<spanclass="title">When you might go astray</span> is a research project dealing with conspiracy theories, fictional narratives, and how the mutuality between the two shapes the stories of their believers.
The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of templates?
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<spanclass="title">When you might go astray</span> deals with these questions by exploring the dangers of conspiracy theories and their entanglement with narrative schemes transforming their believers into heroes on a quest. <br>
The project is divided into two parts: a game, where the player is asked to undertake a journey, and an essay, examining conspiratorial narratives through the lenses of the mono-myth.
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<spanclass="title">When you might go astray</span> has been developed by <ahref="https://www.annasandri.com/"target="_blank">Anna Sandri</a> during her studies at the <ahref="https://www.pzwart.nl/experimental-publishing/"target="_blank">Experimental Publishing</a> master course, Piet Zwart Institute (NL).
<spanstyle="-webkit-padding-start: 15vw;">It</span> looks like you have been summoned by the <spanclass="special1">oracle (<imgsrc="imgs/avatars/ball1.png"height="60vw">,<imgsrc="imgs/avatars/ball2.gif"height="60vw">,<imgsrc="imgs/avatars/ball4.gif"height="60vw">)</span>
<divclass="line"></div> you will be asked to start a journey: throughout it you will be called