You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1336 lines
60 KiB
Markdown
1336 lines
60 KiB
Markdown
3 years ago
|
---
|
||
|
categories:
|
||
2 years ago
|
- Performance
|
||
|
- Web
|
||
|
- VR
|
||
3 years ago
|
date: 07/07/2022
|
||
|
description: Dev log for Object Oriented Choreography
|
||
|
slug: ooc-summer-session
|
||
2 years ago
|
title: OOC - Summer Session - V2
|
||
3 years ago
|
cover: ooc.jpg
|
||
|
cover_alt: ooc but is a workshop
|
||
3 years ago
|
---
|
||
|
|
||
2 years ago
|
This is some sort of devlog from the Summer Session residency at V2.
|
||
2 years ago
|
Object Oriented Choreography got selected from Sardegna Teatro and we were sent in the Netherlands\* to work for the whole summer\*\*.
|
||
2 years ago
|
|
||
|
\* actually i was already here
|
||
|
\*\* actually my plan for the summer was really different but what can i do
|
||
|
|
||
|
Take everything as a WIP because it's literally that
|
||
|
|
||
|
![v2 from above](v2top.jpg)
|
||
|
|
||
2 years ago
|
## Workshop?
|
||
|
|
||
2 years ago
|
The third iteration of OOC could be two-parts workshop: in the first moment participants co-design a VR environment with a custom multiplayer 3D editor. The second half is a dance workshop with a choreographer that guides and explores with the participants the virtual reality they created altogether. The VR headset is passed hand by hand as a catalyst, transformed from a single-user device to a wandering and plural experience.
|
||
2 years ago
|
|
||
2 years ago
|
1. design the VR environment together
|
||
2 years ago
|
|
||
2 years ago
|
- to encode information with spatial and body knowledges
|
||
|
- to achieve meaningful and expressive interactivity through participation
|
||
|
- to take into accounts multiple and situated points of view
|
||
2 years ago
|
|
||
2 years ago
|
- starting point is the essay on the Zone written for the previous iteration
|
||
|
- [the essay](https://www.neroeditions.com/object-oriented-choreography/)
|
||
|
- excerpts used as prompt, focus on using space as an interface with the body
|
||
2 years ago
|
|
||
2 years ago
|
2. explore the collective VR environment
|
||
2 years ago
|
|
||
2 years ago
|
- to decode information with spatial and body knowledges
|
||
|
- to transform vr in a shared device
|
||
|
- who is inside the VR trusts the ones outside
|
||
|
- the ones outside the VR take care of who's inside
|
||
2 years ago
|
|
||
2 years ago
|
- performative workshop
|
||
|
- stretching and warming up
|
||
|
- excercises: moving with hybrid space
|
||
|
- improvisation
|
||
2 years ago
|
|
||
2 years ago
|
### Outcomes:
|
||
2 years ago
|
|
||
2 years ago
|
1. documentation of the workshop
|
||
2 years ago
|
2. a different 3d environment for each iteration of the workshop i.e digital gallery ?
|
||
2 years ago
|
3. the 3D editor
|
||
2 years ago
|
|
||
2 years ago
|
## first part - design the VR environment
|
||
|
|
||
|
- how? with a custom 3D editor
|
||
|
|
||
|
- a kind of tiltbrush?
|
||
|
- super simple editor, limited functionality
|
||
|
- work with volumes, maybe images (texture)? maybe text?
|
||
|
|
||
|
- how do we deal with the multiplayer aspect ?
|
||
2 years ago
|
|
||
2 years ago
|
- how do we deal with the temporality of creation?
|
||
|
- how can participants collaborate together if there is only 1 VR system?
|
||
2 years ago
|
|
||
2 years ago
|
- take into acocunts that our VR system is:
|
||
2 years ago
|
|
||
2 years ago
|
- headset
|
||
|
- 2 controllers
|
||
|
- 3 motion trackers
|
||
2 years ago
|
|
||
2 years ago
|
- think to collaborative uses of these six pieces of hardware
|
||
2 years ago
|
|
||
2 years ago
|
- mixed editor ?
|
||
|
- accessible from outside the vr system ?
|
||
|
- like a web interface and a vr interface ? multiplayer with different kind of access and functionality ?
|
||
|
- like vr for the volumes and web for images and text ?
|
||
2 years ago
|
|
||
2 years ago
|
- how techically ?
|
||
2 years ago
|
|
||
2 years ago
|
- VR interface
|
||
2 years ago
|
|
||
2 years ago
|
- vvvv [https://visualprogramming.net/](https://visualprogramming.net/)
|
||
|
- [https://www.stride3d.net/](https://www.stride3d.net/)
|
||
|
- openVR
|
||
2 years ago
|
|
||
2 years ago
|
- for modelling volumes: dynamic meshes with marching cubes
|
||
|
- for UI: [https://github.com/ocornut/imgui](https://github.com/ocornut/imgui)
|
||
2 years ago
|
|
||
2 years ago
|
- Web interface
|
||
|
- three.js
|
||
|
- vue.js
|
||
2 years ago
|
|
||
2 years ago
|
- references
|
||
2 years ago
|
|
||
2 years ago
|
- (VR) 3d editor research
|
||
|
- [https://www.tiltbrush.com/#get-it](https://www.tiltbrush.com/#get-it)
|
||
|
- [https://openbrush.app/](https://openbrush.app/)
|
||
|
- [https://www.kodon.xyz/#faq](https://www.kodon.xyz/#faq)
|
||
|
- [https://masterpiecestudio.com/](https://masterpiecestudio.com/)
|
||
|
- [https://www.adobe.com/products/medium.html](https://www.adobe.com/products/medium.html)
|
||
2 years ago
|
|
||
2 years ago
|
- see
|
||
|
- terraforming - sebastian lague [https://www.youtube.com/watch?v=vTMEdHcKgM4](https://www.youtube.com/watch?v=vTMEdHcKgM4), for volumes modelling
|
||
|
- my inner wolf - studio moniker [https://studiomoniker.com/projects/myinnerwolf](https://studiomoniker.com/projects/myinnerwolf), for the multiplayer work with images and textures
|
||
2 years ago
|
|
||
2 years ago
|
### what's the plan:
|
||
2 years ago
|
|
||
2 years ago
|
- transition from performance to workshop
|
||
|
- participative forms of interaction ?
|
||
|
- simplify what's there already
|
||
2 years ago
|
|
||
2 years ago
|
### what's the point?
|
||
2 years ago
|
|
||
2 years ago
|
- make sense together of a complex, contradictory system such as : the massive digital infrastructure
|
||
2 years ago
|
|
||
2 years ago
|
- what does it mean: to make sense together? to accept the limits of our own individual description and join others to have a better view (renegotiation of complexity?)
|
||
2 years ago
|
|
||
2 years ago
|
### what are our roles here?
|
||
2 years ago
|
|
||
2 years ago
|
- facilitators?
|
||
|
- to provide some tools and a context around them
|
||
|
- which kind of tools
|
||
2 years ago
|
|
||
2 years ago
|
## Mapping the algorithm
|
||
2 years ago
|
|
||
2 years ago
|
Our technological environment is made of abstract architectures built of hardware, software and networks. These abstract architectures organize information, resources, bodies, time; in fact they organize our life. Yet, they can be really obscure and difficult to grasp, even to imagine.
|
||
2 years ago
|
|
||
2 years ago
|
Within VR we can transform these abstract architecture into virtual ones: spaces that are modelled on the nature, behaviour, and power relations around specifc technologies. Places that constraint the movements of our body and at the same time can be explored with the same physical knowledge and awareness.
|
||
2 years ago
|
|
||
2 years ago
|
Starting from one specific architecture we model and map it together with the public.
|
||
2 years ago
|
|
||
2 years ago
|
This iteration of OOC is a performance with the temporality of a two-parts workshop: in the first moment participants model together the virtual environment with a custom VR editor, that let them create the space in 1:1 scale.
|
||
2 years ago
|
|
||
2 years ago
|
The second half is a performative workshop with a choreographer that guides and explores with the participants the virtual reality they created altogether. The VR headset is passed hand by hand as a way to tune in and out the virtual space, transformed from a single-user device to a wandering and plural experience.
|
||
2 years ago
|
|
||
2 years ago
|
Since an abstract architecture is composed of several entities interacting together, the dramaturgical structure con be written following them. The narration of the modeling workshop as well as the performative excercises from the warming up to the final improvisation can be modeled on the elements of the architecture.
|
||
2 years ago
|
|
||
2 years ago
|
~
|
||
2 years ago
|
|
||
2 years ago
|
The idea of having the public modeling the space and exploring with the performer responds to several needs:
|
||
2 years ago
|
|
||
2 years ago
|
- a virtal space is better experienced first hand
|
||
|
- meaningful and expressive forms of interaction
|
||
|
- making sense together of black box algorithms
|
||
|
- participants are aware of what's happening inside the VR and so there is no need for other visual support
|
||
2 years ago
|
|
||
2 years ago
|
To make an example: the first OOC was modeled on a group chat. The connected participants were represented as *clients *placed in a big circular space, _the server_. Within the server, the performer acted as the *al*gorithm, taking messages from one user to the other.
|
||
2 years ago
|
|
||
2 years ago
|
## Could it be done in a different way?
|
||
2 years ago
|
|
||
2 years ago
|
Here are three scenario:
|
||
2 years ago
|
|
||
2 years ago
|
### Workshop
|
||
2 years ago
|
|
||
2 years ago
|
- a two-parts workshop: in the first moment participants co-design a VR environment with a custom multiplayer 3D editor. The second half is a dance workshop with a choreographer that guides and explores with the participants the virtual reality they created altogether. The VR headset is passed hand by hand as a catalyst, transformed from a single-user device to a wandering and plural experience.
