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< title > When you might go astray< / title >
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< h1 id = 'project-title' > When you might go astray < a href = '#hleft-text' class = 'show' > ⓘ< / a > < / h1 >
< h2 id = 'student-name' > < a href = 'https://www.annasandri.com/' target = '_blank' class = 'ext2' id = 'student-page' > Anna Sandri< / a > < / h2 >
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< p > < i > When you might go astray< / i > is a research project dealing with conspiracy theories, fictional narratives, and how their mutuality shapes the stories of their believers.
The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of templates?< / p >
< p > < i > When you might go astray< / i > deals with these questions by exploring the dangers of conspiracy theories and their entanglement with narrative schemes transforming their believers into heroes on a quest.
The project is divided into two parts: a game, where the player is asked to undertake a journey, and an essay, examining conspiratorial narratives through the lenses of the mono-myth. < / p >
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< p style = "color:#c94dff" > ✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰< / p >
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< p > Anna Sandri (IT) is a designer living in Rotterdam. < / p >
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< a id = 'getback' class = 'int' > go back < / a >
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< li > < a href = 'http://whenyoumightgoastray.xyz/' target = "_blank" class = 'ext' > Project Website< / a > < / li >
< li > < a href = 'https://www.yourworldoftext.com/whenyoumightgoastray' target = "_blank" class = 'ext' > A map (under construction)< / a > < / li >
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