When you might go astray is a research project dealing with conspiracy theories, fictional narratives, and how the mutuality between the two shapes the stories of their believers.
The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of templates?
When you might go astray deals with these questions by exploring the dangers of conspiracy theories and their entanglement with narrative schemes transforming their believers into heroes on a quest.
The project is divided into two parts: a game, where the player is asked to undertake a journey, and an essay, examining conspiratorial narratives through the lenses of the mono-myth.
When you might go astray has been developed by Anna Sandri during her studies at the Experimental Publishing master course, Piet Zwart Institute (NL).
It looks like you have been summoned by the oracle (,,)
you will be asked to start a journey: throughout it you will be called
you can decide whether you are going to look like
you can press
when you are ready