|
||
|
- it has a particular temporality: it is not intense as a performance and the pace can be adjusted to keep everyone engaged.
|
||
|
- it follows the idea of lecture performance, steering toward more horizontal and collaborative way of making meaning
|
||
|
- it provides facilitation
|
||
|
- cannot be done the same day as the presentation, at least a couple of days before (less time for reharsal)
|
||
2 years ago
|
|
||
2 years ago
|
### Installation:
|
||
2 years ago
|
|
||
2 years ago
|
- There is the VR editor tool and the facilitation of the workshop is recorded as a text (maybe audio?), participants con follow it through and create the evironment while participating. the text is written with the choreographer / performer. it's a mix between the two moments of the workshop. the performer is following the same script.
|
||
2 years ago
|
|
||
2 years ago
|
- vr is used as a single player device, intimate experience, asmr or tutorial vibe
|
||
|
- probably doable up to two or three people at the same time? ( should try )
|
||
|
- a platform to see different results?
|
||
|
- how long should it be to be meaningfull for the public? at least 10 min? 15 min ?
|
||
2 years ago
|
|
||
2 years ago
|
### Platform:
|
||
2 years ago
|
|
||
2 years ago
|
- interactions and performance happen in different moments
|
||
|
- user generated contents
|
||
|
- we gather contents online and use it to build the stage for the performance
|
||
|
- there is a platform in which people can build space? does it make sense if it's not done with vr things ? aka involving directly the body?
|
||
2 years ago
|
|
||
2 years ago
|
## A draft timetable
|
||
2 years ago
|
|
||
2 years ago
|
- week 1 \_ 18-24 jul
|
||
|
|
||
|
- define concept
|
||
|
- draft scenario
|
||
|
- define process
|
||
|
- schedule and timetable
|
||
|
- plan outcomes
|
||
|
- presentation (with visual ref and examples)
|
||
|
|
||
|
- week 2 \_ 25-31 jul
|
||
|
|
||
|
- research and writing for workshop
|
||
|
- technical setup research for editor
|
||
|
- vr editor research and experiments
|
||
|
- understand logistic for workshop moments?
|
||
|
|
||
|
- 25 - 26:
|
||
|
|
||
|
- workshop research
|
||
|
- book of shaders
|
||
|
|
||
|
- 27
|
||
|
|
||
|
- book of shaders
|
||
|
- setup vr editor basic
|
||
|
|
||
|
- 28
|
||
|
|
||
|
- workshop research / writing
|
||
|
- book of shaders
|
||
|
- setup vr editor prototype
|
||
|
|
||
|
- 29
|
||
|
|
||
|
- workshop research / writing
|
||
|
- book of shaders
|
||
|
- setup vr editor prototype
|
||
|
|
||
|
- 30~31 buffer
|
||
|
- meeting with sofia
|
||
|
- meeting with ste \& iulia
|
||
|
- update log and sardegna
|
||
|
|
||
|
- week 3 \_ 1-7 aug
|
||
|
|
||
|
- first workshop text draft
|
||
|
- first working prototype for vr editor
|
||
|
- setup reharsal
|
||
|
|
||
|
- week 4 \_ 8-14 aug
|
||
|
- week 5 \_ 15-21 aug
|
||
|
- week 6 \_ 22-28 aug
|
||
|
- week 7 \_ 29-4 sep
|
||
|
- week 8 \_ 5-8 sep
|
||
2 years ago
|
|
||
2 years ago
|
### Sparse ideas
|
||
2 years ago
|
|
||
2 years ago
|
Tracker as point lights during performance (see FF light in cave)
|
||
2 years ago
|
|
||
2 years ago
|
### References
|
||
2 years ago
|
|
||
2 years ago
|
- The emergence of algorithmic solidarity: unveiling mutual aid practices and resistance among Chinese delivery workers, [read](https://journals.sagepub.com/doi/full/10.1177/1329878X221074793)
|
||
|
- Your order, their labor: An exploration of algorithms and laboring on food delivery platforms in China, DOI:10.1080/17544750.2019.1583676
|
||
|
- The algorithmic imaginary: exploring the ordinary affects of Facebook algorithms, DOI:10.1080/1369118X.2016.1154086
|
||
|
- Algorithms as culture: Some tactics for the ethnography of algorithmic systems - [read](https://journals.sagepub.com/doi/10.1177/2053951717738104)
|
||
|
- Redlining the Adjacent Possible: Youth and Communities of Color
|
||
|
Face the (Not) New Future of (Not) Work [read](https://static1.squarespace.com/static/53c7166ee4b0e7db2be69480/t/5682b8071c12101f97a8b4df/1451407367281/Redlining+the+Adjacent+Possible_DS4SI.pdf)
|
||
2 years ago
|
|
||
2 years ago
|
## An overview for Sofia:
|
||
2 years ago
|
|
||
2 years ago
|
### notes from 02/22
|
||
|
|
||
|
- focus on how the space influences the body
|
||
|
- public dont need to look at the phone all the time
|
||
|
- interaction from the public change the space
|
||
|
- performer not all the time inside the vr, there could be moments outside (ex. intro, outro)
|
||
|
- focus on drammaturgical development
|
||
|
- participant should recognize the results of their own interactions
|
||
|
- public need to see what the performer see (or to have another visual support) -> projection?
|
||
2 years ago
|
|
||
2 years ago
|
### concept
|
||
2 years ago
|
|
||
2 years ago
|
Our technological environment is made of abstract architectures built of hardware, software and networks. These abstract architectures organize information, resources, bodies, time; in fact they organize our life. Yet, they can be really obscure and difficult to grasp, even to imagine.
|
||
2 years ago
|
|
||
2 years ago
|
Being in space is something everyone has in common, an accessible language. Space is a shared interface. We can use it as a tool to gain awareness and knowledge about complex systems.
|
||
2 years ago
|
|
||
2 years ago
|
Within VR we can transform these abstract architecture into virtual ones: spaces that are modelled on the nature, behaviour, and power relations around specifc technologies. Places that constraint the movements of our body and at the same time can be explored with the same physical knowledge and awareness. (like what we did for the chat)
|
||
2 years ago
|
|
||
2 years ago
|
Starting from one specific architecture (probably the food delivery digital platforms typical of gig economy that moves riders around) we model and map it together with the public. Since an abstract architecture is composed of several entities interacting together, a strong dramaturgical structure con be written following the elements of the architecture.
|
||
2 years ago
|
|
||
2 years ago
|
### how to - two options
|
||
2 years ago
|
|
||
2 years ago
|
1. performance as a workshop
|
||
2 years ago
|
|
||
2 years ago
|
a performance with the temporality of a two-parts workshop: in the first moment participants model together the virtual environment with a custom VR editor, that let them create the space in 1:1 scale.
|
||
2 years ago
|
|
||
2 years ago
|
Then a performative workshop with a choreographer / performer that guides and explores with the participants the virtual reality they created altogether. The VR headset is passed hand by hand as a way to tune in and out the virtual space, transformed from a single-user device to a wandering and plural experience.
|
||
2 years ago
|
|
||
2 years ago
|
2. performance as an installation
|
||
2 years ago
|
|
||
2 years ago
|
The VR editor is used as an installation. Other than the normal functionalities to model the environment it contains a timeline with the structure of the workshop recorded as audio. The performer activate the installation following the script. The text is written with the choreographer / performer. it's a mix between the two moments of the workshop version descripted before. After the performance, participants (up to three at the same time) can follow the audio it and being guided in the creation of the environment.
|
||
2 years ago
|
|
||
2 years ago
|
~
|
||
2 years ago
|
|
||
2 years ago
|
Both options can be activated multiple times, with different results. The resulting 3D environments can be archived on a dedicated space (like a showcase website) in order to document, (communicate, and $ell the project again for further iterations)
|
||
2 years ago
|
|
||
2 years ago
|
```
|
||
|
___..._
|
||
|
_,--' "`-.
|
||
|
,'. . \
|
||
|
,/:. . . .'
|
||
|
|;.. . _..--'
|
||
|
`--:...-,-'""\
|
||
|
|:. `.
|
||
|
l;. l
|
||
|
`|:. |
|
||
|
|:. `.,
|
||
|
.l;. j, ,
|
||
|
`. \`;:. //,/
|
||
|
.\\)`;,|\'/(
|
||
|
` `itz `(,
|
||
|
BREAKING CHANGES HERE
|
||
|
|
||
|
|
||
|
```
|
||
|
|
||
2 years ago
|
### Meeting with Sofia and Iulia
|
||
2 years ago
|
|
||
2 years ago
|
**ok ok ok no workshop let's stick to what we have and polish it**
|
||
2 years ago
|
|
||
2 years ago
|
- interaction from the public change the space
|
||
|
- facilitate access to the website
|
||
|
- website: intro, brief overview
|
||
|
- at the beginning the performer is already there, idle mode
|
||
|
- (vertical) screen instead of projection ?
