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<div id="content"><h1 id="title">Title</h1> <div id="content"><h1 id="title">Title</h1>
<h3 id="grad-project-description">Grad project Description</h3> <h3 id="grad-project-description">Grad project Description</h3>
<p>This is where your grad project goes</p> <p>BackPlaces is a web-based anthology that explores intimate and
emotional spaces on the internet. It consists of four pages, each
embodying an archetype. The sunrise, the nosebleed, the star, and the
hand.</p>
<p>These pages trace a thread of online emotions: of shared grief,
collective processing through writing, youthful excitement, and finally,
of being on or off the internet. They present stories in the formats in
which they were originally told, allowing you to imagine yourself as one
of these pages, wearing your own clothing as a costume and reenacting
the play of your first kiss.</p>
<p>This project tenderly pays tribute to the rawest emotions found
online. It seeks to diversify the conversation by reminding us that the
internet is a reflection of the people and feelings that inhabit it. The
web is an artifice—a house built by others where we live and communicate
together. If we all left, the internet might cease to exist.</p>
<p>However, the internet can be a harsh landscape where sensitive
individuals find refuge in backplaces, rooms where they can be more than
their physical selves allow. Here, they meet, whisper secrets, share
laughter and pain, and grow together until they move on. These stories
reflect these moments, drawn from the collective knowledge of people
Ive loved online. Their words have been woven into stories to protect
and celebrate them. Some were social media comments, some were friends
sharing cake, some were emails, and some were conversations.</p>
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<ul>
<li><a href="index.html">Home</a></li>
<li><a href="">About</a></li>
<li><a href="">Graduates</a></li>
<li><a href="">Special Issues</a></li>
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<div id="content"><p>Hello. Were four students of Experimental Publishing (XPUB). We made
this catalogue for you, we made it for ourselves. Its all the work we
made from 2022 to 2024, during our Masters programme at the Piet Zwart
Institute in Rotterdam. This book contains our theses and graduation
projects. Following the projects, you will find the documentation of
three Special Issues that were published during our first year of XPUB.
(could this be clearer?)</p>
<p>In Do you ever dream about work?, Stephen Kerr talks with graphic
designers about their work and how they feel about it. His thesis ?
documents these discussions and puts them in context of the spiritual
traditions of modernism.</p>
<p>Talking Documents, made by Aglaia Petta, are performative
bureaucratic text inspections that intend to create temporal public
interventions through performative readings. The graduation project
holds hands with the written text Performing the Bureaucratic
Border(line)s which attempts to unleash intuitively a conversation
concerning the entangled relation between material injurious borders and
bureaucracy.</p>
<p>Ada made like a thing called Backplaces. Before that she wrote about
it in a text called <?water bodies>. Its about people on the
internet.</p>
<p>Wink, is a web platform made by Irmak Susan Erta?, a creative writing
and reading toolkit that enables children to make their own stories or
read the stories they want from the existing library. The text Fair
Leads expands on the concepts of interactive fiction using knot theory
practices.</p>
<p>Paragraph about common ground. performance, storytelling, words,
memory feeling, loss, reflection, Intimacy, experience, narrative and
memory, the public and the private. Memory (for example, and other
themes), how it appears in the four projects. The written and spoken
word as materials and actions that exist in society, technology, people.
