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@ -106,7 +106,7 @@ person I lost.
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As funny as it may appear, I felt like I was sabotaged by these bees that I thought were here to
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hurt me but in the end they made me understand that its ok to let things go and every being does
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what it has to do to find its way of survival. The little habitat that they chose to create in my room
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seemed like a calling or a sign that I can aff ect another living being significantly without being
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seemed like a calling or a sign that I can affect another living being significantly without being
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aware of it. This goes for everything, no matter if some people leave us in this world, they have
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living matter in us that keeps pulsing. So then I started researching bees and their ecosystems. I
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read Alan Watts, Alan Lightman, Emily Dickinson, Maurice Sendak, Meghan O’Rourke, Oliver
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@ -166,7 +166,7 @@ the moment a certain story sparked for us.
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Nowadays storytelling takes many forms. For example, some readers’ story might even begin from
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here although it isn’t the beginning. Interactivity is one of the storytelling forms that can signifi-
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cantly improve children’s creativity. This is mainly because children as readers or listeners get to
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contribute and aff ect the story. This of course requires and improves creative and active thinking.
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contribute and affect the story. This of course requires and improves creative and active thinking.
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Getting the chance to choose a path for a fictional character gives the child the freedom and confi
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dence of constructing a world, a character or an adventure. Although this is essentially “writing”
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as we know it, children think of this as a game, yet to discover they are actually becoming writers.
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@ -246,9 +246,9 @@ to foster the love for reading.
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### Loop 4
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Ways of using interactivity in digital platforms
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CASA theory, also known as the Cognitive-Aff ective-Social Theory of Learning and Development,
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CASA theory, also known as the Cognitive-Affective-Social Theory of Learning and Development,
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is a framework used in educational psychology to understand how learning occurs within
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the context of cognitive, aff ective, and social factors. Research on cognitive learning with keeping
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the context of cognitive, affective, and social factors. Research on cognitive learning with keeping
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in mind the limited attention span and memory factors. For children in specific, I think these are
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very important factors to keep in mind when trying to design an interactive experience. This is because
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children get bored very easily and can be disengaged because of failure of solving/understanding
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