|
||
|
- from the essay to something more direct
|
||
2 years ago
|
|
||
2 years ago
|
~
|
||
2 years ago
|
|
||
2 years ago
|
- building block:
|
||
|
- text
|
||
|
- interaction
|
||
|
- space modification
|
||
2 years ago
|
|
||
2 years ago
|
`- - [ ] - - [ ] - - [ ] - ->`
|
||
2 years ago
|
|
||
2 years ago
|
### what do we need:
|
||
2 years ago
|
|
||
2 years ago
|
- timeline
|
||
|
- model for the application, a series of blocks like this:
|
||
|
* text
|
||
|
* duration
|
||
|
* interaction
|
||
|
* scene
|
||
2 years ago
|
|
||
2 years ago
|
## 28/7 - Prototype setup
|
||
2 years ago
|
|
||
2 years ago
|
### app design
|
||
2 years ago
|
|
||
2 years ago
|
- vvvv client
|
||
2 years ago
|
|
||
2 years ago
|
- VR system
|
||
|
- timeline
|
||
|
- scenes
|
||
|
- text
|
||
|
- interaction
|
||
|
- space
|
||
|
- soundtrack
|
||
|
- cms
|
||
2 years ago
|
|
||
2 years ago
|
- web client
|
||
2 years ago
|
|
||
2 years ago
|
- pages
|
||
|
- main
|
||
|
- interaction
|
||
|
- sound notification
|
||
|
- about
|
||
|
- i11n
|
||
2 years ago
|
|
||
2 years ago
|
- web server
|
||
|
- websocket server
|
||
2 years ago
|
|
||
2 years ago
|
### small prototype:
|
||
2 years ago
|
|
||
2 years ago
|
- vvvv can send scenes to the server
|
||
|
- datatype:
|
||
|
- text
|
||
|
- interaction
|
||
|
- type
|
||
|
- counter
|
||
|
- xy
|
||
|
- context
|
||
|
- description
|
||
|
- etc
|
||
2 years ago
|
|
||
2 years ago
|
## 29/7 - Prototype Setup \& other
|
||
2 years ago
|
|
||
2 years ago
|
The building block is the Stage. Each stage is a description of what's happening at the edge of the performance: what the screen is displaying, what's inside the VR, what's happening on users' smartphone.
|
||
2 years ago
|
|
||
2 years ago
|
We can place a series of stages on a timeline and write a dramaturgy that it's based on the relation between these three elements.
|
||
2 years ago
|
|
||
2 years ago
|
The model of the _stage_ is something like this:
|
||
2 years ago
|
|
||
2 years ago
|
- text
|
||
|
- scene
|
||
|
- interaction
|
||
|
- type
|
||
|
- context
|
||
2 years ago
|
|
||
2 years ago
|
* `text` is the text that is gong to be displayed on the screen
|
||
|
* `scene` contains some info or setup for the scene in the vr environment
|
||
|
* `interaction` holds the type of the interaction and other additional info stored as a context
|
||
2 years ago
|
|
||
2 years ago
|
`text` and `scene` are meant to be used in vvvv to build the vr environment and the screen display
|
||
2 years ago
|
|
||
2 years ago
|
`interaction` is meant to be sent via websocket to the server and from there to the connected clients
|
||
2 years ago
|
|
||
2 years ago
|
it could be useful to keep track of the connected users.
|
||
2 years ago
|
|
||
2 years ago
|
It could be something like:
|
||
2 years ago
|
|
||
2 years ago
|
1. when someone access the website a random ID is generated and stored in the local storage of the device, in this way even if the user leaves the browser or refresh the page we can retrieve the same ID from the storage and keep track of who is who without spawning new user every time there is a reconnection (that with ws happens a lot!)
|
||
|
2. maybe the user could choose an username? it really depends on the kind of interaction we want to develop. also i waas thinking to ending credits with the participation of and then the list of users
|
||
|
3. when connecting and choosing and username, the client sends it to the server that sends it to vvvv, that stores the users in a dictionary with their ID. Every interaction from the user will be sent to the server and then vvvv with this ID, in this way interactions can be organized and optimized, as well linked to the appropriate user.
|
||
|
4. tell me more about surveillance capitalism
|
||
2 years ago
|
|
||
2 years ago
|
### about text - interaction
|
||
2 years ago
|
|
||
2 years ago
|
even if we can take out excerpts from the essay we wrote, this reading setup is totally different. here our texts need to be formulated like a call to action, or a provocation to trigger the interaction.
|
||
2 years ago
|
|
||
2 years ago
|
a way to acknowledge the public
|
||
2 years ago
|
|
||
2 years ago
|
## 31/07 - Prototype setup: vvvv
|
||
2 years ago
|
|
||
2 years ago
|
The websocket implementation im using is simple. It just provides this kind of events:
|
||
2 years ago
|
|
||
2 years ago
|
- on open (when a client connect)
|
||
|
- on close (when a client disconnect)
|
||
|
- on message (when there is a message incoming)
|
||
2 years ago
|
|
||
2 years ago
|
In order to distinguish between different types of message I decided to serialize every text as a JSON string with a field named _type_. When a message event is fired the server goes and look at the type of the message and then acts consequently. Every message triggers a different reaction aka it calls a different function.
|
||
2 years ago
|
|
||
2 years ago
|
In the previous versions the check on the message type was a loong chain of if statements, but that didn't feel right, so I searched a bit how to manage it in a better way.
|
||
2 years ago
|
|
||
2 years ago
|
In the server (node.js) i created an object that uses as keys the type of the message and as value the function associated. [javascript switch object](https://www.30secondsofcode.org/articles/s/javascript-switch-object)
|
||
2 years ago
|
|
||
2 years ago
|
For vvvv I asked some suggestion in the vvvv forum and ended up using a simple factory pattern that uses a common interface IMessage and then use it to process the incoming message based on the type. [replacing long if chain](https://discourse.vvvv.org/t/replacing-loong-if-chain/20707/3)
|
||
2 years ago
|
|
||
2 years ago
|
In order to deal with the state of the application (each message operate in a different way and on different things) I created a Context class that holds the global state of the performance such as the websocket clients, and the connected users. The IMessage interface take this context as well as the incoming message and so it can operate on the patch.
|
||
2 years ago
|
|
||
2 years ago
|
happy with it! it's much more flexible than the long if snake
|
||
2 years ago
|
|
||
2 years ago
|
## 1-2/08 - two Displays & Prototype setup
|
||
2 years ago
|
|
||
2 years ago
|
![One screen mounted vertically](screen.jpg)
|
||
|
|
||
2 years ago
|
Yesterday together with Richard we setup the two screens to show what's happening inside the VR for the public. Initially they were mounted next to each other, in vertical.
|
||
2 years ago
|
|
||
2 years ago
|
With Iulia we thought how to place them. Instead of keeping them together probably it would be better to use them at the edge of the interactive zone. Even if the screen surface seems smaller, it's a creative constraint \& it creates more the space of the performance.
|
||
2 years ago
|
|
||
2 years ago
|
Ideallly the viewer can see at the same time both screens and the performer.
|
||
|
The screens can display either the same or different things.
|
||
2 years ago
|
|
||
2 years ago
|
![Two screens with frogs from Katamari](frogs.jpg)
|
||
|
![Two screens mapping the same space](teacup.jpg)
|
||
|
|
||
2 years ago
|
And now some general thoughts:
|
||
2 years ago
|
|
||
2 years ago
|
the username should be central in the visualization of the interaction, since it's the main connection point between between whats happening outside and inside? could it be something different than a name? could it be a color? using a drawing as an avatar?
|
||
2 years ago
|
|
||
2 years ago
|
![OOC title + hand drawn avatar](avatar.jpg)
|
||
2 years ago
|
|
||
2 years ago
|
### types of interaction
|
||
2 years ago
|
|
||
2 years ago
|
the idea of presence, of being there, together and connected
|
||
2 years ago
|
|
||
2 years ago
|
`touching the screen <---means to be connected with ---> the performer`
|
||
2 years ago
|
|
||
2 years ago
|
keep touching to be there
|
||
2 years ago
|
|
||
2 years ago
|
a light in the environment
|
||
2 years ago
|
|
||
2 years ago
|
and when the performer gets closer to the light the connected phone plays a notification
|
||
2 years ago
|
|
||
2 years ago
|
maybe it could be enough ?
|
||
2 years ago
|
|
||
2 years ago
|
just use the touchscreen as a pointer xy and make the nature of the pointer changes
|
||
2 years ago
|
|
||
2 years ago
|
## 3/08 - Prototype Setup and doubts
|
||
2 years ago
|
|
||
2 years ago
|
Finished to setup the xy interaction with the clients and vvvv.
|
||
2 years ago
|
|
||
2 years ago
|
The setup with nuxt is messy since it's stuck between nuxt 2 and vue 3. There are a lot of errors that don't depend on the application but rather to the dependencies and it's really really annoying, especially since it prevents solid design principles.
|
||
2 years ago
|
|
||
2 years ago
|
I'm tihnking to rewrite the web app using only Vue, instead of nuxt, but im a bit afraaaaaidd.
|
||
2 years ago
|
|
||
2 years ago
|
## 4/08 - Script
|
||
2 years ago
|
|
||
2 years ago
|
Im trying to understand which setup to use to rewrite the application without nuxt. Currently im looking into fastify + vite + vue, but it's too many things altogether and im a bit overwhelmed.
|
||
2 years ago
|
|
||
2 years ago
|
So now a break and let's try to list what we need and the ideas that are around to organize the work of the next week.
