hello bot
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# https://python-socketio.readthedocs.io/en/latest/client.html#creating-a-client-instance
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# Actually using local (older) docs
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import socketio
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# sio = socketio.Client()
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sio = socketio.Client(logger=True, engineio_logger=True)
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@sio.event
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def connect():
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print('connection established')
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@sio.event
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def serverWelcome(version, data, startTime):
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print('serverWelcome', version, data, startTime)
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# sio.emit('my response', {'response': 'my response'})
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@sio.event
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def errorMessage(msg):
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print('errorMessage', msg)
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# sio.emit('my response', {'response': 'my response'})
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@sio.event
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def popup(msg):
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print('popup', msg)
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# sio.emit('my response', {'response': 'my response'})
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@sio.event
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def playerLeft(data):
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print('playerLeft', data)
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# sio.emit('my response', {'response': 'my response'})
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@sio.event
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def playerJoined(data):
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print('playerJoined', data)
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# sio.emit('my response', {'response': 'my response'})
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if data['id'] == sio.sid:
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myPlayerInfo['id'] = data['id']
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print ("Received my own playerJoined")
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else:
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print ("Received another player, let's introduce ourselves", myPlayerInfo)
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sio.emit("intro", (data['id'], myPlayerInfo))
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talkLabelColor = '#FF0000'
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@sio.event
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def playerTalked(data):
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# sample data: {'id': 'f5dd0c091f494a4bac4ebe1b33b713ab', 'color': '#FF0000', 'message': 'I hear you sister!', 'x': 180, 'y': 174}
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if data['id'] != sio.sid:
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print ('otherPlayerTalked', data)
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# nb: it's better to use sio.sleep instead of the usual time.sleep
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# as it lets other messages arive in the meantime
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sio.sleep(1)
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msg = "I hear you!"
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d = { 'message': msg, 'color': talkLabelColor, 'room': myPlayerInfo['room'], 'x': myPlayerInfo['x'], 'y': myPlayerInfo['y'] }
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print (f"I say {msg}")
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sio.emit("talk", d)
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@sio.event
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def playerFocused(playerid):
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print('playerFocused', playerid)
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# sio.emit('my response', {'response': 'my response'})
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@sio.event
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def playerBlurred(playerid):
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print('playerBlurred', playerid)
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# sio.emit('my response', {'response': 'my response'})
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# onIntro
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# playerTalked
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# godMsg
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# playerMoved
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# nameValidation
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# playerEmoted
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# refresh
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@sio.event
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def disconnect():
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print('disconnected from server')
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myPlayerInfo = { 'nickName': "iamabot", 'colors': [11,0,6,4], 'avatar': 9, 'room': "likelikeOutside", 'x': 180, 'y': 174 }
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# sio.connect('http://localhost:5000')
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sio.connect('http://likelike.glitch.me')
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# 42["playerJoined",{"id":"42cd0bbdced74d19bc3b7bb8102c3403","nickName":"","colors":[11,0,6,4],"room":"likelikeOutside","avatar":9,"x":180,"y":174,"lastMessage":0,"admin":false,"spam":0,"lastActivity":1641668085404,"muted":false,"IP":"","floodCount":0,"new":true}]
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sio.emit("join", myPlayerInfo)
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sio.wait()
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