite/ 🥐 XQUISITE BRUNCH 🥐]</p>
<p>A branching take on the exquisite corpse game</p>
</li>
<li class="baloon" style="border: 50px solid #f9d">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/soup-flask/ Flask that soup 🥥]</p>
<p>Confy Flask setup on the Soupboat</p>
</li>
<li class="baloon" style="border: 50px solid #f73">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/chaotic-evil-puzzles/ Chaotic evil puzzles]</p>
<p>Jigsaw puzzle as a form of encryption of our SI17</p>
</li>
<li class="baloon" style="border: 50px solid #f18">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/si17-public/ SI17 producing the public]</p>
<p>homeworks for 21/02</p>
</li>
<li class="baloon" style="border: 50px solid #f4e">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/test-static-files/ test static files in project directory]</p>
<p>it's a test</p>
</li>
<li class="baloon" style="border: 50px solid #f8a">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/soup-to-wiki/ Soup to Wiki]</p>
<p>Teleport this log to the wiki (teleport not ready yet)</p>
</li>
<li class="baloon" style="border: 50px solid #f61">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/chameleon/ Chameleon RRPG 🦎]</p>
<p>A Random Role Play Game to inject micro scripted actions in daily life</p>
</li>
<li class="baloon" style="border: 50px solid #f80">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/postit-gen/ Post it generator]</p>
<p>Prototype for web-to-print postit</p>
</li>
<li class="baloon" style="border: 50px solid #f05">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/postit-contents/ Post-it Contents]</p>
<p>A repo to organize SI17 contents in a post-it guise</p>
</li>
<li class="baloon" style="border: 50px solid #f6d">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/post-flask/ we printed 85 000 postit for real]</p>
<p>Web-to-print post-it generator app</p>
</li>
<li class="baloon" style="border: 50px solid #f1d">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/postit-identity/ Post-it Visual Identity]</p>
<p>How to deliver a pubblication in post-it format</p>
</li>
<li class="baloon" style="border: 50px solid #f50">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/si17-homepage/ SI17 Homepage]</p>
<p>A simple static website to host the loot box</p>
</li>
<li class="baloon" style="border: 50px solid #f39">
<p class="title">[https://hub.xpub.nl/soupboat/~kamo/projects/lifespan/ Deciduous Time Everlasting Internet]</p>
<p>Design the lifespan of a website</p>
</li>
</ul>
</body>
</html>

@ -1,42 +0,0 @@
---
title: Spawn Sticker
description: simple & flexible & adhesive
categories:
- JS
- Web
- SI16
script: spawnSticker.js
css: sticker.css
date: 09/12/2021
git: https://git.xpub.nl/kamo/spawn-sticker
---
A script that let you add stickers on top of HTML elements. To make it works just add a `data-sticker` attribute to your element. The content of the sticker will be the value of the attribute.
```html
<div data-sticker='Hello'>World</div>
```
<div data-sticker='???'>
This script was used for the SI16 - Learning how to walk while cat-walking website. This is a simplified version. In the original one we had to deal with fixed elements (such as the header / nav of the pages) as well as relative ones. So the code there is a bit messier, but this one here it's simple and clean.
</div>
<h2 data-sticker='tell us more'>
How does it work
</h2>
The code it's composed of 3 main functions: one to <span data-sticker='createSticker'>create</span> the sticker, one to <span data-sticker='spawnSticker'>spawn and attach</span> it to an element, and a last one to <span data-sticker='throttle'>limit the amount</span> of stickers spawned at once.
<div data-sticker='wait for it'>
propper documentation coming sooon
</div>
<!-- Collect all the elements with the data-sticker attribute
```js
const stickerSpawners = document.querySelectorAll("[data-sticker]");
```
Create the -->

@ -1,22 +0,0 @@
---
title: test static files in project directory
description: it's a test
date: 21/02/2022
categories:
- NGINX
- Web
- Test
---
## Hello this is a test.
This image is in the same folder of the project, not in the static one.
![test](hiroshige.jpg)
and it works!
and now also the md file that generates the page [should be accessible](documentation.md).
is this a good idea?

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@ -1,27 +0,0 @@
---
title: Text Weaving
description: Weave two texts, like warp and weft
date: 05/10/2021
git: https://git.xpub.nl/kamo/text_weaving
pad: https://pad.xpub.nl/p/replacing_cats
project: weaving
categories:
- Python
- NLTK
- Text
---
## Slow Processing
- if _NLTK_ is a form of mapping language, vltk is a form of mapping language
from a particular vantage point
- pick a text or a collection of texts from the pad from last week or the
one of this week
- choose a linguistic pattern to apply over the text, for example: all
verbs, every third word of a sentence, the 50 most used words, collocations
you observe, words with multiple meanings, x of y, question marks etc. the
processing can be both manual or automatic.
- what is the output?
Weaved with Jian and Emma

@ -1,37 +0,0 @@
---
title: 🥐 XQUISITE BRUNCH 🥐
description: A branching take on the exquisite corpse game
date: 13/02/2022
categories:
- Web
- Python
- Games
url: /soupboat/xquisite/
git: https://git.xpub.nl/kamo/exquisite-branch
cover: unità cinofila.jpg
cover_alt: A yellow metal box for anti drug dog
---
## An exquisite branch
The [exquisite corpse](https://en.wikipedia.org/wiki/Exquisite_corpse) is a multiplayer game invented by the surrealists in which the participants compose a drawing or a story together.
Traditionally the game is played on a long piece of paper, and each player draws a part, hiding the drawing to the next person, but leaving some hints. The following fellow continues to draw from there and so on. The result is a weird linear narrative, in which the transition between authors are at the same time smooth and abrupt.
With the xquisite branch I would like to try a digital approach to the game. If the original version is constrained to the single piece of paper and is doomed to be linear, here we can imagine our drawings forking and branching and go in different directions.
The process could be something like:
someone send you a link to continue the drawing and when you are happy with it and upload it you receive a new link to share with others. If you pass the link to just one person the xquisite branch will continue, but if you pass it to several people the drawing will branch, resulting in multiple version with a common starting point.
I would like to try this not only as a multiplayer game, but also as a creative tool. I will ask [ser togni](https://www.togniser.com/) if he want to draw some comics with it. But it could also used for branching meetings aha 🤯
## TODOs
- add name for credits?
- display name in svg?
- comment the code
- remove new from homepage?
or
- add per-new level in the xquisite branches (this makes more sense!)
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