|
||
2 years ago
|
|
||
2 years ago
|
### Hardware Setup:
|
||
2 years ago
|
|
||
2 years ago
|
- 2 vertical displays, used also as vive basestation support, place at opposite corners of the stage
|
||
|
- PC with Vive connection in the third corner
|
||
|
- Public stands around
|
||
2 years ago
|
|
||
2 years ago
|
### Performance Structure
|
||
2 years ago
|
|
||
2 years ago
|
**0. before the performance**
|
||
2 years ago
|
|
||
2 years ago
|
- _the two screens loops:_
|
||
2 years ago
|
|
||
2 years ago
|
- Object Oriented Choreography v3.0 (with versioning? it's funny)
|
||
|
- Connect to the website to partecipate to the performance
|
||
|
- o-o-c.org
|
||
|
|
||
|
- _website:_
|
||
2 years ago
|
|
||
2 years ago
|
- access page (choose a name or draw a simple avatar)
|
||
|
- waiting room with short introduction: what is this and how does it work. In 2 sentences.
|
||
2 years ago
|
|
||
2 years ago
|
- _stage:_
|
||
2 years ago
|
|
||
2 years ago
|
- performer in idle mode, already inside the vr
|
||
|
- user connected trigger minimal movements?
|
||
2 years ago
|
|
||
2 years ago
|
- _sound:_
|
||
|
- first pad sloowly fade in ?
|
||
2 years ago
|
|
||
2 years ago
|
**1. performance starts, first interaction: touch**
|
||
2 years ago
|
|
||
2 years ago
|
- _two screens:_
|
||
|
|
||
|
- direct feedback of interaction
|
||
|
- representation of the space inside the vr
|
||
|
- position of the performer inside the vr (point light?)
|
||
|
|
||
|
- _website:_
|
||
2 years ago
|
|
||
2 years ago
|
- touch interaction. users are invited to keep pressed the touchscreen.
|
||
|
- a sentence to create context aroud the interaction? maybe not, because:
|
||
|
- to interact the user doesn't need to look at the phone, it's more an intuitive and physical thing
|
||
2 years ago
|
|
||
2 years ago
|
- _stage:_
|
||
2 years ago
|
|
||
2 years ago
|
- performer st. thomas movement to invite for the touch interaction
|
||
|
- the public is invited to follow the performer ? (for example releasing the touch improvisely, some kind of slow rythm, touch pattern, explore this idea as introduction?)
|
||
2 years ago
|
|
||
2 years ago
|
- _sound:_
|
||
2 years ago
|
|
||
2 years ago
|
- ost from PA
|
||
|
- interaction from the phones
|
||
2 years ago
|
|
||
2 years ago
|
- _interaction:_
|
||
|
|
||
|
- every user is an object in the VR space, placed in a random-supply-chain to build a meaningful space for the choreography. the object is visible only when the user is touching the screen.
|
||
|
- the performer can activate these objects by getting closer
|
||
|
- when an object is activated it sends a notification to the smartphone of the user, that play some sound effect
|
||
|
- build on this composition
|
||
|
|
||
|
- **bonus**: the more the user keep pressed, the bigger the object grows? so it's activated more frequently and this could lead to some choir and multiple activations at the same time?
|
||
|
|
||
|
`[]need a transition[]`
|
||
2 years ago
|
|
||
2 years ago
|
**2. second interaction: XY**
|
||
2 years ago
|
|
||
2 years ago
|
- _two screens:_
|
||
|
|
||
|
- one screen show the representation of the space seen from the outside, kinda aerial view
|
||
|
- one screen show focus on one user at the time
|
||
|
- for object to go aroud think to the kind of animations of everything for example
|
||
2 years ago
|
|
||
2 years ago
|
- _website:_
|
||
2 years ago
|
|
||
2 years ago
|
- touch xy interaction
|
||
|
- double tap to recognize which one are you? with visual feedback like hop. maybe not necesary
|
||
2 years ago
|
|
||
2 years ago
|
- _stage:_
|
||
2 years ago
|
|
||
2 years ago
|
- for sure the beginning of the interaction will be super chaotic, with everyone going around like crazy.
|
||
|
- the goal could be to go from this initial chaos to some kind of circular pattern, that seems the most iconic and easy thing
|
||
|
- the performer invites to circular movements, growing in intensity.
|
||
|
- actually this could be a great finale, using the same finale of the last iteration
|
||
2 years ago
|
|
||
2 years ago
|
- _sound:_
|
||
2 years ago
|
|
||
2 years ago
|
- ost from PA
|
||
|
- focus notification (the smartphone rings when the user is in focus on the screen)
|
||
2 years ago
|
|
||
2 years ago
|
- _interaction:_
|
||
|
- users are invited to use the touchscreen as a trackpad, to move into the space.
|
||
|
- how not to be ultra chaotic from the start? or:
|
||
|
- how to facilitate this chaos toward something more organic
|
||
|
|
||
|
_would be nice to have a camera system that let you position the camera in preview mode and then push it to one of the screens, overriding the preset_
|
||
2 years ago
|
|
||
2 years ago
|
## 5-08
|
||
2 years ago
|
|
||
2 years ago
|
_Notes from the video of OOC@Zone Digitali. The name of the movements refer to the essay triggers._
|
||
2 years ago
|
|
||
2 years ago
|
### list of triggers:
|
||
2 years ago
|
|
||
2 years ago
|
- _Is performer online?_
|
||
|
is great for the beginning. It could start super minimal and imperceptible, transition from the idle mode to the beginning of the performance, with slowly increasing intensity
|
||
2 years ago
|
|
||
2 years ago
|
- _San Tommaso_, _Janus_
|
||
|
StThomash could be an opening, for an explicit invitation to the touch interaction. hold the position and insist.
|
||
2 years ago
|
|
||
2 years ago
|
also
|
||
2 years ago
|
|
||
2 years ago
|
Janus' looking around and searching could be the reaction when someone connect and is placed in the space. When someone touch, look at them in the virtual place and then stay. it's a first way to create the impression of the environment that surround the performer
|
||
2 years ago
|
|
||
2 years ago
|
`↓↑`
|
||
2 years ago
|
|
||
2 years ago
|
- _Fingertips_, _Scribble_
|
||
|
are a good way to elaborate on the idea of touch interaction. focus on fingers as well as focus on the surface those fingers are sensing. Bring new consistency to the touchscreen, transform its flat and smooth surface to something else.
|
||
2 years ago
|
|
||
2 years ago
|
- _Perimetro_, _Area_
|
||
|
Nice explorative qualities.
|
||
|
Could be used for notification composition during the first interaction?
|
||
2 years ago
|
After the invitation, a moment of composition.
|
||
2 years ago
|
|
||
2 years ago
|
~
|
||
2 years ago
|
|
||
2 years ago
|
- _Tapping_, _Scrolling _
|
||
|
floor movements for a second part ? between interaction touch and xy
|
||
2 years ago
|
|
||
2 years ago
|
- _Logic & Logistic_, _Efficiency_
|
||
|
Stationary movement that could introduce the performer point of view. The body is super expressive and the head is still, so the point of view in the VR is not crazy from the start.
|
||
2 years ago
|
|
||
2 years ago
|
- _Knot_, _Velocity_
|
||
|
The stationary movement could then start traversing more the space, integrating also the quality and intensity of efficiency and velocity.
|
||
2 years ago
|
|
||
2 years ago
|
~
|
||
2 years ago
|
|
||
2 years ago
|
- _Scrolling_
|
||
|
could be used during the xy interaction, again as a form of invitation
|
||
|
- _Collective Rituals_
|
||
|
the final sequence that builds on a circular pattern of the xy interaction, slower and slower
|
||
|
- _Optical_
|
||
|
- _Glitch_
|
||
|
- _Fine_
|
||
2 years ago
|
|
||
2 years ago
|
Need to finish this analysis but for now here is a draft structure for the performance. Eventually will integrate it with the previous two sections: the Performance Structure and the trigger notes.
|
||
2 years ago
|
|
||
2 years ago
|
### Structure?
|
||
2 years ago
|
|
||
2 years ago
|
**I**
|
||
2 years ago
|
|
||
2 years ago
|
Invitation and definition of the domain: touch interaction and public partecipation
|
||
2 years ago
|
|
||
2 years ago
|
- a. invitation
|
||
|
- extend the extents of the touchscreen
|
||
|
- create a shared consistence for the screen surface
|
||
|
- b. composition
|
||
|
- explore it as a poetic device
|
||
|
- **II**
|
||
2 years ago
|
|
||
2 years ago
|
????
|
||
2 years ago
|
|
||
2 years ago
|
**III**
|
||
2 years ago
|
from partecipation to collective ritual
|
||
2 years ago
|
|
||
2 years ago
|
## 6-08
|
||
2 years ago
|
|
||
2 years ago
|
Two ideas for the performance:
|
||
2 years ago
|
|
||
2 years ago
|
### a. Abstract Supply Chain
|
||
2 years ago
|
|
||
2 years ago
|
_--> about the space where the performer dances_
|
||
|
|
||
|
The space in the virtual environment resemble more an Abstract Supply Chain instead of an architectural space. It's an environment not made by walls, floor, and ceiling, but rather a landscape filled with objects and actors, the most peculiar one being the performer.
|
||
2 years ago
|
|
||
2 years ago
|
We can build a model that scan scales with the connection of new users. Something that has sense with 10 people connected as well as 50. Something like a fractal, that is legible at different scales and intensities.
|
||
2 years ago
|
|
||
2 years ago
|
Something between a map, a visualization, a constellation. Something that makes sense in a 3d environment and in a 2D screen or projection.
|
||
2 years ago
|
|
||
2 years ago
|
Lot of interesting input here:
|
||
|
[Remystifying supply chains](https://studio.ribbonfarm.com/p/remystifying-supply-chains)
|
||
2 years ago
|
|
||
2 years ago
|
### b. Object Oriented Live Action RolePlay (LARP)
|
||
2 years ago
|
|
||
2 years ago
|
_--> about the role of the public_
|
||
|
|
||
|
We have a poll of 3d object related to our theme: delivery packages, bike, delivery backpack, kiva robot, drone, minerals, rack, servers, gpu, container, etc. a proper bestiary of the zone.
