update ooc

thumb
km0 2 years ago
parent 8838523532
commit f220762ff8

@ -1031,6 +1031,27 @@ Will need to credit the authors of the models:
"Pallet" (https://skfb.ly/os7YC) by Marsy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Plastic Crate" (https://skfb.ly/orQTM) by Virtua Con is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Set of Cardboard Boxes" (https://skfb.ly/onr6S) by NotAnotherApocalypticCo. is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"8" (https://skfb.ly/6Aovp) by Roberto is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Plastic Milk Crate Bundle" (https://skfb.ly/ov7Nn) by juice_over_alcohol is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"[CC0] Styrofoam Sheets - Ready to Unity HDRP" (https://skfb.ly/6SWO8) by karlwirbelwind is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Compostable Burger Box .::RAWscan::." (https://skfb.ly/onGUV) by Andrea Spognetta (Spogna) is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Barrel" (https://skfb.ly/6TInO) by Toxic_Aura is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Foodpanda Bag" (https://skfb.ly/6TUGF) by AliasHasim is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Japanese Road Signs (28 road signs and more)" (https://skfb.ly/o8WBK) by bobymonsuta is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Coffee Paper Bag 3D Scan" (https://skfb.ly/6W88p) by grafi is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Helmet" (https://skfb.ly/o7FFD) by thunk3d.scanner is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
```
### OO Graphics Dasein with Iulia
@ -1056,11 +1077,12 @@ TODO: img
TODO:
- load assets in a clever way (load once and then reuse?)
- scenes
- intro: ok
- intro:
- fix assets
- presence: draft
- link to users
- link to users did it
- implement audio system
- rythm: draft
- link to users
@ -1097,3 +1119,60 @@ TODO:
## 24/08/2022
Our video shooting is going to be on Sunday 28th. We will film a bit the reharsal with Sofia and say something about the project. Need to prepare something not to look to dumb or complicate.
Finally decided to approach the assets problem: how to load an incredible amount of 3d models and materials in the patch? The answer is: via the Stride Game Studio.
I don't like it, but it works fine and give us less problem of import and loading, since every asset is being compiled and pre-loaded at the opening of the patch. Or something like that, im not super sure.
So these are the specifics to load things:
- Stride Game Studio 4.0.1.1428 (the same that vvvv is using, see in the About panel or in the dependencies)
- Model are imported in OBJ format to keep the mesh separated.
- Merge Meshes in the model panel should be checked, otherwise vvvv will crash.
- LoadProject node in vvvv and select the .csproj of the game.
Things can be organized in scenes, that could be an interesting way to deal with the different interaction moments. Let's see.
TODO:
- Text for sunday
- Some nice and funny desktop setup to show that we are working with technology 👩‍💻
- Import models and material in the stride project
- Refactor vvvv patch to work with the stride project
- Do we want to print the essay? On the AH maps?
## 25/08
Yesterday night loaded the first batch of objects into Stride. It required a bit of time to setup a proper workflow.
This morning refactored the patch to work with assets from the Stride Project. Now there is an Object node that takes the name of the model and return an entity with the various parts of the 3D object as children, with the right materials etc.
In this way we can set individual transform to the elements and decompose the objects in pieces.
<video src="prime.mp4" controls></video>
next for today:
- new 3d objects : download - break - import
- [see Iulia's list](https://docs.google.com/document/d/1S_onDYOahGX7wabcGuFxTBczhMXY6jWBD0-MGabABNY/edit?usp=sharing)
- refactor presence with assets
(it's still a bit clunky the way to apply the instancing transfrom to the single element of the 3d model but let's see)
- maybe now:
- think to the interview on sunday
- adjust bio & pic for website DONE
-
FL is a digital media artist from Bergamo, Italy.
Francesco Luzzana (he/him) develops custom pieces of software that address digital complexity, often with visual and performative output. He likes collaborative projects, in order to face contemporary issues from multiple perspectives. His research aims to stress the borders of the digital landscape, inhabiting its contradictions and possibilities. He graduated in New Technologies at Brera Academy of Fine Arts and is currently studying at the master Experimental Publishing, Piet Zwart Institute.
![propic](propic.jpg)
and this will be the picture
Ok ok enough

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