We care about this because (whatever goes here is important). The
personal element in each project.</p>
<p>XPUB is the Master of Arts in Fine Art and Design: Experimental
Publishing of the Piet Zwart Institute. XPUB focuses on the acts of
making things public and creating publics in the age of post-digital
networks. XPUB’s interests in publishing are therefore twofold: first,
publishing as the inquiry and participation into the technological
frameworks, political context and cultural processes through which
things are made public; and second, how these are, or can be, used to
create publics.</p>
<p>Experimental Publishing is some experiences or feelings of being in
xpub for two years.</p>
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<li><a href="">Special Issues</a></li> <li><a href="">Special Issues</a></li>
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<div id="content"><h1 id="special-issue-19">Special Issue 19</h1> <div id="content"><h1 id="garden-leeszaal-special-issue-xix">Garden Leeszaal: Special
<h3 id="what-was-the-special-issue">What was the special issue</h3> Issue XIX</h1>
<p>Description about si19 goes here</p> <p>Public libraries are more than just access points to knowledge. They
<figure> are social sites where readers cross over while reading together,
<img src="imagename.png" alt="Image Caption" /> annotating, organising and structuring. A book could be bound at the
<figcaption aria-hidden="true">Image Caption</figcaption> spine, or an electronic file gathered together with digital binding. A
</figure> library could be an accumulated stack of printed books, a modular
<div class="full-image"> collection of software packages, a method of distributing e-books, a
<figure> writing machine.</p>
<img src="imagename2.png" alt="Image Caption 2" /> <p>In the Special Issue 19, How do we library that? or alternatively
<figcaption aria-hidden="true">Image Caption 2</figcaption> Garden Leeszaal, we started re-considering the word “library” as a verb;
</figure> actions that sustains the production, collection and distribution of
</div> texts. A dive into the understanding structure of libraries as systems
<p>Another thing that came out of our first two sessions was the <em>One of producing knowledge and unpacking classification as a process that
Sentence Ritual</em>. Each week for six weeks in a row, we wrote down a (un)names, distinguishes, excludes, displaces, organizes life. From the
ritual of our own and took turns performing the ritual from the list. library to the section to the shelf to the book to the page to the text.
Coffee fortune-telling, hard drive purifications, collective eating, The zooming in and zooming out process. The library as a plain text.</p>
sound meditations, and talking to worry dolls made us reflect on the <p>Like community gardens, libraries are about tenderness and
content of the week and our lives.</p> approachability. However, does every book and each person feel welcome
<p>:::::</p> in these spaces? Publications are empty leaves if there is no one to
read them. Libraries are soulless storage rooms if there is no one to
visit them. People give meaning to libraries and publications alike.
People are the reason for their existence. People tend to cultivate
plants. Audiences tend to foster content. The public tends to enrich the
context. Libraries as complex social infrastructures.</p>
<p>The release of the Special Issue 19 was a momentary snapshot of the
current state of a library seen through the metaphor of gardening;
pruning, gleaning, growing, grafting and harvesting. Garden Leeszaal is
an open conversation; a collective writing tool, a cooperative collage
and an archive. We asked everyone to think of the library as a garden.
For us, being a gardener means caring; caring for the people and books
that form this space.</p>
<p>During the collective moment in Leeszaal people started diving into
recycle bins, grab books, tear pages apart, drawing, pen plotting,
weaving words together, cutting words, removing words, overwriting,
printing, scanning. It was magical having an object in the end. A whole
book made by all of us in that evening. Stations, machines, a cloud of
cards, a sleeve that warms up THE BOOK.</p>
<p><img src="imagename.png"
alt="Bobis station - Name of the Station and Description" /> <img
src="imagename.png"
alt="Irmaks and Aglaias station - Name of the Station and Description" />
<img src="imagename.png"
alt="Stephens station name- Name of the Station and Description" />
<img src="imagename.png"
alt="Adas Station - Name of the Station and Description" /> <img
src="imagename.png"
alt="Caras station name- Name of the Station and Description" /> <img
src="imagename.png" alt="Book recycle bins description" /> <img
src="imagename.png"
alt="Cloud of gards with instructions to be performed into the books" />
<img src="imagename.png" alt="inside page of the final book" /> <img
src="imagename.png" alt="Photo of the book - cover and sleeve" /></p>
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title: Project title: What do graphic designers do all day and why do they do it and what does "graphic design" even mean?!????!!1!?
author: Stephen author: Stephen
--- ---
# Title # What do graphic designers do all day and why do they do it and what does "graphic design" even mean?!????!!1!?
An investigation into the practices and ideologies of graphic design in 202324 though practice-led artistic research and ethnographic methods. I held graphic design in my hands using ethnography, toolmaking and performance as research methods. I examined how a designer spends their time in everyday life, this designer, me, as well as you, what are we doing? What are our worldviews, belief systems, mythologies and ideologies?
*What do graphic designers do all day and why do they do it and what does "graphic design" even mean?!????!!1!?* is an assessment of what the term "graphic design" means to its practitioners today. Through experimental ethnographic research methods and the development of reflexive tools, the project highlights and questions the boundaries that exist around this apparent category. The research focuses on my own practices as well as other people and groups that identify with "graphic designer" as a label. The research was both conducted by and shared with interested parties in the form of the tools themselves, as well as a series of performances. There is no strict distinction between the research and its publication. The tools were released in an iterative cycle throughout the process of the project, and the research is conducted through the performative use and development of these tools.