|
||
2 years ago
|
|
||
2 years ago
|
Every user is assigned to an object at login. The object you are influences more or less also your behavior in the interaction. Im imagining it in a subtle way, more something related to situatedness than theatrical acting. An object oriented LARP.
|
||
2 years ago
|
|
||
2 years ago
|
How wide or specific our bestiary should be? A whole range of different object and consistency (mineral, vegetal, electronical, etc.) or just one kind of object (shipping parcels for example) explored in depth?
|
||
2 years ago
|
|
||
|
From here --> visual identity with 3D scan?
|
||
|
|
||
2 years ago
|
![bike](test%20visual.jpg)
|
||
|
![amazon package](test%20visual%202.jpg)
|
||
|
|
||
|
<video src="prime.mp4" controls></video>
|
||
|
|
||
2 years ago
|
### The Three Interactions
|
||
2 years ago
|
|
||
2 years ago
|
All the interactions are focused on the physical use of touchscreen. They are simple and intuitive gestures, that dialogue with the movements of the performer.
|
||
2 years ago
|
|
||
|
There are three section in the performance and one interaction for each. We start simple and gradually add something, in order to introduce slowly the mecanishm.
|
||
|
|
||
2 years ago
|
The three steps are:
|
||
2 years ago
|
|
||
2 years ago
|
1. _presence_
|
||
|
2. _rythm_
|
||
|
3. _space_
|
||
2 years ago
|
|
||
2 years ago
|
_Presence_ is the simple act of touching and keep pressing the screen. Ideally is an invite for the users to keep their finger on the screen the whole time. A way for the user to say: hello im here, im connected. For the first part of the performance the goal is to transform the smooth surface of the touchscreen in something more. A sensible interface, a physical connection with the performer, a shared space.
|
||
2 years ago
|
|
||
2 years ago
|
_Rythm_ takes into account the temporality of the interaction. The touch and the release. It gives a little more of freedom to the users, without being too chaotic. This interaction is used to trigger events in the virtual environment such as the coming into the world of the object.
|
||
2 years ago
|
|
||
2 years ago
|
_Space_ is the climax of the interaction and map the position on the touchscreen into the VR environment. It allows the user to move around in concert with the other participants and the performer. Here the plan is to take the unreasonable chaos of the crowd interacting and building something choreographic out of it, with the same approach of the collective ritual ending of the previous iteration.
|
||
2 years ago
|
|
||
2 years ago
|
**Each section / interaction is developed in two parts:**
|
||
2 years ago
|
|
||
2 years ago
|
- _an initial moment of invitation_ where the performer introduces the interaction and offer it to the user via something similar to the functioning of mirror neurons. Imagine the movement for St.Thomas as invitation to keep pressing the touchscreen.
|
||
2 years ago
|
|
||
2 years ago
|
It is a moment that introduces the interaction to the public in a practical way, instead of following a series of cold instruction. It is also a way to present the temporality and the rythm of the interaction.
|
||
2 years ago
|
|
||
2 years ago
|
- _a following moment of composition_, in which the interactive mechanism is explored aesthetically. For _Presence_ is the way the performer interact with the obejct inside the space. For _Space_ is facilitating and leading the behaviour of the users from something chaotic to something organic (from random movements to a circular pattern?)
|
||
2 years ago
|
|
||
2 years ago
|
### Tech Update
|
||
2 years ago
|
|
||
|
Started having a look at reactive programming. Since everything here is based on events and messages flowing between clients, server and vvvv, the stream approach of reactive programming makes sense to deal with the flows of data in an elegant way.
|
||
|
|
||
|
Starting from here:
|
||
2 years ago
|
[The introduction to Reactive Programming you've been missing](https://gist.github.com/staltz/868e7e9bc2a7b8c1f754)
|
||
2 years ago
|
|
||
2 years ago
|
For notification and audio planning to use howler.js, probably with sound sprites to pack different sfx into one file.
|
||
2 years ago
|
[https://github.com/goldfire/howler.js](https://github.com/goldfire/howler.js)
|
||
|
|
||
2 years ago
|
## 10/08 and 9/08 and 11/08
|
||
2 years ago
|
|
||
2 years ago
|
### second interaction
|
||
2 years ago
|
|
||
2 years ago
|
_how to call the Three Interactions? TI? 3I ? III I ? ok stop_
|
||
2 years ago
|
|
||
2 years ago
|
it's usefull to imagine the lifecycle of the object to think about the three interactions.
|
||
2 years ago
|
|
||
2 years ago
|
```
|
||
|
1 presence___presence____being there
|
||
2 years ago
|
|
||
2 years ago
|
2 rythm______quality_____in a certain way
|
||
2 years ago
|
|
||
2 years ago
|
3 space______behaviour___and do things
|
||
|
```
|
||
2 years ago
|
|
||
|
So for what concerns the second interaction:
|
||
|
|
||
2 years ago
|
- could be related to the configuration of the object, a way to be more or less structured
|
||
|
- for example start from totally deconstructed object and gradually morph into it's normal state
|
||
|
- an assemblage of different parts
|
||
2 years ago
|
|
||
|
Following the timeline of the performance we could setup a flow of transformation for every object: at the beginning displacing randomly the object, messing around with its parts. We could gradually dampen the intensity of these transformations, reaching in the end a regular model of the object.
|
||
|
|
||
2 years ago
|
This transformations are not continous, but triggered by the tap of the user. They could be seen as snapshots or samples of the current level of transformation. In this way, either with high & low sample rate we can get a rich variation amount. This means that if we have a really concitated moment with a lot of interactions the transformations are rich as well, with a lot of movements and randomness. But the same remains true when the rythm of interaction is low and more calm: it only get the right amount of dynamic.
|
||
2 years ago
|
|
||
2 years ago
|
One aspect that worries me is that these transformation could feel totally random without any linearity or consistency. I found a solution to this issue by applying some kind of uniform transformation to the whole object, for example a slow, continous rotation. In this way the object feels like a single entity even when all its parts are scattered around randomly.
|
||
2 years ago
|
|
||
|
The transformation between the displaced and the regular states should take into account what I called *incremental legibility, *that is:
|
||
|
|
||
2 years ago
|
- progressively transform more feature (position, rotation, scale, texture, colors, etc)
|
||
|
- progressively decrease intensity of the transformations
|
||
2 years ago
|
|
||
2 years ago
|
in this way we could obtain some kind of _convergence_ of the randomness.
|
||
2 years ago
|
|
||
2 years ago
|
Actually the prototype works fine just with the decreasing intensity, i didn't tried yet to transform the different features individually or in a certain order.
|
||
2 years ago
|
|
||
2 years ago
|
Also: displacing the textures doesn't look nice. It just feels broken and glitchy, not really an object.
|
||
2 years ago
|
|
||
|
<video src="bici.mov" controls></video>
|
||
|
|
||
2 years ago
|
**for what concerns the display:**
|
||
2 years ago
|
|
||
|
1. in one screen we cluster all the objects in a plain view, something like a grid (really packed i presume? it depends on the amount)
|
||
2 years ago
|
2. in the other we could keep them as they were in the first interaction, and present them through the point of view of the performer, keeping the sound notification when she gets closer and working as a close-up device.
|
||
2 years ago
|
|
||
|
we could also display the same thing in two screens, to lower the density of object and focus more on the relationship between the performer and the public as a whole, attuning the rythm
|
||
|
|
||
|
how this interaction interacts with the choreography? is it enough for the performer to be just a point of view?
|
||
|
|
||
2 years ago
|
## the big practical recap
|
||
2 years ago
|
|
||
2 years ago
|
### 0. Intro
|
||
2 years ago
|
|
||
2 years ago
|
- _Interaction_
|
||
|
|
||
|
- user logs in the website
|
||
|
- there is a brief introduction
|
||
|
- there are simple instructions: turn up volume
|
||
|
- he can either select a 3d object or it's given one randomly ???
|
||
|
|
||
|
- _Stage_
|
||
2 years ago
|
|
||
2 years ago
|
- performer in idle mode, already inside the VR
|
||
|
- user connected trigger minimal movements, imperceptible
|
||
|
- references:
|
||
|
- isPerformerOnline? trigger
|
||
2 years ago
|
|
||
2 years ago
|
- _Two screens (loops)_
|
||
2 years ago
|
|
||
2 years ago
|
- Object Oriented Choreography v3.0
|
||
|
- To partecipate in the perfomance connect to o-o-c.org
|
||
|
- QR code
|
||
2 years ago
|
|
||
2 years ago
|
- _Website_
|
||
2 years ago
|
|
||
2 years ago
|
- Start page - brief overview + username + enter button
|
||
|
- Instruction + Waiting room
|
||
|
|
||
|
- _Sound_
|
||
|
|
||
|
- first pad slowly fade in
|
||
|
|
||
|
- _TODOs_
|
||
|
- Screens UI:
|
||
2 years ago
|
1. title
|
||
|
2. call to connect
|
||
|
3. website url
|
||
2 years ago
|
- Website UI:
|
||
2 years ago
|
1. Start page - brief overview + enter?
|
||
|
2. Instructions
|
||
|
3. Username input or alternate identifier
|
||
|
4. Waiting room
|
||
2 years ago
|
- VR:
|
||
2 years ago
|
1. New User notification
|
||
|
|
||
|
### 1. Presence
|
||
2 years ago
|
|
||
2 years ago
|
_Presence_ is the simple act of touching and keep pressing the screen. Ideally is an invite for the users to keep their finger on the screen the whole time. A way for the user to say: hello im here, im connected. For the first part of the performance the goal is to transform the smooth surface of the touchscreen in something more. A sensible interface, a physical connection with the performer, a shared space.
