@ -107,12 +107,14 @@ Hi there! This is the multiplayer, text-based version of the Experimental Publis
# send the player back the list of possible commands
mud . send_message ( id , " Commands: " )
mud . send_message ( id , " say <message> - Says something out loud, "
mud . send_message ( id , " say <message> - Says something out loud, "
+ " e.g. ' say Hello ' " )
mud . send_message ( id , " look - Examines the "
mud . send_message ( id , " look - Examines the "
+ " surroundings, e.g. ' look ' " )
mud . send_message ( id , " go <exit> - Moves through the exit "
mud . send_message ( id , " go <exit> - Moves through the exit "
+ " specified, e.g. ' go outside ' " )
mud . send_message ( id , " create <exit> <new roomname> - Creates a new exit and room " )
mud . send_message ( id , " describe <description> - Change the description of the current room " )
# 'say' command
elif command == " say " :
@ -225,6 +227,90 @@ Hi there! This is the multiplayer, text-based version of the Experimental Publis
elif command == " made " :
mud . send_message ( id , " You made a " )
# 'create' command
elif command == " create " :
# store the exit or room that will be created
parameters = params . lower ( )
parameters_list = parameters . split ( )
print ( " [INSPECT] parameters: " , parameters_list )
if len ( parameters_list ) > = 1 :
# store the new exit name
new_exit = parameters_list [ 0 ]
print ( " [INSPECT] new exit: " , new_exit )
else :
new_exit = None
if len ( parameters_list ) > = 2 :
# store the new room name
new_room = " " . join ( parameters_list [ 1 : ] )
print ( " [INSPECT] new room: " , new_room )
else :
new_exit = None
# store the player's current room
current_room_name = players [ id ] [ " room " ]
print ( " [INSPECT] current room: " , current_room_name )
# store information about the player's current room
current_room = rooms [ players [ id ] [ " room " ] ]
print ( " [INSPECT] current room dict: " , current_room )
# if both the new exit and new room are given
if new_exit is not None and new_room is not None :
# send player a message when the exit already exists
if new_exit in current_room [ " exits " ] :
mud . send_message ( id , " This exit already exist. " )
# create new room
else :
print ( f " [INSPECT] Make new room: { new_room } , in the direction: { new_exit } " )
# add the new exit to the current room
rooms [ current_room_name ] [ " exits " ] [ new_exit ] = new_room
# store information about the new room
rooms [ new_room ] = { }
rooms [ new_room ] [ " description " ] = " "
rooms [ new_room ] [ " exits " ] = { }
# add the opposite exit direction to the exits of the new room
if new_exit == " west " :
exit_to_add = " east "
elif new_exit == " east " :
exit_to_add = " east "
if new_exit == " north " :
exit_to_add = " south "
elif new_exit == " south " :
exit_to_add = " north "
# store this exit to the new room
rooms [ new_room ] [ " exits " ] [ exit_to_add ] = current_room_name
# announce the new room to the player
mud . send_message ( id , f " A new room is added: { new_room } (in the { new_exit } ) " )
# invite the player to write a description for the room
mud . send_message ( id , " The room is not described yet. When you are in the room, you can use ' describe ' to add a description. For example: ' describe This is the XML! It smells a bit muffy here. ' " )
# warn the player when the "create" command is not used in the right way
else :
mud . send_message ( id , f " Sorry you cannot create a new room in that way. Try: ' create direction roomname ' " )
# 'describe' command
elif command == " describe " :
# store the exit or room that will be created
description = params . lower ( )
print ( " [INSPECT] description: " , description )
# store the player's current room
current_room_name = players [ id ] [ " room " ]
print ( " [INSPECT] current room: " , current_room_name )
rooms [ new_room ] [ " description " ] = description
# some other, unrecognised command
else :
# send back an 'unknown command' message