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<p>LOW-TECH CHRONICLES is an experimental publication series that focuses on (re)activating so-called obsolete technologies. Each issue embeds possibly forgotten media standards and techniques into today's (networked) media environments so as to collectively rethink their lost and new potential. While there is a pressure to constantly adopt fast, slick, and state-of-the-art high-tech, this series proposes instead to engage with slower, 'unstable' and forgotten low-tech alternatives.</p>
<p>LOW-TECH CHRONICLES is an experimental publication series that focuses on (re)activating so-called obsolete technologies. Each issue embeds possibly forgotten media standards and techniques into today's networked media environments so as to collectively rethink their lost and new potential. While there is a pressure to constantly adopt fast, slick, and state-of-the-art high-tech, this series proposes instead to engage with slower, 'unstable' and forgotten low-tech alternatives.</p>
<p> <em>Issue #1: Ephemeral Encodings</em><br>
This FIRST issue revolves around the topic how sound can play a role in the perception of the material properties of computation as the latter is often perceived as 'immaterial'. The publication consists of 2 readers and an audio cassette. The first part is a collection of stories and anecdotes by 18 contributors. For this part, each contributor was invited to share a vivid memory or almost-forgotten experience on how sound connected them to the material world of computation and digital networking. To enrich their stories, each contributor provided a piece of audio and an (modulated) image with their text. The second part is a thesis that discusses the the topic of the (disappearing) sound of computer activity more in-depth. The issue explores the theme by experimenting with the material properties of the contents itself.</p>
This FIRST issue revolves around the topic how sound can play a role in the perception of the material properties of computation as the latter is often perceived as 'immaterial'. The publication consists of 2 readers and an audio cassette. The first part is a collection of stories and anecdotes by 18 contributors. For this part, each contributor was invited to share a vivid memory or almost-forgotten experience on how sound connected them to the material world of computation and digital networking. To enrich their stories, each contributor provided a piece of audio and an (modulated) image with their text. The second part is a thesis that discusses the topic of the (disappearing) sound of computer activity more in-depth. The issue explores the theme by experimenting with the material properties of the contents itself.</p>
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