|
||
|
|
||
|
- _Interaction_
|
||
|
|
||
|
- activated by touch press.
|
||
|
- user needs to keep pressed in order to stay connected to the performer.
|
||
|
- when users press they appear in the virtual environment in the form of 3D object.
|
||
|
- The object is still, it's position in the space is defined as Abstract Supply Chain structure.
|
||
|
- When the performer gets close to users, a notification is sent to their smartphone and plays some sound effects.
|
||
|
- Every object has its own sprite of one-shot sounds
|
||
|
**bonus**: the more the user keep pressed, the bigger the object grows? so it's activated more frequently and this could lead to some choir and multiple activations at the same time?
|
||
|
|
||
|
- _Stage_
|
||
|
|
||
|
- the performer guides the public to mimic her at the beginning with the invitation
|
||
|
- the disposition of objects in space offers a structure for composition
|
||
|
- references:
|
||
2 years ago
|
1. st. thomas, scribble, fingertips triggers (invitation)
|
||
|
2. perimetro, area triggers (composition)
|
||
|
|
||
2 years ago
|
- _Two screens_
|
||
|
|
||
|
- Direct feedback of interactions
|
||
|
- Representation of the space inside the VR? Structure of the ASC
|
||
|
- Position of the performer inside the VR
|
||
2 years ago
|
|
||
2 years ago
|
- _Website_
|
||
2 years ago
|
|
||
2 years ago
|
- press interaction. users are invited to keep pressed the touchscreen.
|
||
|
- touch feedback
|
||
|
- audio feedback when performer get closer
|
||
2 years ago
|
|
||
2 years ago
|
- _Sound_
|
||
2 years ago
|
|
||
2 years ago
|
- Audio track from PA
|
||
|
- Interaction sfx from the phones
|
||
2 years ago
|
|
||
2 years ago
|
- _TODOs_
|
||
|
- Sounds for the objects
|
||
|
- Soundcheck to balance PA and smartphone volume
|
||
|
- 3D objects
|
||
|
- which objects?
|
||
|
- how many?
|
||
|
- how to provide variation?
|
||
|
- find & clean
|
||
|
- VR
|
||
|
- define the disposition in 3D environment --> abstract supply chain
|
||
|
- Screens:
|
||
|
- define how the object are displayed: how to get to the second interaction?
|
||
|
- Shall we see the object right from the start? Or they could be introduced later?
|
||
2 years ago
|
|
||
|
### 2. Rythm
|
||
2 years ago
|
|
||
2 years ago
|
_Rythm_ takes into account the temporality of the interaction. The touch and the release. It gives a little more of freedom to the users, without being too chaotic. This interaction is used to trigger events in the virtual environment such as the coming into the world of the object.
|
||
|
|
||
|
- _Interaction_
|
||
|
- activated by tap
|
||
|
- tapping causes transformations in the object-avatar
|
||
|
- at the beginning the transformations are intense, the objects totally deconstructed
|
||
|
- the transformations get less and less strong toward the end of the section
|
||
|
- reconstruction of the object
|
||
|
- _Stage_
|
||
|
|
||
|
- the performer intercepts the interactions of the public: try to influence rythm and intensity
|
||
|
- introduce the performer's point of view in the virtual environment
|
||
|
- references:
|
||
|
- tapping (invitation)
|
||
|
- logic & logistic, efficiency (stationary, high intensity)
|
||
|
- scroll, optical triggers (stationary, low intensity)
|
||
|
|
||
|
- _Two screens_
|
||
|
|
||
2 years ago
|
1. Cluster all the objects in a plain view, something like a grid (could be really packed?)
|
||
2 years ago
|
2. Keep objects where they were in the first interaction, POV performer working as a close-up device.
|
||
2 years ago
|
|
||
2 years ago
|
- could also display the same thing in two screens, to lower the density of object and focus more on the relationship between the performer and the public as a whole, attuning the rythm
|
||
2 years ago
|
|
||
2 years ago
|
- _Website_
|
||
2 years ago
|
|
||
2 years ago
|
- tap interaction. users are invited to tap onto the screen.
|
||
|
- visual instant feedback on phone
|
||
|
- audio feedback when performer gets close
|
||
2 years ago
|
|
||
2 years ago
|
- _Sound_
|
||
|
|
||
|
- Audio track from PA
|
||
|
- Keep the sound notification from smartphone when she gets close
|
||
|
- Sound on smartphone could respond to tap when the performer gets close
|
||
|
|
||
|
- _TODOs_
|
||
|
- Sounds effect
|
||
|
- 3D Objects import and optimization
|
||
2 years ago
|
|
||
2 years ago
|
### 3. Space
|
||
2 years ago
|
|
||
2 years ago
|
_Space_ is the climax of the interaction and map the position on the touchscreen into the VR environment. It allows the user to move around in concert with the other participants and the performer. Here the plan is to take the unreasonable chaos of the crowd interacting and building something choreographic out of it, with the same approach of the collective ritual ending of the previous iteration.
|
||
|
|
||
|
- _Interaction_
|
||
|
- activated by touch drag
|
||
|
- the user interact with the touchscreen as a pointer
|
||
|
- user drag moves the object in the VR space
|
||
|
- after initial chaos both performer and directors suggest circular movement
|
||
|
- _Stage_
|
||
|
|
||
|
- the performer and the users move in the same space
|
||
|
- the performer tries to intercept the movements of the public
|
||
|
- working with directions, speed and intensity
|
||
|
- references:
|
||
|
- invitation ???
|
||
|
- collective ritual trigger (composition) --> to outro
|
||
|
|
||
|
- _Two screens_
|
||
|
|
||
2 years ago
|
1. view is from top and is 1:1~ with smartphone screens
|
||
|
2. could be either:
|
||
2 years ago
|
- the point of view of the performer
|
||
|
- following object
|
||
|
- static close-ups
|
||
|
|
||
|
- _Website_
|
||
|
|
||
|
- xy interaction. users are invited to drag around the screen.
|
||
|
- visual instant feedback on phone?
|
||
|
- audio feedback when getting closer to the performer?
|
||
2 years ago
|
|
||
2 years ago
|
- _Sound_
|
||
2 years ago
|
|
||
2 years ago
|
- Audio track from PA
|
||
|
- Keep the sound notification from smartphone?
|
||
2 years ago
|
|
||
2 years ago
|
- _TODOs_
|
||
|
- Sounds: Better way to use notification?
|
||
|
-
|
||
2 years ago
|
|
||
2 years ago
|
### 4. Outro
|
||
2 years ago
|
|
||
2 years ago
|
- _Interaction_
|
||
2 years ago
|
|
||
2 years ago
|
- part 3. slow down till it stops
|
||
|
|
||
|
- _Two screens_
|
||
|
|
||
|
- everything black
|
||
|
- overlay fade in
|
||
2 years ago
|
1. title
|
||
|
2. credits
|
||
|
3. participants' name ?
|
||
|
|
||
2 years ago
|
- _Website_
|
||
|
- overlay fade in
|
||
2 years ago
|
1. title
|
||
|
2. credits
|
||
|
3. participants' name ?
|
||
|
4. initial overview
|
||
2 years ago
|
- _Stage_
|
||
2 years ago
|
|
||
2 years ago
|
- performer gets out from VR
|
||
|
- thanks & goodbye
|
||
2 years ago
|
|
||
2 years ago
|
- _Sound_
|
||
2 years ago
|
|
||
2 years ago
|
- Audio track from PA ends
|
||
|
- No more notifications from smartphone
|
||
2 years ago
|
|
||
2 years ago
|
- _TODOs_
|
||
|
- credits system?
|
||
|
- UI screens
|
||
|
- UI website
|
||
2 years ago
|
|
||
|
## 12/08 vvvv app design
|
||
|
|
||
|
placeholders:
|
||
|
|
||
|
0.
|
||
|
|
||
2 years ago
|
- intro slides loop
|
||
|
- 2d text and graphics
|
||
|
- 3d objects
|
||
|
(qr code for website?)
|
||
|
- vr UI notification for user connection
|
||
2 years ago
|
|
||
|
output manager
|
||
2 years ago
|
a system where you can decide where to render: - screen 1 - screen 2 - both screens
|
||
2 years ago
|
|
||
|
## 13/08 and 14/08 and 15/08
|
||
|
|
||
|
### Last Mile
|
||
|
|
||
2 years ago
|
For the objects we will focus on the Last Mile Logistics. The moment in which things shift from the global to the local, from an abstract warehouse to your doorstep. Last Mile Logistics is tentacolar, it is made of vectors that head toward you.
|
||
2 years ago
|
|
||
2 years ago
|
We asked to Nico for some suggestions for good quality 3D models and he replied with a list from Sketchfab. Thanks a lot.