This research is carried out in three intersecting methods: experimental ethnographic research, reflexive tools, and performative research. Keylogging, performance of personal work habits, interviews about the manual work of "immaterial labourers", and dream analysis are combined in order to uncover less obvious and less discussed aspects of what a designer is and does in their daily life, as entry points to their worldviews, belief systems, mythologies or ideologies. The methods were developed in an iterative process that reflected on findings from the previous prototypes. The research took into account its own publication as part of one process.
1. Experimental ethnographic research methods: I documented my own practices as a graphic designer for nine months. Sometimes based on technical observations of my interaction with my tools, primarily my laptop computer and the software on it. I conducted interviews with designers. I recorded the interviews. I had prompts to open the discussion such as reading material and weird tools to try with them. I will carry out auto-ethnographic research using experimental methods such as mouse tracking and unusual annotation methods. I shared the results of this research as a series of interactive publications (tools) with a small but selected audience of people who are involved in these processes and who would benefit from it.
2. Reflexive tools: Software and hardware tools that explore the boundaries of "graphic design" as a category. For example at the boundaries between graphic design and other disciplines. At the boundaries between work and play, or between design and art. These tools malfunction in order to explore what it even means to be working. The tools aim to highlight what a graphic designer does by interacting with their user in ways that the designers standard tools do not (for example an interface to connect musical instruments to the designers workflow), or conversely by amplifying how the designer usually interacts with their tools (for example a keylogger to celebrate and focus on the use of the keyboard). The tools are digital in nature and involve software and hardware interventions into the graphic designers work.
3. Performative research: I see all the methods above as having a performative element. For example the ethnographic-slash-performative act of answering my emails on a large screen in front of an audience, research which was carried out as part of this project at Leeszaal, Rotterdam West on November 7th 2023. By showing directly the work practices of graphic designers to an audience, or their interaction with the tools mentioned above, I am publishing through performance the daily activities of designers and my aim is to show these practices without the conventional lenses they are seen through. To be contrasted for example with how graphic design is presented on behance.net or in a bookshop, this performative approach will highlight the mythologies and practices of the graphic designer.
I made this to explore why designers make design, based on Clifford Geertz's ideas of why humans make culture: "to affirm it, defend it, celebrate it, justify it and just plain bask in it" (Geertz, 1973). This exploration will also involve less constructive actions like participating, dissociating, questioning, protesting, destroying and disregarding. There is a disconnect between the narratives about "graphic design" and the effects it is known to have on its audiences, practitioners, and society in more general terms. I am attempting to "loosen the object" of graphic design (Berlant, 2022), to make the definition less defined and maybe more useful or easier to engage with. This shit could be better. Its urgent for the people being exploited by it, to break the inequalities it serves to maintain, to expose what it hides, to improve things that are definitely working but not in a good way. Design can hide and reproduce inequalities in its output and also dominate workers in its practices. This research starts primarily from the bodies and actions of the practitioners so will primarily engage with the effects on and by these bodies.
![The result of a tool that connects musical instruments to a pen plotter, using an arduino module. I created this tool to cross the boundary of "graphic design" as a discipline separate from music.](imagename.png)
![A performative tool that measures the laziness of the designer as they work and graphs it on a pen plotter. The less the designer uses the mouse, the longer a line the pen plotter will draw.](imagename.png)
![A performative autoethnographic research of graphic design practices, in this case answering emails using Google's Gmail service. Leeszaal, Rotterdam West, November 7th 2023](imagename.png)
![Collective performative dream re-enactment at Piet Zwart Institute, Rotterdam, Netherlands. February 5th 2024. ](imagename.png)
![Collective performative dream re-enactment at Art Meets Radical Openness, Linz, Austria. March 11th 2024. ](imagename.png)
![Keyboard of things designers have said.](imagename.png)
![keylogging research, recording the buttons a graphic designer presses while working](imagename.png)
![do you ever dream about work? online research](imagename.png)
### Grad project Description
This is where your grad project goes
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