|
||
2 years ago
|
|
||
|
Here the one we imported already:
|
||
|
|
||
2 years ago
|
- https://sketchfab.com/3d-models/warehouse-shelving-b261a6ff8d7243df9d20acaabc76aab0
|
||
|
- https://sketchfab.com/3d-models/platform-trolley-fcedc57affa34dba9870cefd9668e8fe
|
||
|
- https://sketchfab.com/3d-models/pallet-truck-0419ee072fa4427aaadc2afbcae2894d
|
||
|
- https://sketchfab.com/3d-models/hand-truck-f539455450ca40df8843a602aafbda91
|
||
|
- https://sketchfab.com/3d-models/set-of-cardboard-boxes-8986ba512f704ac5b253286a0d1ad8bb
|
||
|
- https://sketchfab.com/3d-models/plastic-crate-74d5ce81aacd4c9c82290d3f90635513
|
||
|
- https://sketchfab.com/3d-models/pallet-ad8768f522184364af70b56846d10fcf
|
||
|
|
||
|
Will need to credit the authors of the models:
|
||
2 years ago
|
|
||
|
```
|
||
|
"pallet truck" (https://skfb.ly/6UV88) by Kwon_Hyuk is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
2 years ago
|
"Platform Trolley" (https://skfb.ly/6RJto) by louis-muir is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
2 years ago
|
"Hand Truck" (https://skfb.ly/6VGAH) by HippoStance is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
2 years ago
|
"Warehouse Shelving" (https://skfb.ly/on6oy) by jimbogies is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
2 years ago
|
"Pallet" (https://skfb.ly/os7YC) by Marsy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
2 years ago
|
"Plastic Crate" (https://skfb.ly/orQTM) by Virtua Con is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
2 years ago
|
"Set of Cardboard Boxes" (https://skfb.ly/onr6S) by NotAnotherApocalypticCo. is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
|
"8" (https://skfb.ly/6Aovp) by Roberto is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
2 years ago
|
"Plastic Milk Crate Bundle" (https://skfb.ly/ov7Nn) by juice_over_alcohol is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
|
"Compostable Burger Box .::RAWscan::." (https://skfb.ly/onGUV) by Andrea Spognetta (Spogna) is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Barrel" (https://skfb.ly/6TInO) by Toxic_Aura is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Foodpanda Bag" (https://skfb.ly/6TUGF) by AliasHasim is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Japanese Road Signs (28 road signs and more)" (https://skfb.ly/o8WBK) by bobymonsuta is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Coffee Paper Bag 3D Scan" (https://skfb.ly/6W88p) by grafi is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
2 years ago
|
"Traffic cone (Game ready)" (https://skfb.ly/6SqHs) by PT34 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Warning Panel" (https://skfb.ly/6BQJS) by Loïc is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"An Office Knife" (https://skfb.ly/SZKT) by runflyrun is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Tier scooter" (https://skfb.ly/opxDJ) by Niilo Poutanen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Bike Version 01" (https://skfb.ly/6UHzZ) by Misam Ali Rizvi is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
2 years ago
|
|
||
2 years ago
|
"CC0 - Bicycle Stand 4" (https://skfb.ly/ovLvI) by plaggy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Wooden Crate" (https://skfb.ly/otvLA) by Erroratten is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"8-Inch GE Dr6 Traffic Signals" (https://skfb.ly/otwAu) by Signalrenders is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Power Plug /-Outlet /-Adapter | Connector Strip" (https://skfb.ly/ooUPN) by BlackCube is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Simple turnstile" (https://skfb.ly/o96tU) by LUMENE is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
|
||
|
|
||
|
"Microwave Oven" (https://skfb.ly/6RrWD) by aqpetteri is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Camera" (https://skfb.ly/ooLVM) by Shedmon is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||
|
|
||
|
"Cutting pliers" (https://skfb.ly/otMQv) by 1-3D.com is licensed under Creative Commons Attribution-ShareAlike (http://creativecommons.org/licenses/by-sa/4.0/).
|
||
2 years ago
|
|
||
2 years ago
|
```
|
||
|
|
||
|
### OO Graphics Dasein with Iulia
|
||
|
|
||
2 years ago
|
Iulia came for the weekend to work on the visual! We spent a full-immersion graphic design visual dasein weekend to glue everything together and the results are nice.
|
||
2 years ago
|
|
||
2 years ago
|
For the screens we decided on a physical UI, condensing everything into a 3D quad inserted into the scene with the other objects.
|
||
2 years ago
|
|
||
|
For the website we went for the same big square concept and used the same pallette. Total black and blue. Grazie Ragazzi & Forza Atalanta.
|
||
|
|
||
2 years ago
|
- [see figma](https://www.figma.com/file/zrnQcyBnAPtOIEojzxHd9L/OOC?node-id=2130%3A497)
|
||
|
|
||
|
*
|
||
|
|
||
|
- Timelapse
|
||
|
|
||
2 years ago
|
TODO: img
|
||
|
|
||
|
### Varia
|
||
2 years ago
|
|
||
|
- semantic versioning for the title? https://semver.org/
|
||
2 years ago
|
|
||
2 years ago
|
## Aqua Planning
|
||
|
|
||
|
TODO:
|
||
|
|
||
2 years ago
|
- load assets in a clever way (load once and then reuse?)
|
||
|
|
||
|
- scenes
|
||
|
- intro:
|
||
|
- fix assets
|
||
|
- presence: draft
|
||
|
- link to users did it
|
||
|
- implement audio system
|
||
|
- rythm: draft
|
||
|
- link to users
|
||
|
- implement transformations
|
||
|
- how things are scattered around ???
|
||
|
- pov performer
|
||
|
- space:
|
||
|
- link to users
|
||
|
- implement instancing
|
||
|
- pov performer
|
||
|
- outro:
|
||
|
- object
|
||
|
- text on textures
|
||
|
- organize scenes
|
||
|
- timeline
|
||
|
|
||
|
- web
|
||
|
|
||
|
- user interaction
|
||
|
- sound sprites ?
|
||
|
- custom domain
|
||
|
- essay
|
||
|
-
|
||
|
|
||
|
- server
|
||
|
|
||
|
- pickup behaviour
|
||
|
- !!! optimization !!!
|
||
|
|
||
|
- scene manager:
|
||
|
|
||
|
- vvvv
|
||
|
- server
|
||
|
|
||
|
- user <----> 3d models?
|
||
|
- how to instantiate
|
||
2 years ago
|
|
||
2 years ago
|
## 24/08/2022
|
||
|
|
||
2 years ago
|
Our video shooting is going to be on Sunday 28th. We will film a bit the reharsal with Sofia and say something about the project. Need to prepare something not to look to dumb or complicate.
|
||
2 years ago
|
|
||
2 years ago
|
Finally decided to approach the assets problem: how to load an incredible amount of 3d models and materials in the patch? The answer is: via the Stride Game Studio.
|
||
|
I don't like it, but it works fine and give us less problem of import and loading, since every asset is being compiled and pre-loaded at the opening of the patch. Or something like that, im not super sure.
|
||
2 years ago
|
|
||
|
So these are the specifics to load things:
|
||
|
|
||
2 years ago
|
- Stride Game Studio 4.0.1.1428 (the same that vvvv is using, see in the About panel or in the dependencies)
|
||
|
- Model are imported in OBJ format to keep the mesh separated.
|
||
|
- Merge Meshes in the model panel should be checked, otherwise vvvv will crash.
|
||
|
- LoadProject node in vvvv and select the .csproj of the game.
|
||
2 years ago
|
|
||
|
Things can be organized in scenes, that could be an interesting way to deal with the different interaction moments. Let's see.
|
||
|
|
||
|
TODO:
|
||
2 years ago
|
|
||
|
- Text for sunday
|
||
|
- Some nice and funny desktop setup to show that we are working with technology 👩💻
|
||
|
- Import models and material in the stride project
|
||
|
- Refactor vvvv patch to work with the stride project
|
||
|
- Do we want to print the essay? On the AH maps?
|
||
2 years ago
|
|
||
|
## 25/08
|
||
|
|
||
2 years ago
|
Yesterday night loaded the first batch of objects into Stride. It required a bit of time to setup a proper workflow.
|
||
2 years ago
|
|
||
2 years ago
|
This morning refactored the patch to work with assets from the Stride Project. Now there is an Object node that takes the name of the model and return an entity with the various parts of the 3D object as children, with the right materials etc.
|
||
|
In this way we can set individual transform to the elements and decompose the objects in pieces.
|
||
2 years ago
|
|
||
2 years ago
|
<video src="assets.mov" controls></video>
|
||
2 years ago
|
|
||
|
next for today:
|
||
|
|
||
2 years ago
|
- new 3d objects : download - break - import DONE
|
||
2 years ago
|
|
||
2 years ago
|
- [see Iulia's list](https://docs.google.com/document/d/1S_onDYOahGX7wabcGuFxTBczhMXY6jWBD0-MGabABNY/edit?usp=sharing)
|
||
2 years ago
|
|
||
|
OK SELECTA 3D Objects
|
||
|
|
||
2 years ago
|
- [VLC Media Player](https://sketchfab.com/3d-models/traffic-cone-game-ready-8cdac192abd044988c314eeb6377a3a0)
|
||
|
- [Warning Panel](https://sketchfab.com/3d-models/warning-panel-1a15ec7e2a3f446cb4bd9dde807baac5)
|
||
|
- [Traffic Signals](https://sketchfab.com/3d-models/8-inch-ge-dr6-traffic-signals-64eccd680a254434b329a6a32aaa571f)
|
||
|
- [Turnstile](https://sketchfab.com/3d-models/simple-turnstile-b0fb9ddd343544a681ae108591bf0277)
|
||
2 years ago
|
|
||
2 years ago
|
- [Wooden Crate](https://sketchfab.com/3d-models/wooden-crate-e12fde1101b84b6da40056336a7b309d)
|
||
2 years ago
|
|
||
2 years ago
|
- [Office Knife](https://sketchfab.com/3d-models/an-office-knife-ce5a4c19178a44b38c1fb8d8c9d18ee5)
|
||
|
- [Cutting pliers](https://sketchfab.com/3d-models/cutting-pliers-534ca221c6ea482d9f9bf13478022c32)
|
||
|
- [Power Plug](https://sketchfab.com/3d-models/power-plug-outlet-adapter-connector-strip-69b6c77ec76b4ce7a4a79067b3f0e316)
|
||
|
- [Microwave](https://sketchfab.com/3d-models/microwave-oven-5af99db17fb645bba7e55ace9e7b6b34)
|
||
|
- [Surveillance Cam](https://sketchfab.com/3d-models/camera-7a937b80d13a44698ec605872d126f5f)
|
||
|
-
|
||
2 years ago
|
|
||
2 years ago
|
- [Tier Scooter](https://sketchfab.com/3d-models/tier-scooter-9479a6d3f1474971afde26b33fe96c55)
|
||
|
- [Bike](https://sketchfab.com/3d-models/bike-version-01-c10d7de60f3c4df9a3a8f892aacf18cd)
|
||
|
- [Bike Stand](https://sketchfab.com/3d-models/cc0-bicycle-stand-4-597656d383f94bca8fa098905a126ee1)
|
||
2 years ago
|
|
||
2 years ago
|
- refactor presence with assets first thing in the morning and then
|
||
|
- refactor rythm with assets (actually implement? dont remember if it's already there)
|
||
2 years ago
|
|
||
|
(it's still a bit clunky the way to apply the instancing transfrom to the single element of the 3d model but let's see)
|
||
2 years ago
|
(maybe it's enough to implement it in a modular way so the two scenes work with different nodes?)
|
||
2 years ago
|
|
||
2 years ago
|
- maybe now:
|
||
|
- adjust bio & pic for website DONE
|
||
|
- think to the interview on sunday WIP
|
||
2 years ago
|
|
||
2 years ago
|
```
|
||
2 years ago
|
Francesco Luzzana is a digital media artist from Bergamo, Italy.
|
||
2 years ago
|
|
||
|
Francesco Luzzana (he/him) develops custom pieces of software that address digital complexity, often with visual and performative output. He likes collaborative projects, in order to face contemporary issues from multiple perspectives. His research aims to stress the borders of the digital landscape, inhabiting its contradictions and possibilities. He graduated in New Technologies at Brera Academy of Fine Arts and is currently studying at the master Experimental Publishing, Piet Zwart Institute.
|
||
2 years ago
|
```
|
||
2 years ago
|
|
||
|
![propic](propic.jpg)
|
||
|
|
||
|
and this will be the picture
|
||
2 years ago
|
or maybe the nice one from carmen! should ask her!
|
||
2 years ago
|
|
||
|
Ok ok enough
|
||
2 years ago
|
|
||
|
now for the interview:
|
||
|
|
||
2 years ago
|
two way binding:
|
||
|
|
||
2 years ago
|
attuning to the choreography of objects moved by digital platforms to grasp their
|
||
2 years ago
|
|
||
|
_modality_
|
||
|
|
||
2 years ago
|
- an interactive performance of contemporary dance
|
||
|
- with a performer inside the VR
|
||
|
- connected with the public via smartphone
|
||
|
- that can transform the space in which she moves
|
||
2 years ago
|
|
||
|
_contents_
|
||
|
|
||
2 years ago
|
-
|
||
|
- last mile logistics and the very body of supply chain
|
||
|
- used as interface between our daily lifes and the accidental megastructure of digital platforms
|
||
|
- object oriented onthology and object oriented programming
|
||
2 years ago
|
|
||
2 years ago
|
_for the shooting:_
|
||
2 years ago
|
|
||
2 years ago
|
- sofia POV in 3d space with a lot of objects and that's it
|
||
|
- a bit of vvvv (ws receiver and factory?) and a bit of vscode (ws server)
|
||
|
- smartphone interaction? not sure but could be useful
|
||
2 years ago
|
|
||
2 years ago
|
Also today I got a mail from Leslie 💌 and look at here:
|
||
2 years ago
|
[pzwiki.wdka.nl/mediadesign/Calendars](https://pzwiki.wdka.nl/mediadesign/Calendars:Networked_Media_Calendar/Networked_Media_Calendar/08-09-2022_-Event_1)
|
||
|
|
||
|
Mom im famous im in the PZI Wiki!
|
||
|
|
||
|
todo: send pic to mic
|
||
|
|
||
2 years ago
|
## 28/08 - 31/08 First reharsal with Sofia
|
||
2 years ago
|
|
||
2 years ago
|
timeline:
|
||
2 years ago
|
|
||
|
- intro loop
|
||
|
- website: username and confirm
|
||
|
- sofia enters and put the hmd
|
||
|
- transition fade out and music starts
|
||
|
- presence
|
||
|
- ambient light off 0
|
||
2 years ago
|
- point light off 0
|
||
2 years ago
|
- website: waiting room
|
||
|
- sofia faces the screen, back to the public
|
||
|
- slowly turns
|
||
|
- fingertips
|
||
|
- st thomas --> queue presence interaction
|
||
|
- website: presence button, sound notification
|
||
|
- point light on, text posi
|
||
|
- website: presence interaction
|
||
2 years ago
|
- ambient light on 1 slow transition --> from 7:30 ~ to 8:00 (.30 min) super ease in
|
||
2 years ago
|
- swap sock transition (--)--> )() --> from 8:20 ~ to 10:30 (2:00 min) ease-in circ ~ ease-in-out circ ???
|
||
|
>>> stop in the middle and then explode at 10:40 !!!! setup light shaft ?
|
||
|
- rythm
|
||
|
- website: rythm interaction 10:40
|
||
|
- 10:40 queue audio
|
||
|
- rythm interaction smartphone gradually to white
|
||
|
- 13:00 force all smartphones white, disable interaction
|
||
|
- 13:10 --> 14:10 transition to performer POV (1 min) - linear ease-out - point light on ambient light off directional light off
|
||
|
- 16:00 --> ambient light on .125 directional light on 1 transition
|
||
2 years ago
|
- 16:45 --> audio queue to transition
|
||
2 years ago
|
- 17:00 --> obj reconstruction fluido ~:40 min not interactive
|
||
|
- 17:40 --> transition to general view, linear, 1 min
|
||
|
- space
|
||
|
- website: space interaction 18:30
|
||
|
- 18:40 zoom out transition endless super slow 100 m away - 21:00
|
||
2 years ago
|
- website: text the zone is the zona as 20:50
|
||
2 years ago
|
|
||
|
## The blurb & about object orientation
|
||
|
|
||
|
Object Oriented Choreography proposes a collaborative performance featuring a dancer wearing a virtual reality headset and the audience itself. At the beginning of the event, the public is invited to log on to o-o-c.org and directly transform the virtual environment in which the performer finds herself. The spectators are an integral part of the performance and contribute to the unfolding of the choreography.
|
||
|
|
||
2 years ago
|
The work offers an approach to technology as moment of mutual listening: who participate is not a simple user anymore, but someone who definitely inhabits and creates the technological environment in which the performance happens. The performer not only is connected with each one of the spectators, but acts also as a tramite to link them together. In this way the show re-enacts and explores one of the paradigm of our contemporary world: the Zone.
|
||
2 years ago
|
|
||
|
The Zone is an apparatus composed of people, objects, digital platforms, electromagnetic fields, scattered spaces, and rhythms. An accidental interlocking of logics and logistics, dynamics and rules that allow it to exist, to evolve, and eventually to disappear once the premises that made it possible come undone. The Zone could be an almost fully automated Amazon warehouse as well as the network of shared scooters scattered around the city. It could be a group of riders waiting for orders outside your favorite take-away, or a TikTok house and its followers.
|
||
|
|
||
2 years ago
|
The research that OOC develops is influenced by the logistic and infrastructural aspect that supports and constitutes this global apparatus. The title itself of the work orbits a gray zone between the theoretic context of Object Oriented Ontology and the development paradigm of Object Oriented Programming. Moving through these two poles the performance explores the Zone: both with the categories useful to interact with hyperobjects such as massive digital platforms, and across the different layers of the technological Stack, with a critical approach to software and its infrastructure. A choreography of multiple entities in continous development.
|
||
2 years ago
|
|
||
2 years ago
|
## 06/09
|
||
2 years ago
|
|
||
2 years ago
|
- catchup system
|
||
|
- safari audio seems ok
|
||
|
- reconnect when socket state is closed
|
||
|
|
||
|
- white
|
||
|
- rythm interaction
|
||
|
- move around
|
||
|
- switch pov to global sseems off
|
||
|
- ambient light 7:45
|
||
|
|
||
|
## Recap 4 december
|
||
|
|
||
|
- Web:
|
||
|
- client: choose youur object, accessibility, i18n multi-lang, link to previous versions (longform is actually hosted at v2.o-o-c.org), about and better general info
|
||
|
- server: better users management for credits
|
||
|
- Projection:
|
||
|
- objects material improvement
|
||
|
- enhance background colors
|
||
|
- adjust lines opacity for interaction
|
||
|
- names for rythm interaction?
|
||
|
- better object positioning (no reshuffle user join or leave)
|
||
|
- Sound:
|
||
|
- sound design for smartphone, for presence and ending
|
||
|
- OST in v4 timeline?
|
||
|
- Space:
|
||
|
- light design, space setup & projection
|
||
|
- research on [addressable led strip](https://www.gindestarled.com/the-ultimate-guide-to-choosing-the-right-addressable-led-strip/)? are they cheap? can we use the next performance to test a small led setup?
|